2020-08-14 01:24:11 +00:00
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# A Link to the Past Randomizer Setup Guide
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2020-08-13 03:07:26 +00:00
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## Required Software
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2022-01-09 19:57:00 +00:00
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2024-01-05 03:03:39 +00:00
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- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases).
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2023-06-28 05:11:06 +00:00
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- [SNI](https://github.com/alttpo/sni/releases). This is automatically included with your Archipelago installation above.
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- SNI is not compatible with (Q)Usb2Snes.
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- Hardware or software capable of loading and playing SNES ROM files, including:
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- An emulator capable of connecting to SNI
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([snes9x-nwa](https://github.com/Skarsnik/snes9x-emunwa/releases), [snes9x-rr](https://github.com/gocha/snes9x-rr/releases),
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[BSNES-plus](https://github.com/black-sliver/bsnes-plus),
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[BizHawk](http://tasvideos.org/BizHawk.html), or
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[RetroArch](https://retroarch.com?page=platforms) 1.10.1 or newer)
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- An SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), or other compatible hardware. **note:
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modded SNES minis are currently not supported by SNI. Some users have claimed success with QUsb2Snes for this system,
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but it is not supported.**
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- Your Japanese v1.0 ROM file, probably named `Zelda no Densetsu - Kamigami no Triforce (Japan).sfc`
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## Installation Procedures
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2022-01-09 19:57:00 +00:00
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2024-01-05 03:03:39 +00:00
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1. Download and install [Archipelago](<https://github.com/ArchipelagoMW/Archipelago/releases/latest>). **The installer
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file is located in the assets section at the bottom of the version information.**
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2. The first time you do local generation or patch your game, you will be asked to locate your base ROM file.
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This is your Japanese Link to the Past ROM file. This only needs to be done once.
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2024-01-05 03:03:39 +00:00
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3. If you are using an emulator, you should assign your Lua capable emulator as your default program for launching ROM
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files.
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1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
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2. Right-click on a ROM file and select **Open with...**
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3. Check the box next to **Always use this app to open .sfc files**
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4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC**
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5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside the folder you
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extracted in step one.
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### Obtain your patch file and create your ROM
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When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
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the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch
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files. Your patch file should have a `.aplttp` extension.
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Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the
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client, and will also create your ROM in the same place as your patch file.
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### Connect to the client
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#### With an emulator
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When the client launched automatically, SNI should have also automatically launched in the background. If this is its
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first time launching, you may be prompted to allow it to communicate through the Windows Firewall.
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#### snes9x-nwa
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1. Click on the Network Menu and check **Enable Emu Network Control**
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2. Load your ROM file if it hasn't already been loaded.
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##### snes9x-rr
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1. Load your ROM file if it hasn't already been loaded.
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2. Click on the File menu and hover on **Lua Scripting**
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3. Click on **New Lua Script Window...**
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4. In the new window, click **Browse...**
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5. Select the connector lua file included with your client
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- Look in the Archipelago folder for `/SNI/lua/`.
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6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of
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the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
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#### BSNES-Plus
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1. Load your ROM file if it hasn't already been loaded.
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2. The emulator should automatically connect while SNI is running.
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##### BizHawk
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1. Ensure you have the BSNES core loaded. This is done with the main menubar, under:
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- (≤ 2.8) `Config` 〉 `Cores` 〉 `SNES` 〉 `BSNES`
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- (≥ 2.9) `Config` 〉 `Preferred Cores` 〉 `SNES` 〉 `BSNESv115+`
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2. Load your ROM file if it hasn't already been loaded.
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If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R).
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3. Drag+drop the `Connector.lua` file that you downloaded above onto the main EmuHawk window.
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- Look in the Archipelago folder for `/SNI/lua/`.
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- You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `Connector.lua`
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with the file picker.
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2022-03-31 22:09:13 +00:00
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##### RetroArch 1.10.1 or newer
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You only have to do these steps once.
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1. Enter the RetroArch main menu screen.
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2. Go to Settings --> User Interface. Set "Show Advanced Settings" to ON.
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3. Go to Settings --> Network. Set "Network Commands" to ON. (It is found below Request Device 16.) Leave the default
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Network Command Port at 55355.
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4. Go to Main Menu --> Online Updater --> Core Downloader. Scroll down and select "Nintendo - SNES / SFC (bsnes-mercury
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Performance)".
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When loading a ROM, be sure to select a **bsnes-mercury** core. These are the only cores that allow external tools to
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read ROM data.
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#### With hardware
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This guide assumes you have downloaded the correct firmware for your device. If you have not done so already, please do
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this now. SD2SNES and FXPak Pro users may download the appropriate firmware
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[here](https://github.com/RedGuyyyy/sd2snes/releases). Other hardware may find helpful information
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[on this page](http://usb2snes.com/#supported-platforms).
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1. Close your emulator, which may have auto-launched.
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2. Power on your device and load the ROM.
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2021-10-18 13:02:52 +00:00
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### Connect to the Archipelago Server
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2020-08-14 02:26:42 +00:00
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2022-01-09 19:57:00 +00:00
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The patch file which launched your client should have automatically connected you to the AP Server. There are a few
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reasons this may not happen however, including if the game is hosted on the website but was generated elsewhere. If the
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client window shows "Server Status: Not Connected", simply ask the host for the address of the server, and copy/paste it
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into the "Server" input field then press enter.
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The client will attempt to reconnect to the new server address, and should momentarily show "Server Status: Connected".
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### Play the game
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When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations on
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successfully joining a multiworld game! You can execute various commands in your client. For more information regarding
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these commands you can use `/help` for local client commands and `!help` for server commands.
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