Archipelago/MultiServer.py

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21 KiB
Python
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import argparse
import asyncio
import functools
import json
import logging
import re
import shlex
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import urllib.request
import zlib
import collections
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import ModuleUpdate
ModuleUpdate.update()
import websockets
import aioconsole
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import Items
import Regions
import Utils
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from MultiClient import ReceivedItem, get_item_name_from_id, get_location_name_from_address
class Client:
def __init__(self, socket):
self.socket = socket
self.auth = False
self.name = None
self.team = None
self.slot = None
self.send_index = 0
class Context:
def __init__(self, host:str, port:int, password:str, location_check_points:int, hint_cost:int):
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self.data_filename = None
self.save_filename = None
self.disable_save = False
self.player_names = {}
self.rom_names = {}
self.remote_items = set()
self.locations = {}
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self.host = host
self.port = port
self.password = password
self.server = None
self.countdown_timer = 0
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self.clients = []
self.received_items = {}
self.location_checks = collections.defaultdict(set)
self.hint_cost = hint_cost
self.location_check_points = location_check_points
self.hints_used = collections.defaultdict(lambda: 0)
def get_save(self) -> dict:
return {
"rom_names": list(self.rom_names.items()),
"received_items": tuple((k, [i.__dict__ for i in v]) for k, v in self.received_items.items()),
"hints_used" : tuple((key,value) for key, value in self.hints_used.items()),
"location_checks" : tuple((key,tuple(value)) for key, value in self.location_checks.items())
}
def set_save(self, savedata: dict):
rom_names = savedata["rom_names"]
received_items = {tuple(k): [ReceivedItem(**i) for i in v] for k, v in savedata["received_items"]}
if not all([self.rom_names[tuple(rom)] == (team, slot) for rom, (team, slot) in rom_names]):
raise Exception('Save file mismatch, will start a new game')
self.received_items = received_items
self.hints_used.update({tuple(key): value for key, value in savedata["hints_used"]})
self.location_checks.update({tuple(key): set(value) for key, value in savedata["location_checks"]})
logging.info(f'Loaded save file with {sum([len(p) for p in received_items.values()])} received items '
f'for {len(received_items)} players')
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async def send_msgs(websocket, msgs):
if not websocket or not websocket.open or websocket.closed:
return
try:
await websocket.send(json.dumps(msgs))
except websockets.ConnectionClosed:
pass
def broadcast_all(ctx : Context, msgs):
for client in ctx.clients:
if client.auth:
asyncio.create_task(send_msgs(client.socket, msgs))
def broadcast_team(ctx : Context, team, msgs):
for client in ctx.clients:
if client.auth and client.team == team:
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asyncio.create_task(send_msgs(client.socket, msgs))
def notify_all(ctx : Context, text):
logging.info("Notice (all): %s" % text)
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broadcast_all(ctx, [['Print', text]])
def notify_team(ctx : Context, team : int, text : str):
logging.info("Notice (Team #%d): %s" % (team+1, text))
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broadcast_team(ctx, team, [['Print', text]])
def notify_client(client : Client, text : str):
if not client.auth:
return
logging.info("Notice (Player %s in team %d): %s" % (client.name, client.team+1, text))
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asyncio.create_task(send_msgs(client.socket, [['Print', text]]))
async def server(websocket, path, ctx : Context):
client = Client(websocket)
ctx.clients.append(client)
try:
await on_client_connected(ctx, client)
async for data in websocket:
for msg in json.loads(data):
if len(msg) == 1:
cmd = msg
args = None
else:
cmd = msg[0]
args = msg[1]
await process_client_cmd(ctx, client, cmd, args)
except Exception as e:
if not isinstance(e, websockets.WebSocketException):
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logging.exception(e)
finally:
await on_client_disconnected(ctx, client)
ctx.clients.remove(client)
async def on_client_connected(ctx : Context, client : Client):
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await send_msgs(client.socket, [['RoomInfo', {
'password': ctx.password is not None,
'players': [(client.team, client.slot, client.name) for client in ctx.clients if client.auth]
}]])
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async def on_client_disconnected(ctx : Context, client : Client):
if client.auth:
await on_client_left(ctx, client)
async def on_client_joined(ctx : Context, client : Client):
notify_all(ctx, "%s (Team #%d) has joined the game" % (client.name, client.team + 1))
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async def on_client_left(ctx : Context, client : Client):
notify_all(ctx, "%s (Team #%d) has left the game" % (client.name, client.team + 1))
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async def countdown(ctx : Context, timer):
notify_all(ctx, f'[Server]: Starting countdown of {timer}s')
if ctx.countdown_timer:
ctx.countdown_timer = timer
return
ctx.countdown_timer = timer
while ctx.countdown_timer > 0:
notify_all(ctx, f'[Server]: {ctx.countdown_timer}')
ctx.countdown_timer -= 1
await asyncio.sleep(1)
notify_all(ctx, f'[Server]: GO')
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def get_connected_players_string(ctx : Context):
auth_clients = [c for c in ctx.clients if c.auth]
if not auth_clients:
return 'No player connected'
auth_clients.sort(key=lambda c: (c.team, c.slot))
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current_team = 0
text = 'Team #1: '
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for c in auth_clients:
if c.team != current_team:
text += f':: Team #{c.team + 1}: '
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current_team = c.team
text += f'{c.name} '
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return 'Connected players: ' + text[:-1]
def get_received_items(ctx : Context, team, player):
return ctx.received_items.setdefault((team, player), [])
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def tuplize_received_items(items):
return [(item.item, item.location, item.player) for item in items]
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def send_new_items(ctx : Context):
for client in ctx.clients:
if not client.auth:
continue
items = get_received_items(ctx, client.team, client.slot)
if len(items) > client.send_index:
asyncio.create_task(send_msgs(client.socket, [['ReceivedItems', (client.send_index, tuplize_received_items(items)[client.send_index:])]]))
client.send_index = len(items)
def forfeit_player(ctx : Context, team, slot):
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all_locations = [values[0] for values in Regions.location_table.values() if type(values[0]) is int]
notify_all(ctx, "%s (Team #%d) has forfeited" % (ctx.player_names[(team, slot)], team + 1))
register_location_checks(ctx, team, slot, all_locations)
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def register_location_checks(ctx : Context, team, slot, locations):
ctx.location_checks[team, slot] |= set(locations)
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found_items = False
for location in locations:
if (location, slot) in ctx.locations:
target_item, target_player = ctx.locations[(location, slot)]
if target_player != slot or slot in ctx.remote_items:
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found = False
recvd_items = get_received_items(ctx, team, target_player)
for recvd_item in recvd_items:
if recvd_item.location == location and recvd_item.player == slot:
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found = True
break
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if not found:
new_item = ReceivedItem(target_item, location, slot)
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recvd_items.append(new_item)
if slot != target_player:
broadcast_team(ctx, team, [['ItemSent', (slot, location, target_player, target_item)]])
logging.info('(Team #%d) %s sent %s to %s (%s)' % (team+1, ctx.player_names[(team, slot)], get_item_name_from_id(target_item), ctx.player_names[(team, target_player)], get_location_name_from_address(location)))
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found_items = True
send_new_items(ctx)
if found_items:
save(ctx)
def save(ctx:Context):
if not ctx.disable_save:
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try:
with open(ctx.save_filename, "wb") as f:
jsonstr = json.dumps(ctx.get_save())
f.write(zlib.compress(jsonstr.encode("utf-8")))
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except Exception as e:
logging.exception(e)
def hint(ctx:Context, team, slot, item:str):
found = 0
seeked_item_id = Items.item_table[item][3]
for check, result in ctx.locations.items():
item_id, receiving_player = result
if receiving_player == slot and item_id == seeked_item_id:
location_id, finding_player = check
hint = f"[Hint]: {ctx.player_names[(team, slot)]}'s {item} can be found at " \
f"{get_location_name_from_address(location_id)} in {ctx.player_names[team, finding_player]}'s World"
notify_team(ctx, team, hint)
found += 1
return found
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async def process_client_cmd(ctx : Context, client : Client, cmd, args):
if type(cmd) is not str:
await send_msgs(client.socket, [['InvalidCmd']])
return
if cmd == 'Connect':
if not args or type(args) is not dict or \
'password' not in args or type(args['password']) not in [str, type(None)] or \
'rom' not in args or type(args['rom']) is not list:
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await send_msgs(client.socket, [['InvalidArguments', 'Connect']])
return
errors = set()
if ctx.password is not None and args['password'] != ctx.password:
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errors.add('InvalidPassword')
if tuple(args['rom']) not in ctx.rom_names:
errors.add('InvalidRom')
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else:
team, slot = ctx.rom_names[tuple(args['rom'])]
if any([c.slot == slot and c.team == team for c in ctx.clients if c.auth]):
errors.add('SlotAlreadyTaken')
else:
client.name = ctx.player_names[(team, slot)]
client.team = team
client.slot = slot
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if errors:
await send_msgs(client.socket, [['ConnectionRefused', list(errors)]])
else:
client.auth = True
reply = [['Connected', [(client.team, client.slot), [(p, n) for (t, p), n in ctx.player_names.items() if t == client.team]]]]
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items = get_received_items(ctx, client.team, client.slot)
if items:
reply.append(['ReceivedItems', (0, tuplize_received_items(items))])
client.send_index = len(items)
await send_msgs(client.socket, reply)
await on_client_joined(ctx, client)
if not client.auth:
return
if cmd == 'Sync':
items = get_received_items(ctx, client.team, client.slot)
if items:
client.send_index = len(items)
await send_msgs(client.socket, [['ReceivedItems', (0, tuplize_received_items(items))]])
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if cmd == 'LocationChecks':
if type(args) is not list:
await send_msgs(client.socket, [['InvalidArguments', 'LocationChecks']])
return
register_location_checks(ctx, client.team, client.slot, args)
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if cmd == 'LocationScouts':
if type(args) is not list:
await send_msgs(client.socket, [['InvalidArguments', 'LocationScouts']])
return
locs = []
for location in args:
if type(location) is not int or 0 >= location > len(Regions.location_table):
await send_msgs(client.socket, [['InvalidArguments', 'LocationScouts']])
return
loc_name = list(Regions.location_table.keys())[location - 1]
target_item, target_player = ctx.locations[(Regions.location_table[loc_name][0], client.slot)]
replacements = {'SmallKey': 0xA2, 'BigKey': 0x9D, 'Compass': 0x8D, 'Map': 0x7D}
item_type = [i[2] for i in Items.item_table.values() if type(i[3]) is int and i[3] == target_item]
if item_type:
target_item = replacements.get(item_type[0], target_item)
locs.append([loc_name, location, target_item, target_player])
logging.info(f"{client.name} in team {client.team+1} scouted {', '.join([l[0] for l in locs])}")
await send_msgs(client.socket, [['LocationInfo', [l[1:] for l in locs]]])
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if cmd == 'Say':
if type(args) is not str or not args.isprintable():
await send_msgs(client.socket, [['InvalidArguments', 'Say']])
return
notify_all(ctx, client.name + ': ' + args)
if args.startswith('!players'):
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notify_all(ctx, get_connected_players_string(ctx))
elif args.startswith('!forfeit'):
forfeit_player(ctx, client.team, client.slot)
elif args.startswith('!countdown'):
try:
timer = int(args.split()[1])
except (IndexError, ValueError):
timer = 10
asyncio.create_task(countdown(ctx, timer))
elif args.startswith("!hint"):
points_available = ctx.location_check_points * len(ctx.location_checks[client.team, client.slot]) - ctx.hint_cost*ctx.hints_used[client.team, client.slot]
itemname = args[6:]
if not itemname:
notify_client(client, "Use !hint {itemname}. For example !hint Lamp. "
f"A hint costs {ctx.hint_cost} points.\n"
f"You have {points_available} points.")
elif itemname in Items.item_table:
if ctx.hint_cost: can_pay = points_available // ctx.hint_cost >= 1
else: can_pay = True
if can_pay:
found = hint(ctx, client.team, client.slot, itemname)
ctx.hints_used[client.team, client.slot] += found
if not found:
notify_client(client, "No items found, points refunded.")
else:
save(ctx)
else:
notify_client(client, f"You can't afford the hint. "
f"You have {points_available} points and need {ctx.hint_cost}")
else:
notify_client(client, f'Item "{itemname}" not found.')
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def set_password(ctx : Context, password):
ctx.password = password
logging.warning('Password set to ' + password if password is not None else 'Password disabled')
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async def console(ctx : Context):
while True:
input = await aioconsole.ainput()
try:
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command = shlex.split(input)
if not command:
continue
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if command[0] == '/exit':
ctx.server.ws_server.close()
break
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if command[0] == '/players':
logging.info(get_connected_players_string(ctx))
if command[0] == '/password':
set_password(ctx, command[1] if len(command) > 1 else None)
if command[0] == '/kick' and len(command) > 1:
team = int(command[2]) - 1 if len(command) > 2 and command[2].isdigit() else None
for client in ctx.clients:
if client.auth and client.name.lower() == command[1].lower() and (team is None or team == client.team):
if client.socket and not client.socket.closed:
await client.socket.close()
if command[0] == '/forfeitslot' and len(command) > 1 and command[1].isdigit():
if len(command) > 2 and command[2].isdigit():
team = int(command[1]) - 1
slot = int(command[2])
else:
team = 0
slot = int(command[1])
forfeit_player(ctx, team, slot)
if command[0] == '/forfeitplayer' and len(command) > 1:
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seeked_player = command[1].lower()
for (team, slot), name in ctx.player_names.items():
if name.lower() == seeked_player:
forfeit_player(ctx, team, slot)
if command[0] == '/senditem' and len(command) > 2:
[(player, item)] = re.findall(r'\S* (\S*) (.*)', input)
if item in Items.item_table:
for client in ctx.clients:
if client.auth and client.name.lower() == player.lower():
new_item = ReceivedItem(Items.item_table[item][3], "cheat console", client.slot)
get_received_items(ctx, client.team, client.slot).append(new_item)
notify_all(ctx, 'Cheat console: sending "' + item + '" to ' + client.name)
send_new_items(ctx)
else:
logging.warning("Unknown item: " + item)
if command[0] == '/hint':
for (team, slot), name in ctx.player_names.items():
if len(command) == 1:
logging.info("Use /hint {Playername} {itemname}\nFor example /hint Berserker Lamp")
elif name.lower() == command[1].lower():
item = " ".join(command[2:])
if item in Items.item_table:
hint(ctx, team, slot, item)
else:
logging.warning("Unknown item: " + item)
if command[0][0] != '/':
notify_all(ctx, '[Server]: ' + input)
except:
import traceback
traceback.print_exc()
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async def main():
parser = argparse.ArgumentParser()
parser.add_argument('--host', default=None)
parser.add_argument('--port', default=38281, type=int)
parser.add_argument('--password', default=None)
parser.add_argument('--multidata', default=None)
parser.add_argument('--savefile', default=None)
parser.add_argument('--disable_save', default=False, action='store_true')
parser.add_argument('--loglevel', default='info', choices=['debug', 'info', 'warning', 'error', 'critical'])
parser.add_argument('--location_check_points', default=1, type=int)
parser.add_argument('--hint_cost', default=1000, type=int)
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args = parser.parse_args()
file_options = Utils.parse_yaml(open("host.yaml").read())["server_options"]
for key, value in file_options.items():
if value is not None:
setattr(args, key, value)
logging.basicConfig(format='[%(asctime)s] %(message)s', level=getattr(logging, args.loglevel.upper(), logging.INFO))
ctx = Context(args.host, args.port, args.password, args.location_check_points, args.hint_cost)
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ctx.data_filename = args.multidata
try:
if not ctx.data_filename:
import tkinter
import tkinter.filedialog
root = tkinter.Tk()
root.withdraw()
ctx.data_filename = tkinter.filedialog.askopenfilename(filetypes=(("Multiworld data","*multidata"),))
with open(ctx.data_filename, 'rb') as f:
jsonobj = json.loads(zlib.decompress(f.read()).decode("utf-8"))
for team, names in enumerate(jsonobj['names']):
for player, name in enumerate(names, 1):
ctx.player_names[(team, player)] = name
ctx.rom_names = {tuple(rom): (team, slot) for slot, team, rom in jsonobj['roms']}
ctx.remote_items = set(jsonobj['remote_items'])
ctx.locations = {tuple(k): tuple(v) for k, v in jsonobj['locations']}
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except Exception as e:
logging.error('Failed to read multiworld data (%s)' % e)
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return
import socket
ip = socket.gethostbyname(socket.gethostname())
try:
ip = urllib.request.urlopen('https://checkip.amazonaws.com/').read().decode('utf8').strip()
except Exception as e:
try:
ip = urllib.request.urlopen('https://v4.ident.me').read().decode('utf8').strip()
except:
logging.exception(e)
pass # we could be offline, in a local game, so no point in erroring out
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logging.info('Hosting game at %s:%d (%s)' % (ip, ctx.port, 'No password' if not ctx.password else 'Password: %s' % ctx.password))
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ctx.disable_save = args.disable_save
if not ctx.disable_save:
if not ctx.save_filename:
ctx.save_filename = (ctx.data_filename[:-9] if ctx.data_filename[-9:] == 'multidata' else (ctx.data_filename + '_')) + 'multisave'
try:
with open(ctx.save_filename, 'rb') as f:
jsonobj = json.loads(zlib.decompress(f.read()).decode("utf-8"))
ctx.set_save(jsonobj)
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except FileNotFoundError:
logging.error('No save data found, starting a new game')
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except Exception as e:
logging.exception(e)
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ctx.server = websockets.serve(functools.partial(server,ctx=ctx), ctx.host, ctx.port, ping_timeout=None, ping_interval=None)
await ctx.server
await console(ctx)
if __name__ == '__main__':
loop = asyncio.get_event_loop()
loop.run_until_complete(main())
loop.run_until_complete(asyncio.gather(*asyncio.Task.all_tasks()))
loop.close()