Commit Graph

112 Commits

Author SHA1 Message Date
NewSoupVi 5a42c70675
Core: Fix worlds that rely on other worlds having their Entrances connected before connect_entrances, add unit test (#4530)
* unit test that get all state is called with partial entrances before connect_entrances

* fix the two worlds doing it

* lol

* unused import

* Update test/general/test_entrances.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update test_entrances.py

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2025-01-22 14:00:47 +01:00
NewSoupVi 436c0a4104
Core: Add connect_entrances world step/stage (#4420)
* Add connect_entrances

* update ER docs

* fix that test, but also ew

* Add a test that asserts the new finalization

* Rewrite test a bit

* rewrite some more

* blank line

* rewrite rewrite rewrite

* rewrite rewrite rewrite

* RE. WRITE.

* oops

* Bruh

* I guess, while we're at it

* giga oops

* It's been a long day

* Switch KH1 over to this design with permission of GICU

* Revert

* Oops

* Bc I like it

* Update locations.py
2025-01-20 16:07:15 +01:00
Mysteryem 9443861849
Zillion: Finalize item locations in either generate_output or fill_slot_data (#4121)
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
2025-01-19 18:20:45 -05:00
Doug Hoskisson 23ea3c0efc
Core: some low-hanging fruit on the strict type check (#3416)
* Core: some low-hanging fruit on the strict type check

* bump pyright version

* bump pyright version

* bump pyright and remove file that's no longer easy
2025-01-17 20:14:21 +01:00
Exempt-Medic 6220963195
Tests: No Creating Items/Locations/Regions in __init__ (#4474) 2025-01-13 18:35:44 -05:00
BadMagic100 218f28912e
Core: Generic Entrance Rando (#2883)
* Initial implementation of Generic ER

* Move ERType to Entrance.Type, fix typing imports

* updates based on testing (read: flailing)

* Updates from feedback

* Various bug fixes in ERCollectionState

* Use deque instead of queue.Queue

* Allow partial entrances in collection state earlier, doc improvements

* Prevent early loops in region graph, improve reusability of ER stage code

* Typos, grammar, PEP8, and style "fixes"

* use RuntimeError instead of bare Exceptions

* return tuples from connect since it's slightly faster for our purposes

* move the shuffle to the beginning of find_pairing

* do er_state placements within pairing lookups to remove code duplication

* requested adjustments

* Add some temporary performance logging

* Use CollectionState to track available exits and placed regions

* Add a method to automatically disconnect entrances in a coupled-compliant way

 Update docs and cleanup todos

* Make find_placeable_exits deterministic by sorting blocked_connections set

* Move EntranceType out of Entrance

* Handle minimal accessibility, autodetect regions, and improvements to disconnect

* Add on_connect callback to react to succeeded entrance placements

* Relax island-prevention constraints after a successful run on minimal accessibility; better error message on failure

* First set of unit tests for generic ER

* Change on_connect to send lists, add unit tests for EntranceLookup

* Fix duplicated location names in tests

* Update tests after merge

* Address review feedback, start docs with diagrams

* Fix rendering of hidden nodes in ER doc

* Move most docstring content into a docs article

* Clarify when randomize_entrances can be called safely

* Address review feedback

* Apply suggestions from code review

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

* Docs on ERPlacementState, add coupled/uncoupled handling to deadend detection

* Documentation clarifications

* Update groups to allow any hashable

* Restrict groups from hashable to int

* Implement speculative sweeping in stage 1, address misc review comments

* Clean unused imports in BaseClasses.py

* Restrictive region/speculative sweep test

* sweep_for_events->advancement

* Remove redundant __str__

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* Allow partial entrances in auto indirect condition sweep

* Treat regions needed for logic as non-dead-end regardless of if they have exits, flip order of stage 3 and 4 to ensure there are enough exits for the dead ends

* Typing fixes suggested by mypy

* Remove erroneous newline 

Not sure why the merge conflict editor is different and worse than the normal editor. Crazy

* Use modern typing for ER

* Enforce the use of explicit indirect conditions

* Improve doc on required indirect conditions

---------

Co-authored-by: qwint <qwint.42@gmail.com>
Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
2024-12-27 21:04:02 +01:00
Mysteryem 78637c96a7
Tests: Add spheres test for missing indirect conditions (#3924)
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-12-24 12:38:46 -05:00
Exempt-Medic b0a61be9df
Tests: Add test that local/non local items aren't modified late #3976 2024-11-29 22:57:35 +01:00
Doug Hoskisson b5343a36ff
Core: fix settings API for removal of Python 3.8, 3.9 (#4280)
* Core: fix settings API for removal of Python 3.8, 3.9

This is fixing 2 problems:
- The `World` class has the annotation:
  `settings: ClassVar[Optional["Group"]]`
  so `MyWorld.settings` should not raise an exception like it does for some worlds.
  With the `Optional` there, it looks like it should return `None` for the worlds that don't use it. So that's what I changed it to.

- `Group.update` had some code that required `typing.Union` instead of the Python 3.10 `|` for unions.

added unit test for this fix
added change in Zillion that I used to discover this problem and used it to test the test

* fix copy-pasted stuff

* tuple instead of set

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-11-29 21:17:56 +01:00
NewSoupVi 73146ef30c
Tests: Use Option.from_any instead of Option() in test_pickle_dumps, which is currently preventing Range options from using default: "random" #4197 2024-11-17 01:52:49 +01:00
Nicholas Saylor 1323474a52
Tests: Update test_fill.py to use Options API (#4128)
* Update test_fill.py::TestDistributeItemsRestrictive::test_non_excluded_local_items

* Update test_fill.py:TestBalanceMultiworldProgression
2024-11-01 12:43:28 +01:00
Aaron Wagener aaf25f8c6f
Tests: add test that option classes aren't reused (#3530) 2024-10-30 23:32:38 +01:00
Fabian Dill 48822227b5
Test: option instances have to be pickleable (#4006) 2024-10-16 23:31:36 +02:00
NewSoupVi 64b654d42e
Core, some worlds: Rename sweep_for_events to sweep_for_advancements (#3571)
* Rename sweep_for_events to sweep_for_advancements

* more event->advancement renames

* oops accidentally deleted the deprecation thing in the force push

* Update TestDungeon.py

* Update BaseClasses.py

* Update BaseClasses.py

* oops

* utils.deprecate

* treble, you had no idea how right you were

* Update test_panel_hunt.py

* Update BaseClasses.py

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>

---------

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2024-08-23 01:15:05 +02:00
Trevor L 54a7bb5664
Blasphemous: Total overhaul (#3355)
* Blasphemous: WIP overhaul

* Entrance rule mistake

* stuff

* Getting closer

* Real?? Maybe??

* Don't fail me now 🙏

* Add starting location tests

* More tests (it still doesn't work actually 😔)

* REAL

* Add unreachable regions to test_reachability.py

* PR ready

- Remove unused functions from init
- Use group exclusive functions in rules
- Style changes

* Bump required client version

* Clean up unused imports

* Change slot data

* Review fixes

- Prevent strength calculations from including excess items
- Add new lines to ends of files
- Fix missed deprecated option and random usage in init

* Update option docstrings, add groups

* Add preprocessor files

* Update option docstrings again actually

* Update player strength calculation

* Rename group methods

* Fix missing logic for RESCUED_CHERUB_06

* Register indirect conditions

* Register indirect conditions (part 2)

* Update extracted logic, change slot data key

* Add region to excluded list

* A capital letter

* Use camelCase keys in preprocessor

* Write some of new setup guide

* Remove indents before list points

* Change locationinfo to list of dictonaries

* Finish docs, update extractor config and data

* Mark region_data.py as generated

* Suggested changes

* More suggested changes

* Suggested changes again

- Use OptionError
- Create list of disabled locations before looping
- Check if options are equal to str instead of int
- Clean up start location override
- Reword some of setup guide
- Organize location list
- Remove unnecessary escaped quotes from option docstrings
- Add world type to test base

* C# moment

* Requested changes

* Update .gitattributes

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-21 01:18:28 +02:00
Exempt-Medic 06df072095
Core: Require excluded locations to be reachable with full/locations accessibility (#3802)
* Make excludeds reachable

* Update all_state tests
2024-08-16 20:49:37 +02:00
Aaron Wagener a05dbac55f
Core: Rework accessibility (#1481)
* rename locations accessibility to "full" and make old locations accessibility debug only

* fix a bug in oot

* reorder lttp tests to not override its overrides

* changed the wrong word in the dict

* :forehead:

* update the manual lttp yaml

* use __debug__

* update pokemon and messenger

* fix conflicts from 993

* fix stardew presets

* add that locations may be inaccessible to description

* use reST format and make the items description one line so that it renders correctly on webhost

* forgot i renamed that

* add aliases for back compat

* some cleanup

* fix imports

* fix test failure

* only check "items" players when the item is progression

* Revert "only check "items" players when the item is progression"

This reverts commit ecbf986145e6194aa99a39c481d8ecd0736d5a4c.

* remove some unnecessary diffs

* CV64: Add ItemsAccessibility

* put items description at the bottom of the docstring since that's it's visual order

* :

* rename accessibility reference in pokemon rb dexsanity

* make the rendered tooltips look nicer
2024-07-31 12:13:14 +02:00
Aaron Wagener 83521e99d9
Core: migrate item links out of main (#2914)
* Core: move item linking out of main

* add a test that item link option correctly validates

* remove unused fluff

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-07-31 12:04:21 +02:00
black-sliver 8949e21565
settings: safer writing (#3644)
* settings: clean up imports

* settings: try to use atomic rename

* settings: flush, sync and validate new yaml

before replacing the old one

* settings: add test for Settings.save
2024-07-25 09:10:36 +02:00
Silvris 52a13d38e9
Tests: fix error reporting in test_default_all_state_can_reach_everything (#3601) 2024-07-01 20:47:40 +02:00
Aaron Wagener 35617bdac5
Tests: Add checksum validation to the postgen datapackage test (#3456)
* Tests: Add checksum validation to the postgen datapackage test

* add a special case for the test world datapackage rather than hidden

* add the test world to the datapackage instead of special casing around it

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-06-10 09:28:28 +02:00
Ishigh1 3cb5452455
Core: Fix auto-fill in the text client when clicking on a hint suggestion (#3267) 2024-06-01 07:32:41 -05:00
Zach Parks 5aa6ad63ca
Core: Remove Universally Unique ID Requirements (Per-Game Data Packages) (#1933) 2024-06-01 06:07:13 -05:00
Fabian Dill 860ab10b0b
Generate: remove tag "-" (#3036)
* Generate: introduce Remove, similar to Merge

* make + dict behave as + for each value


---------

Co-authored-by: Zach Parks <zach@alliware.com>
2024-05-23 15:03:21 +02:00
Zach Parks e1ff5073b5
WebHost, Core: Move item and location descriptions to `WebWorld` responsibilities. (#2508)
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
2024-05-23 02:08:08 -05:00
Silvris 1b6fb7b090
Tests: test that no worlds fail to load (#3318)
* test that no worlds fail to load

* pep8

* Update test_implemented.py

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-05-19 00:42:58 +02:00
Rensen3 539ee1c5da
Yu-Gi-oh! 2006: implement new game (#2795)
* Initial implementation of Yu-Gi-Oh! WC 2006

* Added Opponents and banlists

* Initial implementation of Yu-Gi-Oh! WC 2006

* Added Opponents and banlists

* Added Campaign Logic

* Added Bonuses Logic

* Added challenge logic

* fixed yugioh client

* ygo06 rom cleanup and include lua

* ygo06 patch cleanup

* ygo06 move client to world folder

* lots of small changes

* bug fixes

* implemented filler item for yugioh06

* BizHawkClient: Add client and connector

* BizHawkClient: Add launcher component and inno_setup lines

* BizHawkClient: Misc stability updates and small improvements

Bad commit organization a consequence of working with two different branches and not keeping the commits separated

* BizHawkClient: Add docstrings

* BizHawkClient: Pull in changes from other branch

* BizHawkClient: Fix no handler message not displaying after changed ROMs

* BizHawkClient: Remove extra print statement from lua

* BizHawkClient: Change version command to use raw strings

* BizHawkClient: Change script version to single integer

* YGO06: added logic for "all expect type forbidden" limited duels

* YGO06: Structure Deck choice now affects logic. Fixed a bug with tier 5 campaign opponents. Added logic for TD16 Union.

* BizHawkClient: Add newline to version for lua script

* BizHawkClient: Call send_connect from BizHawkClient's watcher loop

* BizHawkClient: Add handling for failed request getting script version

* BizHawkClient: Have base64.lua check lua version explicitly for bit operations

On 2.9, it would detect LuaJIT and flood the console with deprecation warnings

* BizHawkClient: Update connector script for slightly better errors and address Gambatte frame sync issue

* BizHawkClient: Remove accidentally added print statements

* BizHawkClient: Fix connector server not closing correctly

* BizHawkClient: Move some connector code around, some linting

* BizHawkClient: Small cleanup in lua

* BizHawkClient: Lua linting

* BizHawkClient: Remove outdated sentences in docstrings

* YGO06: Logic additions and bug fixes

* BizHawkClient: Correctly null check patch file arg

* BizHawkClient: Initialize logging

* BizHawkClient: Move code to worlds/_bizhawk

Also splits out BizHawk communication functions to their own file for use outside this client

* BizHawkClient: Add license to connector lua, add types to docs

* BizHawkClient: Add module docstrings

* YGO06: Logic additions

* BizHawkClient: Allow clients to define multiple systems

* BizHawkClient: Better logging and handling of interruptions to connection to script

* YGO06: Logic additions

* YGO06: Added text to options

* YGO06: Ported to bizhawk client

* YGO06: fix goal not being detected

* YGO06: fix access item rule for tier 5 column 1 and 2

* YGO06: docu and bug fixes

* YGO06: change name

* YGO06: some fixes

* YGO06: fix starting opponent and booster not applying

* YGO06: added option to reduce the amount of challenges and remove the no ban list from pool.

* YGO06: added rom being asked for on first use

* YGO06: fix rules for challenges

* YGO06: create proper rules for TD04 Ritual Summon

* YGO06: mark most banlists as usefull instead of progression

* YGO06: reduce the required core boosters across the board

* YGO06: fix client not loading if another game already loaded the bizhawk client

* YGO06: fix client not finding the bizhawk client.

* YGO06: fix TD08 Draw not giving out an item

* YGO06: small text changes

* YGO06: update to version 0.4.4

* YGO06: logic mixin clean-up

* YGO06: added option for campaign opponents as goal

* Pokemon Emerald add encounter table randomization

* Pokemon Emerald: Item ball randomization working

* Pokemon Emerald: Clean up code a little

* Pokemon Emerald: Partial rework of region/location creation

* Pokemon Emerald: Dedupe items and add more readable names

* Refactor region creation to manually defined regions

* Split region json

* Use new data.json with flattened constants and add HM locations

* YGO06: bug fixes

* YGO06: bug fix

* YGO06: changes default options to be more beginner friendly

* YGO06: attempt at universal tracker support. Settings are stored in slot data now.

* YGO06: fix for older python versions

* YGO06: fix slot data

* YGO06: added diiferent opponents to the campaign

* YGO06: fix small bug with opponent icons

* YGO06: fix unwanted changes

* YGO06: repair merge with main

* YGO06: map out all of the opponents

* YGO06: added opponent shuffle

* YGO06: added logic to opponent shuffle

* YGO06: added option to use ocg art

* YGO06: bug_fixes

* YGO06: removed todos, since they are not needed anymore

* YGO06: added draft mode

* YGO06: added logic to draft mode

* YGO06: Added Money multiplier when you lose

* YGO06: Fixed Unit Test errors

* YGO06: Added Random deck option

* YGO06: Bug fix with registering client

* YGO06: client clean-up

* YGO06: fixed card misspellings

* YGO06: removed unused imports and other small changes

* YGO06: small changes

* YGO06: fix generation error when the combination of starting with "No Banlist" and not adding "No Banlist" to the pool is selected

* YGO06: fix ocg art path overwriting Huge Revolution bugfix

* YGO06: added comments and other minor changes

* YGO06: fixed byte length in client for money

* YGO06: fixes for webhost and options

* YGO06: use the proper random function

* YGO06: change settings to options

* YGO06: move to procedure patch

* YGO06: fix imports

* YGO06: fix download link for patch not showing

* YGO06: remove unnecessary Optional

* YGO06: fix universal tracker stuff

* YGO06: add typings

* YGO06: small cleanup

* yugioh06:  small change to setup

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* YGO06: remove logic mixin

* YGO06: fix create item and implement create filler and get filler item name

* YGO06: remove double lambdas

* YGO06: use pkgutil.get_data instaed pf zipFile

* YGO06: fix starting items being duplicated

* YGO06: lots of small changes

* YGO06: moved functions to match execution order

* YGO06: run ruff

* YGO06: run ruff format

* YGO06: fix ruff errors

* YGO06: undo ruff format for rules

* YGO06: move import to prevent circular dependency

* YGO06: remove unused class

* YGO06: optimizing rules

* YGO06: some optimization and small bug fix

---------

Co-authored-by: Zunawe <gyroscope15@gmail.com>
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-05-17 19:23:05 +02:00
Aaron Wagener 07d9d6165e
Tests: Clean up some of the fill test helpers a bit (#2935)
* Tests: Clean up some of the fill test helpers a bit

* fix some formatting

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-05-02 10:01:59 +02:00
black-sliver 6087ec539b
Settings: disable automatic yaml line breaks (#3096)
* Settings: disable automatic yaml line breaks

* Tests: add settings formatting checks

* Tests: fix typing in test_host_yaml
2024-04-18 19:13:43 +02:00
Aaron Wagener 580c9c3943
Core: fix item_name_groups unfolding in item links (#3088) 2024-04-18 18:58:18 +02:00
Aaron Wagener 842a15fd3c
Core: replace `Location.event` with `advancement` property (#2871) 2024-04-14 20:37:48 +02:00
Ziktofel e0e9fdd86a
SC2: Multi-campaign (#2954)
Adds HotS, LotV and NCO campaigns to SC2 game.
The world's name has changed to reflect that (it's not only Wings of Liberty now)
The client was patched in a way that can still join to games generated prior this change
---------

Co-authored-by: Magnemania <magnemight@gmail.com>
Co-authored-by: EnvyDragon <138727357+EnvyDragon@users.noreply.github.com>
Co-authored-by: Matthew <matthew.marinets@gmail.com>
Co-authored-by: hopop201 <benjy.hopop201@gmail.com>
Co-authored-by: Salzkorn <salzkitty@gmail.com>
Co-authored-by: genderdruid <pallyoffail@gmail.com>
Co-authored-by: MadiMadsen <137329235+MadiMadsen@users.noreply.github.com>
Co-authored-by: neocerber <neocerber@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2024-03-15 17:33:03 +01:00
Silvris fb9ef19c15
Core: add list/dict merging feature to triggers (#2793)
* proof of concept

* add dict support, block top/game level merge

* prevent key error when option being merged is new

* update triggers guide

* Add documentation about add/remove/replace

* move to trailing name instead of proper tag

* update docs

* confirm types

* Update Utils.py

* Update Generate.py

* pep8

* move to + syntax

* forgot to support sets

* specify received type of type error

* Update Generate.py

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>

* Apply suggestion from review

* add test for update weights

* move test to new test case

* Apply suggestions from code review

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-03-12 22:08:12 +01:00
Aaron Wagener 078d793073
Tests: add test for 2-player-multiworlds (#2386)
* Tests: add test for all games multiworld and test for two player multiworld per game

* make assertSteps behave like call_all

* review improvements

* fix stage calling and loc copying in accessibility

* add docstrings

* lttp is on the options api now

* skip the all games multiworld for now. likely needs to be modified to test specific worlds

* move skip to the class
2024-03-11 23:22:30 +01:00
Aaron Wagener 2e1a5b0e3b
Core: create the per world random object in the world constructor (#2083)
* Core: create the per world random object in the world constructor

* remove the check that multiworld exists

* add a deprecation warning to per_slot_randoms

* move random import and fix conflicts

* assert worlds don't exist before setting the multiworld seed

* fix the dlcq and sdv tests

* actually use the seed
2024-03-10 18:47:45 +01:00
Aaron Wagener 939a5ec959
LTTP: remove multiworld = None (#2290) 2024-03-10 08:18:25 +01:00
Aaron Wagener 8f7b0ee489
Core: don't allow region, location, or entrance with duplicate names (#2453) 2024-02-25 21:56:27 +01:00
PoryGone 281fe01c25
Core: Purge the evil (`world: MultiWorld`) (#2749)
* Purge the evil

* Some files didn't save

* Fix a couple of missed string references

* multi_world -> multiworld
2024-02-05 00:38:00 +01:00
Ixrec 144769a141
Tests: use strict equality in some tests # (#2778)
* Tests: replace .assertLess/GreaterEqual() with .assertEqual() in two tests where strict equality seems more correct
2024-01-30 09:00:47 +01:00
black-sliver 5663c21f39
Tests: test that item/location name groups are not empty (#2748)
* Tests: test that item/location name groups are not empty

* Tests: better name for test_groups TestCase

---------

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2024-01-30 08:34:54 +01:00
Fabian Dill 79e2f7e357
Tests: test that World.options is not set on the class (#2725)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-01-15 20:50:16 +01:00
Aaron Wagener cfd758168c
Tests: add a test for worlds to not modify the itempool after `create_items` (#1460)
* Tests: add a test for worlds to only modify the itempool in `create_items`

* extend test multiworld setup instead of a new function

* cleanup the test a bit

* put more strict wording in `create_items` docstring

* list of shame

* Don't call `set_rules` before testing

* remove ChecksFinder from the list of shame

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2024-01-14 02:15:35 +01:00
Doug Hoskisson ac2387e17c
Tests: remove deprecated option access from `WorldTestBase` (#2671)
* remove deprecated option access from `WorldTestBase`

* one in test_reachability
2024-01-12 00:22:04 +01:00
Aaron Wagener d9d282c925
Tests: test that the datapackage after generation is still valid (#2575) 2023-12-12 02:14:44 +01:00
el-u 2af5410301
core: fix item/location descriptions test (#2450) 2023-11-15 07:26:10 +01:00
black-sliver e670ca513b
Fill: fix swap error found in CI (#2397)
* Fill: add test for swap error with item rules

https://discord.com/channels/731205301247803413/731214280439103580/1167195750082560121

* Fill: fix swap error found in CI

Swap now assumes the unplaced items can be placed before the to-be-swapped item.
Unsure if that is safe or unsafe.

* Test: clarify docstring and comments in fill swap test

* Test: clarify comments in fill swap test more
2023-11-11 10:54:51 +01:00
Aaron Wagener 03e1c45d71
Tests: log the seed fo slot_data failures (#2402) 2023-11-08 09:15:06 +01:00
Aaron Wagener 5669579374
Core: make state.prog_items a `Dict[int, Counter[str]]` (#2407) 2023-11-02 06:41:20 +01:00
black-sliver 5f5c48e17b
Core: fix some memory leak sources without removing caching (#2400)
* Core: fix some memory leak sources

* Core: run gc before detecting memory leaks

* Core: restore caching in BaseClasses.MultiWorld

* SM: move spheres cache to MultiWorld._sm_spheres to avoid memory leak

* Test: add tests for world memory leaks

* Test: limit WorldTestBase leak-check to py>=3.11

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Co-authored-by: Fabian Dill <fabian.dill@web.de>
2023-10-31 02:08:56 +01:00
Fabian Dill 3e0d1d4e1c
Core: change Region caching to on_change from on-miss-strategy (#2366) 2023-10-29 19:47:37 +01:00