Archipelago/Plando.py

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#!/usr/bin/env python3
import argparse
import hashlib
import logging
import os
import random
import time
import sys
from BaseClasses import World
from Regions import create_regions
from EntranceShuffle import link_entrances, connect_entrance, connect_two_way, connect_exit
from Rom import patch_rom, LocalRom, write_string_to_rom, apply_rom_settings, get_sprite_from_name
from Rules import set_rules
from Dungeons import create_dungeons
from Items import ItemFactory
from ItemList import difficulties
from Main import create_playthrough
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__version__ = '0.2-dev'
def main(args):
start_time = time.perf_counter()
# initialize the world
world = World(1, 'vanilla', 'noglitches', 'standard', 'normal', 'none', 'on', 'ganon', 'freshness', False, False, False, False, False, False, None, False)
world.player_names[1].append("Player 1")
logger = logging.getLogger('')
hasher = hashlib.md5()
with open(args.plando, 'rb') as plandofile:
buf = plandofile.read()
hasher.update(buf)
world.seed = int(hasher.hexdigest(), 16) % 1000000000
random.seed(world.seed)
logger.info('ALttP Plandomizer Version %s - Seed: %s\n\n', __version__, args.plando)
world.difficulty_requirements[1] = difficulties[world.difficulty[1]]
create_regions(world, 1)
create_dungeons(world, 1)
link_entrances(world, 1)
logger.info('Calculating Access Rules.')
set_rules(world, 1)
logger.info('Fill the world.')
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text_patches = []
fill_world(world, args.plando, text_patches)
if world.get_entrance('Dam', 1).connected_region.name != 'Dam' or world.get_entrance('Swamp Palace', 1).connected_region.name != 'Swamp Palace (Entrance)':
world.swamp_patch_required[1] = True
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logger.info('Calculating playthrough.')
try:
create_playthrough(world)
except RuntimeError:
if args.ignore_unsolvable:
pass
else:
raise
logger.info('Patching ROM.')
rom = LocalRom(args.rom)
patch_rom(world, rom, 1, 1, False)
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apply_rom_settings(rom, args.heartbeep, args.heartcolor, args.quickswap, args.fastmenu, args.disablemusic, args.sprite, args.ow_palettes, args.uw_palettes)
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for textname, texttype, text in text_patches:
if texttype == 'text':
write_string_to_rom(rom, textname, text)
#elif texttype == 'credit':
# write_credits_string_to_rom(rom, textname, text)
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outfilebase = 'Plando_%s_%s' % (os.path.splitext(os.path.basename(args.plando))[0], world.seed)
rom.write_to_file('%s.sfc' % outfilebase)
if args.create_spoiler:
world.spoiler.to_file('%s_Spoiler.txt' % outfilebase)
logger.info('Done. Enjoy.')
logger.debug('Total Time: %s', time.perf_counter() - start_time)
return world
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def fill_world(world, plando, text_patches):
mm_medallion = 'Ether'
tr_medallion = 'Quake'
logger = logging.getLogger('')
with open(plando, 'r') as plandofile:
for line in plandofile.readlines():
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if line.startswith('#'):
continue
if ':' in line:
line = line.lstrip()
if line.startswith('!'):
if line.startswith('!mm_medallion'):
_, medallionstr = line.split(':', 1)
mm_medallion = medallionstr.strip()
elif line.startswith('!tr_medallion'):
_, medallionstr = line.split(':', 1)
tr_medallion = medallionstr.strip()
elif line.startswith('!mode'):
_, modestr = line.split(':', 1)
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world.mode = {1: modestr.strip()}
elif line.startswith('!logic'):
_, logicstr = line.split(':', 1)
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world.logic = {1: logicstr.strip()}
elif line.startswith('!goal'):
_, goalstr = line.split(':', 1)
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world.goal = {1: goalstr.strip()}
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elif line.startswith('!light_cone_sewers'):
_, sewerstr = line.split(':', 1)
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world.sewer_light_cone = {1: sewerstr.strip().lower() == 'true'}
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elif line.startswith('!light_cone_lw'):
_, lwconestr = line.split(':', 1)
world.light_world_light_cone = lwconestr.strip().lower() == 'true'
elif line.startswith('!light_cone_dw'):
_, dwconestr = line.split(':', 1)
world.dark_world_light_cone = dwconestr.strip().lower() == 'true'
elif line.startswith('!fix_trock_doors'):
_, trdstr = line.split(':', 1)
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world.fix_trock_doors = {1: trdstr.strip().lower() == 'true'}
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elif line.startswith('!fix_trock_exit'):
_, trfstr = line.split(':', 1)
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world.fix_trock_exit = {1: trfstr.strip().lower() == 'true'}
elif line.startswith('!fix_gtower_exit'):
_, gtfstr = line.split(':', 1)
world.fix_gtower_exit = gtfstr.strip().lower() == 'true'
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elif line.startswith('!fix_pod_exit'):
_, podestr = line.split(':', 1)
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world.fix_palaceofdarkness_exit = {1: podestr.strip().lower() == 'true'}
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elif line.startswith('!fix_skullwoods_exit'):
_, swestr = line.split(':', 1)
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world.fix_skullwoods_exit = {1: swestr.strip().lower() == 'true'}
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elif line.startswith('!check_beatable_only'):
_, chkbtstr = line.split(':', 1)
world.check_beatable_only = chkbtstr.strip().lower() == 'true'
elif line.startswith('!ganon_death_pyramid_respawn'):
_, gnpstr = line.split(':', 1)
world.ganon_at_pyramid = gnpstr.strip().lower() == 'true'
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elif line.startswith('!save_quit_boss'):
_, sqbstr = line.split(':', 1)
world.save_and_quite_from_boss = sqbstr.strip().lower() == 'true'
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elif line.startswith('!text_'):
textname, text = line.split(':', 1)
text_patches.append([textname.lstrip('!text_').strip(), 'text', text.strip()])
#temporarilly removed. New credits system not ready to handle this.
#elif line.startswith('!credits_'):
# textname, text = line.split(':', 1)
# text_patches.append([textname.lstrip('!credits_').strip(), 'credits', text.strip()])
continue
locationstr, itemstr = line.split(':', 1)
location = world.get_location(locationstr.strip(), 1)
if location is None:
logger.warning('Unknown location: %s', locationstr)
continue
else:
item = ItemFactory(itemstr.strip(), 1)
if item is not None:
world.push_item(location, item)
if item.smallkey or item.bigkey:
location.event = True
elif '<=>' in line:
entrance, exit = line.split('<=>', 1)
connect_two_way(world, entrance.strip(), exit.strip(), 1)
elif '=>' in line:
entrance, exit = line.split('=>', 1)
connect_entrance(world, entrance.strip(), exit.strip(), 1)
elif '<=' in line:
entrance, exit = line.split('<=', 1)
connect_exit(world, exit.strip(), entrance.strip(), 1)
world.required_medallions[1] = (mm_medallion, tr_medallion)
# set up Agahnim Events
world.get_location('Agahnim 1', 1).event = True
world.get_location('Agahnim 1', 1).item = ItemFactory('Beat Agahnim 1', 1)
world.get_location('Agahnim 2', 1).event = True
world.get_location('Agahnim 2', 1).item = ItemFactory('Beat Agahnim 2', 1)
def start():
parser = argparse.ArgumentParser(formatter_class=argparse.ArgumentDefaultsHelpFormatter)
parser.add_argument('--create_spoiler', help='Output a Spoiler File', action='store_true')
parser.add_argument('--ignore_unsolvable', help='Do not abort if seed is deemed unsolvable.', action='store_true')
parser.add_argument('--rom', default='Zelda no Densetsu - Kamigami no Triforce (Japan).sfc', help='Path to an ALttP JAP(1.0) rom to use as a base.')
parser.add_argument('--loglevel', default='info', const='info', nargs='?', choices=['error', 'info', 'warning', 'debug'], help='Select level of logging for output.')
parser.add_argument('--seed', help='Define seed number to generate.', type=int)
parser.add_argument('--fastmenu', default='normal', const='normal', nargs='?', choices=['normal', 'instant', 'double', 'triple', 'quadruple', 'half'],
help='''\
Select the rate at which the menu opens and closes.
(default: %(default)s)
''')
parser.add_argument('--quickswap', help='Enable quick item swapping with L and R.', action='store_true')
parser.add_argument('--disablemusic', help='Disables game music.', action='store_true')
parser.add_argument('--heartbeep', default='normal', const='normal', nargs='?', choices=['normal', 'half', 'quarter', 'off'],
help='Select the rate at which the heart beep sound is played at low health.')
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parser.add_argument('--heartcolor', default='red', const='red', nargs='?', choices=['red', 'blue', 'green', 'yellow'],
help='Select the color of Link\'s heart meter. (default: %(default)s)')
parser.add_argument('--ow_palettes', default='default', choices=['default', 'random', 'blackout'])
parser.add_argument('--uw_palettes', default='default', choices=['default', 'random', 'blackout'])
parser.add_argument('--sprite', help='Path to a sprite sheet to use for Link. Needs to be in binary format and have a length of 0x7000 (28672) bytes.')
parser.add_argument('--plando', help='Filled out template to use for setting up the rom.')
args = parser.parse_args()
# ToDo: Validate files further than mere existance
if not os.path.isfile(args.rom):
input('Could not find valid base rom for patching at expected path %s. Please run with -h to see help for further information. \nPress Enter to exit.' % args.rom)
sys.exit(1)
if not os.path.isfile(args.plando):
input('Could not find Plandomizer distribution at expected path %s. Please run with -h to see help for further information. \nPress Enter to exit.' % args.plando)
sys.exit(1)
if args.sprite is not None and not os.path.isfile(args.sprite) and not get_sprite_from_name(args.sprite):
input('Could not find link sprite sheet at given location. \nPress Enter to exit.')
sys.exit(1)
# set up logger
loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[args.loglevel]
logging.basicConfig(format='%(message)s', level=loglevel)
main(args=args)
if __name__ == '__main__':
start()