2024-09-08 12:42:59 +00:00
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from typing import Dict, FrozenSet, Tuple, TYPE_CHECKING
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2024-12-15 21:40:36 +00:00
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from worlds.generic.Rules import set_rule, add_rule, forbid_item
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from .options import IceGrappling, LadderStorage, CombatLogic
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from .rules import (has_ability, has_sword, has_melee, has_ice_grapple_logic, has_lantern, has_mask, can_ladder_storage,
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2024-09-08 12:42:59 +00:00
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laurels_zip, bomb_walls)
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from .er_data import Portal, get_portal_outlet_region
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from .ladder_storage_data import ow_ladder_groups, region_ladders, easy_ls, medium_ls, hard_ls
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from .combat_logic import has_combat_reqs
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from BaseClasses import Region, CollectionState
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if TYPE_CHECKING:
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from . import TunicWorld
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laurels = "Hero's Laurels"
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grapple = "Magic Orb"
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ice_dagger = "Magic Dagger"
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fire_wand = "Magic Wand"
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gun = "Gun"
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lantern = "Lantern"
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fairies = "Fairy"
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coins = "Golden Coin"
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prayer = "Pages 24-25 (Prayer)"
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holy_cross = "Pages 42-43 (Holy Cross)"
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icebolt = "Pages 52-53 (Icebolt)"
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key = "Key"
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house_key = "Old House Key"
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vault_key = "Fortress Vault Key"
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mask = "Scavenger Mask"
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red_hexagon = "Red Questagon"
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green_hexagon = "Green Questagon"
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blue_hexagon = "Blue Questagon"
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gold_hexagon = "Gold Questagon"
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2024-07-05 20:50:12 +00:00
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def has_ladder(ladder: str, state: CollectionState, world: "TunicWorld") -> bool:
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return not world.options.shuffle_ladders or state.has(ladder, world.player)
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2024-08-16 18:53:54 +00:00
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def can_shop(state: CollectionState, world: "TunicWorld") -> bool:
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return has_sword(state, world.player) and state.can_reach_region("Shop", world.player)
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2024-12-20 04:45:29 +00:00
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# for the ones that are not early bushes where ER can screw you over a bit
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def can_get_past_bushes(state: CollectionState, world: "TunicWorld") -> bool:
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# add in glass cannon + stick for grass rando
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return has_sword(state, world.player) or state.has_any((fire_wand, laurels, gun), world.player)
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2024-07-05 20:50:12 +00:00
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def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_pairs: Dict[Portal, Portal]) -> None:
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player = world.player
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options = world.options
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2024-12-15 21:40:36 +00:00
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# input scene destination tag, returns portal's name and paired portal's outlet region or region
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def get_portal_info(portal_sd: str) -> Tuple[str, str]:
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for portal1, portal2 in portal_pairs.items():
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if portal1.scene_destination() == portal_sd:
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return portal1.name, get_portal_outlet_region(portal2, world)
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if portal2.scene_destination() == portal_sd:
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return portal2.name, get_portal_outlet_region(portal1, world)
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raise Exception("No matches found in get_portal_info")
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# input scene destination tag, returns paired portal's name and region
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def get_paired_portal(portal_sd: str) -> Tuple[str, str]:
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for portal1, portal2 in portal_pairs.items():
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if portal1.scene_destination() == portal_sd:
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return portal2.name, portal2.region
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if portal2.scene_destination() == portal_sd:
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return portal1.name, portal1.region
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raise Exception("no matches found in get_paired_portal")
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2024-01-12 19:32:15 +00:00
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regions["Menu"].connect(
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connecting_region=regions["Overworld"])
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# Overworld
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regions["Overworld"].connect(
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connecting_region=regions["Overworld Holy Cross"],
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rule=lambda state: has_ability(holy_cross, state, world))
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2024-03-21 15:50:07 +00:00
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# grapple on the west side, down the stairs from moss wall, across from ruined shop
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regions["Overworld"].connect(
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connecting_region=regions["Overworld Beach"],
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rule=lambda state: has_ladder("Ladders in Overworld Town", state, world)
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or state.has_any({laurels, grapple}, player))
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# regions["Overworld Beach"].connect(
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# connecting_region=regions["Overworld"],
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# rule=lambda state: has_ladder("Ladders in Overworld Town", state, world)
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# or state.has_any({laurels, grapple}, player))
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# region for combat logic, no need to connect it to beach since it would be the same as the ow -> beach cxn
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ow_tunnel_beach = regions["Overworld"].connect(
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connecting_region=regions["Overworld Tunnel to Beach"])
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regions["Overworld Beach"].connect(
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connecting_region=regions["Overworld Tunnel to Beach"],
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rule=lambda state: state.has(laurels, player) or has_ladder("Ladders in Overworld Town", state, world))
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regions["Overworld Beach"].connect(
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connecting_region=regions["Overworld West Garden Laurels Entry"],
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rule=lambda state: state.has(laurels, player))
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regions["Overworld West Garden Laurels Entry"].connect(
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connecting_region=regions["Overworld Beach"],
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rule=lambda state: state.has(laurels, player))
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regions["Overworld Beach"].connect(
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connecting_region=regions["Overworld to Atoll Upper"],
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rule=lambda state: has_ladder("Ladder to Ruined Atoll", state, world))
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regions["Overworld to Atoll Upper"].connect(
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connecting_region=regions["Overworld Beach"],
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rule=lambda state: has_ladder("Ladder to Ruined Atoll", state, world))
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regions["Overworld"].connect(
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connecting_region=regions["Overworld to Atoll Upper"],
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rule=lambda state: state.has(laurels, player))
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regions["Overworld to Atoll Upper"].connect(
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connecting_region=regions["Overworld"],
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rule=lambda state: state.has_any({laurels, grapple}, player))
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2024-01-12 19:32:15 +00:00
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regions["Overworld"].connect(
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connecting_region=regions["Overworld Belltower"],
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rule=lambda state: state.has(laurels, player)
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or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world))
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regions["Overworld Belltower"].connect(
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connecting_region=regions["Overworld"])
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2024-09-08 12:42:59 +00:00
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# ice grapple rudeling across rubble, drop bridge, ice grapple rudeling down
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regions["Overworld Belltower"].connect(
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connecting_region=regions["Overworld to West Garden Upper"],
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rule=lambda state: has_ladder("Ladders to West Bell", state, world)
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or has_ice_grapple_logic(False, IceGrappling.option_hard, state, world))
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regions["Overworld to West Garden Upper"].connect(
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connecting_region=regions["Overworld Belltower"],
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rule=lambda state: has_ladder("Ladders to West Bell", state, world))
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regions["Overworld Belltower"].connect(
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connecting_region=regions["Overworld Belltower at Bell"],
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rule=lambda state: has_ladder("Ladders to West Bell", state, world))
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2024-09-08 12:42:59 +00:00
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# long dong, do not make a reverse connection here or to belltower, maybe readd later
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# regions["Overworld above Patrol Cave"].connect(
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# connecting_region=regions["Overworld Belltower at Bell"],
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# rule=lambda state: options.logic_rules and state.has(fire_wand, player))
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2024-09-08 12:42:59 +00:00
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# can laurels through the ruined passage door at either corner
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regions["Overworld"].connect(
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connecting_region=regions["Overworld Ruined Passage Door"],
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rule=lambda state: state.has(key, player, 2)
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or laurels_zip(state, world))
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regions["Overworld Ruined Passage Door"].connect(
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connecting_region=regions["Overworld"],
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rule=lambda state: laurels_zip(state, world))
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regions["Overworld"].connect(
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connecting_region=regions["After Ruined Passage"],
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rule=lambda state: has_ladder("Ladders near Weathervane", state, world)
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or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world))
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regions["After Ruined Passage"].connect(
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connecting_region=regions["Overworld"],
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rule=lambda state: has_ladder("Ladders near Weathervane", state, world))
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2024-09-08 12:42:59 +00:00
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# for the hard ice grapple, get to the chest after the bomb wall, grab a slime, and grapple push down
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# you can ice grapple through the bomb wall, so no need for shop logic checking
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regions["Overworld"].connect(
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connecting_region=regions["Above Ruined Passage"],
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rule=lambda state: has_ladder("Ladders near Weathervane", state, world)
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or state.has(laurels, player)
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or has_ice_grapple_logic(False, IceGrappling.option_hard, state, world))
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regions["Above Ruined Passage"].connect(
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connecting_region=regions["Overworld"],
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rule=lambda state: has_ladder("Ladders near Weathervane", state, world)
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or state.has(laurels, player))
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regions["After Ruined Passage"].connect(
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connecting_region=regions["Above Ruined Passage"],
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rule=lambda state: has_ladder("Ladders near Weathervane", state, world))
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regions["Above Ruined Passage"].connect(
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connecting_region=regions["After Ruined Passage"],
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rule=lambda state: has_ladder("Ladders near Weathervane", state, world))
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regions["Above Ruined Passage"].connect(
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connecting_region=regions["East Overworld"],
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rule=lambda state: has_ladder("Ladders near Weathervane", state, world)
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or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world))
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regions["East Overworld"].connect(
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connecting_region=regions["Above Ruined Passage"],
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rule=lambda state: has_ladder("Ladders near Weathervane", state, world)
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or state.has(laurels, player))
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# nmg: ice grapple the slimes, works both ways consistently
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regions["East Overworld"].connect(
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connecting_region=regions["After Ruined Passage"],
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rule=lambda state: has_ice_grapple_logic(True, IceGrappling.option_easy, state, world))
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regions["After Ruined Passage"].connect(
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connecting_region=regions["East Overworld"],
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rule=lambda state: has_ice_grapple_logic(True, IceGrappling.option_easy, state, world))
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regions["Overworld"].connect(
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connecting_region=regions["East Overworld"],
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rule=lambda state: has_ladder("Ladders near Overworld Checkpoint", state, world)
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or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world))
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regions["East Overworld"].connect(
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connecting_region=regions["Overworld"],
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rule=lambda state: has_ladder("Ladders near Overworld Checkpoint", state, world))
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regions["East Overworld"].connect(
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connecting_region=regions["Overworld at Patrol Cave"])
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regions["Overworld at Patrol Cave"].connect(
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connecting_region=regions["East Overworld"],
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rule=lambda state: state.has(laurels, player))
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regions["Overworld at Patrol Cave"].connect(
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connecting_region=regions["Overworld above Patrol Cave"],
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rule=lambda state: has_ladder("Ladders near Patrol Cave", state, world)
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or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world))
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regions["Overworld above Patrol Cave"].connect(
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connecting_region=regions["Overworld at Patrol Cave"],
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rule=lambda state: has_ladder("Ladders near Patrol Cave", state, world))
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regions["Overworld"].connect(
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connecting_region=regions["Overworld above Patrol Cave"],
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rule=lambda state: has_ladder("Ladders near Overworld Checkpoint", state, world)
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or state.has(grapple, player))
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regions["Overworld above Patrol Cave"].connect(
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connecting_region=regions["Overworld"],
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rule=lambda state: has_ladder("Ladders near Overworld Checkpoint", state, world))
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regions["East Overworld"].connect(
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connecting_region=regions["Overworld above Patrol Cave"],
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rule=lambda state: has_ladder("Ladders near Overworld Checkpoint", state, world)
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or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world))
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regions["Overworld above Patrol Cave"].connect(
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connecting_region=regions["East Overworld"],
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rule=lambda state: has_ladder("Ladders near Overworld Checkpoint", state, world))
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regions["Overworld above Patrol Cave"].connect(
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connecting_region=regions["Upper Overworld"],
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rule=lambda state: has_ladder("Ladders near Patrol Cave", state, world)
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or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world))
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regions["Upper Overworld"].connect(
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connecting_region=regions["Overworld above Patrol Cave"],
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rule=lambda state: has_ladder("Ladders near Patrol Cave", state, world)
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or state.has(grapple, player))
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regions["Upper Overworld"].connect(
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connecting_region=regions["Overworld above Quarry Entrance"],
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rule=lambda state: state.has_any({grapple, laurels}, player))
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regions["Overworld above Quarry Entrance"].connect(
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connecting_region=regions["Upper Overworld"],
|
|
|
|
rule=lambda state: state.has_any({grapple, laurels}, player))
|
|
|
|
|
2024-09-08 12:42:59 +00:00
|
|
|
# ice grapple push guard captain down the ledge
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Upper Overworld"].connect(
|
|
|
|
connecting_region=regions["Overworld after Temple Rafters"],
|
2024-09-08 12:42:59 +00:00
|
|
|
rule=lambda state: has_ladder("Ladder near Temple Rafters", state, world)
|
|
|
|
or has_ice_grapple_logic(True, IceGrappling.option_medium, state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Overworld after Temple Rafters"].connect(
|
|
|
|
connecting_region=regions["Upper Overworld"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladder near Temple Rafters", state, world)
|
2024-09-08 12:42:59 +00:00
|
|
|
or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
|
|
|
|
regions["Overworld above Quarry Entrance"].connect(
|
|
|
|
connecting_region=regions["Overworld"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders near Dark Tomb", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Overworld"].connect(
|
|
|
|
connecting_region=regions["Overworld above Quarry Entrance"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders near Dark Tomb", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
|
|
|
|
regions["Overworld"].connect(
|
|
|
|
connecting_region=regions["Overworld after Envoy"],
|
2024-08-16 18:53:54 +00:00
|
|
|
rule=lambda state: state.has_any({laurels, grapple, gun}, player)
|
2024-09-08 12:42:59 +00:00
|
|
|
or state.has("Sword Upgrade", player, 4))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Overworld after Envoy"].connect(
|
|
|
|
connecting_region=regions["Overworld"],
|
2024-08-16 18:53:54 +00:00
|
|
|
rule=lambda state: state.has_any({laurels, grapple, gun}, player)
|
2024-09-08 12:42:59 +00:00
|
|
|
or state.has("Sword Upgrade", player, 4))
|
2024-03-21 15:50:07 +00:00
|
|
|
|
|
|
|
regions["Overworld after Envoy"].connect(
|
|
|
|
connecting_region=regions["Overworld Quarry Entry"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladder to Quarry", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Overworld Quarry Entry"].connect(
|
|
|
|
connecting_region=regions["Overworld after Envoy"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladder to Quarry", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
|
|
|
|
# ice grapple through the gate
|
|
|
|
regions["Overworld"].connect(
|
|
|
|
connecting_region=regions["Overworld Quarry Entry"],
|
2024-09-08 12:42:59 +00:00
|
|
|
rule=lambda state: has_ice_grapple_logic(False, IceGrappling.option_medium, state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Overworld Quarry Entry"].connect(
|
|
|
|
connecting_region=regions["Overworld"],
|
2024-09-08 12:42:59 +00:00
|
|
|
rule=lambda state: has_ice_grapple_logic(False, IceGrappling.option_easy, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
regions["Overworld"].connect(
|
2024-01-28 20:13:03 +00:00
|
|
|
connecting_region=regions["Overworld Swamp Upper Entry"],
|
2024-01-12 19:32:15 +00:00
|
|
|
rule=lambda state: state.has(laurels, player))
|
2024-01-28 20:13:03 +00:00
|
|
|
regions["Overworld Swamp Upper Entry"].connect(
|
|
|
|
connecting_region=regions["Overworld"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
|
|
|
|
regions["Overworld"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["Overworld Swamp Lower Entry"],
|
2024-09-08 12:42:59 +00:00
|
|
|
rule=lambda state: has_ladder("Ladder to Swamp", state, world)
|
|
|
|
or has_ice_grapple_logic(False, IceGrappling.option_hard, state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Overworld Swamp Lower Entry"].connect(
|
|
|
|
connecting_region=regions["Overworld"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladder to Swamp", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
|
|
|
|
regions["East Overworld"].connect(
|
2024-01-28 20:13:03 +00:00
|
|
|
connecting_region=regions["Overworld Special Shop Entry"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
regions["Overworld Special Shop Entry"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["East Overworld"],
|
2024-01-28 20:13:03 +00:00
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
|
2024-12-15 21:40:36 +00:00
|
|
|
# region made for combat logic
|
|
|
|
ow_to_well_entry = regions["Overworld"].connect(
|
|
|
|
connecting_region=regions["Overworld Well Entry Area"])
|
|
|
|
regions["Overworld Well Entry Area"].connect(
|
|
|
|
connecting_region=regions["Overworld"])
|
|
|
|
|
|
|
|
regions["Overworld Well Entry Area"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["Overworld Well Ladder"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders in Well", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Overworld Well Ladder"].connect(
|
2024-12-15 21:40:36 +00:00
|
|
|
connecting_region=regions["Overworld Well Entry Area"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders in Well", state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
# nmg: can ice grapple through the door
|
|
|
|
regions["Overworld"].connect(
|
|
|
|
connecting_region=regions["Overworld Old House Door"],
|
|
|
|
rule=lambda state: state.has(house_key, player)
|
2024-09-08 12:42:59 +00:00
|
|
|
or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
2024-09-08 12:42:59 +00:00
|
|
|
# lure enemy over and ice grapple through
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Overworld"].connect(
|
|
|
|
connecting_region=regions["Overworld Southeast Cross Door"],
|
2024-09-08 12:42:59 +00:00
|
|
|
rule=lambda state: has_ability(holy_cross, state, world)
|
|
|
|
or has_ice_grapple_logic(False, IceGrappling.option_hard, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Overworld Southeast Cross Door"].connect(
|
|
|
|
connecting_region=regions["Overworld"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ability(holy_cross, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
regions["Overworld"].connect(
|
|
|
|
connecting_region=regions["Overworld Fountain Cross Door"],
|
2024-09-08 12:42:59 +00:00
|
|
|
rule=lambda state: has_ability(holy_cross, state, world)
|
|
|
|
or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Overworld Fountain Cross Door"].connect(
|
|
|
|
connecting_region=regions["Overworld"])
|
|
|
|
|
2024-12-15 21:40:36 +00:00
|
|
|
ow_to_town_portal = regions["Overworld"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["Overworld Town Portal"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ability(prayer, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Overworld Town Portal"].connect(
|
|
|
|
connecting_region=regions["Overworld"])
|
|
|
|
|
|
|
|
regions["Overworld"].connect(
|
|
|
|
connecting_region=regions["Overworld Spawn Portal"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ability(prayer, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Overworld Spawn Portal"].connect(
|
|
|
|
connecting_region=regions["Overworld"])
|
|
|
|
|
|
|
|
# nmg: ice grapple through temple door
|
|
|
|
regions["Overworld"].connect(
|
|
|
|
connecting_region=regions["Overworld Temple Door"],
|
|
|
|
rule=lambda state: state.has_all({"Ring Eastern Bell", "Ring Western Bell"}, player)
|
2024-09-08 12:42:59 +00:00
|
|
|
or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Overworld Temple Door"].connect(
|
|
|
|
connecting_region=regions["Overworld above Patrol Cave"],
|
|
|
|
rule=lambda state: state.has(grapple, player))
|
|
|
|
|
|
|
|
regions["Overworld Tunnel Turret"].connect(
|
|
|
|
connecting_region=regions["Overworld Beach"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders in Overworld Town", state, world)
|
2024-03-21 15:50:07 +00:00
|
|
|
or state.has(grapple, player))
|
|
|
|
regions["Overworld Beach"].connect(
|
|
|
|
connecting_region=regions["Overworld Tunnel Turret"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders in Overworld Town", state, world)
|
2024-09-08 12:42:59 +00:00
|
|
|
or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
|
2024-12-15 21:40:36 +00:00
|
|
|
# don't need the ice grapple rule since you can go from ow -> beach -> tunnel
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Overworld"].connect(
|
|
|
|
connecting_region=regions["Overworld Tunnel Turret"],
|
2024-09-08 12:42:59 +00:00
|
|
|
rule=lambda state: state.has(laurels, player))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Overworld Tunnel Turret"].connect(
|
|
|
|
connecting_region=regions["Overworld"],
|
|
|
|
rule=lambda state: state.has_any({grapple, laurels}, player))
|
|
|
|
|
2024-11-08 17:57:11 +00:00
|
|
|
cube_entrance = regions["Overworld"].connect(
|
2024-08-16 18:53:54 +00:00
|
|
|
connecting_region=regions["Cube Cave Entrance Region"],
|
|
|
|
rule=lambda state: state.has(gun, player) or can_shop(state, world))
|
2024-11-08 17:57:11 +00:00
|
|
|
world.multiworld.register_indirect_condition(regions["Shop"], cube_entrance)
|
2024-08-16 18:53:54 +00:00
|
|
|
regions["Cube Cave Entrance Region"].connect(
|
|
|
|
connecting_region=regions["Overworld"])
|
|
|
|
|
2024-09-08 12:42:59 +00:00
|
|
|
# drop a rudeling down, icebolt or ice bomb
|
|
|
|
regions["Overworld"].connect(
|
|
|
|
connecting_region=regions["Overworld to West Garden from Furnace"],
|
|
|
|
rule=lambda state: has_ice_grapple_logic(True, IceGrappling.option_hard, state, world))
|
|
|
|
|
2024-01-12 19:32:15 +00:00
|
|
|
# Overworld side areas
|
|
|
|
regions["Old House Front"].connect(
|
|
|
|
connecting_region=regions["Old House Back"])
|
2024-09-08 12:42:59 +00:00
|
|
|
# laurels through the gate, use left wall to space yourself
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Old House Back"].connect(
|
|
|
|
connecting_region=regions["Old House Front"],
|
2024-09-08 12:42:59 +00:00
|
|
|
rule=lambda state: laurels_zip(state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
regions["Sealed Temple"].connect(
|
|
|
|
connecting_region=regions["Sealed Temple Rafters"])
|
|
|
|
regions["Sealed Temple Rafters"].connect(
|
|
|
|
connecting_region=regions["Sealed Temple"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
|
|
|
|
regions["Furnace Walking Path"].connect(
|
|
|
|
connecting_region=regions["Furnace Ladder Area"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
regions["Furnace Ladder Area"].connect(
|
|
|
|
connecting_region=regions["Furnace Walking Path"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
|
|
|
|
regions["Furnace Walking Path"].connect(
|
|
|
|
connecting_region=regions["Furnace Fuse"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
regions["Furnace Fuse"].connect(
|
|
|
|
connecting_region=regions["Furnace Walking Path"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
|
|
|
|
regions["Furnace Fuse"].connect(
|
|
|
|
connecting_region=regions["Furnace Ladder Area"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
regions["Furnace Ladder Area"].connect(
|
|
|
|
connecting_region=regions["Furnace Fuse"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Hourglass Cave"].connect(
|
|
|
|
connecting_region=regions["Hourglass Cave Tower"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders in Hourglass Cave", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
|
2024-01-12 19:32:15 +00:00
|
|
|
# East Forest
|
|
|
|
regions["Forest Belltower Upper"].connect(
|
|
|
|
connecting_region=regions["Forest Belltower Main"])
|
|
|
|
|
|
|
|
regions["Forest Belltower Main"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["Forest Belltower Lower"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladder to East Forest", state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
2024-12-20 04:45:29 +00:00
|
|
|
regions["Forest Belltower Main behind bushes"].connect(
|
|
|
|
connecting_region=regions["Forest Belltower Main"],
|
|
|
|
rule=lambda state: can_get_past_bushes(state, world)
|
|
|
|
or has_ice_grapple_logic(False, IceGrappling.option_easy, state, world))
|
|
|
|
# you can use the slimes to break the bushes
|
|
|
|
regions["Forest Belltower Main"].connect(
|
|
|
|
connecting_region=regions["Forest Belltower Main behind bushes"])
|
|
|
|
|
2024-09-08 12:42:59 +00:00
|
|
|
# ice grapple up to dance fox spot, and vice versa
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["East Forest"].connect(
|
|
|
|
connecting_region=regions["East Forest Dance Fox Spot"],
|
|
|
|
rule=lambda state: state.has(laurels, player)
|
2024-09-08 12:42:59 +00:00
|
|
|
or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["East Forest Dance Fox Spot"].connect(
|
|
|
|
connecting_region=regions["East Forest"],
|
|
|
|
rule=lambda state: state.has(laurels, player)
|
2024-09-08 12:42:59 +00:00
|
|
|
or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
regions["East Forest"].connect(
|
|
|
|
connecting_region=regions["East Forest Portal"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ability(prayer, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["East Forest Portal"].connect(
|
|
|
|
connecting_region=regions["East Forest"])
|
|
|
|
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["East Forest"].connect(
|
|
|
|
connecting_region=regions["Lower Forest"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders to Lower Forest", state, world)
|
2024-09-08 12:42:59 +00:00
|
|
|
or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Lower Forest"].connect(
|
|
|
|
connecting_region=regions["East Forest"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders to Lower Forest", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Guard House 1 East"].connect(
|
|
|
|
connecting_region=regions["Guard House 1 West"])
|
|
|
|
regions["Guard House 1 West"].connect(
|
|
|
|
connecting_region=regions["Guard House 1 East"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
|
2024-12-20 04:45:29 +00:00
|
|
|
regions["Guard House 2 Upper before bushes"].connect(
|
|
|
|
connecting_region=regions["Guard House 2 Upper after bushes"],
|
|
|
|
rule=lambda state: can_get_past_bushes(state, world))
|
|
|
|
regions["Guard House 2 Upper after bushes"].connect(
|
|
|
|
connecting_region=regions["Guard House 2 Upper before bushes"],
|
|
|
|
rule=lambda state: can_get_past_bushes(state, world))
|
|
|
|
|
|
|
|
regions["Guard House 2 Upper after bushes"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["Guard House 2 Lower"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders to Lower Forest", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Guard House 2 Lower"].connect(
|
2024-12-20 04:45:29 +00:00
|
|
|
connecting_region=regions["Guard House 2 Upper after bushes"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders to Lower Forest", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
|
2024-09-08 12:42:59 +00:00
|
|
|
# ice grapple from upper grave path exit to the rest of it
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Forest Grave Path Upper"].connect(
|
|
|
|
connecting_region=regions["Forest Grave Path Main"],
|
|
|
|
rule=lambda state: state.has(laurels, player)
|
2024-09-08 12:42:59 +00:00
|
|
|
or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world))
|
|
|
|
# for the ice grapple, lure a rudeling up top, then grapple push it across
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Forest Grave Path Main"].connect(
|
|
|
|
connecting_region=regions["Forest Grave Path Upper"],
|
2024-09-08 12:42:59 +00:00
|
|
|
rule=lambda state: state.has(laurels, player)
|
|
|
|
or has_ice_grapple_logic(False, IceGrappling.option_hard, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
regions["Forest Grave Path Main"].connect(
|
|
|
|
connecting_region=regions["Forest Grave Path by Grave"])
|
2024-09-08 12:42:59 +00:00
|
|
|
# ice grapple or laurels through the gate
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Forest Grave Path by Grave"].connect(
|
|
|
|
connecting_region=regions["Forest Grave Path Main"],
|
2024-09-08 12:42:59 +00:00
|
|
|
rule=lambda state: has_ice_grapple_logic(False, IceGrappling.option_easy, state, world)
|
|
|
|
or laurels_zip(state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
regions["Forest Grave Path by Grave"].connect(
|
|
|
|
connecting_region=regions["Forest Hero's Grave"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ability(prayer, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Forest Hero's Grave"].connect(
|
|
|
|
connecting_region=regions["Forest Grave Path by Grave"])
|
|
|
|
|
|
|
|
# Beneath the Well and Dark Tomb
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Beneath the Well Ladder Exit"].connect(
|
|
|
|
connecting_region=regions["Beneath the Well Front"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders in Well", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Beneath the Well Front"].connect(
|
|
|
|
connecting_region=regions["Beneath the Well Ladder Exit"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders in Well", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
|
2024-12-15 21:40:36 +00:00
|
|
|
btw_front_main = regions["Beneath the Well Front"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["Beneath the Well Main"],
|
2024-12-15 21:40:36 +00:00
|
|
|
rule=lambda state: has_melee(state, player) or state.has(fire_wand, player))
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Beneath the Well Main"].connect(
|
2024-12-15 21:40:36 +00:00
|
|
|
connecting_region=regions["Beneath the Well Front"])
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
regions["Beneath the Well Main"].connect(
|
|
|
|
connecting_region=regions["Beneath the Well Back"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders in Well", state, world))
|
2024-12-15 21:40:36 +00:00
|
|
|
btw_back_main = regions["Beneath the Well Back"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["Beneath the Well Main"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders in Well", state, world)
|
2024-12-15 21:40:36 +00:00
|
|
|
and (has_melee(state, player) or state.has(fire_wand, player)))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
2024-12-15 21:40:36 +00:00
|
|
|
well_boss_to_dt = regions["Well Boss"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["Dark Tomb Checkpoint"])
|
2024-09-08 12:42:59 +00:00
|
|
|
# can laurels through the gate, no setup needed
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Dark Tomb Checkpoint"].connect(
|
|
|
|
connecting_region=regions["Well Boss"],
|
2024-09-08 12:42:59 +00:00
|
|
|
rule=lambda state: laurels_zip(state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
2024-12-15 21:40:36 +00:00
|
|
|
dt_entry_to_upper = regions["Dark Tomb Entry Point"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["Dark Tomb Upper"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_lantern(state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Dark Tomb Upper"].connect(
|
|
|
|
connecting_region=regions["Dark Tomb Entry Point"])
|
|
|
|
|
2024-11-18 13:39:58 +00:00
|
|
|
# ice grapple through the wall, get the little secret sound to trigger
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Dark Tomb Upper"].connect(
|
|
|
|
connecting_region=regions["Dark Tomb Main"],
|
2024-11-18 13:39:58 +00:00
|
|
|
rule=lambda state: has_ladder("Ladder in Dark Tomb", state, world)
|
|
|
|
or has_ice_grapple_logic(False, IceGrappling.option_hard, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Dark Tomb Main"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["Dark Tomb Upper"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladder in Dark Tomb", state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
regions["Dark Tomb Main"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["Dark Tomb Dark Exit"])
|
2024-12-15 21:40:36 +00:00
|
|
|
dt_exit_to_main = regions["Dark Tomb Dark Exit"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["Dark Tomb Main"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_lantern(state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
# West Garden
|
2024-12-15 21:40:36 +00:00
|
|
|
# combat logic regions
|
|
|
|
wg_before_to_after_terry = regions["West Garden before Terry"].connect(
|
|
|
|
connecting_region=regions["West Garden after Terry"])
|
|
|
|
wg_after_to_before_terry = regions["West Garden after Terry"].connect(
|
|
|
|
connecting_region=regions["West Garden before Terry"])
|
|
|
|
|
|
|
|
regions["West Garden after Terry"].connect(
|
|
|
|
connecting_region=regions["West Garden South Checkpoint"])
|
|
|
|
wg_checkpoint_to_after_terry = regions["West Garden South Checkpoint"].connect(
|
|
|
|
connecting_region=regions["West Garden after Terry"])
|
|
|
|
|
|
|
|
wg_checkpoint_to_dagger = regions["West Garden South Checkpoint"].connect(
|
|
|
|
connecting_region=regions["West Garden at Dagger House"])
|
|
|
|
regions["West Garden at Dagger House"].connect(
|
|
|
|
connecting_region=regions["West Garden South Checkpoint"])
|
|
|
|
|
|
|
|
wg_checkpoint_to_before_boss = regions["West Garden South Checkpoint"].connect(
|
|
|
|
connecting_region=regions["West Garden before Boss"])
|
|
|
|
regions["West Garden before Boss"].connect(
|
|
|
|
connecting_region=regions["West Garden South Checkpoint"])
|
|
|
|
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["West Garden Laurels Exit Region"].connect(
|
2024-12-15 21:40:36 +00:00
|
|
|
connecting_region=regions["West Garden at Dagger House"],
|
2024-01-12 19:32:15 +00:00
|
|
|
rule=lambda state: state.has(laurels, player))
|
2024-12-15 21:40:36 +00:00
|
|
|
regions["West Garden at Dagger House"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["West Garden Laurels Exit Region"],
|
2024-01-12 19:32:15 +00:00
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
|
2024-12-15 21:40:36 +00:00
|
|
|
# laurels past, or ice grapple it off, or ice grapple to it then fight
|
|
|
|
after_gk_to_wg = regions["West Garden after Boss"].connect(
|
|
|
|
connecting_region=regions["West Garden before Boss"],
|
2024-09-08 12:42:59 +00:00
|
|
|
rule=lambda state: state.has(laurels, player)
|
2024-12-15 21:40:36 +00:00
|
|
|
or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world)
|
|
|
|
or (has_ice_grapple_logic(False, IceGrappling.option_easy, state, world)
|
|
|
|
and has_sword(state, player)))
|
2024-09-08 12:42:59 +00:00
|
|
|
# ice grapple push Garden Knight off the side
|
2024-12-15 21:40:36 +00:00
|
|
|
wg_to_after_gk = regions["West Garden before Boss"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["West Garden after Boss"],
|
2024-09-08 12:42:59 +00:00
|
|
|
rule=lambda state: state.has(laurels, player) or has_sword(state, player)
|
|
|
|
or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
2024-12-15 21:40:36 +00:00
|
|
|
regions["West Garden before Terry"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["West Garden Hero's Grave Region"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ability(prayer, state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["West Garden Hero's Grave Region"].connect(
|
2024-12-15 21:40:36 +00:00
|
|
|
connecting_region=regions["West Garden before Terry"])
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
regions["West Garden Portal"].connect(
|
2024-09-08 12:42:59 +00:00
|
|
|
connecting_region=regions["West Garden by Portal"])
|
|
|
|
regions["West Garden by Portal"].connect(
|
|
|
|
connecting_region=regions["West Garden Portal"],
|
|
|
|
rule=lambda state: has_ability(prayer, state, world) and state.has("Activate West Garden Fuse", player))
|
|
|
|
|
|
|
|
regions["West Garden by Portal"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["West Garden Portal Item"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
regions["West Garden Portal Item"].connect(
|
2024-09-08 12:42:59 +00:00
|
|
|
connecting_region=regions["West Garden by Portal"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
2024-09-08 12:42:59 +00:00
|
|
|
# can ice grapple to and from the item behind the magic dagger house
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["West Garden Portal Item"].connect(
|
2024-12-15 21:40:36 +00:00
|
|
|
connecting_region=regions["West Garden at Dagger House"],
|
2024-09-08 12:42:59 +00:00
|
|
|
rule=lambda state: has_ice_grapple_logic(True, IceGrappling.option_easy, state, world))
|
2024-12-15 21:40:36 +00:00
|
|
|
regions["West Garden at Dagger House"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["West Garden Portal Item"],
|
2024-09-08 12:42:59 +00:00
|
|
|
rule=lambda state: has_ice_grapple_logic(True, IceGrappling.option_medium, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
# Atoll and Frog's Domain
|
2024-09-08 12:42:59 +00:00
|
|
|
# ice grapple the bird below the portal
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Ruined Atoll"].connect(
|
|
|
|
connecting_region=regions["Ruined Atoll Lower Entry Area"],
|
|
|
|
rule=lambda state: state.has(laurels, player)
|
2024-09-08 12:42:59 +00:00
|
|
|
or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Ruined Atoll Lower Entry Area"].connect(
|
|
|
|
connecting_region=regions["Ruined Atoll"],
|
|
|
|
rule=lambda state: state.has(laurels, player) or state.has(grapple, player))
|
|
|
|
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Ruined Atoll"].connect(
|
|
|
|
connecting_region=regions["Ruined Atoll Ladder Tops"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders in South Atoll", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Ruined Atoll"].connect(
|
|
|
|
connecting_region=regions["Ruined Atoll Frog Mouth"],
|
|
|
|
rule=lambda state: state.has(laurels, player) or state.has(grapple, player))
|
|
|
|
regions["Ruined Atoll Frog Mouth"].connect(
|
|
|
|
connecting_region=regions["Ruined Atoll"],
|
|
|
|
rule=lambda state: state.has(laurels, player) or state.has(grapple, player))
|
|
|
|
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Ruined Atoll"].connect(
|
|
|
|
connecting_region=regions["Ruined Atoll Frog Eye"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders to Frog's Domain", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Ruined Atoll Frog Eye"].connect(
|
|
|
|
connecting_region=regions["Ruined Atoll"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders to Frog's Domain", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Ruined Atoll"].connect(
|
|
|
|
connecting_region=regions["Ruined Atoll Portal"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ability(prayer, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Ruined Atoll Portal"].connect(
|
|
|
|
connecting_region=regions["Ruined Atoll"])
|
|
|
|
|
2024-12-15 21:40:36 +00:00
|
|
|
atoll_statue = regions["Ruined Atoll"].connect(
|
2024-02-26 07:30:20 +00:00
|
|
|
connecting_region=regions["Ruined Atoll Statue"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ability(prayer, state, world)
|
2024-09-08 12:42:59 +00:00
|
|
|
and (has_ladder("Ladders in South Atoll", state, world)
|
|
|
|
# shoot fuse and have the shot hit you mid-LS
|
|
|
|
or (can_ladder_storage(state, world) and state.has(fire_wand, player)
|
|
|
|
and options.ladder_storage >= LadderStorage.option_hard)))
|
2024-02-26 07:30:20 +00:00
|
|
|
regions["Ruined Atoll Statue"].connect(
|
|
|
|
connecting_region=regions["Ruined Atoll"])
|
|
|
|
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Frog Stairs Eye Exit"].connect(
|
|
|
|
connecting_region=regions["Frog Stairs Upper"],
|
2024-09-08 12:42:59 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders to Frog's Domain", state, world)
|
|
|
|
or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Frog Stairs Upper"].connect(
|
|
|
|
connecting_region=regions["Frog Stairs Eye Exit"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders to Frog's Domain", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
|
|
|
|
regions["Frog Stairs Upper"].connect(
|
|
|
|
connecting_region=regions["Frog Stairs Lower"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders to Frog's Domain", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Frog Stairs Lower"].connect(
|
|
|
|
connecting_region=regions["Frog Stairs Upper"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders to Frog's Domain", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
|
|
|
|
regions["Frog Stairs Lower"].connect(
|
|
|
|
connecting_region=regions["Frog Stairs to Frog's Domain"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders to Frog's Domain", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Frog Stairs to Frog's Domain"].connect(
|
|
|
|
connecting_region=regions["Frog Stairs Lower"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders to Frog's Domain", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
|
|
|
|
regions["Frog's Domain Entry"].connect(
|
2024-12-15 21:40:36 +00:00
|
|
|
connecting_region=regions["Frog's Domain Front"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders to Frog's Domain", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
|
2024-12-15 21:40:36 +00:00
|
|
|
frogs_front_to_main = regions["Frog's Domain Front"].connect(
|
|
|
|
connecting_region=regions["Frog's Domain Main"])
|
|
|
|
|
|
|
|
regions["Frog's Domain Main"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["Frog's Domain Back"],
|
|
|
|
rule=lambda state: state.has(grapple, player))
|
|
|
|
|
|
|
|
# Library
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Library Exterior Tree Region"].connect(
|
2024-09-08 12:42:59 +00:00
|
|
|
connecting_region=regions["Library Exterior by Tree"])
|
|
|
|
regions["Library Exterior by Tree"].connect(
|
|
|
|
connecting_region=regions["Library Exterior Tree Region"],
|
|
|
|
rule=lambda state: has_ability(prayer, state, world))
|
|
|
|
|
|
|
|
regions["Library Exterior by Tree"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["Library Exterior Ladder Region"],
|
|
|
|
rule=lambda state: state.has_any({grapple, laurels}, player)
|
2024-07-05 20:50:12 +00:00
|
|
|
and has_ladder("Ladders in Library", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Library Exterior Ladder Region"].connect(
|
2024-09-08 12:42:59 +00:00
|
|
|
connecting_region=regions["Library Exterior by Tree"],
|
|
|
|
rule=lambda state: state.has(grapple, player)
|
|
|
|
or (state.has(laurels, player) and has_ladder("Ladders in Library", state, world)))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Library Hall Bookshelf"].connect(
|
|
|
|
connecting_region=regions["Library Hall"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders in Library", state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Library Hall"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["Library Hall Bookshelf"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders in Library", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
|
|
|
|
regions["Library Hall"].connect(
|
|
|
|
connecting_region=regions["Library Hero's Grave Region"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ability(prayer, state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Library Hero's Grave Region"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["Library Hall"])
|
|
|
|
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Library Hall to Rotunda"].connect(
|
|
|
|
connecting_region=regions["Library Hall"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders in Library", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Library Hall"].connect(
|
|
|
|
connecting_region=regions["Library Hall to Rotunda"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders in Library", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
|
|
|
|
regions["Library Rotunda to Hall"].connect(
|
|
|
|
connecting_region=regions["Library Rotunda"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders in Library", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Library Rotunda"].connect(
|
|
|
|
connecting_region=regions["Library Rotunda to Hall"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders in Library", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
|
|
|
|
regions["Library Rotunda"].connect(
|
|
|
|
connecting_region=regions["Library Rotunda to Lab"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders in Library", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Library Rotunda to Lab"].connect(
|
|
|
|
connecting_region=regions["Library Rotunda"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders in Library", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Library Lab Lower"].connect(
|
|
|
|
connecting_region=regions["Library Lab"],
|
2024-03-21 15:50:07 +00:00
|
|
|
rule=lambda state: state.has_any({grapple, laurels}, player)
|
2024-07-05 20:50:12 +00:00
|
|
|
and has_ladder("Ladders in Library", state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Library Lab"].connect(
|
|
|
|
connecting_region=regions["Library Lab Lower"],
|
2024-03-21 15:50:07 +00:00
|
|
|
rule=lambda state: state.has(laurels, player)
|
2024-07-05 20:50:12 +00:00
|
|
|
and has_ladder("Ladders in Library", state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
regions["Library Lab"].connect(
|
2024-09-08 12:42:59 +00:00
|
|
|
connecting_region=regions["Library Lab on Portal Pad"],
|
|
|
|
rule=lambda state: has_ladder("Ladders in Library", state, world))
|
|
|
|
regions["Library Lab on Portal Pad"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["Library Lab"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders in Library", state, world)
|
2024-03-21 15:50:07 +00:00
|
|
|
or state.has(laurels, player))
|
|
|
|
|
2024-09-08 12:42:59 +00:00
|
|
|
regions["Library Lab on Portal Pad"].connect(
|
|
|
|
connecting_region=regions["Library Portal"],
|
|
|
|
rule=lambda state: has_ability(prayer, state, world))
|
|
|
|
regions["Library Portal"].connect(
|
|
|
|
connecting_region=regions["Library Lab on Portal Pad"])
|
|
|
|
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Library Lab"].connect(
|
|
|
|
connecting_region=regions["Library Lab to Librarian"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders in Library", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Library Lab to Librarian"].connect(
|
|
|
|
connecting_region=regions["Library Lab"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders in Library", state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
# Eastern Vault Fortress
|
|
|
|
regions["Fortress Exterior from East Forest"].connect(
|
|
|
|
connecting_region=regions["Fortress Exterior from Overworld"],
|
|
|
|
rule=lambda state: state.has(laurels, player) or state.has(grapple, player))
|
|
|
|
regions["Fortress Exterior from Overworld"].connect(
|
|
|
|
connecting_region=regions["Fortress Exterior from East Forest"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
|
|
|
|
regions["Fortress Exterior near cave"].connect(
|
|
|
|
connecting_region=regions["Fortress Exterior from Overworld"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
regions["Fortress Exterior from Overworld"].connect(
|
|
|
|
connecting_region=regions["Fortress Exterior near cave"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: state.has(laurels, player) or has_ability(prayer, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
2024-09-08 12:42:59 +00:00
|
|
|
# shoot far fire pot, enemy gets aggro'd
|
|
|
|
regions["Fortress Exterior near cave"].connect(
|
|
|
|
connecting_region=regions["Fortress Courtyard"],
|
|
|
|
rule=lambda state: has_ice_grapple_logic(True, IceGrappling.option_hard, state, world))
|
|
|
|
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Fortress Exterior near cave"].connect(
|
|
|
|
connecting_region=regions["Beneath the Vault Entry"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladder to Beneath the Vault", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Beneath the Vault Entry"].connect(
|
|
|
|
connecting_region=regions["Fortress Exterior near cave"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladder to Beneath the Vault", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Fortress Courtyard"].connect(
|
|
|
|
connecting_region=regions["Fortress Exterior from Overworld"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
# nmg: can ice grapple an enemy in the courtyard
|
|
|
|
regions["Fortress Exterior from Overworld"].connect(
|
|
|
|
connecting_region=regions["Fortress Courtyard"],
|
|
|
|
rule=lambda state: state.has(laurels, player)
|
2024-09-08 12:42:59 +00:00
|
|
|
or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
2024-12-15 21:40:36 +00:00
|
|
|
fort_upper_lower = regions["Fortress Courtyard Upper"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["Fortress Courtyard"])
|
|
|
|
# nmg: can ice grapple to the upper ledge
|
|
|
|
regions["Fortress Courtyard"].connect(
|
|
|
|
connecting_region=regions["Fortress Courtyard Upper"],
|
2024-09-08 12:42:59 +00:00
|
|
|
rule=lambda state: has_ice_grapple_logic(True, IceGrappling.option_easy, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
regions["Fortress Courtyard Upper"].connect(
|
|
|
|
connecting_region=regions["Fortress Exterior from Overworld"])
|
|
|
|
|
2024-12-15 21:40:36 +00:00
|
|
|
btv_front_to_main = regions["Beneath the Vault Ladder Exit"].connect(
|
2024-05-19 23:01:24 +00:00
|
|
|
connecting_region=regions["Beneath the Vault Main"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladder to Beneath the Vault", state, world)
|
2024-09-21 21:02:58 +00:00
|
|
|
and has_lantern(state, world)
|
|
|
|
# there's some boxes in the way
|
2024-12-15 21:40:36 +00:00
|
|
|
and (has_melee(state, player) or state.has_any((gun, grapple, fire_wand, laurels), player)))
|
2024-09-21 21:02:58 +00:00
|
|
|
# on the reverse trip, you can lure an enemy over to break the boxes if needed
|
2024-05-19 23:01:24 +00:00
|
|
|
regions["Beneath the Vault Main"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["Beneath the Vault Ladder Exit"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladder to Beneath the Vault", state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
|
2024-05-19 23:01:24 +00:00
|
|
|
regions["Beneath the Vault Main"].connect(
|
|
|
|
connecting_region=regions["Beneath the Vault Back"])
|
2024-12-15 21:40:36 +00:00
|
|
|
btv_back_to_main = regions["Beneath the Vault Back"].connect(
|
2024-05-19 23:01:24 +00:00
|
|
|
connecting_region=regions["Beneath the Vault Main"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_lantern(state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
2024-12-15 21:40:36 +00:00
|
|
|
fort_east_upper_lower = regions["Fortress East Shortcut Upper"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["Fortress East Shortcut Lower"])
|
|
|
|
regions["Fortress East Shortcut Lower"].connect(
|
|
|
|
connecting_region=regions["Fortress East Shortcut Upper"],
|
2024-09-08 12:42:59 +00:00
|
|
|
rule=lambda state: has_ice_grapple_logic(True, IceGrappling.option_easy, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
regions["Eastern Vault Fortress"].connect(
|
|
|
|
connecting_region=regions["Eastern Vault Fortress Gold Door"],
|
|
|
|
rule=lambda state: state.has_all({"Activate Eastern Vault West Fuses",
|
|
|
|
"Activate Eastern Vault East Fuse"}, player)
|
2024-09-08 12:42:59 +00:00
|
|
|
or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Eastern Vault Fortress Gold Door"].connect(
|
|
|
|
connecting_region=regions["Eastern Vault Fortress"],
|
2024-09-08 12:42:59 +00:00
|
|
|
rule=lambda state: has_ice_grapple_logic(False, IceGrappling.option_easy, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
2024-12-15 21:40:36 +00:00
|
|
|
fort_grave_entry_to_combat = regions["Fortress Grave Path Entry"].connect(
|
|
|
|
connecting_region=regions["Fortress Grave Path Combat"])
|
|
|
|
regions["Fortress Grave Path Combat"].connect(
|
|
|
|
connecting_region=regions["Fortress Grave Path Entry"])
|
2024-01-12 19:32:15 +00:00
|
|
|
|
2024-12-15 21:40:36 +00:00
|
|
|
regions["Fortress Grave Path Combat"].connect(
|
|
|
|
connecting_region=regions["Fortress Grave Path by Grave"])
|
|
|
|
|
|
|
|
# run past the enemies
|
|
|
|
regions["Fortress Grave Path by Grave"].connect(
|
|
|
|
connecting_region=regions["Fortress Grave Path Entry"])
|
|
|
|
|
|
|
|
regions["Fortress Grave Path by Grave"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["Fortress Hero's Grave Region"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ability(prayer, state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Fortress Hero's Grave Region"].connect(
|
2024-12-15 21:40:36 +00:00
|
|
|
connecting_region=regions["Fortress Grave Path by Grave"])
|
|
|
|
|
|
|
|
regions["Fortress Grave Path by Grave"].connect(
|
|
|
|
connecting_region=regions["Fortress Grave Path Dusty Entrance Region"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
# reverse connection is conditionally made later, depending on whether combat logic is on, and the details of ER
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
regions["Fortress Grave Path Upper"].connect(
|
2024-12-15 21:40:36 +00:00
|
|
|
connecting_region=regions["Fortress Grave Path Entry"],
|
2024-09-08 12:42:59 +00:00
|
|
|
rule=lambda state: has_ice_grapple_logic(True, IceGrappling.option_easy, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
regions["Fortress Arena"].connect(
|
|
|
|
connecting_region=regions["Fortress Arena Portal"],
|
|
|
|
rule=lambda state: state.has("Activate Eastern Vault West Fuses", player))
|
|
|
|
regions["Fortress Arena Portal"].connect(
|
|
|
|
connecting_region=regions["Fortress Arena"])
|
|
|
|
|
|
|
|
# Quarry
|
|
|
|
regions["Lower Mountain"].connect(
|
|
|
|
connecting_region=regions["Lower Mountain Stairs"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ability(holy_cross, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Lower Mountain Stairs"].connect(
|
|
|
|
connecting_region=regions["Lower Mountain"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ability(holy_cross, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
regions["Quarry Entry"].connect(
|
|
|
|
connecting_region=regions["Quarry Portal"],
|
|
|
|
rule=lambda state: state.has("Activate Quarry Fuse", player))
|
|
|
|
regions["Quarry Portal"].connect(
|
|
|
|
connecting_region=regions["Quarry Entry"])
|
|
|
|
|
2024-12-15 21:40:36 +00:00
|
|
|
quarry_entry_to_main = regions["Quarry Entry"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["Quarry"],
|
|
|
|
rule=lambda state: state.has(fire_wand, player) or has_sword(state, player))
|
|
|
|
regions["Quarry"].connect(
|
|
|
|
connecting_region=regions["Quarry Entry"])
|
|
|
|
|
2024-12-15 21:40:36 +00:00
|
|
|
quarry_back_to_main = regions["Quarry Back"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["Quarry"],
|
|
|
|
rule=lambda state: state.has(fire_wand, player) or has_sword(state, player))
|
|
|
|
regions["Quarry"].connect(
|
|
|
|
connecting_region=regions["Quarry Back"])
|
|
|
|
|
2024-12-15 21:40:36 +00:00
|
|
|
monastery_to_quarry_main = regions["Quarry Monastery Entry"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["Quarry"],
|
|
|
|
rule=lambda state: state.has(fire_wand, player) or has_sword(state, player))
|
|
|
|
regions["Quarry"].connect(
|
|
|
|
connecting_region=regions["Quarry Monastery Entry"])
|
|
|
|
|
2024-02-11 02:15:46 +00:00
|
|
|
regions["Quarry Monastery Entry"].connect(
|
|
|
|
connecting_region=regions["Quarry Back"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
regions["Quarry Back"].connect(
|
|
|
|
connecting_region=regions["Quarry Monastery Entry"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Monastery Rope"].connect(
|
|
|
|
connecting_region=regions["Quarry Back"])
|
|
|
|
|
|
|
|
regions["Quarry"].connect(
|
|
|
|
connecting_region=regions["Lower Quarry"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_mask(state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
2024-03-21 15:50:07 +00:00
|
|
|
# need the ladder, or you can ice grapple down in nmg
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Lower Quarry"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["Even Lower Quarry"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders in Lower Quarry", state, world)
|
2024-09-08 12:42:59 +00:00
|
|
|
or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
|
|
|
|
regions["Even Lower Quarry"].connect(
|
2024-12-15 21:40:36 +00:00
|
|
|
connecting_region=regions["Even Lower Quarry Isolated Chest"])
|
|
|
|
# you grappled down, might as well loot the rest too
|
|
|
|
lower_quarry_empty_to_combat = regions["Even Lower Quarry Isolated Chest"].connect(
|
|
|
|
connecting_region=regions["Even Lower Quarry"],
|
|
|
|
rule=lambda state: has_mask(state, world))
|
|
|
|
|
|
|
|
regions["Even Lower Quarry Isolated Chest"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["Lower Quarry Zig Door"],
|
|
|
|
rule=lambda state: state.has("Activate Quarry Fuse", player)
|
2024-09-08 12:42:59 +00:00
|
|
|
or has_ice_grapple_logic(False, IceGrappling.option_hard, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
2024-12-15 21:40:36 +00:00
|
|
|
# don't need the mask for this either, please don't complain about not needing a mask here, you know what you did
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Quarry"].connect(
|
2024-12-15 21:40:36 +00:00
|
|
|
connecting_region=regions["Even Lower Quarry Isolated Chest"],
|
2024-09-08 12:42:59 +00:00
|
|
|
rule=lambda state: has_ice_grapple_logic(True, IceGrappling.option_hard, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
2024-12-15 21:40:36 +00:00
|
|
|
monastery_front_to_back = regions["Monastery Front"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["Monastery Back"])
|
2024-09-08 12:42:59 +00:00
|
|
|
# laurels through the gate, no setup needed
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Monastery Back"].connect(
|
|
|
|
connecting_region=regions["Monastery Front"],
|
2024-09-08 12:42:59 +00:00
|
|
|
rule=lambda state: laurels_zip(state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
regions["Monastery Back"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["Monastery Hero's Grave Region"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ability(prayer, state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Monastery Hero's Grave Region"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["Monastery Back"])
|
|
|
|
|
|
|
|
# Ziggurat
|
|
|
|
regions["Rooted Ziggurat Upper Entry"].connect(
|
|
|
|
connecting_region=regions["Rooted Ziggurat Upper Front"])
|
|
|
|
|
2024-12-15 21:40:36 +00:00
|
|
|
zig_upper_front_back = regions["Rooted Ziggurat Upper Front"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["Rooted Ziggurat Upper Back"],
|
|
|
|
rule=lambda state: state.has(laurels, player) or has_sword(state, player))
|
|
|
|
regions["Rooted Ziggurat Upper Back"].connect(
|
|
|
|
connecting_region=regions["Rooted Ziggurat Upper Front"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
|
|
|
|
regions["Rooted Ziggurat Middle Top"].connect(
|
|
|
|
connecting_region=regions["Rooted Ziggurat Middle Bottom"])
|
|
|
|
|
2024-12-15 21:40:36 +00:00
|
|
|
zig_low_entry_to_front = regions["Rooted Ziggurat Lower Entry"].connect(
|
|
|
|
connecting_region=regions["Rooted Ziggurat Lower Front"])
|
|
|
|
regions["Rooted Ziggurat Lower Front"].connect(
|
|
|
|
connecting_region=regions["Rooted Ziggurat Lower Entry"])
|
|
|
|
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Rooted Ziggurat Lower Front"].connect(
|
2024-12-15 21:40:36 +00:00
|
|
|
connecting_region=regions["Rooted Ziggurat Lower Mid Checkpoint"])
|
|
|
|
zig_low_mid_to_front = regions["Rooted Ziggurat Lower Mid Checkpoint"].connect(
|
|
|
|
connecting_region=regions["Rooted Ziggurat Lower Front"])
|
|
|
|
|
|
|
|
zig_low_mid_to_back = regions["Rooted Ziggurat Lower Mid Checkpoint"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["Rooted Ziggurat Lower Back"],
|
|
|
|
rule=lambda state: state.has(laurels, player)
|
2024-07-05 20:50:12 +00:00
|
|
|
or (has_sword(state, player) and has_ability(prayer, state, world)))
|
2024-12-15 21:40:36 +00:00
|
|
|
# can ice grapple to the voidlings to get to the double admin fight, still need to pray at the fuse
|
|
|
|
zig_low_back_to_mid = regions["Rooted Ziggurat Lower Back"].connect(
|
|
|
|
connecting_region=regions["Rooted Ziggurat Lower Mid Checkpoint"],
|
2024-09-08 12:42:59 +00:00
|
|
|
rule=lambda state: (state.has(laurels, player)
|
|
|
|
or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world))
|
|
|
|
and has_ability(prayer, state, world)
|
|
|
|
and has_sword(state, player))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
regions["Rooted Ziggurat Lower Back"].connect(
|
|
|
|
connecting_region=regions["Rooted Ziggurat Portal Room Entrance"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ability(prayer, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Rooted Ziggurat Portal Room Entrance"].connect(
|
|
|
|
connecting_region=regions["Rooted Ziggurat Lower Back"])
|
|
|
|
|
2024-12-15 21:40:36 +00:00
|
|
|
# zig skip region only gets made if entrance rando and fewer shops are on
|
|
|
|
if options.entrance_rando and options.fixed_shop:
|
|
|
|
regions["Zig Skip Exit"].connect(
|
|
|
|
connecting_region=regions["Rooted Ziggurat Lower Front"])
|
2024-05-19 23:01:24 +00:00
|
|
|
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Rooted Ziggurat Portal"].connect(
|
2024-09-08 12:42:59 +00:00
|
|
|
connecting_region=regions["Rooted Ziggurat Portal Room"])
|
|
|
|
regions["Rooted Ziggurat Portal Room"].connect(
|
|
|
|
connecting_region=regions["Rooted Ziggurat Portal"],
|
|
|
|
rule=lambda state: has_ability(prayer, state, world))
|
|
|
|
|
|
|
|
regions["Rooted Ziggurat Portal Room"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["Rooted Ziggurat Portal Room Exit"],
|
|
|
|
rule=lambda state: state.has("Activate Ziggurat Fuse", player))
|
|
|
|
regions["Rooted Ziggurat Portal Room Exit"].connect(
|
2024-09-08 12:42:59 +00:00
|
|
|
connecting_region=regions["Rooted Ziggurat Portal Room"])
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
# Swamp and Cathedral
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Swamp Front"].connect(
|
|
|
|
connecting_region=regions["Swamp Mid"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders in Swamp", state, world)
|
2024-03-21 15:50:07 +00:00
|
|
|
or state.has(laurels, player)
|
2024-09-08 12:42:59 +00:00
|
|
|
or has_ice_grapple_logic(False, IceGrappling.option_hard, state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Swamp Mid"].connect(
|
|
|
|
connecting_region=regions["Swamp Front"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders in Swamp", state, world)
|
2024-03-21 15:50:07 +00:00
|
|
|
or state.has(laurels, player)
|
2024-09-08 12:42:59 +00:00
|
|
|
or has_ice_grapple_logic(False, IceGrappling.option_hard, state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
|
2024-09-08 12:42:59 +00:00
|
|
|
swamp_mid_to_cath = regions["Swamp Mid"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["Swamp to Cathedral Main Entrance Region"],
|
2024-09-08 12:42:59 +00:00
|
|
|
rule=lambda state: (has_ability(prayer, state, world)
|
|
|
|
and (state.has(laurels, player)
|
|
|
|
# blam yourself in the face with a wand shot off the fuse
|
|
|
|
or (can_ladder_storage(state, world) and state.has(fire_wand, player)
|
|
|
|
and options.ladder_storage >= LadderStorage.option_hard
|
|
|
|
and (not options.shuffle_ladders
|
|
|
|
or state.has_any({"Ladders in Overworld Town",
|
|
|
|
"Ladder to Swamp",
|
|
|
|
"Ladders near Weathervane"}, player)
|
|
|
|
or (state.has("Ladder to Ruined Atoll", player)
|
2024-12-15 21:40:36 +00:00
|
|
|
and state.can_reach_region("Overworld Beach", player)))))
|
|
|
|
and (not options.combat_logic
|
|
|
|
or has_combat_reqs("Swamp", state, player)))
|
2024-09-08 12:42:59 +00:00
|
|
|
or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world))
|
|
|
|
|
|
|
|
if options.ladder_storage >= LadderStorage.option_hard and options.shuffle_ladders:
|
|
|
|
world.multiworld.register_indirect_condition(regions["Overworld Beach"], swamp_mid_to_cath)
|
|
|
|
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Swamp to Cathedral Main Entrance Region"].connect(
|
|
|
|
connecting_region=regions["Swamp Mid"],
|
2024-09-08 12:42:59 +00:00
|
|
|
rule=lambda state: has_ice_grapple_logic(False, IceGrappling.option_easy, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
2024-09-08 12:42:59 +00:00
|
|
|
# grapple push the enemy by the door down, then grapple to it. Really jank
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Swamp Mid"].connect(
|
|
|
|
connecting_region=regions["Swamp Ledge under Cathedral Door"],
|
2024-09-08 12:42:59 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders in Swamp", state, world)
|
|
|
|
or has_ice_grapple_logic(True, IceGrappling.option_hard, state, world))
|
|
|
|
# ice grapple enemy standing at the door
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Swamp Ledge under Cathedral Door"].connect(
|
|
|
|
connecting_region=regions["Swamp Mid"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ladder("Ladders in Swamp", state, world)
|
2024-09-08 12:42:59 +00:00
|
|
|
or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
|
|
|
|
regions["Swamp Ledge under Cathedral Door"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["Swamp to Cathedral Treasure Room"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ability(holy_cross, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Swamp to Cathedral Treasure Room"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["Swamp Ledge under Cathedral Door"])
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
regions["Back of Swamp"].connect(
|
|
|
|
connecting_region=regions["Back of Swamp Laurels Area"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
regions["Back of Swamp Laurels Area"].connect(
|
|
|
|
connecting_region=regions["Back of Swamp"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
|
2024-09-08 12:42:59 +00:00
|
|
|
# ice grapple down from the pillar, or do that really annoying laurels zip
|
|
|
|
# the zip goes to front or mid, just doing mid since mid -> front can be done with laurels alone
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Back of Swamp Laurels Area"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["Swamp Mid"],
|
2024-09-08 12:42:59 +00:00
|
|
|
rule=lambda state: laurels_zip(state, world)
|
|
|
|
or (state.has(laurels, player)
|
|
|
|
and has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)))
|
|
|
|
# get one pillar from the gate, then dash onto the gate, very tricky
|
|
|
|
regions["Swamp Front"].connect(
|
|
|
|
connecting_region=regions["Back of Swamp Laurels Area"],
|
|
|
|
rule=lambda state: laurels_zip(state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
regions["Back of Swamp"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["Swamp Hero's Grave Region"],
|
2024-07-05 20:50:12 +00:00
|
|
|
rule=lambda state: has_ability(prayer, state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Swamp Hero's Grave Region"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["Back of Swamp"])
|
|
|
|
|
2024-12-15 21:40:36 +00:00
|
|
|
cath_entry_to_elev = regions["Cathedral Entry"].connect(
|
2024-09-08 12:42:59 +00:00
|
|
|
connecting_region=regions["Cathedral to Gauntlet"],
|
|
|
|
rule=lambda state: (has_ability(prayer, state, world)
|
|
|
|
or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world))
|
|
|
|
or options.entrance_rando) # elevator is always there in ER
|
|
|
|
regions["Cathedral to Gauntlet"].connect(
|
2024-12-15 21:40:36 +00:00
|
|
|
connecting_region=regions["Cathedral Entry"])
|
|
|
|
|
|
|
|
cath_entry_to_main = regions["Cathedral Entry"].connect(
|
|
|
|
connecting_region=regions["Cathedral Main"])
|
|
|
|
regions["Cathedral Main"].connect(
|
|
|
|
connecting_region=regions["Cathedral Entry"])
|
|
|
|
|
|
|
|
cath_elev_to_main = regions["Cathedral to Gauntlet"].connect(
|
|
|
|
connecting_region=regions["Cathedral Main"])
|
|
|
|
regions["Cathedral Main"].connect(
|
|
|
|
connecting_region=regions["Cathedral to Gauntlet"])
|
2024-09-08 12:42:59 +00:00
|
|
|
|
2024-01-12 19:32:15 +00:00
|
|
|
regions["Cathedral Gauntlet Checkpoint"].connect(
|
|
|
|
connecting_region=regions["Cathedral Gauntlet"])
|
|
|
|
|
|
|
|
regions["Cathedral Gauntlet"].connect(
|
|
|
|
connecting_region=regions["Cathedral Gauntlet Exit"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
regions["Cathedral Gauntlet Exit"].connect(
|
|
|
|
connecting_region=regions["Cathedral Gauntlet"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
|
|
|
|
# Far Shore
|
|
|
|
regions["Far Shore"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["Far Shore to Spawn Region"],
|
2024-01-12 19:32:15 +00:00
|
|
|
rule=lambda state: state.has(laurels, player))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Far Shore to Spawn Region"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["Far Shore"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
|
|
|
|
regions["Far Shore"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["Far Shore to East Forest Region"],
|
2024-01-12 19:32:15 +00:00
|
|
|
rule=lambda state: state.has(laurels, player))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Far Shore to East Forest Region"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["Far Shore"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
|
|
|
|
regions["Far Shore"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["Far Shore to West Garden Region"],
|
2024-01-12 19:32:15 +00:00
|
|
|
rule=lambda state: state.has("Activate West Garden Fuse", player))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Far Shore to West Garden Region"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["Far Shore"])
|
|
|
|
|
|
|
|
regions["Far Shore"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["Far Shore to Quarry Region"],
|
2024-01-12 19:32:15 +00:00
|
|
|
rule=lambda state: state.has("Activate Quarry Fuse", player))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Far Shore to Quarry Region"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["Far Shore"])
|
|
|
|
|
|
|
|
regions["Far Shore"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["Far Shore to Fortress Region"],
|
2024-01-12 19:32:15 +00:00
|
|
|
rule=lambda state: state.has("Activate Eastern Vault West Fuses", player))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Far Shore to Fortress Region"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["Far Shore"])
|
|
|
|
|
|
|
|
regions["Far Shore"].connect(
|
2024-03-21 15:50:07 +00:00
|
|
|
connecting_region=regions["Far Shore to Library Region"],
|
2024-01-12 19:32:15 +00:00
|
|
|
rule=lambda state: state.has("Activate Library Fuse", player))
|
2024-03-21 15:50:07 +00:00
|
|
|
regions["Far Shore to Library Region"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["Far Shore"])
|
|
|
|
|
|
|
|
# Misc
|
2024-12-15 21:40:36 +00:00
|
|
|
heir_fight = regions["Spirit Arena"].connect(
|
2024-01-12 19:32:15 +00:00
|
|
|
connecting_region=regions["Spirit Arena Victory"],
|
|
|
|
rule=lambda state: (state.has(gold_hexagon, player, world.options.hexagon_goal.value) if
|
|
|
|
world.options.hexagon_quest else
|
2024-12-12 11:54:03 +00:00
|
|
|
(state.has("Unseal the Heir", player)
|
2024-07-05 20:50:12 +00:00
|
|
|
and state.has_group_unique("Hero Relics", player, 6)
|
|
|
|
and has_sword(state, player))))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
2024-09-08 12:42:59 +00:00
|
|
|
if options.ladder_storage:
|
2024-04-14 00:06:06 +00:00
|
|
|
def get_portal_info(portal_sd: str) -> Tuple[str, str]:
|
2024-01-12 19:32:15 +00:00
|
|
|
for portal1, portal2 in portal_pairs.items():
|
|
|
|
if portal1.scene_destination() == portal_sd:
|
2024-09-08 12:42:59 +00:00
|
|
|
return portal1.name, get_portal_outlet_region(portal2, world)
|
2024-01-12 19:32:15 +00:00
|
|
|
if portal2.scene_destination() == portal_sd:
|
2024-09-08 12:42:59 +00:00
|
|
|
return portal2.name, get_portal_outlet_region(portal1, world)
|
2024-01-12 19:32:15 +00:00
|
|
|
raise Exception("no matches found in get_paired_region")
|
|
|
|
|
2024-09-08 12:42:59 +00:00
|
|
|
# connect ls elevation regions to their destinations
|
|
|
|
def ls_connect(origin_name: str, portal_sdt: str) -> None:
|
|
|
|
p_name, paired_region_name = get_portal_info(portal_sdt)
|
|
|
|
ladder_regions[origin_name].connect(
|
|
|
|
regions[paired_region_name],
|
|
|
|
name=p_name + " (LS) " + origin_name)
|
|
|
|
|
|
|
|
# get what non-overworld ladder storage connections we want together
|
|
|
|
non_ow_ls_list = []
|
|
|
|
non_ow_ls_list.extend(easy_ls)
|
|
|
|
if options.ladder_storage >= LadderStorage.option_medium:
|
|
|
|
non_ow_ls_list.extend(medium_ls)
|
|
|
|
if options.ladder_storage >= LadderStorage.option_hard:
|
|
|
|
non_ow_ls_list.extend(hard_ls)
|
|
|
|
|
|
|
|
# create the ls elevation regions
|
|
|
|
ladder_regions: Dict[str, Region] = {}
|
|
|
|
for name in ow_ladder_groups.keys():
|
|
|
|
ladder_regions[name] = Region(name, player, world.multiworld)
|
|
|
|
|
|
|
|
# connect the ls elevations to each other where applicable
|
|
|
|
if options.ladder_storage >= LadderStorage.option_medium:
|
|
|
|
for i in range(len(ow_ladder_groups) - 1):
|
|
|
|
ladder_regions[f"LS Elev {i}"].connect(ladder_regions[f"LS Elev {i + 1}"])
|
|
|
|
|
|
|
|
# connect the applicable overworld regions to the ls elevation regions
|
|
|
|
for origin_region, ladders in region_ladders.items():
|
|
|
|
for ladder_region, region_info in ow_ladder_groups.items():
|
|
|
|
# checking if that region has a ladder or ladders for that elevation
|
|
|
|
common_ladders: FrozenSet[str] = frozenset(ladders.intersection(region_info.ladders))
|
|
|
|
if common_ladders:
|
|
|
|
if options.shuffle_ladders:
|
|
|
|
regions[origin_region].connect(
|
|
|
|
connecting_region=ladder_regions[ladder_region],
|
|
|
|
rule=lambda state, lads=common_ladders: state.has_any(lads, player)
|
|
|
|
and can_ladder_storage(state, world))
|
|
|
|
else:
|
|
|
|
regions[origin_region].connect(
|
|
|
|
connecting_region=ladder_regions[ladder_region],
|
|
|
|
rule=lambda state: can_ladder_storage(state, world))
|
|
|
|
|
|
|
|
# connect ls elevation regions to the region on the other side of the portals
|
|
|
|
for ladder_region, region_info in ow_ladder_groups.items():
|
|
|
|
for portal_dest in region_info.portals:
|
|
|
|
ls_connect(ladder_region, "Overworld Redux, " + portal_dest)
|
|
|
|
|
2024-11-18 13:39:58 +00:00
|
|
|
# convenient staircase means this one is easy difficulty, even though there's an elevation change
|
|
|
|
ls_connect("LS Elev 0", "Overworld Redux, Furnace_gyro_west")
|
|
|
|
|
2024-09-08 12:42:59 +00:00
|
|
|
# connect ls elevation regions to regions where you can get an enemy to knock you down, also well rail
|
|
|
|
if options.ladder_storage >= LadderStorage.option_medium:
|
|
|
|
for ladder_region, region_info in ow_ladder_groups.items():
|
|
|
|
for dest_region in region_info.regions:
|
|
|
|
ladder_regions[ladder_region].connect(
|
|
|
|
connecting_region=regions[dest_region],
|
|
|
|
name=ladder_region + " (LS) " + dest_region)
|
|
|
|
# well rail, need height off portal pad for one side, and a tiny extra from stairs on the other
|
|
|
|
ls_connect("LS Elev 3", "Overworld Redux, Sewer_west_aqueduct")
|
|
|
|
ls_connect("LS Elev 3", "Overworld Redux, Furnace_gyro_upper_north")
|
|
|
|
|
|
|
|
# connect ls elevation regions to portals where you need to get behind the map to enter it
|
|
|
|
if options.ladder_storage >= LadderStorage.option_hard:
|
|
|
|
ls_connect("LS Elev 1", "Overworld Redux, EastFiligreeCache_")
|
|
|
|
ls_connect("LS Elev 2", "Overworld Redux, Town_FiligreeRoom_")
|
2024-11-18 13:39:58 +00:00
|
|
|
ls_connect("LS Elev 2", "Overworld Redux, Ruins Passage_west")
|
2024-09-08 12:42:59 +00:00
|
|
|
ls_connect("LS Elev 3", "Overworld Redux, Overworld Interiors_house")
|
|
|
|
ls_connect("LS Elev 5", "Overworld Redux, Temple_main")
|
|
|
|
|
|
|
|
# connect the non-overworld ones
|
|
|
|
for ls_info in non_ow_ls_list:
|
|
|
|
# for places where the destination is a region (so you have to get knocked down)
|
|
|
|
if ls_info.dest_is_region:
|
|
|
|
# none of the non-ow ones have multiple ladders that can be used, so don't need has_any
|
|
|
|
if options.shuffle_ladders and ls_info.ladders_req:
|
|
|
|
regions[ls_info.origin].connect(
|
|
|
|
connecting_region=regions[ls_info.destination],
|
|
|
|
name=ls_info.destination + " (LS) " + ls_info.origin,
|
|
|
|
rule=lambda state, lad=ls_info.ladders_req: can_ladder_storage(state, world)
|
|
|
|
and state.has(lad, player))
|
|
|
|
else:
|
|
|
|
regions[ls_info.origin].connect(
|
|
|
|
connecting_region=regions[ls_info.destination],
|
|
|
|
name=ls_info.destination + " (LS) " + ls_info.origin,
|
|
|
|
rule=lambda state: can_ladder_storage(state, world))
|
2024-03-21 15:50:07 +00:00
|
|
|
continue
|
2024-09-08 12:42:59 +00:00
|
|
|
|
|
|
|
portal_name, dest_region = get_portal_info(ls_info.destination)
|
|
|
|
# these two are special cases
|
|
|
|
if ls_info.destination == "Atoll Redux, Frog Stairs_mouth":
|
|
|
|
regions[ls_info.origin].connect(
|
|
|
|
connecting_region=regions[dest_region],
|
|
|
|
name=portal_name + " (LS) " + ls_info.origin,
|
|
|
|
rule=lambda state: can_ladder_storage(state, world)
|
|
|
|
and (has_ladder("Ladders in South Atoll", state, world)
|
|
|
|
or state.has(key, player, 2) # can do it from the rope
|
|
|
|
# ice grapple push a crab into the door
|
|
|
|
or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world)
|
|
|
|
or options.ladder_storage >= LadderStorage.option_medium)) # use the little ladder
|
|
|
|
# holy cross mid-ls to get in here
|
|
|
|
elif ls_info.destination == "Swamp Redux 2, Cathedral Redux_secret":
|
|
|
|
if ls_info.origin == "Swamp Mid":
|
|
|
|
regions[ls_info.origin].connect(
|
|
|
|
connecting_region=regions[dest_region],
|
|
|
|
name=portal_name + " (LS) " + ls_info.origin,
|
|
|
|
rule=lambda state: can_ladder_storage(state, world) and has_ability(holy_cross, state, world)
|
|
|
|
and has_ladder("Ladders in Swamp", state, world))
|
|
|
|
else:
|
|
|
|
regions[ls_info.origin].connect(
|
|
|
|
connecting_region=regions[dest_region],
|
|
|
|
name=portal_name + " (LS) " + ls_info.origin,
|
|
|
|
rule=lambda state: can_ladder_storage(state, world) and has_ability(holy_cross, state, world))
|
|
|
|
|
|
|
|
elif options.shuffle_ladders and ls_info.ladders_req:
|
|
|
|
regions[ls_info.origin].connect(
|
|
|
|
connecting_region=regions[dest_region],
|
|
|
|
name=portal_name + " (LS) " + ls_info.origin,
|
|
|
|
rule=lambda state, lad=ls_info.ladders_req: can_ladder_storage(state, world)
|
|
|
|
and state.has(lad, player))
|
2024-03-21 15:50:07 +00:00
|
|
|
else:
|
2024-09-08 12:42:59 +00:00
|
|
|
regions[ls_info.origin].connect(
|
|
|
|
connecting_region=regions[dest_region],
|
|
|
|
name=portal_name + " (LS) " + ls_info.origin,
|
|
|
|
rule=lambda state: can_ladder_storage(state, world))
|
|
|
|
|
|
|
|
for region in ladder_regions.values():
|
|
|
|
world.multiworld.regions.append(region)
|
2024-01-12 19:32:15 +00:00
|
|
|
|
2024-12-15 21:40:36 +00:00
|
|
|
# for combat logic, easiest to replace or add to existing rules
|
|
|
|
if world.options.combat_logic >= CombatLogic.option_bosses_only:
|
|
|
|
set_rule(wg_to_after_gk,
|
|
|
|
lambda state: state.has(laurels, player)
|
|
|
|
or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world)
|
|
|
|
or has_combat_reqs("Garden Knight", state, player))
|
|
|
|
# laurels past, or ice grapple it off, or ice grapple to it and fight
|
|
|
|
set_rule(after_gk_to_wg,
|
|
|
|
lambda state: state.has(laurels, player)
|
|
|
|
or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world)
|
|
|
|
or (has_ice_grapple_logic(False, IceGrappling.option_easy, state, world)
|
|
|
|
and has_combat_reqs("Garden Knight", state, player)))
|
|
|
|
|
|
|
|
if not world.options.hexagon_quest:
|
|
|
|
add_rule(heir_fight,
|
|
|
|
lambda state: has_combat_reqs("The Heir", state, player))
|
|
|
|
|
|
|
|
if world.options.combat_logic == CombatLogic.option_on:
|
|
|
|
# these are redundant with combat logic off
|
|
|
|
regions["Fortress Grave Path Entry"].connect(
|
|
|
|
connecting_region=regions["Fortress Grave Path Dusty Entrance Region"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
|
|
|
|
regions["Rooted Ziggurat Lower Entry"].connect(
|
|
|
|
connecting_region=regions["Rooted Ziggurat Lower Mid Checkpoint"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
regions["Rooted Ziggurat Lower Mid Checkpoint"].connect(
|
|
|
|
connecting_region=regions["Rooted Ziggurat Lower Entry"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
|
|
|
|
add_rule(ow_to_town_portal,
|
|
|
|
lambda state: has_combat_reqs("Before Well", state, player))
|
|
|
|
# need to fight through the rudelings and turret, or just laurels from near the windmill
|
|
|
|
set_rule(ow_to_well_entry,
|
|
|
|
lambda state: state.has(laurels, player)
|
|
|
|
or has_combat_reqs("East Forest", state, player))
|
|
|
|
set_rule(ow_tunnel_beach,
|
|
|
|
lambda state: has_combat_reqs("East Forest", state, player))
|
|
|
|
|
|
|
|
add_rule(atoll_statue,
|
|
|
|
lambda state: has_combat_reqs("Ruined Atoll", state, player))
|
|
|
|
set_rule(frogs_front_to_main,
|
|
|
|
lambda state: has_combat_reqs("Frog's Domain", state, player))
|
|
|
|
|
|
|
|
set_rule(btw_front_main,
|
|
|
|
lambda state: state.has(laurels, player) or has_combat_reqs("Beneath the Well", state, player))
|
|
|
|
set_rule(btw_back_main,
|
|
|
|
lambda state: has_ladder("Ladders in Well", state, world)
|
|
|
|
and (state.has(laurels, player) or has_combat_reqs("Beneath the Well", state, player)))
|
|
|
|
set_rule(well_boss_to_dt,
|
|
|
|
lambda state: has_combat_reqs("Beneath the Well", state, player)
|
|
|
|
or laurels_zip(state, world))
|
|
|
|
|
|
|
|
add_rule(dt_entry_to_upper,
|
|
|
|
lambda state: has_combat_reqs("Dark Tomb", state, player))
|
|
|
|
add_rule(dt_exit_to_main,
|
|
|
|
lambda state: has_combat_reqs("Dark Tomb", state, player))
|
|
|
|
|
|
|
|
set_rule(wg_before_to_after_terry,
|
|
|
|
lambda state: state.has_any({laurels, ice_dagger}, player)
|
|
|
|
or has_combat_reqs("West Garden", state, player))
|
|
|
|
set_rule(wg_after_to_before_terry,
|
|
|
|
lambda state: state.has_any({laurels, ice_dagger}, player)
|
|
|
|
or has_combat_reqs("West Garden", state, player))
|
|
|
|
# laurels through, probably to the checkpoint, or just fight
|
|
|
|
set_rule(wg_checkpoint_to_after_terry,
|
|
|
|
lambda state: state.has(laurels, player) or has_combat_reqs("West Garden", state, player))
|
|
|
|
set_rule(wg_checkpoint_to_before_boss,
|
|
|
|
lambda state: has_combat_reqs("West Garden", state, player))
|
|
|
|
|
|
|
|
add_rule(btv_front_to_main,
|
|
|
|
lambda state: has_combat_reqs("Beneath the Vault", state, player))
|
|
|
|
add_rule(btv_back_to_main,
|
|
|
|
lambda state: has_combat_reqs("Beneath the Vault", state, player))
|
|
|
|
|
|
|
|
add_rule(fort_upper_lower,
|
|
|
|
lambda state: state.has(ice_dagger, player)
|
|
|
|
or has_combat_reqs("Eastern Vault Fortress", state, player))
|
|
|
|
set_rule(fort_grave_entry_to_combat,
|
|
|
|
lambda state: has_combat_reqs("Eastern Vault Fortress", state, player))
|
|
|
|
|
|
|
|
set_rule(quarry_entry_to_main,
|
|
|
|
lambda state: has_combat_reqs("Quarry", state, player))
|
|
|
|
set_rule(quarry_back_to_main,
|
|
|
|
lambda state: has_combat_reqs("Quarry", state, player))
|
|
|
|
set_rule(monastery_to_quarry_main,
|
|
|
|
lambda state: has_combat_reqs("Quarry", state, player))
|
|
|
|
set_rule(monastery_front_to_back,
|
|
|
|
lambda state: has_combat_reqs("Quarry", state, player))
|
|
|
|
set_rule(lower_quarry_empty_to_combat,
|
|
|
|
lambda state: has_combat_reqs("Quarry", state, player))
|
|
|
|
|
|
|
|
set_rule(zig_upper_front_back,
|
|
|
|
lambda state: state.has(laurels, player)
|
|
|
|
or has_combat_reqs("Rooted Ziggurat", state, player))
|
|
|
|
set_rule(zig_low_entry_to_front,
|
|
|
|
lambda state: has_combat_reqs("Rooted Ziggurat", state, player))
|
|
|
|
set_rule(zig_low_mid_to_front,
|
|
|
|
lambda state: has_combat_reqs("Rooted Ziggurat", state, player))
|
|
|
|
set_rule(zig_low_mid_to_back,
|
|
|
|
lambda state: state.has(laurels, player)
|
|
|
|
or (has_ability(prayer, state, world) and has_combat_reqs("Rooted Ziggurat", state, player)))
|
|
|
|
set_rule(zig_low_back_to_mid,
|
|
|
|
lambda state: (state.has(laurels, player)
|
|
|
|
or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world))
|
|
|
|
and has_ability(prayer, state, world)
|
|
|
|
and has_combat_reqs("Rooted Ziggurat", state, player))
|
|
|
|
|
|
|
|
# only activating the fuse requires combat logic
|
|
|
|
set_rule(cath_entry_to_elev,
|
|
|
|
lambda state: options.entrance_rando
|
|
|
|
or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world)
|
|
|
|
or (has_ability(prayer, state, world) and has_combat_reqs("Cathedral", state, player)))
|
|
|
|
|
|
|
|
set_rule(cath_entry_to_main,
|
|
|
|
lambda state: has_combat_reqs("Cathedral", state, player))
|
|
|
|
set_rule(cath_elev_to_main,
|
|
|
|
lambda state: has_combat_reqs("Cathedral", state, player))
|
|
|
|
|
|
|
|
# for spots where you can go into and come out of an entrance to reset enemy aggro
|
|
|
|
if world.options.entrance_rando:
|
|
|
|
# for the chest outside of magic dagger house
|
|
|
|
dagger_entry_paired_name, dagger_entry_paired_region = (
|
|
|
|
get_paired_portal("Archipelagos Redux, archipelagos_house_"))
|
|
|
|
try:
|
|
|
|
dagger_entry_paired_entrance = world.get_entrance(dagger_entry_paired_name)
|
|
|
|
except KeyError:
|
|
|
|
# there is no paired entrance, so you must fight or dash past, which is done in the finally
|
|
|
|
pass
|
|
|
|
else:
|
|
|
|
set_rule(wg_checkpoint_to_dagger,
|
|
|
|
lambda state: dagger_entry_paired_entrance.can_reach(state))
|
|
|
|
world.multiworld.register_indirect_condition(region=regions["West Garden at Dagger House"],
|
|
|
|
entrance=dagger_entry_paired_entrance)
|
|
|
|
finally:
|
|
|
|
add_rule(wg_checkpoint_to_dagger,
|
|
|
|
lambda state: state.has(laurels, player) or has_combat_reqs("West Garden", state, player),
|
|
|
|
combine="or")
|
|
|
|
|
|
|
|
# zip past enemies in fortress grave path to enter the dusty entrance, then come back out
|
|
|
|
fort_dusty_paired_name, fort_dusty_paired_region = get_paired_portal("Fortress Reliquary, Dusty_")
|
|
|
|
try:
|
|
|
|
fort_dusty_paired_entrance = world.get_entrance(fort_dusty_paired_name)
|
|
|
|
except KeyError:
|
|
|
|
# there is no paired entrance, so you can't run past to deaggro
|
|
|
|
# the path to dusty can be done via combat, so no need to do anything here
|
|
|
|
pass
|
|
|
|
else:
|
|
|
|
# there is a paired entrance, so you can use that to deaggro enemies
|
|
|
|
regions["Fortress Grave Path Dusty Entrance Region"].connect(
|
|
|
|
connecting_region=regions["Fortress Grave Path by Grave"],
|
|
|
|
rule=lambda state: state.has(laurels, player) and fort_dusty_paired_entrance.can_reach(state))
|
|
|
|
world.multiworld.register_indirect_condition(region=regions["Fortress Grave Path by Grave"],
|
|
|
|
entrance=fort_dusty_paired_entrance)
|
|
|
|
|
|
|
|
# for activating the ladder switch to get from fortress east upper to lower
|
|
|
|
fort_east_upper_right_paired_name, fort_east_upper_right_paired_region = (
|
|
|
|
get_paired_portal("Fortress East, Fortress Courtyard_"))
|
|
|
|
try:
|
|
|
|
fort_east_upper_right_paired_entrance = (
|
|
|
|
world.get_entrance(fort_east_upper_right_paired_name))
|
|
|
|
except KeyError:
|
|
|
|
# no paired entrance, so you must fight, which is done in the finally
|
|
|
|
pass
|
|
|
|
else:
|
|
|
|
set_rule(fort_east_upper_lower,
|
|
|
|
lambda state: fort_east_upper_right_paired_entrance.can_reach(state))
|
|
|
|
world.multiworld.register_indirect_condition(region=regions["Fortress East Shortcut Lower"],
|
|
|
|
entrance=fort_east_upper_right_paired_entrance)
|
|
|
|
finally:
|
|
|
|
add_rule(fort_east_upper_lower,
|
|
|
|
lambda state: has_combat_reqs("Eastern Vault Fortress", state, player)
|
|
|
|
or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world),
|
|
|
|
combine="or")
|
|
|
|
|
|
|
|
else:
|
|
|
|
# if combat logic is on and ER is off, we can make this entrance freely
|
|
|
|
regions["Fortress Grave Path Dusty Entrance Region"].connect(
|
|
|
|
connecting_region=regions["Fortress Grave Path by Grave"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
else:
|
|
|
|
# if combat logic is off, we can make this entrance freely
|
|
|
|
regions["Fortress Grave Path Dusty Entrance Region"].connect(
|
|
|
|
connecting_region=regions["Fortress Grave Path by Grave"],
|
|
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
|
2024-01-12 19:32:15 +00:00
|
|
|
|
2024-07-05 20:50:12 +00:00
|
|
|
def set_er_location_rules(world: "TunicWorld") -> None:
|
2024-01-12 19:32:15 +00:00
|
|
|
player = world.player
|
2024-07-05 20:50:12 +00:00
|
|
|
|
2024-08-14 00:35:08 +00:00
|
|
|
forbid_item(world.get_location("Secret Gathering Place - 20 Fairy Reward"), fairies, player)
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
# Ability Shuffle Exclusive Rules
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("East Forest - Dancing Fox Spirit Holy Cross"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(holy_cross, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Forest Grave Path - Holy Cross Code by Grave"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(holy_cross, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("East Forest - Golden Obelisk Holy Cross"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(holy_cross, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Beneath the Well - [Powered Secret Room] Chest"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has("Activate Furnace Fuse", player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("West Garden - [North] Behind Holy Cross Door"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(holy_cross, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Library Hall - Holy Cross Chest"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(holy_cross, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Eastern Vault Fortress - [West Wing] Candles Holy Cross"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(holy_cross, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("West Garden - [Central Highlands] Holy Cross (Blue Lines)"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(holy_cross, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Quarry - [Back Entrance] Bushes Holy Cross"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(holy_cross, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Cathedral - Secret Legend Trophy Chest"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(holy_cross, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Overworld - [Southwest] Flowers Holy Cross"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(holy_cross, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Overworld - [East] Weathervane Holy Cross"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(holy_cross, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Overworld - [Northeast] Flowers Holy Cross"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(holy_cross, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Overworld - [Southwest] Haiku Holy Cross"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(holy_cross, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Overworld - [Northwest] Golden Obelisk Page"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(holy_cross, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
# Overworld
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Overworld - [Southwest] Grapple Chest Over Walkway"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has_any({grapple, laurels}, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Overworld - [Southwest] West Beach Guarded By Turret 2"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has_any({grapple, laurels}, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Overworld - [Southwest] From West Garden"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has(laurels, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Overworld - [Southeast] Page on Pillar by Swamp"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has(laurels, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Overworld - [Southwest] Fountain Page"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has(laurels, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Overworld - [Northwest] Page on Pillar by Dark Tomb"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has(laurels, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Old House - Holy Cross Chest"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(holy_cross, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Overworld - [East] Grapple Chest"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has(grapple, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Sealed Temple - Holy Cross Chest"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(holy_cross, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Caustic Light Cave - Holy Cross Chest"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(holy_cross, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Cube Cave - Holy Cross Chest"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(holy_cross, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Old House - Holy Cross Door Page"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(holy_cross, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Maze Cave - Maze Room Holy Cross"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(holy_cross, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Old House - Holy Cross Chest"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(holy_cross, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Patrol Cave - Holy Cross Chest"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(holy_cross, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Ruined Passage - Holy Cross Chest"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(holy_cross, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Hourglass Cave - Holy Cross Chest"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(holy_cross, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Secret Gathering Place - Holy Cross Chest"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(holy_cross, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Secret Gathering Place - 10 Fairy Reward"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has(fairies, player, 10))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Secret Gathering Place - 20 Fairy Reward"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has(fairies, player, 20))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Coins in the Well - 3 Coins"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: state.has(coins, player, 3))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Coins in the Well - 6 Coins"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: state.has(coins, player, 6))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Coins in the Well - 10 Coins"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has(coins, player, 10))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Coins in the Well - 15 Coins"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has(coins, player, 15))
|
|
|
|
|
|
|
|
# East Forest
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("East Forest - Lower Grapple Chest"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has(grapple, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("East Forest - Lower Dash Chest"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has_all({grapple, laurels}, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("East Forest - Ice Rod Grapple Chest"), lambda state: (
|
2024-07-05 20:50:12 +00:00
|
|
|
state.has_all({grapple, ice_dagger, fire_wand}, player) and has_ability(icebolt, state, world)))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
2024-12-15 21:40:36 +00:00
|
|
|
# Dark Tomb
|
|
|
|
# added to make combat logic smoother
|
|
|
|
set_rule(world.get_location("Dark Tomb - 2nd Laser Room"),
|
|
|
|
lambda state: has_lantern(state, world))
|
|
|
|
|
2024-01-12 19:32:15 +00:00
|
|
|
# West Garden
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("West Garden - [North] Across From Page Pickup"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has(laurels, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("West Garden - [West] In Flooded Walkway"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has(laurels, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("West Garden - [West Lowlands] Tree Holy Cross Chest"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: state.has(laurels, player) and has_ability(holy_cross, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("West Garden - [East Lowlands] Page Behind Ice Dagger House"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has(laurels, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("West Garden - [Central Lowlands] Below Left Walkway"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has(laurels, player))
|
|
|
|
|
|
|
|
# Ruined Atoll
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Ruined Atoll - [West] Near Kevin Block"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has(laurels, player))
|
2024-09-08 12:42:59 +00:00
|
|
|
# ice grapple push a crab through the door
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Ruined Atoll - [East] Locked Room Lower Chest"),
|
2024-09-08 12:42:59 +00:00
|
|
|
lambda state: state.has(laurels, player) or state.has(key, player, 2)
|
|
|
|
or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Ruined Atoll - [East] Locked Room Upper Chest"),
|
2024-09-08 12:42:59 +00:00
|
|
|
lambda state: state.has(laurels, player) or state.has(key, player, 2)
|
|
|
|
or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
# Frog's Domain
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Frog's Domain - Side Room Grapple Secret"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has_any({grapple, laurels}, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Frog's Domain - Grapple Above Hot Tub"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has_any({grapple, laurels}, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Frog's Domain - Escape Chest"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has_any({grapple, laurels}, player))
|
|
|
|
|
2024-09-17 21:57:55 +00:00
|
|
|
# Library Lab
|
|
|
|
set_rule(world.get_location("Library Lab - Page 1"),
|
2024-12-15 21:40:36 +00:00
|
|
|
lambda state: has_melee(state, player) or state.has_any((fire_wand, gun), player))
|
2024-09-17 21:57:55 +00:00
|
|
|
set_rule(world.get_location("Library Lab - Page 2"),
|
2024-12-15 21:40:36 +00:00
|
|
|
lambda state: has_melee(state, player) or state.has_any((fire_wand, gun), player))
|
2024-09-17 21:57:55 +00:00
|
|
|
set_rule(world.get_location("Library Lab - Page 3"),
|
2024-12-15 21:40:36 +00:00
|
|
|
lambda state: has_melee(state, player) or state.has_any((fire_wand, gun), player))
|
2024-09-17 21:57:55 +00:00
|
|
|
|
2024-01-12 19:32:15 +00:00
|
|
|
# Eastern Vault Fortress
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Fortress Arena - Hexagon Red"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has(vault_key, player))
|
2024-09-17 21:57:55 +00:00
|
|
|
# yes, you can clear the leaves with dagger
|
|
|
|
# gun isn't included since it can only break one leaf pile at a time, and we don't check how much mana you have
|
|
|
|
# but really, I expect the player to just throw a bomb at them if they don't have melee
|
|
|
|
set_rule(world.get_location("Fortress Leaf Piles - Secret Chest"),
|
2024-12-15 21:40:36 +00:00
|
|
|
lambda state: has_melee(state, player) or state.has(ice_dagger, player))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
# Beneath the Vault
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Beneath the Fortress - Bridge"),
|
2025-01-10 21:48:15 +00:00
|
|
|
lambda state: has_melee(state, player) or state.has_any((laurels, fire_wand, ice_dagger, gun), player))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
# Quarry
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Quarry - [Central] Above Ladder Dash Chest"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has(laurels, player))
|
|
|
|
|
|
|
|
# Ziggurat
|
2024-09-08 12:42:59 +00:00
|
|
|
# if ER is off, while you can get the chest, you won't be able to actually get through zig
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Rooted Ziggurat Upper - Near Bridge Switch"),
|
2024-09-08 12:42:59 +00:00
|
|
|
lambda state: has_sword(state, player) or (state.has(fire_wand, player)
|
|
|
|
and (state.has(laurels, player)
|
|
|
|
or world.options.entrance_rando)))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Rooted Ziggurat Lower - After Guarded Fuse"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_sword(state, player) and has_ability(prayer, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
# Bosses
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Fortress Arena - Siege Engine/Vault Key Pickup"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: has_sword(state, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Librarian - Hexagon Green"),
|
2024-09-08 12:42:59 +00:00
|
|
|
lambda state: has_sword(state, player)
|
2024-07-05 20:50:12 +00:00
|
|
|
and has_ladder("Ladders in Library", state, world))
|
2024-09-08 12:42:59 +00:00
|
|
|
# can ice grapple boss scav off the side
|
|
|
|
# the grapple from the other side of the bridge isn't in logic 'cause we don't have a misc tricks option
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Rooted Ziggurat Lower - Hexagon Blue"),
|
2024-09-08 12:42:59 +00:00
|
|
|
lambda state: has_sword(state, player)
|
|
|
|
or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world))
|
2024-01-12 19:32:15 +00:00
|
|
|
|
|
|
|
# Swamp
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Cathedral Gauntlet - Gauntlet Reward"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has(fire_wand, player) and has_sword(state, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Swamp - [Entrance] Above Entryway"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has(laurels, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Swamp - [South Graveyard] Upper Walkway Dash Chest"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has(laurels, player))
|
2024-09-08 12:42:59 +00:00
|
|
|
# really hard to do 4 skulls with a big skeleton chasing you around
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Swamp - [South Graveyard] 4 Orange Skulls"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: has_sword(state, player))
|
|
|
|
|
|
|
|
# Hero's Grave and Far Shore
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Hero's Grave - Tooth Relic"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has(laurels, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Hero's Grave - Mushroom Relic"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has(laurels, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Hero's Grave - Ash Relic"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has(laurels, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Hero's Grave - Flowers Relic"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has(laurels, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Hero's Grave - Effigy Relic"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has(laurels, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Hero's Grave - Feathers Relic"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has(laurels, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Far Shore - Secret Chest"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has(laurels, player))
|
|
|
|
|
|
|
|
# Events
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Eastern Bell"),
|
2024-12-15 21:40:36 +00:00
|
|
|
lambda state: (has_melee(state, player) or state.has(fire_wand, player)))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Western Bell"),
|
2024-12-15 21:40:36 +00:00
|
|
|
lambda state: (has_melee(state, player) or state.has(fire_wand, player)))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Furnace Fuse"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(prayer, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("South and West Fortress Exterior Fuses"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(prayer, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Upper and Central Fortress Exterior Fuses"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(prayer, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Beneath the Vault Fuse"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has("Activate South and West Fortress Exterior Fuses", player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Eastern Vault West Fuses"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has("Activate Beneath the Vault Fuse", player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Eastern Vault East Fuse"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has_all({"Activate Upper and Central Fortress Exterior Fuses",
|
|
|
|
"Activate South and West Fortress Exterior Fuses"}, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Quarry Connector Fuse"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(prayer, state, world) and state.has(grapple, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Quarry Fuse"),
|
2024-01-12 19:32:15 +00:00
|
|
|
lambda state: state.has("Activate Quarry Connector Fuse", player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Ziggurat Fuse"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(prayer, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("West Garden Fuse"),
|
2024-07-05 20:50:12 +00:00
|
|
|
lambda state: has_ability(prayer, state, world))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Library Fuse"),
|
2024-11-28 00:43:52 +00:00
|
|
|
lambda state: has_ability(prayer, state, world) and has_ladder("Ladders in Library", state, world))
|
2024-12-12 11:54:03 +00:00
|
|
|
if not world.options.hexagon_quest:
|
|
|
|
set_rule(world.get_location("Place Questagons"),
|
|
|
|
lambda state: state.has_all((red_hexagon, blue_hexagon, green_hexagon), player))
|
2024-07-05 20:36:55 +00:00
|
|
|
|
2024-08-16 18:53:54 +00:00
|
|
|
# Bombable Walls
|
|
|
|
for location_name in bomb_walls:
|
2024-09-08 12:42:59 +00:00
|
|
|
set_rule(world.get_location(location_name),
|
|
|
|
lambda state: state.has(gun, player)
|
|
|
|
or can_shop(state, world)
|
|
|
|
or has_ice_grapple_logic(False, IceGrappling.option_hard, state, world))
|
|
|
|
# not enough space to ice grapple into here
|
|
|
|
set_rule(world.get_location("Quarry - [East] Bombable Wall"),
|
|
|
|
lambda state: state.has(gun, player) or can_shop(state, world))
|
2024-08-16 18:53:54 +00:00
|
|
|
|
2024-07-05 20:36:55 +00:00
|
|
|
# Shop
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Shop - Potion 1"),
|
2024-07-05 20:36:55 +00:00
|
|
|
lambda state: has_sword(state, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Shop - Potion 2"),
|
2024-07-05 20:36:55 +00:00
|
|
|
lambda state: has_sword(state, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Shop - Coin 1"),
|
2024-07-05 20:36:55 +00:00
|
|
|
lambda state: has_sword(state, player))
|
2024-08-14 00:35:08 +00:00
|
|
|
set_rule(world.get_location("Shop - Coin 2"),
|
2024-07-05 20:36:55 +00:00
|
|
|
lambda state: has_sword(state, player))
|
2024-12-15 21:40:36 +00:00
|
|
|
|
|
|
|
def combat_logic_to_loc(loc_name: str, combat_req_area: str, set_instead: bool = False,
|
|
|
|
dagger: bool = False, laurel: bool = False) -> None:
|
|
|
|
# dagger means you can use magic dagger instead of combat for that check
|
|
|
|
# laurel means you can dodge the enemies freely with the laurels
|
|
|
|
if set_instead:
|
|
|
|
set_rule(world.get_location(loc_name),
|
|
|
|
lambda state: has_combat_reqs(combat_req_area, state, player)
|
|
|
|
or (dagger and state.has(ice_dagger, player))
|
|
|
|
or (laurel and state.has(laurels, player)))
|
|
|
|
else:
|
|
|
|
add_rule(world.get_location(loc_name),
|
|
|
|
lambda state: has_combat_reqs(combat_req_area, state, player)
|
|
|
|
or (dagger and state.has(ice_dagger, player))
|
|
|
|
or (laurel and state.has(laurels, player)))
|
|
|
|
|
|
|
|
if world.options.combat_logic >= CombatLogic.option_bosses_only:
|
|
|
|
# garden knight is in the regions part above
|
|
|
|
combat_logic_to_loc("Fortress Arena - Siege Engine/Vault Key Pickup", "Siege Engine", set_instead=True)
|
|
|
|
combat_logic_to_loc("Librarian - Hexagon Green", "The Librarian", set_instead=True)
|
|
|
|
set_rule(world.get_location("Librarian - Hexagon Green"),
|
|
|
|
rule=lambda state: has_combat_reqs("The Librarian", state, player)
|
|
|
|
and has_ladder("Ladders in Library", state, world))
|
|
|
|
combat_logic_to_loc("Rooted Ziggurat Lower - Hexagon Blue", "Boss Scavenger", set_instead=True)
|
|
|
|
if world.options.ice_grappling >= IceGrappling.option_medium:
|
|
|
|
add_rule(world.get_location("Rooted Ziggurat Lower - Hexagon Blue"),
|
|
|
|
lambda state: has_ice_grapple_logic(False, IceGrappling.option_medium, state, world))
|
|
|
|
combat_logic_to_loc("Cathedral Gauntlet - Gauntlet Reward", "Gauntlet", set_instead=True)
|
|
|
|
|
|
|
|
if world.options.combat_logic == CombatLogic.option_on:
|
|
|
|
combat_logic_to_loc("Overworld - [Northeast] Flowers Holy Cross", "Garden Knight")
|
|
|
|
combat_logic_to_loc("Overworld - [Northwest] Chest Near Quarry Gate", "Before Well", dagger=True)
|
|
|
|
combat_logic_to_loc("Overworld - [Northeast] Chest Above Patrol Cave", "Garden Knight", dagger=True)
|
|
|
|
combat_logic_to_loc("Overworld - [Southwest] West Beach Guarded By Turret", "Overworld", dagger=True)
|
|
|
|
combat_logic_to_loc("Overworld - [Southwest] West Beach Guarded By Turret 2", "Overworld")
|
|
|
|
combat_logic_to_loc("Overworld - [Southwest] Bombable Wall Near Fountain", "East Forest", dagger=True)
|
|
|
|
combat_logic_to_loc("Overworld - [Southwest] Fountain Holy Cross", "East Forest", dagger=True)
|
|
|
|
combat_logic_to_loc("Overworld - [Southwest] South Chest Near Guard", "East Forest", dagger=True)
|
|
|
|
combat_logic_to_loc("Overworld - [Southwest] Tunnel Guarded By Turret", "East Forest", dagger=True)
|
|
|
|
combat_logic_to_loc("Overworld - [Northwest] Chest Near Turret", "Before Well")
|
|
|
|
|
|
|
|
add_rule(world.get_location("Hourglass Cave - Hourglass Chest"),
|
|
|
|
lambda state: has_sword(state, player) and (state.has("Shield", player)
|
|
|
|
# kill the turrets through the wall with a longer sword
|
|
|
|
or state.has("Sword Upgrade", player, 3)))
|
|
|
|
add_rule(world.get_location("Hourglass Cave - Holy Cross Chest"),
|
|
|
|
lambda state: has_sword(state, player) and (state.has("Shield", player)
|
|
|
|
or state.has("Sword Upgrade", player, 3)))
|
|
|
|
|
|
|
|
# the first spider chest they literally do not attack you until you open the chest
|
|
|
|
# the second one, you can still just walk past them, but I guess /something/ would be wanted
|
|
|
|
combat_logic_to_loc("East Forest - Beneath Spider Chest", "East Forest", dagger=True, laurel=True)
|
|
|
|
combat_logic_to_loc("East Forest - Golden Obelisk Holy Cross", "East Forest", dagger=True)
|
|
|
|
combat_logic_to_loc("East Forest - Dancing Fox Spirit Holy Cross", "East Forest", dagger=True, laurel=True)
|
|
|
|
combat_logic_to_loc("East Forest - From Guardhouse 1 Chest", "East Forest", dagger=True, laurel=True)
|
|
|
|
combat_logic_to_loc("East Forest - Above Save Point", "East Forest", dagger=True)
|
|
|
|
combat_logic_to_loc("East Forest - Above Save Point Obscured", "East Forest", dagger=True)
|
|
|
|
combat_logic_to_loc("Forest Grave Path - Above Gate", "East Forest", dagger=True, laurel=True)
|
|
|
|
combat_logic_to_loc("Forest Grave Path - Obscured Chest", "East Forest", dagger=True, laurel=True)
|
|
|
|
|
|
|
|
# most of beneath the well is covered by the region access rule
|
|
|
|
combat_logic_to_loc("Beneath the Well - [Entryway] Chest", "Beneath the Well")
|
|
|
|
combat_logic_to_loc("Beneath the Well - [Entryway] Obscured Behind Waterfall", "Beneath the Well")
|
|
|
|
combat_logic_to_loc("Beneath the Well - [Back Corridor] Left Secret", "Beneath the Well")
|
|
|
|
combat_logic_to_loc("Beneath the Well - [Side Room] Chest By Phrends", "Overworld")
|
|
|
|
|
|
|
|
# laurels past the enemies, then use the wand or gun to take care of the fairies that chased you
|
|
|
|
add_rule(world.get_location("West Garden - [West Lowlands] Tree Holy Cross Chest"),
|
|
|
|
lambda state: state.has_any({fire_wand, "Gun"}, player))
|
|
|
|
combat_logic_to_loc("West Garden - [Central Lowlands] Chest Beneath Faeries", "West Garden")
|
|
|
|
combat_logic_to_loc("West Garden - [Central Lowlands] Chest Beneath Save Point", "West Garden")
|
|
|
|
combat_logic_to_loc("West Garden - [West Highlands] Upper Left Walkway", "West Garden")
|
|
|
|
|
|
|
|
# with combat logic on, I presume the player will want to be able to see to avoid the spiders
|
|
|
|
set_rule(world.get_location("Beneath the Fortress - Bridge"),
|
|
|
|
lambda state: has_lantern(state, world)
|
|
|
|
and (state.has_any({laurels, fire_wand, "Gun"}, player) or has_melee(state, player)))
|
|
|
|
|
|
|
|
combat_logic_to_loc("Eastern Vault Fortress - [West Wing] Candles Holy Cross", "Eastern Vault Fortress",
|
|
|
|
dagger=True)
|
|
|
|
|
|
|
|
# could just do the last two, but this outputs better in the spoiler log
|
|
|
|
# dagger is maybe viable here, but it's sketchy -- activate ladder switch, save to reset enemies, climb up
|
|
|
|
combat_logic_to_loc("Upper and Central Fortress Exterior Fuses", "Eastern Vault Fortress")
|
|
|
|
combat_logic_to_loc("Beneath the Vault Fuse", "Beneath the Vault")
|
|
|
|
combat_logic_to_loc("Eastern Vault West Fuses", "Eastern Vault Fortress")
|
|
|
|
|
|
|
|
# if you come in from the left, you only need to fight small crabs
|
|
|
|
add_rule(world.get_location("Ruined Atoll - [South] Near Birds"),
|
|
|
|
lambda state: has_melee(state, player) or state.has_any({laurels, "Gun"}, player))
|
|
|
|
|
|
|
|
# can get this one without fighting if you have laurels
|
|
|
|
add_rule(world.get_location("Frog's Domain - Above Vault"),
|
|
|
|
lambda state: state.has(laurels, player) or has_combat_reqs("Frog's Domain", state, player))
|
|
|
|
|
|
|
|
# with wand, you can get this chest. Non-ER, you need laurels to continue down. ER, you can just torch
|
|
|
|
set_rule(world.get_location("Rooted Ziggurat Upper - Near Bridge Switch"),
|
|
|
|
lambda state: (state.has(fire_wand, player)
|
|
|
|
and (state.has(laurels, player) or world.options.entrance_rando))
|
|
|
|
or has_combat_reqs("Rooted Ziggurat", state, player))
|
|
|
|
set_rule(world.get_location("Rooted Ziggurat Lower - After Guarded Fuse"),
|
|
|
|
lambda state: has_ability(prayer, state, world)
|
|
|
|
and has_combat_reqs("Rooted Ziggurat", state, player))
|
|
|
|
|
|
|
|
# replace the sword rule with this one
|
|
|
|
combat_logic_to_loc("Swamp - [South Graveyard] 4 Orange Skulls", "Swamp", set_instead=True)
|
|
|
|
combat_logic_to_loc("Swamp - [South Graveyard] Guarded By Big Skeleton", "Swamp", dagger=True)
|
|
|
|
# don't really agree with this one but eh
|
|
|
|
combat_logic_to_loc("Swamp - [South Graveyard] Above Big Skeleton", "Swamp", dagger=True, laurel=True)
|
|
|
|
# the tentacles deal with everything else reasonably, and you can hide on the island, so no rule for it
|
|
|
|
add_rule(world.get_location("Swamp - [South Graveyard] Obscured Beneath Telescope"),
|
|
|
|
lambda state: state.has(laurels, player) # can dash from swamp mid to here and grab it
|
|
|
|
or has_combat_reqs("Swamp", state, player))
|
|
|
|
add_rule(world.get_location("Swamp - [Central] South Secret Passage"),
|
|
|
|
lambda state: state.has(laurels, player) # can dash from swamp front to here and grab it
|
|
|
|
or has_combat_reqs("Swamp", state, player))
|
|
|
|
combat_logic_to_loc("Swamp - [South Graveyard] Upper Walkway On Pedestal", "Swamp")
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combat_logic_to_loc("Swamp - [Central] Beneath Memorial", "Swamp")
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combat_logic_to_loc("Swamp - [Central] Near Ramps Up", "Swamp")
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combat_logic_to_loc("Swamp - [Upper Graveyard] Near Telescope", "Swamp")
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combat_logic_to_loc("Swamp - [Upper Graveyard] Near Shield Fleemers", "Swamp")
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combat_logic_to_loc("Swamp - [Upper Graveyard] Obscured Behind Hill", "Swamp")
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# zip through the rubble to sneakily grab this chest, or just fight to it
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add_rule(world.get_location("Cathedral - [1F] Near Spikes"),
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lambda state: laurels_zip(state, world) or has_combat_reqs("Cathedral", state, player))
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