Chris Wilson
ad895f045c
Nuked the schema file and create my own. Works much better.
2020-08-25 20:51:11 -04:00
Fabian Dill
76f9717c99
fix chaos boss shuffle in mystery being vanilla, and prevent that mistake in the future
2020-08-25 23:53:15 +02:00
Fabian Dill
d03dc8f8bf
fix that retro take-any's would not have swords to use
2020-08-25 22:49:15 +02:00
Fabian Dill
7ec37d99fb
only iterate of the item pool once for retro replacements
2020-08-25 20:20:36 +02:00
Fabian Dill
6370f4793b
Make triforce hunt item pool fully dynamic
2020-08-25 19:45:33 +02:00
Fabian Dill
3271460c68
No need to set locality rules in single player and no need to reverse a list that was just shuffled
2020-08-25 18:05:16 +02:00
Fabian Dill
d86eb69b4c
Remove old fill algorithms that I have no intention to optimize or support in the future
2020-08-25 17:44:03 +02:00
Fabian Dill
6d38e87527
Refactor some shop code
2020-08-25 14:31:20 +02:00
Fabian Dill
a39459e9fc
remove z3pr from requirements.txt again as it doesn't exist on pypi yet.
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To fix Github Unittests failing
2020-08-25 13:31:04 +02:00
Fabian Dill
606f1fd4f8
Include z3pr's data files in the frozen package.
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Warning: requires dev6 version of it
2020-08-25 13:27:34 +02:00
Fabian Dill
2096d6ae5b
Use proper OS-specific path uris in many more places
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also move path.join into local_path and output_path to simplify use
2020-08-25 13:22:47 +02:00
CaitSith2
08f8677433
Exclude potion shop from shop sanity.
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As potion shop is hard-coded into the game, until some assembly changes are made to handle it specifically, for changing its prices/contents, including this shop could potentially make the only sphere one small key not accessible, (and causes duplicate red/green/blue potions to exist.)
2020-08-25 02:38:32 -07:00
Fabian Dill
4ec8007514
fix weighting explanation
2020-08-24 18:34:14 +02:00
Fabian Dill
f789335135
mention that available triforce pieces gets raised automatically in playerSettings.yaml
2020-08-24 15:54:02 +02:00
Fabian Dill
24ee5ab44d
Fix palette shuffler json loading in compiled form
2020-08-24 04:35:32 +02:00
Fabian Dill
ff79cb6e08
Fix custom item pool
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fixes #136
2020-08-24 02:24:48 +02:00
Chris Wilson
4126d48d0d
Change a couple filenames and move some files around.
2020-08-23 18:24:09 -04:00
Fabian Dill
6cbf8c2985
Make red shield quiver also single use
2020-08-23 23:13:10 +02:00
Chris Wilson
64795b2091
Updated playerSettings schema and added some comments to playerSettings.yaml
2020-08-23 15:56:35 -04:00
Fabian Dill
9cabd41d3b
shopsanity
2020-08-23 21:38:21 +02:00
Fabian Dill
26ab3dd69a
Shop Shuffle
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- more can be done here, but this works fine as a sometimes fun proof of concept
2020-08-23 15:03:06 +02:00
Fabian Dill
40e4e3c0c6
WebHost: correct easy.yaml to playerSettings.yaml
2020-08-23 14:40:50 +02:00
Fabian Dill
4cf1923c98
integrate maseya-z3pr palette shuffle
2020-08-23 12:06:00 +02:00
Fabian Dill
91c141c803
rename easy.yaml -> playerSettings.yaml in README.md
2020-08-23 11:38:13 +02:00
Fabian Dill
e0873c1277
Add Silver Bow as a working start item
2020-08-23 03:03:21 +02:00
Chris Wilson
c57374a5ff
Add JSON schema for player settings, which playerSettings.yaml (formerly easy.yaml) will need to conform to when parsed to JSON.
2020-08-22 19:03:09 -04:00
Fabian Dill
b5048d99b9
optimize sweep_for_events, some has_ functions and some minor things
2020-08-22 19:19:29 +02:00
Kippi00
cac5795e01
Apply fake world fix to minor glitches ( #135 )
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* Restore pre-aga1 dark world dungeon behavior in glitched logics
In any logic that does not patch out fake worlds, dying in a Dark World dungeon before defeating Aghanim 1 will now put you in Fake Dark World. (vanilla behavior)
* Apply fake world fix to minor glitches
Minor glitches players don't really need to make use of fake worlds - eventually want to add a "fake_worlds" yaml option so players can choose whether or not to have the fix applied
2020-08-22 15:28:24 +02:00
Fabian Dill
8e85e2892a
secure sprite table fill with threadlock
2020-08-22 02:56:33 +02:00
Fabian Dill
99c2185410
update easy.yaml to mention blue mail in hard pool
2020-08-21 21:36:47 +02:00
Fabian Dill
45268b18f3
another round of optimizations and cleanup including some I/O multithreading
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also alias sprite names with their file names as that's an often done mistake
2020-08-21 18:35:48 +02:00
Fabian Dill
6d3a7487e0
herpity derpity, keyshuffle is per player
2020-08-21 02:59:46 +02:00
Fabian Dill
59b1f43b56
set rom flags to no small keysanity if universal keys are on
2020-08-21 02:39:18 +02:00
Fabian Dill
f1772982b0
remove a rogue log
2020-08-21 00:37:37 +02:00
Fabian Dill
685ff49711
make "universal" small key shuffle a thing and split it out of retro
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also make retro usable independently from the other world modes in mystery
2020-08-20 20:13:00 +02:00
Fabian Dill
bea54d91de
Episode V: The Autoformat strikes back
2020-08-20 15:45:41 +02:00
Fabian Dill
8852ec9a18
make all output paths host.yaml settable
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rename itemlist to itempool, as the actual item listing is in items.py
change pedestal text of book of mudora from paradox to hylian for dingusses
2020-08-20 15:43:22 +02:00
Fabian Dill
72545d12f1
prevent most cases of duplicate player names
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* in theory dupes are still possible due to later filtering of characters, but this should catch most instances of it.
2020-08-20 04:03:49 +02:00
Fabian Dill
367c853300
optimize getting player names
2020-08-20 03:57:09 +02:00
Chris Wilson
79170f8195
Solid progress on Game Settings
2020-08-19 21:51:59 -04:00
Fabian Dill
154ab88bda
allow creation of diff files from gui
2020-08-20 03:41:37 +02:00
CaitSith2
c9bd32a809
Whoops, fix double assignment.
2020-08-19 16:10:09 -07:00
CaitSith2
458e4a988a
chaosthieves is supposed to be 50/50 killable thieves.
2020-08-19 15:59:28 -07:00
Fabian Dill
16185bd280
increase hard item pool armor limit to 1, to bring it more in line with other item pools 4->2->1->0
2020-08-19 23:39:47 +02:00
Fabian Dill
cb4fa6dd33
Split enemy shuffle into its components
2020-08-19 23:24:17 +02:00
Fabian Dill
c2e2c2d5f9
merge singularity and duality into one; under the singularity name
2020-08-19 21:10:02 +02:00
Fabian Dill
e76887d0bf
WebHost: Give user feedback if generator failed.
2020-08-18 02:06:35 +02:00
Fabian Dill
39f85aa291
WebHost: job pool based world generation
2020-08-18 01:18:37 +02:00
Fabian Dill
52cf99c5c8
skip gtower fill if target fill count is 0
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Also rename gftower to gtower. I don't know what the f could stand for. Girlfriend tower?
2020-08-17 03:55:46 +02:00
Fabian Dill
b3bb1f187d
GT Trash Fill adjustments:
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- skipped in no_logic; already was skipped in OWG
- instead of randint[0, 15] and randint[15, 50] (if any kind of triforce hunt) trash items, it is now randint[0, GT_crystals*2] and randint[GT_crystals*2, GT_crystals*4] if you're on local or singleplayer triforce hunt; in general this means that the trash prefill is lessened and is especially low if your GT can be entered early.
2020-08-17 03:51:55 +02:00