Archipelago/worlds/factorio/Technologies.py

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from __future__ import annotations
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# Factorio technologies are imported from a .json document in /data
from typing import Dict, Set, FrozenSet, Tuple, Union, List
from collections import Counter
import os
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import json
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import string
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import Utils
import logging
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from . import Options
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factorio_id = factorio_base_id = 2 ** 17
source_folder = os.path.join(os.path.dirname(__file__), "data")
with open(os.path.join(source_folder, "techs.json")) as f:
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raw = json.load(f)
with open(os.path.join(source_folder, "recipes.json")) as f:
raw_recipes = json.load(f)
with open(os.path.join(source_folder, "machines.json")) as f:
raw_machines = json.load(f)
tech_table: Dict[str, int] = {}
technology_table: Dict[str, Technology] = {}
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always = lambda state: True
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class FactorioElement():
name: str
def __repr__(self):
return f"{self.__class__.__name__}({self.name})"
def __hash__(self):
return hash(self.name)
class Technology(FactorioElement): # maybe make subclass of Location?
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has_modifier: bool
factorio_id: int
name: str
ingredients: Set[str]
progressive: Tuple[str]
unlocks: Union[Set[str], bool] # bool case is for progressive technologies
def __init__(self, name: str, ingredients: Set[str], factorio_id: int, progressive: Tuple[str] = (),
has_modifier: bool = False, unlocks: Union[Set[str], bool] = None):
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self.name = name
self.factorio_id = factorio_id
self.ingredients = ingredients
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self.progressive = progressive
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self.has_modifier = has_modifier
if unlocks:
self.unlocks = unlocks
else:
self.unlocks = set()
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def build_rule(self, player: int):
logging.debug(f"Building rules for {self.name}")
return lambda state: all(state.has(f"Automated {ingredient}", player)
for ingredient in self.ingredients)
def get_prior_technologies(self) -> Set[Technology]:
"""Get Technologies that have to precede this one to resolve tree connections."""
technologies = set()
for ingredient in self.ingredients:
technologies |= required_technologies[ingredient] # technologies that unlock the recipes
return technologies
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def __hash__(self):
return self.factorio_id
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def get_custom(self, world, allowed_packs: Set[str], player: int) -> CustomTechnology:
return CustomTechnology(self, world, allowed_packs, player)
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def useful(self) -> bool:
return self.has_modifier or self.unlocks
class CustomTechnology(Technology):
"""A particularly configured Technology for a world."""
def __init__(self, origin: Technology, world, allowed_packs: Set[str], player: int):
ingredients = origin.ingredients & allowed_packs
military_allowed = "military-science-pack" in allowed_packs \
and ((ingredients & {"chemical-science-pack", "production-science-pack", "utility-science-pack"})
or origin.name == "rocket-silo")
self.player = player
if origin.name not in world.worlds[player].static_nodes:
if military_allowed:
ingredients.add("military-science-pack")
ingredients = list(ingredients)
ingredients.sort() # deterministic sample
ingredients = world.random.sample(ingredients, world.random.randint(1, len(ingredients)))
elif origin.name == "rocket-silo" and military_allowed:
ingredients.add("military-science-pack")
super(CustomTechnology, self).__init__(origin.name, ingredients, origin.factorio_id)
class Recipe(FactorioElement):
name: str
category: str
ingredients: Dict[str, int]
products: Dict[str, int]
energy: float
def __init__(self, name: str, category: str, ingredients: Dict[str, int], products: Dict[str, int], energy: float):
self.name = name
self.category = category
self.ingredients = ingredients
self.products = products
self.energy = energy
def __repr__(self):
return f"{self.__class__.__name__}({self.name})"
@property
def crafting_machine(self) -> str:
"""cheapest crafting machine name able to run this recipe"""
return machine_per_category[self.category]
@property
def unlocking_technologies(self) -> Set[Technology]:
"""Unlocked by any of the returned technologies. Empty set indicates a starting recipe."""
return {technology_table[tech_name] for tech_name in recipe_sources.get(self.name, ())}
@property
def recursive_unlocking_technologies(self) -> Set[Technology]:
base = {technology_table[tech_name] for tech_name in recipe_sources.get(self.name, ())}
for ingredient in self.ingredients:
base |= required_technologies[ingredient]
base |= required_technologies[self.crafting_machine]
return base
@property
def rel_cost(self) -> float:
ingredients = sum(self.ingredients.values())
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return min(ingredients / amount for product, amount in self.products.items())
@property
def base_cost(self) -> Dict[str, int]:
ingredients = Counter()
for ingredient, cost in self.ingredients.items():
if ingredient in all_product_sources:
for recipe in all_product_sources[ingredient]:
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ingredients.update({name: amount * cost / recipe.products[ingredient] for name, amount in
recipe.base_cost.items()})
else:
ingredients[ingredient] += cost
return ingredients
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@property
def total_energy(self) -> float:
"""Total required energy (crafting time) for single craft"""
# TODO: multiply mining energy by 2 since drill has 0.5 speed
total_energy = self.energy
for ingredient, cost in self.ingredients.items():
if ingredient in all_product_sources:
selected_recipe_energy = float('inf')
for ingredient_recipe in all_product_sources[ingredient]:
craft_count = max((n for name, n in ingredient_recipe.products.items() if name == ingredient))
recipe_energy = ingredient_recipe.total_energy / craft_count * cost
if recipe_energy < selected_recipe_energy:
selected_recipe_energy = recipe_energy
total_energy += selected_recipe_energy
return total_energy
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class Machine(FactorioElement):
def __init__(self, name, categories):
self.name: str = name
self.categories: set = categories
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recipe_sources: Dict[str, Set[str]] = {} # recipe_name -> technology source
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# recipes and technologies can share names in Factorio
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for technology_name in sorted(raw):
data = raw[technology_name]
current_ingredients = set(data["ingredients"])
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technology = Technology(technology_name, current_ingredients, factorio_id,
has_modifier=data["has_modifier"], unlocks=set(data["unlocks"]))
factorio_id += 1
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tech_table[technology_name] = technology.factorio_id
technology_table[technology_name] = technology
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for recipe_name in technology.unlocks:
recipe_sources.setdefault(recipe_name, set()).add(technology_name)
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del (raw)
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recipes = {}
all_product_sources: Dict[str, Set[Recipe]] = {"character": set()}
# add uranium mining to logic graph. TODO: add to automatic extractor for mod support
raw_recipes["uranium-ore"] = {
"ingredients": {"sulfuric-acid": 1},
"products": {"uranium-ore": 1},
"category": "mining",
"energy": 2
}
raw_recipes["crude-oil"] = {
"ingredients": {},
"products": {"crude-oil": 1},
"category": "basic-fluid",
"energy": 1
}
# raw_recipes["iron-ore"] = {"ingredients": {}, "products": {"iron-ore": 1}, "category": "mining", "energy": 2}
# raw_recipes["copper-ore"] = {"ingredients": {}, "products": {"copper-ore": 1}, "category": "mining", "energy": 2}
# raw_recipes["coal-ore"] = {"ingredients": {}, "products": {"coal": 1}, "category": "mining", "energy": 2}
# raw_recipes["stone"] = {"ingredients": {}, "products": {"coal": 1}, "category": "mining", "energy": 2}
for recipe_name, recipe_data in raw_recipes.items():
# example:
# "accumulator":{"ingredients":{"iron-plate":2,"battery":5},"products":{"accumulator":1},"category":"crafting"}
# FIXME: add mining?
recipe = Recipe(recipe_name, recipe_data["category"], recipe_data["ingredients"],
recipe_data["products"], recipe_data["energy"] if "energy" in recipe_data else 0)
recipes[recipe_name] = recipe
if set(recipe.products).isdisjoint(
# prevents loop recipes like uranium centrifuging
set(recipe.ingredients)) and ("empty-barrel" not in recipe.products or recipe.name == "empty-barrel") and \
not recipe_name.endswith("-reprocessing"):
for product_name in recipe.products:
all_product_sources.setdefault(product_name, set()).add(recipe)
del (raw_recipes)
machines: Dict[str, Machine] = {}
for name, categories in raw_machines.items():
machine = Machine(name, set(categories))
machines[name] = machine
# add electric mining drill as a crafting machine to resolve uranium-ore
machines["electric-mining-drill"] = Machine("electric-mining-drill", {"mining"})
machines["pumpjack"] = Machine("pumpjack", {"basic-fluid"})
machines["assembling-machine-1"].categories.add("crafting-with-fluid") # mod enables this
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machines["character"].categories.add("basic-crafting") # somehow this is implied and not exported
del (raw_machines)
# build requirements graph for all technology ingredients
all_ingredient_names: Set[str] = set()
for technology in technology_table.values():
all_ingredient_names |= technology.ingredients
def unlock_just_tech(recipe: Recipe, _done) -> Set[Technology]:
current_technologies = recipe.unlocking_technologies
for ingredient_name in recipe.ingredients:
current_technologies |= recursively_get_unlocking_technologies(ingredient_name, _done,
unlock_func=unlock_just_tech)
return current_technologies
def unlock(recipe: Recipe, _done) -> Set[Technology]:
current_technologies = recipe.unlocking_technologies
for ingredient_name in recipe.ingredients:
current_technologies |= recursively_get_unlocking_technologies(ingredient_name, _done, unlock_func=unlock)
current_technologies |= required_category_technologies[recipe.category]
return current_technologies
def recursively_get_unlocking_technologies(ingredient_name, _done=None, unlock_func=unlock_just_tech) -> Set[
Technology]:
if _done:
if ingredient_name in _done:
return set()
else:
_done.add(ingredient_name)
else:
_done = {ingredient_name}
recipes = all_product_sources.get(ingredient_name)
if not recipes:
return set()
current_technologies = set()
for recipe in recipes:
current_technologies |= unlock_func(recipe, _done)
return current_technologies
required_machine_technologies: Dict[str, FrozenSet[Technology]] = {}
for ingredient_name in machines:
required_machine_technologies[ingredient_name] = frozenset(recursively_get_unlocking_technologies(ingredient_name))
logical_machines = {}
machine_tech_cost = {}
for machine in machines.values():
for category in machine.categories:
current_cost, current_machine = machine_tech_cost.get(category, (10000, "character"))
machine_cost = len(required_machine_technologies[machine.name])
if machine_cost < current_cost:
machine_tech_cost[category] = machine_cost, machine.name
machine_per_category: Dict[str: str] = {}
for category, (cost, machine_name) in machine_tech_cost.items():
machine_per_category[category] = machine_name
del (machine_tech_cost)
# required technologies to be able to craft recipes from a certain category
required_category_technologies: Dict[str, FrozenSet[FrozenSet[Technology]]] = {}
for category_name, machine_name in machine_per_category.items():
techs = set()
techs |= recursively_get_unlocking_technologies(machine_name)
required_category_technologies[category_name] = frozenset(techs)
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required_technologies: Dict[str, FrozenSet[Technology]] = Utils.KeyedDefaultDict(lambda ingredient_name: frozenset(
recursively_get_unlocking_technologies(ingredient_name, unlock_func=unlock)))
def get_rocket_requirements(silo_recipe: Recipe, part_recipe: Recipe, satellite_recipe: Recipe) -> Set[str]:
techs = set()
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if silo_recipe:
for ingredient in silo_recipe.ingredients:
techs |= recursively_get_unlocking_technologies(ingredient)
for ingredient in part_recipe.ingredients:
techs |= recursively_get_unlocking_technologies(ingredient)
if satellite_recipe:
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techs |= satellite_recipe.unlocking_technologies
for ingredient in satellite_recipe.ingredients:
techs |= recursively_get_unlocking_technologies(ingredient)
return {tech.name for tech in techs}
free_sample_blacklist: Set[str] = all_ingredient_names | {"rocket-part"}
rocket_recipes = {
Options.MaxSciencePack.option_space_science_pack:
{"rocket-control-unit": 10, "low-density-structure": 10, "rocket-fuel": 10},
Options.MaxSciencePack.option_utility_science_pack:
{"speed-module": 10, "steel-plate": 10, "solid-fuel": 10},
Options.MaxSciencePack.option_production_science_pack:
{"speed-module": 10, "steel-plate": 10, "solid-fuel": 10},
Options.MaxSciencePack.option_chemical_science_pack:
{"advanced-circuit": 10, "steel-plate": 10, "solid-fuel": 10},
Options.MaxSciencePack.option_military_science_pack:
{"defender-capsule": 10, "stone-wall": 10, "coal": 10},
Options.MaxSciencePack.option_logistic_science_pack:
{"electronic-circuit": 10, "stone-brick": 10, "coal": 10},
Options.MaxSciencePack.option_automation_science_pack:
{"copper-cable": 10, "iron-plate": 10, "wood": 10}
}
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# progressive technologies
# auto-progressive
progressive_rows: Dict[str, Union[List[str], Tuple[str, ...]]] = {}
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progressive_incs = set()
for tech_name in tech_table:
if tech_name.endswith("-1"):
progressive_rows[tech_name] = []
elif tech_name[-2] == "-" and tech_name[-1] in string.digits:
progressive_incs.add(tech_name)
for root, progressive in progressive_rows.items():
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seeking = root[:-1] + str(int(root[-1]) + 1)
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while seeking in progressive_incs:
progressive.append(seeking)
progressive_incs.remove(seeking)
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seeking = seeking[:-1] + str(int(seeking[-1]) + 1)
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# make root entry the progressive name
for old_name in set(progressive_rows):
prog_name = "progressive-" + old_name.rsplit("-", 1)[0]
progressive_rows[prog_name] = tuple([old_name] + progressive_rows[old_name])
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del (progressive_rows[old_name])
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# no -1 start
base_starts = set()
for remnant in progressive_incs:
if remnant[-1] == "2":
base_starts.add(remnant[:-2])
for root in base_starts:
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seeking = root + "-2"
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progressive = [root]
while seeking in progressive_incs:
progressive.append(seeking)
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seeking = seeking[:-1] + str(int(seeking[-1]) + 1)
progressive_rows["progressive-" + root] = tuple(progressive)
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# science packs
progressive_rows["progressive-science-pack"] = tuple(Options.MaxSciencePack.get_ordered_science_packs())[1:]
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# manual progressive
progressive_rows["progressive-processing"] = (
"steel-processing",
"oil-processing", "sulfur-processing", "advanced-oil-processing", "coal-liquefaction",
"uranium-processing", "kovarex-enrichment-process", "nuclear-fuel-reprocessing")
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progressive_rows["progressive-rocketry"] = ("rocketry", "explosive-rocketry", "atomic-bomb")
progressive_rows["progressive-vehicle"] = ("automobilism", "tank", "spidertron")
progressive_rows["progressive-train-network"] = ("railway", "fluid-wagon",
"automated-rail-transportation", "rail-signals")
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progressive_rows["progressive-engine"] = ("engine", "electric-engine")
progressive_rows["progressive-armor"] = ("heavy-armor", "modular-armor", "power-armor", "power-armor-mk2")
progressive_rows["progressive-personal-battery"] = ("battery-equipment", "battery-mk2-equipment")
progressive_rows["progressive-energy-shield"] = ("energy-shield-equipment", "energy-shield-mk2-equipment")
progressive_rows["progressive-wall"] = ("stone-wall", "gate")
progressive_rows["progressive-follower"] = ("defender", "distractor", "destroyer")
progressive_rows["progressive-inserter"] = ("fast-inserter", "stack-inserter")
sorted_rows = sorted(progressive_rows)
# to keep ID mappings the same.
# If there's a breaking change at some point, then this should be moved in with the sorted ordering
progressive_rows["progressive-turret"] = ("gun-turret", "laser-turret")
sorted_rows.append("progressive-turret")
progressive_rows["progressive-flamethrower"] = ("flamethrower",) # leaving out flammables, as they do nothing
sorted_rows.append("progressive-flamethrower")
progressive_rows["progressive-personal-roboport-equipment"] = ("personal-roboport-equipment",
"personal-roboport-mk2-equipment")
sorted_rows.append("progressive-personal-roboport-equipment")
# integrate into
source_target_mapping: Dict[str, str] = {
"progressive-braking-force": "progressive-train-network",
"progressive-inserter-capacity-bonus": "progressive-inserter",
"progressive-refined-flammables": "progressive-flamethrower"
}
for source, target in source_target_mapping.items():
progressive_rows[target] += progressive_rows[source]
base_tech_table = tech_table.copy() # without progressive techs
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base_technology_table = technology_table.copy()
progressive_tech_table: Dict[str, int] = {}
progressive_technology_table: Dict[str, Technology] = {}
for root in sorted_rows:
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progressive = progressive_rows[root]
assert all(tech in tech_table for tech in progressive), "declared a progressive technology without base technology"
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factorio_id += 1
progressive_technology = Technology(root, technology_table[progressive_rows[root][0]].ingredients, factorio_id,
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progressive,
has_modifier=any(technology_table[tech].has_modifier for tech in progressive),
unlocks=any(technology_table[tech].unlocks for tech in progressive))
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progressive_tech_table[root] = progressive_technology.factorio_id
progressive_technology_table[root] = progressive_technology
tech_to_progressive_lookup: Dict[str, str] = {}
for technology in progressive_technology_table.values():
if technology.name not in source_target_mapping:
for progressive in technology.progressive:
tech_to_progressive_lookup[progressive] = technology.name
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tech_table.update(progressive_tech_table)
technology_table.update(progressive_technology_table)
# techs that are never progressive
common_tech_table: Dict[str, int] = {tech_name: tech_id for tech_name, tech_id in base_tech_table.items()
if tech_name not in progressive_tech_table}
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useless_technologies: Set[str] = {tech_name for tech_name in common_tech_table
if not technology_table[tech_name].useful()}
lookup_id_to_name: Dict[int, str] = {item_id: item_name for item_name, item_id in tech_table.items()}
rel_cost = {
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"wood": 10000,
"iron-ore": 1,
"copper-ore": 1,
"stone": 1,
"crude-oil": 0.5,
"water": 0.001,
"coal": 1,
"raw-fish": 1000,
"steam": 0.01,
"used-up-uranium-fuel-cell": 1000
}
blacklist: Set[str] = all_ingredient_names | {"rocket-part"}
liquids: Set[str] = {"crude-oil", "water", "sulfuric-acid", "petroleum-gas", "light-oil", "heavy-oil", "lubricant", "steam"}
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@Utils.cache_argsless
def get_science_pack_pools() -> Dict[str, Set[str]]:
def get_estimated_difficulty(recipe: Recipe):
base_ingredients = recipe.base_cost
cost = 0
for ingredient_name, amount in base_ingredients.items():
cost += rel_cost.get(ingredient_name, 1) * amount
return cost
science_pack_pools: Dict[str, Set[str]] = {}
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already_taken = blacklist.copy()
current_difficulty = 5
for science_pack in Options.MaxSciencePack.get_ordered_science_packs():
current = science_pack_pools[science_pack] = set()
for name, recipe in recipes.items():
if (science_pack != "automation-science-pack" or not recipe.recursive_unlocking_technologies) \
and get_estimated_difficulty(recipe) < current_difficulty:
current |= set(recipe.products)
if science_pack == "automation-science-pack":
current |= {"iron-ore", "copper-ore", "coal", "stone"}
# Can't hand craft automation science if liquids end up in its recipe, making the seed impossible.
current -= liquids
elif science_pack == "logistic-science-pack":
current |= {"steam"}
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current -= already_taken
already_taken |= current
current_difficulty *= 2
return science_pack_pools