Archipelago/worlds/smz3/Client.py

139 lines
5.8 KiB
Python
Raw Normal View History

import logging
import asyncio
import time
from NetUtils import ClientStatus, color
from worlds.AutoSNIClient import SNIClient
from .Rom import ROM_PLAYER_LIMIT as SMZ3_ROM_PLAYER_LIMIT
snes_logger = logging.getLogger("SNES")
# FXPAK Pro protocol memory mapping used by SNI
ROM_START = 0x000000
WRAM_START = 0xF50000
WRAM_SIZE = 0x20000
SRAM_START = 0xE00000
# SMZ3
SMZ3_ROMNAME_START = ROM_START + 0x00FFC0
ROMNAME_SIZE = 0x15
SAVEDATA_START = WRAM_START + 0xF000
SMZ3_INGAME_MODES = {0x07, 0x09, 0x0B}
ENDGAME_MODES = {0x19, 0x1A}
SM_ENDGAME_MODES = {0x26, 0x27}
SMZ3_DEATH_MODES = {0x15, 0x17, 0x18, 0x19, 0x1A}
SMZ3_RECV_PROGRESS_ADDR = SRAM_START + 0x4000 # 2 bytes
SMZ3_RECV_ITEM_ADDR = SAVEDATA_START + 0x4D2 # 1 byte
SMZ3_RECV_ITEM_PLAYER_ADDR = SAVEDATA_START + 0x4D3 # 1 byte
class SMZ3SNIClient(SNIClient):
game = "SMZ3"
patch_suffix = ".apsmz3"
async def validate_rom(self, ctx):
from SNIClient import snes_buffered_write, snes_flush_writes, snes_read
rom_name = await snes_read(ctx, SMZ3_ROMNAME_START, ROMNAME_SIZE)
if rom_name is None or rom_name == bytes([0] * ROMNAME_SIZE) or rom_name[:3] != b"ZSM":
return False
ctx.smz3_new_message_queue = rom_name[7] in b"1234567890"
ctx.game = self.game
ctx.items_handling = 0b101 # local items and remote start inventory
ctx.rom = rom_name
return True
async def game_watcher(self, ctx):
from SNIClient import snes_buffered_write, snes_flush_writes, snes_read
if ctx.server is None or ctx.slot is None:
# not successfully connected to a multiworld server, cannot process the game sending items
return
send_progress_addr_ptr_offset = 0x680
send_progress_size = 8
send_progress_message_byte_offset = 4
send_progress_addr_table_offset = 0x700
recv_progress_addr_ptr_offset = 0x600
recv_progress_size = 4
recv_progress_addr_table_offset = 0x602
if ctx.smz3_new_message_queue:
send_progress_addr_ptr_offset = 0xD3C
send_progress_size = 2
send_progress_message_byte_offset = 0
send_progress_addr_table_offset = 0xDA0
recv_progress_addr_ptr_offset = 0xD36
recv_progress_size = 2
recv_progress_addr_table_offset = 0xD38
currentGame = await snes_read(ctx, SRAM_START + 0x33FE, 2)
if (currentGame is not None):
if (currentGame[0] != 0):
gamemode = await snes_read(ctx, WRAM_START + 0x0998, 1)
endGameModes = SM_ENDGAME_MODES
else:
gamemode = await snes_read(ctx, WRAM_START + 0x10, 1)
endGameModes = ENDGAME_MODES
if gamemode is not None and (gamemode[0] in endGameModes):
if not ctx.finished_game:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
ctx.finished_game = True
return
data = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + send_progress_addr_ptr_offset, 4)
if data is None:
return
recv_index = data[0] | (data[1] << 8)
recv_item = data[2] | (data[3] << 8)
while (recv_index < recv_item):
item_address = recv_index * send_progress_size
message = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + send_progress_addr_table_offset + item_address, send_progress_size)
is_z3_item = ((message[send_progress_message_byte_offset+1] & 0x80) != 0)
masked_part = (message[send_progress_message_byte_offset+1] & 0x7F) if is_z3_item else message[send_progress_message_byte_offset+1]
item_index = ((message[send_progress_message_byte_offset] | (masked_part << 8)) >> 3) + (256 if is_z3_item else 0)
recv_index += 1
snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + send_progress_addr_ptr_offset, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
2023-04-08 20:52:34 +00:00
from .TotalSMZ3.Location import locations_start_id
from . import convertLocSMZ3IDToAPID
location_id = locations_start_id + convertLocSMZ3IDToAPID(item_index)
ctx.locations_checked.add(location_id)
location = ctx.location_names.lookup_in_game(location_id)
snes_logger.info(f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
data = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + recv_progress_addr_ptr_offset, 4)
if data is None:
return
item_out_ptr = data[2] | (data[3] << 8)
2023-04-08 20:52:34 +00:00
from .TotalSMZ3.Item import items_start_id
if item_out_ptr < len(ctx.items_received):
item = ctx.items_received[item_out_ptr]
item_id = item.item - items_start_id
2023-12-28 22:43:16 +00:00
player_id = item.player if item.player < SMZ3_ROM_PLAYER_LIMIT else 0
snes_buffered_write(ctx,
SMZ3_RECV_PROGRESS_ADDR + item_out_ptr * recv_progress_size,
bytes([player_id, item_id]) if ctx.smz3_new_message_queue else
bytes([player_id & 0xFF, (player_id >> 8) & 0xFF, item_id & 0xFF, (item_id >> 8) & 0xFF]))
item_out_ptr += 1
snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + recv_progress_addr_table_offset, bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
ctx.location_names.lookup_in_slot(item.location, item.player), item_out_ptr, len(ctx.items_received)))
await snes_flush_writes(ctx)