2020-03-18 15:15:32 +00:00
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from __future__ import annotations
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2023-07-22 00:31:23 +00:00
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2022-04-07 17:42:30 +00:00
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import abc
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2023-10-10 20:30:20 +00:00
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import functools
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2024-03-03 21:30:51 +00:00
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import logging
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2022-04-07 17:42:30 +00:00
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import math
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import numbers
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2021-06-08 12:15:23 +00:00
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import random
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2023-07-22 00:31:23 +00:00
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import typing
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from copy import deepcopy
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2024-03-03 21:30:51 +00:00
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from dataclasses import dataclass
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2023-07-22 00:31:23 +00:00
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from schema import And, Optional, Or, Schema
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2020-03-18 15:15:32 +00:00
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2024-03-11 23:30:14 +00:00
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from Utils import get_fuzzy_results, is_iterable_except_str
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2022-02-05 14:49:19 +00:00
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2023-03-07 07:44:20 +00:00
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if typing.TYPE_CHECKING:
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from BaseClasses import PlandoOptions
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from worlds.AutoWorld import World
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2023-04-15 23:57:52 +00:00
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import pathlib
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2023-03-07 07:44:20 +00:00
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2022-05-21 18:57:26 +00:00
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2022-04-07 17:42:30 +00:00
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class AssembleOptions(abc.ABCMeta):
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2021-04-14 15:51:11 +00:00
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def __new__(mcs, name, bases, attrs):
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2020-10-24 04:43:35 +00:00
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options = attrs["options"] = {}
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name_lookup = attrs["name_lookup"] = {}
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2021-08-03 17:03:41 +00:00
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# merge parent class options
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2020-10-24 04:43:35 +00:00
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for base in bases:
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2021-08-30 14:31:56 +00:00
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if getattr(base, "options", None):
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2021-06-08 19:58:11 +00:00
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options.update(base.options)
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2021-08-09 07:15:41 +00:00
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name_lookup.update(base.name_lookup)
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2020-10-24 04:43:35 +00:00
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new_options = {name[7:].lower(): option_id for name, option_id in attrs.items() if
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2021-03-20 23:47:17 +00:00
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name.startswith("option_")}
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2022-03-23 01:28:15 +00:00
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2022-03-26 00:12:54 +00:00
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assert "random" not in new_options, "Choice option 'random' cannot be manually assigned."
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assert len(new_options) == len(set(new_options.values())), "same ID cannot be used twice. Try alias?"
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2022-03-23 01:28:15 +00:00
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2020-10-24 04:43:35 +00:00
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attrs["name_lookup"].update({option_id: name for name, option_id in new_options.items()})
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options.update(new_options)
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2021-03-20 23:47:17 +00:00
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# apply aliases, without name_lookup
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2022-06-10 20:24:44 +00:00
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aliases = {name[6:].lower(): option_id for name, option_id in attrs.items() if
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name.startswith("alias_")}
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2024-03-12 21:03:57 +00:00
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assert (
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name in {"Option", "VerifyKeys"} or # base abstract classes don't need default
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"default" in attrs or
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any(hasattr(base, "default") for base in bases)
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), f"Option class {name} needs default value"
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2022-06-10 20:24:44 +00:00
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assert "random" not in aliases, "Choice option 'random' cannot be manually assigned."
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2022-09-15 22:32:30 +00:00
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# auto-alias Off and On being parsed as True and False
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if "off" in options:
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options["false"] = options["off"]
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if "on" in options:
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options["true"] = options["on"]
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2022-06-10 20:24:44 +00:00
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options.update(aliases)
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2021-07-18 23:02:23 +00:00
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2022-09-17 00:55:33 +00:00
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if "verify" not in attrs:
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# not overridden by class -> look up bases
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verifiers = [f for f in (getattr(base, "verify", None) for base in bases) if f]
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if len(verifiers) > 1: # verify multiple bases/mixins
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def verify(self, *args, **kwargs) -> None:
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for f in verifiers:
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f(self, *args, **kwargs)
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2024-03-03 21:30:51 +00:00
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2022-09-17 00:55:33 +00:00
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attrs["verify"] = verify
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else:
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assert verifiers, "class Option is supposed to implement def verify"
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2021-07-18 23:02:23 +00:00
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# auto-validate schema on __init__
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if "schema" in attrs.keys():
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2022-02-05 14:49:19 +00:00
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if "__init__" in attrs:
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def validate_decorator(func):
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def validate(self, *args, **kwargs):
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ret = func(self, *args, **kwargs)
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self.value = self.schema.validate(self.value)
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return ret
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return validate
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2022-04-01 01:42:56 +00:00
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2022-02-05 14:49:19 +00:00
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attrs["__init__"] = validate_decorator(attrs["__init__"])
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else:
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# construct an __init__ that calls parent __init__
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cls = super(AssembleOptions, mcs).__new__(mcs, name, bases, attrs)
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def meta__init__(self, *args, **kwargs):
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super(cls, self).__init__(*args, **kwargs)
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2021-07-18 23:02:23 +00:00
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self.value = self.schema.validate(self.value)
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2021-09-30 17:49:36 +00:00
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2022-02-05 14:49:19 +00:00
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cls.__init__ = meta__init__
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return cls
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2021-09-30 17:49:36 +00:00
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2021-04-14 15:51:11 +00:00
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return super(AssembleOptions, mcs).__new__(mcs, name, bases, attrs)
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2020-10-24 04:43:35 +00:00
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2022-04-01 01:42:56 +00:00
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2022-03-27 23:47:47 +00:00
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T = typing.TypeVar('T')
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2021-08-03 17:03:41 +00:00
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2022-03-27 23:47:47 +00:00
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class Option(typing.Generic[T], metaclass=AssembleOptions):
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value: T
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2024-03-12 21:03:57 +00:00
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default: typing.ClassVar[typing.Any] # something that __init__ will be able to convert to the correct type
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2020-10-24 04:43:35 +00:00
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2022-02-02 15:29:29 +00:00
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# convert option_name_long into Name Long as display_name, otherwise name_long is the result.
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2021-08-03 17:03:41 +00:00
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# Handled in get_option_name()
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2022-02-02 15:29:29 +00:00
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auto_display_name = False
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2021-08-03 17:03:41 +00:00
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2021-09-16 22:17:54 +00:00
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# can be weighted between selections
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supports_weighting = True
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2022-03-31 22:47:50 +00:00
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# filled by AssembleOptions:
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2024-03-12 21:03:57 +00:00
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name_lookup: typing.ClassVar[typing.Dict[T, str]] # type: ignore
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# https://github.com/python/typing/discussions/1460 the reason for this type: ignore
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options: typing.ClassVar[typing.Dict[str, int]]
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2022-03-31 22:47:50 +00:00
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2021-08-03 17:03:41 +00:00
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def __repr__(self) -> str:
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2023-03-07 07:44:20 +00:00
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return f"{self.__class__.__name__}({self.current_option_name})"
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2020-10-24 04:43:35 +00:00
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2022-04-07 17:42:30 +00:00
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def __hash__(self) -> int:
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2020-10-24 04:43:35 +00:00
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return hash(self.value)
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2021-08-09 07:15:41 +00:00
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@property
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def current_key(self) -> str:
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return self.name_lookup[self.value]
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2021-08-03 17:09:37 +00:00
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def get_current_option_name(self) -> str:
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2023-03-07 07:44:20 +00:00
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"""Deprecated. use current_option_name instead. TODO remove around 0.4"""
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logging.warning(DeprecationWarning(f"get_current_option_name for {self.__class__.__name__} is deprecated."
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f" use current_option_name instead. Worlds should use {self}.current_key"))
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return self.current_option_name
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@property
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def current_option_name(self) -> str:
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"""For display purposes. Worlds should be using current_key."""
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2021-08-03 17:09:37 +00:00
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return self.get_option_name(self.value)
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2021-08-31 20:14:18 +00:00
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@classmethod
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2022-03-31 22:47:50 +00:00
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def get_option_name(cls, value: T) -> str:
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2022-02-02 15:29:29 +00:00
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if cls.auto_display_name:
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2021-08-31 20:14:18 +00:00
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return cls.name_lookup[value].replace("_", " ").title()
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2021-08-03 17:03:41 +00:00
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else:
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2021-08-31 20:14:18 +00:00
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return cls.name_lookup[value]
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2020-10-24 04:43:35 +00:00
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2022-03-31 22:47:50 +00:00
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def __int__(self) -> T:
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2020-10-24 04:43:35 +00:00
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return self.value
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2021-08-03 17:03:41 +00:00
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def __bool__(self) -> bool:
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2020-10-24 04:43:35 +00:00
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return bool(self.value)
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2021-03-14 07:38:02 +00:00
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@classmethod
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2023-01-31 20:26:09 +00:00
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@abc.abstractmethod
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2022-04-07 17:42:30 +00:00
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def from_any(cls, data: typing.Any) -> Option[T]:
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2023-01-31 20:26:09 +00:00
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...
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2021-03-14 07:38:02 +00:00
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2022-09-17 00:55:33 +00:00
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if typing.TYPE_CHECKING:
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2023-03-07 07:44:20 +00:00
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def verify(self, world: typing.Type[World], player_name: str, plando_options: PlandoOptions) -> None:
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2022-09-17 00:55:33 +00:00
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pass
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else:
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def verify(self, *args, **kwargs) -> None:
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pass
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2023-03-07 07:44:20 +00:00
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class FreeText(Option[str]):
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2022-09-17 00:55:33 +00:00
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"""Text option that allows users to enter strings.
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Needs to be validated by the world or option definition."""
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2024-03-12 21:03:57 +00:00
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default = ""
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2022-09-17 00:55:33 +00:00
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def __init__(self, value: str):
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assert isinstance(value, str), "value of FreeText must be a string"
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self.value = value
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@property
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def current_key(self) -> str:
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return self.value
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@classmethod
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def from_text(cls, text: str) -> FreeText:
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return cls(text)
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@classmethod
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def from_any(cls, data: typing.Any) -> FreeText:
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return cls.from_text(str(data))
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@classmethod
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2023-03-07 07:44:20 +00:00
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def get_option_name(cls, value: str) -> str:
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2022-09-17 00:55:33 +00:00
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return value
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2024-03-12 19:40:16 +00:00
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def __eq__(self, other):
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if isinstance(other, self.__class__):
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return other.value == self.value
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elif isinstance(other, str):
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return other == self.value
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else:
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raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
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2020-10-24 04:43:35 +00:00
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2023-01-31 20:26:09 +00:00
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class NumericOption(Option[int], numbers.Integral, abc.ABC):
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2022-09-28 21:54:10 +00:00
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default = 0
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2024-03-03 21:30:51 +00:00
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2022-04-07 17:42:30 +00:00
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# note: some of the `typing.Any`` here is a result of unresolved issue in python standards
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# `int` is not a `numbers.Integral` according to the official typestubs
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# (even though isinstance(5, numbers.Integral) == True)
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# https://github.com/python/typing/issues/272
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# https://github.com/python/mypy/issues/3186
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# https://github.com/microsoft/pyright/issues/1575
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def __eq__(self, other: typing.Any) -> bool:
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if isinstance(other, NumericOption):
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return self.value == other.value
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else:
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return typing.cast(bool, self.value == other)
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def __lt__(self, other: typing.Union[int, NumericOption]) -> bool:
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if isinstance(other, NumericOption):
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return self.value < other.value
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else:
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return self.value < other
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def __le__(self, other: typing.Union[int, NumericOption]) -> bool:
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if isinstance(other, NumericOption):
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return self.value <= other.value
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else:
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return self.value <= other
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def __gt__(self, other: typing.Union[int, NumericOption]) -> bool:
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if isinstance(other, NumericOption):
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return self.value > other.value
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else:
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return self.value > other
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2023-10-10 20:30:20 +00:00
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def __ge__(self, other: typing.Union[int, NumericOption]) -> bool:
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if isinstance(other, NumericOption):
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return self.value >= other.value
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else:
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return self.value >= other
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2022-04-07 17:42:30 +00:00
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def __bool__(self) -> bool:
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return bool(self.value)
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def __int__(self) -> int:
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return self.value
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def __mul__(self, other: typing.Any) -> typing.Any:
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if isinstance(other, NumericOption):
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return self.value * other.value
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else:
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return self.value * other
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def __rmul__(self, other: typing.Any) -> typing.Any:
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if isinstance(other, NumericOption):
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return other.value * self.value
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else:
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return other * self.value
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def __sub__(self, other: typing.Any) -> typing.Any:
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if isinstance(other, NumericOption):
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return self.value - other.value
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else:
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return self.value - other
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def __rsub__(self, left: typing.Any) -> typing.Any:
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if isinstance(left, NumericOption):
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return left.value - self.value
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else:
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return left - self.value
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def __add__(self, other: typing.Any) -> typing.Any:
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if isinstance(other, NumericOption):
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return self.value + other.value
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else:
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return self.value + other
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def __radd__(self, left: typing.Any) -> typing.Any:
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if isinstance(left, NumericOption):
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return left.value + self.value
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else:
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return left + self.value
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def __truediv__(self, other: typing.Any) -> typing.Any:
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if isinstance(other, NumericOption):
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return self.value / other.value
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else:
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return self.value / other
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def __rtruediv__(self, left: typing.Any) -> typing.Any:
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if isinstance(left, NumericOption):
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return left.value / self.value
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else:
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return left / self.value
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def __abs__(self) -> typing.Any:
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return abs(self.value)
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def __and__(self, other: typing.Any) -> int:
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return self.value & int(other)
|
|
|
|
|
|
|
|
def __ceil__(self) -> int:
|
|
|
|
return math.ceil(self.value)
|
|
|
|
|
|
|
|
def __floor__(self) -> int:
|
|
|
|
return math.floor(self.value)
|
|
|
|
|
|
|
|
def __floordiv__(self, other: typing.Any) -> int:
|
|
|
|
return self.value // int(other)
|
|
|
|
|
|
|
|
def __invert__(self) -> int:
|
|
|
|
return ~(self.value)
|
|
|
|
|
|
|
|
def __lshift__(self, other: typing.Any) -> int:
|
|
|
|
return self.value << int(other)
|
|
|
|
|
|
|
|
def __mod__(self, other: typing.Any) -> int:
|
|
|
|
return self.value % int(other)
|
|
|
|
|
|
|
|
def __neg__(self) -> int:
|
|
|
|
return -(self.value)
|
|
|
|
|
|
|
|
def __or__(self, other: typing.Any) -> int:
|
|
|
|
return self.value | int(other)
|
|
|
|
|
|
|
|
def __pos__(self) -> int:
|
|
|
|
return +(self.value)
|
|
|
|
|
|
|
|
def __pow__(self, exponent: numbers.Complex, modulus: typing.Optional[numbers.Integral] = None) -> int:
|
|
|
|
if not (modulus is None):
|
|
|
|
assert isinstance(exponent, numbers.Integral)
|
|
|
|
return pow(self.value, exponent, modulus) # type: ignore
|
|
|
|
return self.value ** exponent # type: ignore
|
|
|
|
|
|
|
|
def __rand__(self, other: typing.Any) -> int:
|
|
|
|
return int(other) & self.value
|
|
|
|
|
|
|
|
def __rfloordiv__(self, other: typing.Any) -> int:
|
|
|
|
return int(other) // self.value
|
|
|
|
|
|
|
|
def __rlshift__(self, other: typing.Any) -> int:
|
|
|
|
return int(other) << self.value
|
|
|
|
|
|
|
|
def __rmod__(self, other: typing.Any) -> int:
|
|
|
|
return int(other) % self.value
|
|
|
|
|
|
|
|
def __ror__(self, other: typing.Any) -> int:
|
|
|
|
return int(other) | self.value
|
|
|
|
|
|
|
|
def __round__(self, ndigits: typing.Optional[int] = None) -> int:
|
|
|
|
return round(self.value, ndigits)
|
|
|
|
|
|
|
|
def __rpow__(self, base: typing.Any) -> typing.Any:
|
|
|
|
return base ** self.value
|
|
|
|
|
|
|
|
def __rrshift__(self, other: typing.Any) -> int:
|
|
|
|
return int(other) >> self.value
|
|
|
|
|
|
|
|
def __rshift__(self, other: typing.Any) -> int:
|
|
|
|
return self.value >> int(other)
|
|
|
|
|
|
|
|
def __rxor__(self, other: typing.Any) -> int:
|
|
|
|
return int(other) ^ self.value
|
|
|
|
|
|
|
|
def __trunc__(self) -> int:
|
|
|
|
return math.trunc(self.value)
|
|
|
|
|
|
|
|
def __xor__(self, other: typing.Any) -> int:
|
|
|
|
return self.value ^ int(other)
|
|
|
|
|
|
|
|
|
|
|
|
class Toggle(NumericOption):
|
2020-10-24 04:43:35 +00:00
|
|
|
option_false = 0
|
|
|
|
option_true = 1
|
2021-04-03 12:47:49 +00:00
|
|
|
default = 0
|
2020-10-24 04:43:35 +00:00
|
|
|
|
|
|
|
def __init__(self, value: int):
|
2022-03-26 00:12:54 +00:00
|
|
|
assert value == 0 or value == 1, "value of Toggle can only be 0 or 1"
|
2020-10-24 04:43:35 +00:00
|
|
|
self.value = value
|
2020-03-18 15:15:32 +00:00
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def from_text(cls, text: str) -> Toggle:
|
2022-03-31 20:09:54 +00:00
|
|
|
if text == "random":
|
|
|
|
return cls(random.choice(list(cls.name_lookup)))
|
|
|
|
elif text.lower() in {"off", "0", "false", "none", "null", "no"}:
|
2020-10-24 04:43:35 +00:00
|
|
|
return cls(0)
|
|
|
|
else:
|
|
|
|
return cls(1)
|
|
|
|
|
2021-03-14 07:38:02 +00:00
|
|
|
@classmethod
|
|
|
|
def from_any(cls, data: typing.Any):
|
|
|
|
if type(data) == str:
|
|
|
|
return cls.from_text(data)
|
|
|
|
else:
|
2022-08-27 07:21:47 +00:00
|
|
|
return cls(int(data))
|
2021-03-14 07:38:02 +00:00
|
|
|
|
2021-08-31 20:52:14 +00:00
|
|
|
@classmethod
|
|
|
|
def get_option_name(cls, value):
|
2021-08-03 17:09:37 +00:00
|
|
|
return ["No", "Yes"][int(value)]
|
2020-10-24 04:43:35 +00:00
|
|
|
|
2022-01-06 05:18:54 +00:00
|
|
|
__hash__ = Option.__hash__ # see https://docs.python.org/3/reference/datamodel.html#object.__hash__
|
|
|
|
|
2021-09-16 22:17:54 +00:00
|
|
|
|
2021-06-18 23:00:21 +00:00
|
|
|
class DefaultOnToggle(Toggle):
|
|
|
|
default = 1
|
2021-04-03 12:47:49 +00:00
|
|
|
|
2021-08-03 17:03:41 +00:00
|
|
|
|
2022-04-07 17:42:30 +00:00
|
|
|
class Choice(NumericOption):
|
2022-02-02 15:29:29 +00:00
|
|
|
auto_display_name = True
|
2021-08-03 17:03:41 +00:00
|
|
|
|
2020-10-24 04:43:35 +00:00
|
|
|
def __init__(self, value: int):
|
|
|
|
self.value: int = value
|
2020-03-18 15:15:32 +00:00
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def from_text(cls, text: str) -> Choice:
|
2021-08-09 07:15:41 +00:00
|
|
|
text = text.lower()
|
2021-09-30 11:22:25 +00:00
|
|
|
if text == "random":
|
|
|
|
return cls(random.choice(list(cls.name_lookup)))
|
2022-02-05 14:49:19 +00:00
|
|
|
for option_name, value in cls.options.items():
|
|
|
|
if option_name == text:
|
2020-10-24 04:43:35 +00:00
|
|
|
return cls(value)
|
2020-03-18 15:15:32 +00:00
|
|
|
raise KeyError(
|
2020-10-24 04:43:35 +00:00
|
|
|
f'Could not find option "{text}" for "{cls.__name__}", '
|
|
|
|
f'known options are {", ".join(f"{option}" for option in cls.name_lookup.values())}')
|
2020-03-18 15:15:32 +00:00
|
|
|
|
2021-03-14 07:38:02 +00:00
|
|
|
@classmethod
|
2021-05-09 15:46:26 +00:00
|
|
|
def from_any(cls, data: typing.Any) -> Choice:
|
2021-04-08 17:53:24 +00:00
|
|
|
if type(data) == int and data in cls.options.values():
|
|
|
|
return cls(data)
|
|
|
|
return cls.from_text(str(data))
|
2021-03-14 07:38:02 +00:00
|
|
|
|
2021-08-30 14:31:56 +00:00
|
|
|
def __eq__(self, other):
|
2021-09-04 15:53:09 +00:00
|
|
|
if isinstance(other, self.__class__):
|
|
|
|
return other.value == self.value
|
|
|
|
elif isinstance(other, str):
|
2022-03-31 01:29:45 +00:00
|
|
|
assert other in self.options, f"compared against a str that could never be equal. {self} == {other}"
|
2021-08-30 14:31:56 +00:00
|
|
|
return other == self.current_key
|
2021-08-30 21:07:19 +00:00
|
|
|
elif isinstance(other, int):
|
2022-03-31 01:29:45 +00:00
|
|
|
assert other in self.name_lookup, f"compared against an int that could never be equal. {self} == {other}"
|
2021-08-30 14:31:56 +00:00
|
|
|
return other == self.value
|
2021-09-16 22:17:54 +00:00
|
|
|
elif isinstance(other, bool):
|
2021-08-30 14:31:56 +00:00
|
|
|
return other == bool(self.value)
|
|
|
|
else:
|
|
|
|
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
|
|
|
|
|
2021-08-30 21:07:19 +00:00
|
|
|
def __ne__(self, other):
|
2021-09-04 15:53:09 +00:00
|
|
|
if isinstance(other, self.__class__):
|
|
|
|
return other.value != self.value
|
|
|
|
elif isinstance(other, str):
|
2022-04-01 01:42:56 +00:00
|
|
|
assert other in self.options, f"compared against a str that could never be equal. {self} != {other}"
|
2021-08-30 21:07:19 +00:00
|
|
|
return other != self.current_key
|
|
|
|
elif isinstance(other, int):
|
2022-03-31 01:29:45 +00:00
|
|
|
assert other in self.name_lookup, f"compared against am int that could never be equal. {self} != {other}"
|
2021-08-30 21:07:19 +00:00
|
|
|
return other != self.value
|
|
|
|
elif isinstance(other, bool):
|
|
|
|
return other != bool(self.value)
|
2021-10-14 17:42:13 +00:00
|
|
|
elif other is None:
|
|
|
|
return False
|
2021-08-30 21:07:19 +00:00
|
|
|
else:
|
|
|
|
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
|
2021-06-08 13:39:34 +00:00
|
|
|
|
2022-01-06 16:03:47 +00:00
|
|
|
__hash__ = Option.__hash__ # see https://docs.python.org/3/reference/datamodel.html#object.__hash__
|
|
|
|
|
2021-09-16 22:17:54 +00:00
|
|
|
|
2022-09-17 00:55:33 +00:00
|
|
|
class TextChoice(Choice):
|
|
|
|
"""Allows custom string input and offers choices. Choices will resolve to int and text will resolve to string"""
|
2023-03-07 07:44:20 +00:00
|
|
|
value: typing.Union[str, int]
|
2022-09-17 00:55:33 +00:00
|
|
|
|
|
|
|
def __init__(self, value: typing.Union[str, int]):
|
|
|
|
assert isinstance(value, str) or isinstance(value, int), \
|
|
|
|
f"{value} is not a valid option for {self.__class__.__name__}"
|
|
|
|
self.value = value
|
|
|
|
|
|
|
|
@property
|
|
|
|
def current_key(self) -> str:
|
|
|
|
if isinstance(self.value, str):
|
|
|
|
return self.value
|
2023-03-07 07:44:20 +00:00
|
|
|
return super().current_key
|
2022-09-17 00:55:33 +00:00
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def from_text(cls, text: str) -> TextChoice:
|
|
|
|
if text.lower() == "random": # chooses a random defined option but won't use any free text options
|
|
|
|
return cls(random.choice(list(cls.name_lookup)))
|
|
|
|
for option_name, value in cls.options.items():
|
|
|
|
if option_name.lower() == text.lower():
|
|
|
|
return cls(value)
|
|
|
|
return cls(text)
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def get_option_name(cls, value: T) -> str:
|
|
|
|
if isinstance(value, str):
|
|
|
|
return value
|
2023-03-07 07:44:20 +00:00
|
|
|
return super().get_option_name(value)
|
2022-09-17 00:55:33 +00:00
|
|
|
|
|
|
|
def __eq__(self, other: typing.Any):
|
|
|
|
if isinstance(other, self.__class__):
|
|
|
|
return other.value == self.value
|
|
|
|
elif isinstance(other, str):
|
|
|
|
if other in self.options:
|
|
|
|
return other == self.current_key
|
|
|
|
return other == self.value
|
|
|
|
elif isinstance(other, int):
|
|
|
|
assert other in self.name_lookup, f"compared against an int that could never be equal. {self} == {other}"
|
|
|
|
return other == self.value
|
|
|
|
elif isinstance(other, bool):
|
|
|
|
return other == bool(self.value)
|
|
|
|
else:
|
|
|
|
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
|
|
|
|
|
|
|
|
|
2022-10-12 18:28:32 +00:00
|
|
|
class BossMeta(AssembleOptions):
|
|
|
|
def __new__(mcs, name, bases, attrs):
|
|
|
|
if name != "PlandoBosses":
|
|
|
|
assert "bosses" in attrs, f"Please define valid bosses for {name}"
|
|
|
|
attrs["bosses"] = frozenset((boss.lower() for boss in attrs["bosses"]))
|
|
|
|
assert "locations" in attrs, f"Please define valid locations for {name}"
|
|
|
|
attrs["locations"] = frozenset((location.lower() for location in attrs["locations"]))
|
|
|
|
cls = super().__new__(mcs, name, bases, attrs)
|
|
|
|
assert not cls.duplicate_bosses or "singularity" in cls.options, f"Please define option_singularity for {name}"
|
|
|
|
return cls
|
|
|
|
|
|
|
|
|
|
|
|
class PlandoBosses(TextChoice, metaclass=BossMeta):
|
|
|
|
"""Generic boss shuffle option that supports plando. Format expected is
|
|
|
|
'location1-boss1;location2-boss2;shuffle_mode'.
|
|
|
|
If shuffle_mode is not provided in the string, this will be the default shuffle mode. Must override can_place_boss,
|
|
|
|
which passes a plando boss and location. Check if the placement is valid for your game here."""
|
|
|
|
bosses: typing.ClassVar[typing.Union[typing.Set[str], typing.FrozenSet[str]]]
|
|
|
|
locations: typing.ClassVar[typing.Union[typing.Set[str], typing.FrozenSet[str]]]
|
|
|
|
|
|
|
|
duplicate_bosses: bool = False
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def from_text(cls, text: str):
|
|
|
|
# set all of our text to lower case for name checking
|
|
|
|
text = text.lower()
|
|
|
|
if text == "random":
|
|
|
|
return cls(random.choice(list(cls.options.values())))
|
|
|
|
for option_name, value in cls.options.items():
|
|
|
|
if option_name == text:
|
|
|
|
return cls(value)
|
|
|
|
options = text.split(";")
|
|
|
|
|
|
|
|
# since plando exists in the option verify the plando values given are valid
|
|
|
|
cls.validate_plando_bosses(options)
|
|
|
|
return cls.get_shuffle_mode(options)
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def get_shuffle_mode(cls, option_list: typing.List[str]):
|
|
|
|
# find out what mode of boss shuffle we should use for placing bosses after plando
|
|
|
|
# and add as a string to look nice in the spoiler
|
|
|
|
if "random" in option_list:
|
|
|
|
shuffle = random.choice(list(cls.options))
|
|
|
|
option_list.remove("random")
|
|
|
|
options = ";".join(option_list) + f";{shuffle}"
|
|
|
|
boss_class = cls(options)
|
|
|
|
else:
|
|
|
|
for option in option_list:
|
|
|
|
if option in cls.options:
|
|
|
|
options = ";".join(option_list)
|
|
|
|
break
|
|
|
|
else:
|
|
|
|
if cls.duplicate_bosses and len(option_list) == 1:
|
|
|
|
if cls.valid_boss_name(option_list[0]):
|
|
|
|
# this doesn't exist in this class but it's a forced option for classes where this is called
|
|
|
|
options = option_list[0] + ";singularity"
|
|
|
|
else:
|
|
|
|
options = option_list[0] + f";{cls.name_lookup[cls.default]}"
|
|
|
|
else:
|
|
|
|
options = ";".join(option_list) + f";{cls.name_lookup[cls.default]}"
|
|
|
|
boss_class = cls(options)
|
|
|
|
return boss_class
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def validate_plando_bosses(cls, options: typing.List[str]) -> None:
|
|
|
|
used_locations = []
|
|
|
|
used_bosses = []
|
|
|
|
for option in options:
|
|
|
|
# check if a shuffle mode was provided in the incorrect location
|
|
|
|
if option == "random" or option in cls.options:
|
|
|
|
if option != options[-1]:
|
|
|
|
raise ValueError(f"{option} option must be at the end of the boss_shuffle options!")
|
|
|
|
elif "-" in option:
|
|
|
|
location, boss = option.split("-")
|
|
|
|
if location in used_locations:
|
|
|
|
raise ValueError(f"Duplicate Boss Location {location} not allowed.")
|
|
|
|
if not cls.duplicate_bosses and boss in used_bosses:
|
|
|
|
raise ValueError(f"Duplicate Boss {boss} not allowed.")
|
|
|
|
used_locations.append(location)
|
|
|
|
used_bosses.append(boss)
|
|
|
|
if not cls.valid_boss_name(boss):
|
|
|
|
raise ValueError(f"{boss.title()} is not a valid boss name.")
|
|
|
|
if not cls.valid_location_name(location):
|
|
|
|
raise ValueError(f"{location.title()} is not a valid boss location name.")
|
|
|
|
if not cls.can_place_boss(boss, location):
|
|
|
|
raise ValueError(f"{location.title()} is not a valid location for {boss.title()} to be placed.")
|
|
|
|
else:
|
|
|
|
if cls.duplicate_bosses:
|
|
|
|
if not cls.valid_boss_name(option):
|
|
|
|
raise ValueError(f"{option} is not a valid boss name.")
|
|
|
|
else:
|
|
|
|
raise ValueError(f"{option.title()} is not formatted correctly.")
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def can_place_boss(cls, boss: str, location: str) -> bool:
|
|
|
|
raise NotImplementedError
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def valid_boss_name(cls, value: str) -> bool:
|
|
|
|
return value in cls.bosses
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def valid_location_name(cls, value: str) -> bool:
|
|
|
|
return value in cls.locations
|
|
|
|
|
2023-03-07 07:44:20 +00:00
|
|
|
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
|
2022-10-12 18:28:32 +00:00
|
|
|
if isinstance(self.value, int):
|
|
|
|
return
|
2023-03-07 07:44:20 +00:00
|
|
|
from BaseClasses import PlandoOptions
|
2024-03-03 21:30:51 +00:00
|
|
|
if not (PlandoOptions.bosses & plando_options):
|
2022-10-12 18:28:32 +00:00
|
|
|
# plando is disabled but plando options were given so pull the option and change it to an int
|
|
|
|
option = self.value.split(";")[-1]
|
|
|
|
self.value = self.options[option]
|
|
|
|
logging.warning(f"The plando bosses module is turned off, so {self.name_lookup[self.value].title()} "
|
|
|
|
f"boss shuffle will be used for player {player_name}.")
|
|
|
|
|
|
|
|
|
2022-04-07 17:42:30 +00:00
|
|
|
class Range(NumericOption):
|
2021-06-08 12:15:23 +00:00
|
|
|
range_start = 0
|
|
|
|
range_end = 1
|
2021-06-08 13:39:34 +00:00
|
|
|
|
|
|
|
def __init__(self, value: int):
|
|
|
|
if value < self.range_start:
|
|
|
|
raise Exception(f"{value} is lower than minimum {self.range_start} for option {self.__class__.__name__}")
|
|
|
|
elif value > self.range_end:
|
|
|
|
raise Exception(f"{value} is higher than maximum {self.range_end} for option {self.__class__.__name__}")
|
2021-06-08 19:58:11 +00:00
|
|
|
self.value = value
|
2021-06-08 12:15:23 +00:00
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def from_text(cls, text: str) -> Range:
|
2021-06-08 12:48:00 +00:00
|
|
|
text = text.lower()
|
|
|
|
if text.startswith("random"):
|
2022-06-12 21:33:14 +00:00
|
|
|
return cls.weighted_range(text)
|
2022-04-07 17:42:30 +00:00
|
|
|
elif text == "default" and hasattr(cls, "default"):
|
2022-09-19 20:40:15 +00:00
|
|
|
return cls.from_any(cls.default)
|
2022-05-14 23:50:36 +00:00
|
|
|
elif text == "high":
|
2022-04-07 17:42:30 +00:00
|
|
|
return cls(cls.range_end)
|
2022-05-14 23:50:36 +00:00
|
|
|
elif text == "low":
|
2022-04-07 17:42:30 +00:00
|
|
|
return cls(cls.range_start)
|
2022-05-14 23:50:36 +00:00
|
|
|
elif cls.range_start == 0 \
|
|
|
|
and hasattr(cls, "default") \
|
|
|
|
and cls.default != 0 \
|
|
|
|
and text in ("true", "false"):
|
|
|
|
# these are the conditions where "true" and "false" make sense
|
|
|
|
if text == "true":
|
2022-09-19 20:40:15 +00:00
|
|
|
return cls.from_any(cls.default)
|
2022-05-14 23:50:36 +00:00
|
|
|
else: # "false"
|
|
|
|
return cls(0)
|
2021-06-08 13:39:34 +00:00
|
|
|
return cls(int(text))
|
2021-06-08 12:15:23 +00:00
|
|
|
|
2022-06-12 21:33:14 +00:00
|
|
|
@classmethod
|
|
|
|
def weighted_range(cls, text) -> Range:
|
|
|
|
if text == "random-low":
|
|
|
|
return cls(cls.triangular(cls.range_start, cls.range_end, cls.range_start))
|
|
|
|
elif text == "random-high":
|
|
|
|
return cls(cls.triangular(cls.range_start, cls.range_end, cls.range_end))
|
|
|
|
elif text == "random-middle":
|
|
|
|
return cls(cls.triangular(cls.range_start, cls.range_end))
|
|
|
|
elif text.startswith("random-range-"):
|
|
|
|
return cls.custom_range(text)
|
|
|
|
elif text == "random":
|
|
|
|
return cls(random.randint(cls.range_start, cls.range_end))
|
|
|
|
else:
|
|
|
|
raise Exception(f"random text \"{text}\" did not resolve to a recognized pattern. "
|
|
|
|
f"Acceptable values are: random, random-high, random-middle, random-low, "
|
|
|
|
f"random-range-low-<min>-<max>, random-range-middle-<min>-<max>, "
|
|
|
|
f"random-range-high-<min>-<max>, or random-range-<min>-<max>.")
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def custom_range(cls, text) -> Range:
|
|
|
|
textsplit = text.split("-")
|
|
|
|
try:
|
|
|
|
random_range = [int(textsplit[len(textsplit) - 2]), int(textsplit[len(textsplit) - 1])]
|
|
|
|
except ValueError:
|
|
|
|
raise ValueError(f"Invalid random range {text} for option {cls.__name__}")
|
|
|
|
random_range.sort()
|
|
|
|
if random_range[0] < cls.range_start or random_range[1] > cls.range_end:
|
|
|
|
raise Exception(
|
|
|
|
f"{random_range[0]}-{random_range[1]} is outside allowed range "
|
|
|
|
f"{cls.range_start}-{cls.range_end} for option {cls.__name__}")
|
|
|
|
if text.startswith("random-range-low"):
|
|
|
|
return cls(cls.triangular(random_range[0], random_range[1], random_range[0]))
|
|
|
|
elif text.startswith("random-range-middle"):
|
|
|
|
return cls(cls.triangular(random_range[0], random_range[1]))
|
|
|
|
elif text.startswith("random-range-high"):
|
|
|
|
return cls(cls.triangular(random_range[0], random_range[1], random_range[1]))
|
|
|
|
else:
|
|
|
|
return cls(random.randint(random_range[0], random_range[1]))
|
|
|
|
|
2021-06-08 12:15:23 +00:00
|
|
|
@classmethod
|
|
|
|
def from_any(cls, data: typing.Any) -> Range:
|
|
|
|
if type(data) == int:
|
|
|
|
return cls(data)
|
|
|
|
return cls.from_text(str(data))
|
2020-03-18 15:15:32 +00:00
|
|
|
|
2022-04-07 17:42:30 +00:00
|
|
|
@classmethod
|
|
|
|
def get_option_name(cls, value: int) -> str:
|
2021-10-14 17:42:13 +00:00
|
|
|
return str(value)
|
2021-06-08 13:39:34 +00:00
|
|
|
|
2022-04-07 17:42:30 +00:00
|
|
|
def __str__(self) -> str:
|
2021-06-08 19:58:11 +00:00
|
|
|
return str(self.value)
|
|
|
|
|
2022-06-12 21:33:14 +00:00
|
|
|
@staticmethod
|
|
|
|
def triangular(lower: int, end: int, tri: typing.Optional[int] = None) -> int:
|
|
|
|
return int(round(random.triangular(lower, end, tri), 0))
|
|
|
|
|
|
|
|
|
2023-11-24 23:10:52 +00:00
|
|
|
class NamedRange(Range):
|
2022-06-12 21:33:14 +00:00
|
|
|
special_range_names: typing.Dict[str, int] = {}
|
2022-06-14 01:52:21 +00:00
|
|
|
"""Special Range names have to be all lowercase as matching is done with text.lower()"""
|
2022-06-12 21:33:14 +00:00
|
|
|
|
2023-11-24 23:10:52 +00:00
|
|
|
def __init__(self, value: int) -> None:
|
|
|
|
if value < self.range_start and value not in self.special_range_names.values():
|
|
|
|
raise Exception(f"{value} is lower than minimum {self.range_start} for option {self.__class__.__name__} " +
|
|
|
|
f"and is also not one of the supported named special values: {self.special_range_names}")
|
|
|
|
elif value > self.range_end and value not in self.special_range_names.values():
|
|
|
|
raise Exception(f"{value} is higher than maximum {self.range_end} for option {self.__class__.__name__} " +
|
|
|
|
f"and is also not one of the supported named special values: {self.special_range_names}")
|
|
|
|
self.value = value
|
|
|
|
|
2022-06-12 21:33:14 +00:00
|
|
|
@classmethod
|
|
|
|
def from_text(cls, text: str) -> Range:
|
|
|
|
text = text.lower()
|
|
|
|
if text in cls.special_range_names:
|
|
|
|
return cls(cls.special_range_names[text])
|
|
|
|
return super().from_text(text)
|
|
|
|
|
2023-11-24 23:10:52 +00:00
|
|
|
|
|
|
|
class SpecialRange(NamedRange):
|
|
|
|
special_range_cutoff = 0
|
|
|
|
|
|
|
|
# TODO: remove class SpecialRange, earliest 3 releases after 0.4.3
|
|
|
|
def __new__(cls, value: int) -> SpecialRange:
|
|
|
|
from Utils import deprecate
|
|
|
|
deprecate(f"Option type {cls.__name__} is a subclass of SpecialRange, which is deprecated and pending removal. "
|
|
|
|
"Consider switching to NamedRange, which supports all use-cases of SpecialRange, and more. In "
|
|
|
|
"NamedRange, range_start specifies the lower end of the regular range, while special values can be "
|
|
|
|
"placed anywhere (below, inside, or above the regular range).")
|
2024-03-05 15:46:09 +00:00
|
|
|
return super().__new__(cls)
|
2023-11-24 23:10:52 +00:00
|
|
|
|
2022-06-12 21:33:14 +00:00
|
|
|
@classmethod
|
|
|
|
def weighted_range(cls, text) -> Range:
|
|
|
|
if text == "random-low":
|
|
|
|
return cls(cls.triangular(cls.special_range_cutoff, cls.range_end, cls.special_range_cutoff))
|
|
|
|
elif text == "random-high":
|
|
|
|
return cls(cls.triangular(cls.special_range_cutoff, cls.range_end, cls.range_end))
|
|
|
|
elif text == "random-middle":
|
|
|
|
return cls(cls.triangular(cls.special_range_cutoff, cls.range_end))
|
|
|
|
elif text.startswith("random-range-"):
|
|
|
|
return cls.custom_range(text)
|
|
|
|
elif text == "random":
|
|
|
|
return cls(random.randint(cls.special_range_cutoff, cls.range_end))
|
|
|
|
else:
|
|
|
|
raise Exception(f"random text \"{text}\" did not resolve to a recognized pattern. "
|
|
|
|
f"Acceptable values are: random, random-high, random-middle, random-low, "
|
|
|
|
f"random-range-low-<min>-<max>, random-range-middle-<min>-<max>, "
|
|
|
|
f"random-range-high-<min>-<max>, or random-range-<min>-<max>.")
|
|
|
|
|
2021-06-08 13:39:34 +00:00
|
|
|
|
2023-04-10 21:54:56 +00:00
|
|
|
class FreezeValidKeys(AssembleOptions):
|
|
|
|
def __new__(mcs, name, bases, attrs):
|
|
|
|
if "valid_keys" in attrs:
|
|
|
|
attrs["_valid_keys"] = frozenset(attrs["valid_keys"])
|
|
|
|
return super(FreezeValidKeys, mcs).__new__(mcs, name, bases, attrs)
|
|
|
|
|
|
|
|
|
|
|
|
class VerifyKeys(metaclass=FreezeValidKeys):
|
|
|
|
valid_keys: typing.Iterable = []
|
|
|
|
_valid_keys: frozenset # gets created by AssembleOptions from valid_keys
|
2022-01-11 21:01:54 +00:00
|
|
|
valid_keys_casefold: bool = False
|
2022-03-21 19:49:54 +00:00
|
|
|
convert_name_groups: bool = False
|
|
|
|
verify_item_name: bool = False
|
|
|
|
verify_location_name: bool = False
|
2022-02-06 15:37:21 +00:00
|
|
|
value: typing.Any
|
2022-01-11 21:01:54 +00:00
|
|
|
|
|
|
|
@classmethod
|
2024-03-03 21:30:51 +00:00
|
|
|
def verify_keys(cls, data: typing.Iterable[str]) -> None:
|
2022-01-11 21:01:54 +00:00
|
|
|
if cls.valid_keys:
|
2022-01-15 20:20:26 +00:00
|
|
|
data = set(data)
|
2022-01-11 21:01:54 +00:00
|
|
|
dataset = set(word.casefold() for word in data) if cls.valid_keys_casefold else set(data)
|
2023-04-10 21:54:56 +00:00
|
|
|
extra = dataset - cls._valid_keys
|
2022-01-11 21:01:54 +00:00
|
|
|
if extra:
|
|
|
|
raise Exception(f"Found unexpected key {', '.join(extra)} in {cls}. "
|
2023-04-10 21:54:56 +00:00
|
|
|
f"Allowed keys: {cls._valid_keys}.")
|
2022-01-11 21:01:54 +00:00
|
|
|
|
2023-03-07 07:44:20 +00:00
|
|
|
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
|
2022-03-21 19:49:54 +00:00
|
|
|
if self.convert_name_groups and self.verify_item_name:
|
|
|
|
new_value = type(self.value)() # empty container of whatever value is
|
|
|
|
for item_name in self.value:
|
|
|
|
new_value |= world.item_name_groups.get(item_name, {item_name})
|
|
|
|
self.value = new_value
|
2023-03-08 21:15:28 +00:00
|
|
|
elif self.convert_name_groups and self.verify_location_name:
|
|
|
|
new_value = type(self.value)()
|
|
|
|
for loc_name in self.value:
|
|
|
|
new_value |= world.location_name_groups.get(loc_name, {loc_name})
|
|
|
|
self.value = new_value
|
2022-02-06 15:37:21 +00:00
|
|
|
if self.verify_item_name:
|
|
|
|
for item_name in self.value:
|
|
|
|
if item_name not in world.item_names:
|
2022-05-09 15:03:16 +00:00
|
|
|
picks = get_fuzzy_results(item_name, world.item_names, limit=1)
|
2022-02-06 15:37:21 +00:00
|
|
|
raise Exception(f"Item {item_name} from option {self} "
|
2022-04-26 09:28:43 +00:00
|
|
|
f"is not a valid item name from {world.game}. "
|
|
|
|
f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure)")
|
2022-02-06 15:37:21 +00:00
|
|
|
elif self.verify_location_name:
|
|
|
|
for location_name in self.value:
|
2022-03-21 19:49:54 +00:00
|
|
|
if location_name not in world.location_names:
|
2022-05-09 15:03:16 +00:00
|
|
|
picks = get_fuzzy_results(location_name, world.location_names, limit=1)
|
2022-02-06 15:37:21 +00:00
|
|
|
raise Exception(f"Location {location_name} from option {self} "
|
2022-04-26 09:28:43 +00:00
|
|
|
f"is not a valid location name from {world.game}. "
|
|
|
|
f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure)")
|
2022-02-06 15:37:21 +00:00
|
|
|
|
2022-01-11 21:01:54 +00:00
|
|
|
|
2023-07-30 23:01:21 +00:00
|
|
|
class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mapping[str, typing.Any]):
|
2024-03-12 21:03:57 +00:00
|
|
|
default = {}
|
2021-09-16 22:17:54 +00:00
|
|
|
supports_weighting = False
|
2021-05-09 15:46:26 +00:00
|
|
|
|
|
|
|
def __init__(self, value: typing.Dict[str, typing.Any]):
|
2022-10-23 16:28:09 +00:00
|
|
|
self.value = deepcopy(value)
|
2021-05-09 15:46:26 +00:00
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def from_any(cls, data: typing.Dict[str, typing.Any]) -> OptionDict:
|
|
|
|
if type(data) == dict:
|
2022-01-15 20:20:26 +00:00
|
|
|
cls.verify_keys(data)
|
2021-05-09 15:46:26 +00:00
|
|
|
return cls(data)
|
|
|
|
else:
|
|
|
|
raise NotImplementedError(f"Cannot Convert from non-dictionary, got {type(data)}")
|
|
|
|
|
2021-08-03 17:09:37 +00:00
|
|
|
def get_option_name(self, value):
|
2021-10-14 17:42:13 +00:00
|
|
|
return ", ".join(f"{key}: {v}" for key, v in value.items())
|
2021-05-09 15:46:26 +00:00
|
|
|
|
2023-07-30 23:01:21 +00:00
|
|
|
def __getitem__(self, item: str) -> typing.Any:
|
|
|
|
return self.value.__getitem__(item)
|
|
|
|
|
|
|
|
def __iter__(self) -> typing.Iterator[str]:
|
|
|
|
return self.value.__iter__()
|
|
|
|
|
|
|
|
def __len__(self) -> int:
|
|
|
|
return self.value.__len__()
|
2021-06-08 13:39:34 +00:00
|
|
|
|
2021-09-30 17:49:36 +00:00
|
|
|
|
2021-10-25 02:13:25 +00:00
|
|
|
class ItemDict(OptionDict):
|
|
|
|
verify_item_name = True
|
|
|
|
|
|
|
|
def __init__(self, value: typing.Dict[str, int]):
|
|
|
|
if any(item_count < 1 for item_count in value.values()):
|
|
|
|
raise Exception("Cannot have non-positive item counts.")
|
|
|
|
super(ItemDict, self).__init__(value)
|
|
|
|
|
|
|
|
|
2022-03-27 23:47:47 +00:00
|
|
|
class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
|
2023-04-10 21:54:56 +00:00
|
|
|
# Supports duplicate entries and ordering.
|
|
|
|
# If only unique entries are needed and input order of elements does not matter, OptionSet should be used instead.
|
|
|
|
# Not a docstring so it doesn't get grabbed by the options system.
|
|
|
|
|
2024-03-12 21:03:57 +00:00
|
|
|
default = ()
|
2021-09-16 22:17:54 +00:00
|
|
|
supports_weighting = False
|
Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
2021-09-02 12:35:05 +00:00
|
|
|
|
2024-03-11 23:30:14 +00:00
|
|
|
def __init__(self, value: typing.Iterable[typing.Any]):
|
2024-03-03 21:30:51 +00:00
|
|
|
self.value = list(deepcopy(value))
|
2021-09-16 22:17:54 +00:00
|
|
|
super(OptionList, self).__init__()
|
Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
2021-09-02 12:35:05 +00:00
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def from_text(cls, text: str):
|
|
|
|
return cls([option.strip() for option in text.split(",")])
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def from_any(cls, data: typing.Any):
|
2024-03-11 23:30:14 +00:00
|
|
|
if is_iterable_except_str(data):
|
2022-01-15 20:20:26 +00:00
|
|
|
cls.verify_keys(data)
|
Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
2021-09-02 12:35:05 +00:00
|
|
|
return cls(data)
|
|
|
|
return cls.from_text(str(data))
|
|
|
|
|
|
|
|
def get_option_name(self, value):
|
2021-12-02 03:53:52 +00:00
|
|
|
return ", ".join(map(str, value))
|
2021-09-16 22:17:54 +00:00
|
|
|
|
2021-09-30 17:49:36 +00:00
|
|
|
def __contains__(self, item):
|
|
|
|
return item in self.value
|
|
|
|
|
2021-09-16 22:17:54 +00:00
|
|
|
|
2022-03-27 23:47:47 +00:00
|
|
|
class OptionSet(Option[typing.Set[str]], VerifyKeys):
|
2024-03-12 21:03:57 +00:00
|
|
|
default = frozenset()
|
2021-09-16 22:17:54 +00:00
|
|
|
supports_weighting = False
|
|
|
|
|
2022-10-23 16:28:09 +00:00
|
|
|
def __init__(self, value: typing.Iterable[str]):
|
|
|
|
self.value = set(deepcopy(value))
|
2021-09-16 22:17:54 +00:00
|
|
|
super(OptionSet, self).__init__()
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def from_text(cls, text: str):
|
|
|
|
return cls([option.strip() for option in text.split(",")])
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def from_any(cls, data: typing.Any):
|
2024-03-11 23:30:14 +00:00
|
|
|
if is_iterable_except_str(data):
|
2022-02-06 15:37:21 +00:00
|
|
|
cls.verify_keys(data)
|
2021-09-16 22:17:54 +00:00
|
|
|
return cls(data)
|
|
|
|
return cls.from_text(str(data))
|
Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
2021-09-02 12:35:05 +00:00
|
|
|
|
2021-09-16 22:17:54 +00:00
|
|
|
def get_option_name(self, value):
|
2022-03-22 14:25:34 +00:00
|
|
|
return ", ".join(sorted(value))
|
Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
2021-09-02 12:35:05 +00:00
|
|
|
|
2021-09-30 17:49:36 +00:00
|
|
|
def __contains__(self, item):
|
|
|
|
return item in self.value
|
|
|
|
|
Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
2021-09-02 12:35:05 +00:00
|
|
|
|
2023-03-07 07:44:20 +00:00
|
|
|
class ItemSet(OptionSet):
|
|
|
|
verify_item_name = True
|
|
|
|
convert_name_groups = True
|
2021-03-20 23:47:17 +00:00
|
|
|
|
2020-03-18 15:15:32 +00:00
|
|
|
|
|
|
|
class Accessibility(Choice):
|
2021-09-16 22:17:54 +00:00
|
|
|
"""Set rules for reachability of your items/locations.
|
|
|
|
Locations: ensure everything can be reached and acquired.
|
|
|
|
Items: ensure all logically relevant items can be acquired.
|
|
|
|
Minimal: ensure what is needed to reach your goal can be acquired."""
|
2022-02-02 15:29:29 +00:00
|
|
|
display_name = "Accessibility"
|
2020-10-24 04:43:35 +00:00
|
|
|
option_locations = 0
|
|
|
|
option_items = 1
|
2021-09-16 22:17:54 +00:00
|
|
|
option_minimal = 2
|
|
|
|
alias_none = 2
|
|
|
|
default = 1
|
|
|
|
|
|
|
|
|
2023-11-24 23:10:52 +00:00
|
|
|
class ProgressionBalancing(NamedRange):
|
2022-05-11 07:13:21 +00:00
|
|
|
"""A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
|
2022-11-01 23:07:56 +00:00
|
|
|
A lower setting means more getting stuck. A higher setting means less getting stuck."""
|
2022-05-11 07:13:21 +00:00
|
|
|
default = 50
|
|
|
|
range_start = 0
|
|
|
|
range_end = 99
|
2022-02-02 15:29:29 +00:00
|
|
|
display_name = "Progression Balancing"
|
2022-06-12 21:33:14 +00:00
|
|
|
special_range_names = {
|
2022-06-14 01:52:21 +00:00
|
|
|
"disabled": 0,
|
|
|
|
"normal": 50,
|
|
|
|
"extreme": 99,
|
2022-06-12 21:33:14 +00:00
|
|
|
}
|
2021-09-16 22:17:54 +00:00
|
|
|
|
|
|
|
|
2023-10-10 20:30:20 +00:00
|
|
|
class OptionsMetaProperty(type):
|
|
|
|
def __new__(mcs,
|
|
|
|
name: str,
|
|
|
|
bases: typing.Tuple[type, ...],
|
|
|
|
attrs: typing.Dict[str, typing.Any]) -> "OptionsMetaProperty":
|
|
|
|
for attr_type in attrs.values():
|
2024-03-03 21:30:51 +00:00
|
|
|
assert not isinstance(attr_type, AssembleOptions), \
|
2023-10-10 20:30:20 +00:00
|
|
|
f"Options for {name} should be type hinted on the class, not assigned"
|
|
|
|
return super().__new__(mcs, name, bases, attrs)
|
|
|
|
|
|
|
|
@property
|
|
|
|
@functools.lru_cache(maxsize=None)
|
|
|
|
def type_hints(cls) -> typing.Dict[str, typing.Type[Option[typing.Any]]]:
|
|
|
|
"""Returns type hints of the class as a dictionary."""
|
|
|
|
return typing.get_type_hints(cls)
|
|
|
|
|
|
|
|
|
|
|
|
@dataclass
|
|
|
|
class CommonOptions(metaclass=OptionsMetaProperty):
|
|
|
|
progression_balancing: ProgressionBalancing
|
|
|
|
accessibility: Accessibility
|
|
|
|
|
|
|
|
def as_dict(self, *option_names: str, casing: str = "snake") -> typing.Dict[str, typing.Any]:
|
|
|
|
"""
|
|
|
|
Returns a dictionary of [str, Option.value]
|
|
|
|
|
|
|
|
:param option_names: names of the options to return
|
|
|
|
:param casing: case of the keys to return. Supports `snake`, `camel`, `pascal`, `kebab`
|
|
|
|
"""
|
|
|
|
option_results = {}
|
|
|
|
for option_name in option_names:
|
|
|
|
if option_name in type(self).type_hints:
|
|
|
|
if casing == "snake":
|
|
|
|
display_name = option_name
|
|
|
|
elif casing == "camel":
|
|
|
|
split_name = [name.title() for name in option_name.split("_")]
|
|
|
|
split_name[0] = split_name[0].lower()
|
|
|
|
display_name = "".join(split_name)
|
|
|
|
elif casing == "pascal":
|
|
|
|
display_name = "".join([name.title() for name in option_name.split("_")])
|
|
|
|
elif casing == "kebab":
|
|
|
|
display_name = option_name.replace("_", "-")
|
|
|
|
else:
|
|
|
|
raise ValueError(f"{casing} is invalid casing for as_dict. "
|
|
|
|
"Valid names are 'snake', 'camel', 'pascal', 'kebab'.")
|
2023-10-24 20:50:53 +00:00
|
|
|
value = getattr(self, option_name).value
|
|
|
|
if isinstance(value, set):
|
|
|
|
value = sorted(value)
|
|
|
|
option_results[display_name] = value
|
2023-10-10 20:30:20 +00:00
|
|
|
else:
|
|
|
|
raise ValueError(f"{option_name} not found in {tuple(type(self).type_hints)}")
|
|
|
|
return option_results
|
2021-09-16 22:17:54 +00:00
|
|
|
|
|
|
|
|
|
|
|
class LocalItems(ItemSet):
|
|
|
|
"""Forces these items to be in their native world."""
|
2022-02-02 15:29:29 +00:00
|
|
|
display_name = "Local Items"
|
2020-03-18 15:15:32 +00:00
|
|
|
|
|
|
|
|
2021-09-16 22:17:54 +00:00
|
|
|
class NonLocalItems(ItemSet):
|
|
|
|
"""Forces these items to be outside their native world."""
|
2022-02-02 15:29:29 +00:00
|
|
|
display_name = "Not Local Items"
|
2021-09-16 22:17:54 +00:00
|
|
|
|
|
|
|
|
2021-10-25 02:13:25 +00:00
|
|
|
class StartInventory(ItemDict):
|
2021-09-16 22:17:54 +00:00
|
|
|
"""Start with these items."""
|
|
|
|
verify_item_name = True
|
2022-02-02 15:29:29 +00:00
|
|
|
display_name = "Start Inventory"
|
|
|
|
|
|
|
|
|
2023-04-10 19:13:33 +00:00
|
|
|
class StartInventoryPool(StartInventory):
|
|
|
|
"""Start with these items and don't place them in the world.
|
|
|
|
The game decides what the replacement items will be."""
|
|
|
|
verify_item_name = True
|
|
|
|
display_name = "Start Inventory from Pool"
|
|
|
|
|
|
|
|
|
2021-09-16 22:17:54 +00:00
|
|
|
class StartHints(ItemSet):
|
|
|
|
"""Start with these item's locations prefilled into the !hint command."""
|
2022-02-02 15:29:29 +00:00
|
|
|
display_name = "Start Hints"
|
2021-09-16 22:17:54 +00:00
|
|
|
|
|
|
|
|
2023-03-07 07:44:20 +00:00
|
|
|
class LocationSet(OptionSet):
|
|
|
|
verify_location_name = True
|
2023-04-04 17:29:20 +00:00
|
|
|
convert_name_groups = True
|
2023-03-07 07:44:20 +00:00
|
|
|
|
|
|
|
|
|
|
|
class StartLocationHints(LocationSet):
|
2021-11-17 15:44:20 +00:00
|
|
|
"""Start with these locations and their item prefilled into the !hint command"""
|
2022-02-02 15:29:29 +00:00
|
|
|
display_name = "Start Location Hints"
|
2021-10-03 12:40:25 +00:00
|
|
|
|
|
|
|
|
2023-03-07 07:44:20 +00:00
|
|
|
class ExcludeLocations(LocationSet):
|
2021-09-16 22:17:54 +00:00
|
|
|
"""Prevent these locations from having an important item"""
|
2022-02-02 15:29:29 +00:00
|
|
|
display_name = "Excluded Locations"
|
2021-09-16 22:17:54 +00:00
|
|
|
|
|
|
|
|
2023-03-07 07:44:20 +00:00
|
|
|
class PriorityLocations(LocationSet):
|
2022-02-01 15:36:14 +00:00
|
|
|
"""Prevent these locations from having an unimportant item"""
|
2022-02-02 15:29:29 +00:00
|
|
|
display_name = "Priority Locations"
|
2022-02-01 15:36:14 +00:00
|
|
|
|
|
|
|
|
2021-11-01 18:37:47 +00:00
|
|
|
class DeathLink(Toggle):
|
|
|
|
"""When you die, everyone dies. Of course the reverse is true too."""
|
2022-02-02 15:29:29 +00:00
|
|
|
display_name = "Death Link"
|
2021-11-01 18:37:47 +00:00
|
|
|
|
|
|
|
|
2022-02-05 14:49:19 +00:00
|
|
|
class ItemLinks(OptionList):
|
|
|
|
"""Share part of your item pool with other players."""
|
2023-07-22 00:31:23 +00:00
|
|
|
display_name = "Item Links"
|
2022-02-05 14:49:19 +00:00
|
|
|
default = []
|
|
|
|
schema = Schema([
|
|
|
|
{
|
|
|
|
"name": And(str, len),
|
|
|
|
"item_pool": [And(str, len)],
|
2022-05-11 23:37:18 +00:00
|
|
|
Optional("exclude"): [And(str, len)],
|
2022-05-15 14:41:11 +00:00
|
|
|
"replacement_item": Or(And(str, len), None),
|
|
|
|
Optional("local_items"): [And(str, len)],
|
2022-12-07 05:37:47 +00:00
|
|
|
Optional("non_local_items"): [And(str, len)],
|
|
|
|
Optional("link_replacement"): Or(None, bool),
|
2022-02-05 14:49:19 +00:00
|
|
|
}
|
|
|
|
])
|
|
|
|
|
2022-05-15 14:41:11 +00:00
|
|
|
@staticmethod
|
|
|
|
def verify_items(items: typing.List[str], item_link: str, pool_name: str, world, allow_item_groups: bool = True) -> typing.Set:
|
|
|
|
pool = set()
|
|
|
|
for item_name in items:
|
|
|
|
if item_name not in world.item_names and (not allow_item_groups or item_name not in world.item_name_groups):
|
|
|
|
picks = get_fuzzy_results(item_name, world.item_names, limit=1)
|
|
|
|
picks_group = get_fuzzy_results(item_name, world.item_name_groups.keys(), limit=1)
|
|
|
|
picks_group = f" or '{picks_group[0][0]}' ({picks_group[0][1]}% sure)" if allow_item_groups else ""
|
|
|
|
|
|
|
|
raise Exception(f"Item {item_name} from item link {item_link} "
|
|
|
|
f"is not a valid item from {world.game} for {pool_name}. "
|
|
|
|
f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure){picks_group}")
|
|
|
|
if allow_item_groups:
|
|
|
|
pool |= world.item_name_groups.get(item_name, {item_name})
|
|
|
|
else:
|
|
|
|
pool |= {item_name}
|
|
|
|
return pool
|
|
|
|
|
2023-03-07 07:44:20 +00:00
|
|
|
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
|
2022-12-07 05:37:47 +00:00
|
|
|
link: dict
|
2022-09-17 00:55:33 +00:00
|
|
|
super(ItemLinks, self).verify(world, player_name, plando_options)
|
2022-02-23 23:17:24 +00:00
|
|
|
existing_links = set()
|
2022-02-06 15:37:21 +00:00
|
|
|
for link in self.value:
|
2022-02-23 23:17:24 +00:00
|
|
|
if link["name"] in existing_links:
|
|
|
|
raise Exception(f"You cannot have more than one link named {link['name']}.")
|
|
|
|
existing_links.add(link["name"])
|
2022-05-15 14:41:11 +00:00
|
|
|
|
|
|
|
pool = self.verify_items(link["item_pool"], link["name"], "item_pool", world)
|
|
|
|
local_items = set()
|
|
|
|
non_local_items = set()
|
|
|
|
|
2022-05-11 23:37:18 +00:00
|
|
|
if "exclude" in link:
|
2022-05-15 14:41:11 +00:00
|
|
|
pool -= self.verify_items(link["exclude"], link["name"], "exclude", world)
|
|
|
|
if link["replacement_item"]:
|
|
|
|
self.verify_items([link["replacement_item"]], link["name"], "replacement_item", world, False)
|
|
|
|
if "local_items" in link:
|
|
|
|
local_items = self.verify_items(link["local_items"], link["name"], "local_items", world)
|
|
|
|
local_items &= pool
|
|
|
|
if "non_local_items" in link:
|
|
|
|
non_local_items = self.verify_items(link["non_local_items"], link["name"], "non_local_items", world)
|
|
|
|
non_local_items &= pool
|
|
|
|
|
|
|
|
intersection = local_items.intersection(non_local_items)
|
|
|
|
if intersection:
|
2022-12-07 05:37:47 +00:00
|
|
|
raise Exception(f"item_link {link['name']} has {intersection} "
|
|
|
|
f"items in both its local_items and non_local_items pool.")
|
|
|
|
link.setdefault("link_replacement", None)
|
2022-05-15 14:41:11 +00:00
|
|
|
|
|
|
|
|
2023-10-10 20:30:20 +00:00
|
|
|
@dataclass
|
|
|
|
class PerGameCommonOptions(CommonOptions):
|
|
|
|
local_items: LocalItems
|
|
|
|
non_local_items: NonLocalItems
|
|
|
|
start_inventory: StartInventory
|
|
|
|
start_hints: StartHints
|
|
|
|
start_location_hints: StartLocationHints
|
|
|
|
exclude_locations: ExcludeLocations
|
|
|
|
priority_locations: PriorityLocations
|
|
|
|
item_links: ItemLinks
|
2021-09-16 22:17:54 +00:00
|
|
|
|
2023-04-15 23:57:52 +00:00
|
|
|
|
2024-03-03 13:11:44 +00:00
|
|
|
@dataclass
|
|
|
|
class DeathLinkMixin:
|
|
|
|
death_link: DeathLink
|
|
|
|
|
|
|
|
|
2023-04-15 23:57:52 +00:00
|
|
|
def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], generate_hidden: bool = True):
|
|
|
|
import os
|
|
|
|
|
|
|
|
import yaml
|
|
|
|
from jinja2 import Template
|
|
|
|
|
|
|
|
from worlds import AutoWorldRegister
|
|
|
|
from Utils import local_path, __version__
|
|
|
|
|
|
|
|
full_path: str
|
|
|
|
|
|
|
|
os.makedirs(target_folder, exist_ok=True)
|
|
|
|
|
|
|
|
# clean out old
|
|
|
|
for file in os.listdir(target_folder):
|
|
|
|
full_path = os.path.join(target_folder, file)
|
|
|
|
if os.path.isfile(full_path) and full_path.endswith(".yaml"):
|
|
|
|
os.unlink(full_path)
|
|
|
|
|
2023-11-24 23:10:52 +00:00
|
|
|
def dictify_range(option: Range):
|
2023-04-15 23:57:52 +00:00
|
|
|
data = {option.default: 50}
|
|
|
|
for sub_option in ["random", "random-low", "random-high"]:
|
|
|
|
if sub_option != option.default:
|
|
|
|
data[sub_option] = 0
|
|
|
|
|
|
|
|
notes = {}
|
|
|
|
for name, number in getattr(option, "special_range_names", {}).items():
|
|
|
|
notes[name] = f"equivalent to {number}"
|
|
|
|
if number in data:
|
|
|
|
data[name] = data[number]
|
|
|
|
del data[number]
|
|
|
|
else:
|
|
|
|
data[name] = 0
|
|
|
|
|
|
|
|
return data, notes
|
|
|
|
|
|
|
|
for game_name, world in AutoWorldRegister.world_types.items():
|
|
|
|
if not world.hidden or generate_hidden:
|
2023-10-10 20:30:20 +00:00
|
|
|
all_options: typing.Dict[str, AssembleOptions] = world.options_dataclass.type_hints
|
2023-04-15 23:57:52 +00:00
|
|
|
|
|
|
|
with open(local_path("data", "options.yaml")) as f:
|
|
|
|
file_data = f.read()
|
|
|
|
res = Template(file_data).render(
|
|
|
|
options=all_options,
|
|
|
|
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
|
|
|
|
dictify_range=dictify_range,
|
|
|
|
)
|
|
|
|
|
|
|
|
del file_data
|
|
|
|
|
|
|
|
with open(os.path.join(target_folder, game_name + ".yaml"), "w", encoding="utf-8-sig") as f:
|
|
|
|
f.write(res)
|
|
|
|
|
|
|
|
|
2020-03-18 15:15:32 +00:00
|
|
|
if __name__ == "__main__":
|
2021-07-04 14:18:21 +00:00
|
|
|
|
|
|
|
from worlds.alttp.Options import Logic
|
2020-03-18 15:15:32 +00:00
|
|
|
import argparse
|
2021-09-16 22:17:54 +00:00
|
|
|
|
2021-08-30 16:00:39 +00:00
|
|
|
map_shuffle = Toggle
|
|
|
|
compass_shuffle = Toggle
|
2022-02-05 14:49:19 +00:00
|
|
|
key_shuffle = Toggle
|
|
|
|
big_key_shuffle = Toggle
|
2021-06-18 23:00:21 +00:00
|
|
|
hints = Toggle
|
2020-03-18 15:15:32 +00:00
|
|
|
test = argparse.Namespace()
|
|
|
|
test.logic = Logic.from_text("no_logic")
|
2021-08-30 16:00:39 +00:00
|
|
|
test.map_shuffle = map_shuffle.from_text("ON")
|
2020-10-24 04:43:35 +00:00
|
|
|
test.hints = hints.from_text('OFF')
|
|
|
|
try:
|
|
|
|
test.logic = Logic.from_text("overworld_glitches_typo")
|
|
|
|
except KeyError as e:
|
|
|
|
print(e)
|
2020-03-18 15:15:32 +00:00
|
|
|
try:
|
2020-10-24 04:43:35 +00:00
|
|
|
test.logic_owg = Logic.from_text("owg")
|
2020-03-18 15:15:32 +00:00
|
|
|
except KeyError as e:
|
|
|
|
print(e)
|
2021-08-30 16:00:39 +00:00
|
|
|
if test.map_shuffle:
|
|
|
|
print("map_shuffle is on")
|
2020-10-24 04:43:35 +00:00
|
|
|
print(f"Hints are {bool(test.hints)}")
|
2020-03-18 15:15:32 +00:00
|
|
|
print(test)
|