Commit Graph

1872 Commits

Author SHA1 Message Date
el-u 205c6acb49
lufia2ac: fix client behavior at max blue chests combined with party member or capsule monster shuffle (#2478)
When option combinations at (or near) the maximum location count were used, the client could trip over a wrongly coded limit and stop sending checks.
2023-11-24 01:59:41 +01:00
Aaron Wagener 2f6b6838cd
The Messenger: more optimizations (#2451)
More speed optimizations for The Messenger. Moves Figurines into their own region, so their complicated access rule only needs to be calculated once when doing a sweep. Removes a redundant loop for shop locations by just directly assigning the access rule in the class instead of retroactively. Reduces slot_data to only information that can't be derived, and removes some additional extraneous data. Removes some unused sets and lists. Removes a redundant event location, and increments the required_client_version to prevent clients that don't expect the new slot_data. Drops data version since it's going away soon anyways, to remove conflicts.
2023-11-24 00:38:57 +01:00
Fabian Dill 844481a002
Core: remove duplicate state.item_count (#2463) 2023-11-24 00:35:37 +01:00
JaredWeakStrike 9312ad9bfe
KH2: Fix grammar to clarify which locations can have a bounty (#2488) 2023-11-23 16:02:20 -06:00
Fabian Dill cb6467cfe6
Core: update modules, move orjson to core (#2489) 2023-11-23 21:36:20 +01:00
Fabian Dill 28ed786609
LttP: fix Ganons Tower - Compass Room - Bottom Left being listed twice in Ganons Tower location group and add missing Ganons Tower - Compass Room - Bottom Right (#2490) 2023-11-23 21:36:05 +01:00
Bryce Wilson 7efec64745
BizHawkClient: Restore use of ConnectorErrors (#2480) 2023-11-23 20:51:53 +01:00
Alchav f840ed3a94
Pokémon R/B: Fix trainer regions (#2474)
* Fix Mt Moon B2F trainer regions

* Fix Trainer Party regions
2023-11-23 19:17:09 +01:00
Yussur Mustafa Oraji 286dfd84c0
sm64ex: Replace old launcher tutorial (#2383) 2023-11-23 12:10:32 -06:00
JaredWeakStrike a1759ed7e1
KH2: Update Game Docs (#2188)
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
2023-11-23 12:06:57 -06:00
Star Rauchenberger ae8a81c0cb
Lingo: Change docs to link to the client in the Steam Workshop (#2486) 2023-11-23 11:56:55 -06:00
Bryce Wilson a7aed71fbe
Pokemon Emerald: Fix opponent trainer moves sometimes being MOVE_NONE (#2487) 2023-11-23 11:55:50 -06:00
Bryce Wilson 0d38b41540
BizHawkClient: Add support for multiple concurrent instances (#2475)
This allows multiple client/connector pairs to run at the same time. It also includes a few other miscellaneous small changes that accumulated as I went. They can be split if desired

- Whatever the `client_socket:send` line (~440) was doing with that missing operator, it's no longer doing. Don't ask me how it was working before. Lua is witchcraft.
- Removed the `settimeout(2)` which causes the infamous emulator freeze (and replaced it with a `settimeout(0)` when the server socket is created). It appears to be unnecessary to set a timeout for discovering a client. Maybe at some point in time it was useful to keep the success rate for connecting high, but it seems to not be a problem if the timeout is 0 instead.
  - Also updated the Emerald setup to remove mention of the freezing.
- Connector script now picks the first port that's not in use in a range of 5 ports.
  - To summarize why I was previously under the impression that multiple running scripts would not detect when a port was in use:
    1. Calling `socket.bind` in the existing script will first create an ipv6 socket.
    2. A second concurrent script trying to bind to the same port would I think fail to create an ipv6 socket but then succeed in creating an ipv4 socket on the same port.
    3. That second socket could never communicate with a client; extra clients would just bounce off the first script.
    4. The third concurrent script will then fail on both and actually give an `address already in use` error.  
  - I'm not _really_ sure what's going on there. But forcing one or the other by calling `socket.tcp4()` or `socket.tcp6()` means that only one script will believe it has the port while any others will give `address already in use` as you'd expect.
  - As a side note, our `socket.lua` is much wonkier than I had previously thought. I understand some parts were added for LADX and when BizHawk 2.9 came out, but as far back as the file's history in this repo, it has provided a strange, modified interface as compared to the file it was originally derived from, to no benefit as far as I can tell.
- The connector script closes `server` once it finds a client and opens a new one if the connection drops. I'm not sure this ultimately has an effect, but it seems more proper.
- If the connector script's main function returns because of some error or refusal to proceed, the script no longer tries to resume the coroutine it was part of, which would flood the log with irrelevant errors.
- Creating `SyncError`s in `guarded_read` and `guarded_write` would raise its own error because the wrong variable was being used in its message.
- A call to `_bizhawk.connect` can take a while as the client tries the possible ports. There's a modification that will wait on either the `connect` or the exit event. And if the exit event fires while still looking for a connector script, this cancels the `connect` so the window can close.
  - Related: It takes 2-3 seconds for a call to `asyncio.open_connection` to come back with any sort of response on my machine, which can be significant now that we're trying multiple ports in sequence. I guess it could fire off 5 tasks at once. Might cause some weirdness if there exist multiple scripts and multiple clients looking for each other at the same time.
  - Also related: The first time a client attempts to connect to a script, they accept each other and start communicating as expected. The second client to try that port seems to believe it connects and will then time out on the first message. And then all subsequent attempts to connect to that port by any client will be refused (as expected) until the script shuts down or restarts. I haven't been able to explain this behavior. It adds more time to a client's search for a script, but doesn't ultimately cause problems.
2023-11-23 15:00:46 +01:00
Bryce Wilson b2e7ce2c36
Pokemon Emerald: Fix using wrong key for extracted constant (#2484) 2023-11-22 12:21:15 -06:00
Zach Parks ee76cce1a3
Rogue Legacy: Fix a preset including an option that prevents generation. (#2473) 2023-11-22 10:42:21 -06:00
agilbert1412 0f98cf525f
Stardew Valley: Generate proper filler for item links (#2069)
Co-authored-by: Zach Parks <zach@alliware.com>
2023-11-22 10:04:33 -06:00
digiholic 4a9d075b77
MMBN3: Adds instructions for using the Legacy Collection ROM for setup (#2120)
Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
2023-11-22 09:45:32 -06:00
Rjosephson 79406faf27
RoR2: 1.3.0 content update (#2425) 2023-11-22 09:20:32 -06:00
zig-for 01b566b798
LADX: Text shuffle (#2051) 2023-11-22 08:29:33 -06:00
Jarno d1b22935b4
Timespinner: New options from TS Rando v1.25 + Logic fix (#2090)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-11-22 08:17:33 -06:00
BadMagic100 f959819801
Hollow Knight: Don't force mimics local (#2482) 2023-11-22 08:15:09 -06:00
agilbert1412 e916b0d6b0
Stardew Valley: Add Options presets (#2470) 2023-11-18 12:35:57 -06:00
Zach Parks 790f192ded
WebHost: Refactor `tracker.py`, removal of dead code, and tweaks to layouts of some tracker pages. (#2438) 2023-11-18 12:29:35 -06:00
Zach Parks 79ad54623b
WebHost, Core: Developer-defined game option presets. (#2143) 2023-11-16 04:37:06 -06:00
Bryce Wilson 3619abc7ca
Pokemon Emerald: Fix scorched slab missing surf requirement (#2465) 2023-11-16 04:36:38 -06:00
FlySniper cb0412e011
Wargroove: Fixed WargrooveClient retaining victory and location information and minor doc fix (#2464) 2023-11-16 04:35:20 -06:00
Justus Lind e66ce6c05f
Muse Dash: Rename some Trap Items to match the wider community name (#2180) 2023-11-16 04:33:56 -06:00
Star Rauchenberger a4b625c3e3
Lingo: Sync config with game update (#2447) 2023-11-16 04:12:44 -06:00
PoryGone 85d02b2dc5
SA2B: v2.3 - The Chao Update (#2277)
Changelog:

Features:
- New goal
  - Chaos Chao
    - Raise a Chaos Chao to win!
- New optional Location Checks
  - Chao Animal Parts
    - Each body part from each type of animal is a location
  - Chao Stats
    - 0-99 levels of each of the 7 Chao stats can be locations
    - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc)
  - Kindergartensanity
    - Classroom lessons are locations
      - Either all lessons or any one of each category can be set as locations
  - Shopsanity
    - A specified number of locations can be placed in the Chao Black Market
    - These locations are unlocked by acquiring `Chao Coin`s
    - Ring costs for these items can be adjusted 
  - Chao Karate can now be set to one location per fight, instead of one per tournament
- Items
  - If any Chao locations are active, the following will be in the item pool:
    - Chao Eggs
    - Garden Seeds
    - Garden Fruit
    - Chao Hats
    - Chaos Drives
- The starting eggs in the garden can be a random color
- Chao World entrances can be shuffled
- Chao are given default names
- New Traps
  - Reverse Trap

Quality of Life:
- Chao Save Data is now separate per-slot in addition to per-seed
  - This allows a single player to have multiple slots in the same seed, each having separate Chao progress
- Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World)
- All Chao can now enter the Hero and Dark races
- Chao Karate difficulty can be set separately from Chao Race difficulty
- Chao Aging can be sped up at will, up to 15×
- New mod `config` option to fine-tune Chao Stat multiplication
  - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code
- Pong Traps can now activate in Chao World
- Maximum range for possible number of Emblems is now 1000
- General APWorld cleanup and optimization
  - Option access has moved to the new options system
  - An item group now exists for trap items

Bug Fixes:
- Dry Lagoon now has all 11 Animals
- Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster`
- Lost Colony - 2 (Hard Logic) now requires no upgrades
- Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 08:08:38 +01:00
Trevor L 41b6aef23c
Hylics 2: Unique entrance names, fix APWorld on 3.8 (#2460)
* Blasphemous: Set rules for events later

* Blasphemous: More misc logic fixes

* Update worlds/blasphemous/Rules.py

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>

* Update worlds/blasphemous/Rules.py

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>

* Blasphemous: Some cleanup

* Hylics 2: Unique entrance names, fix APWorld on 3.8

---------

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-11-15 07:03:40 +01:00
FaultBat 44a9bb59ec
Factorio: Update icons to match vanilla style (#2449) 2023-11-15 03:15:37 +01:00
el-u 6c1ae77db4
lufia2ac: improve performance of access rules (#2456)
Modifies various access rules in the lufia2ac world with the aim of making them evaluate quicker.
Instead of having to determine the reachability of another location, they now only have to count items in state, which is faster.
(Also made it reuse the identical lambda for multiple locations, which might save a smidgen of memory.)
2023-11-15 03:11:02 +01:00
Fabian Dill 81cc016267
LttP: write fairy bottle fill to spoiler and prevent fart in a bottle (#2424) 2023-11-13 06:50:45 +01:00
Fabian Dill f63743f9a9
Core: limit perf logger to 4 post-point places (#2404) 2023-11-13 06:49:31 +01:00
Fabian Dill ef7d8a6b4f
Core: limit parallel APContainer writing (#2443)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-11-13 06:46:40 +01:00
Star Rauchenberger cc0ea6a9e9
Lingo: Made entrance names unique (#2454) 2023-11-12 19:22:05 -06:00
Bryce Wilson 43041f7292
Pokemon Emerald: Implement New Game (#1813) 2023-11-12 15:39:34 -06:00
Natalie Weizenbaum 2dd904e758
Allow worlds to provide item and location descriptions (#2409)
These are displayed in the weighted options page as hoverable tooltips.
2023-11-11 01:06:54 -05:00
Aaron Wagener 64159a6d0f
The Messenger: fix logic rule for spike darts and power seal hunt (#2414) 2023-11-11 05:49:55 +01:00
Fabian Dill ac77666f2f
Factorio: skip a bunch of file IO (#2444)
In a lot of cases, Factorio would write data to file first, then attach that file into zip. It now directly attaches the data to the zip and encapsulation was used to allow earlier GC in places (rendered templates especially).
2023-11-10 22:02:34 +01:00
Star Rauchenberger 7af7ef2dc7
Lingo: Removed "Reached" event items (#2442) 2023-11-10 13:19:05 -06:00
Star Rauchenberger f444d570d3
Lingo: Fix edge case painting shuffle accessibility issues (#2441)
* Lingo: Fix painting shuffle logic issue in The Wise

* Lingo: More generic painting cycle prevention

* Lingo: okay how about now

* Lingo: Consider Owl Hallway blocked painting areas in vanilla doors

* Lingo: so honestly I should've seen this one coming

* Lingo: Refined req_blocked for vanilla doors

* Lingo: Orange Tower Basement is also owl-blocked

* Lingo: Rewrite randomize_paintings to eliminate rerolls

Now, mapping is done in two phases, rather than assigning everything at once and then rerolling if the mapping is non-viable.
2023-11-10 13:07:56 -06:00
NewSoupVi b5bd95771d
Raft: Use world.random instead of global random (#2439) 2023-11-09 08:47:36 +01:00
Star Rauchenberger ea9c31392d
Lingo: New game (#1806)
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: Phar <zach@alliware.com>
2023-11-08 17:35:12 -06:00
Ziktofel 154e17f4ff
SC2: 0.4.3 bugfixes (#2273)
Co-authored-by: Matthew <matthew.marinets@gmail.com>
2023-11-08 12:00:55 -06:00
Mewlif 504d09daf6
Undertale: Logic fixes (#2436) 2023-11-08 11:50:29 -06:00
Nicholas Saylor 779a312650
Docs, Undertale: Added Suggestions Missed in #2285 (#2435)
Co-authored-by: jonloveslegos <68133186+jonloveslegos@users.noreply.github.com>
Co-authored-by: kindasneaki <ryandj67@hotmail.com>
Co-authored-by: ScootyPuffJr1 <77215594+scootypuffjr1@users.noreply.github.com>
2023-11-07 14:41:13 -06:00
Fabian Dill 72cb8b7d60
Factorio: inflate location pool (#2422) 2023-11-07 21:02:28 +01:00
TheLynk 5a7d69c8b4
ChecksFinder: Tweak link in ChecksFinder (#2353)
Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>
Co-authored-by: Marech <marechal-l@gmx.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-11-07 11:31:06 -06:00
NewSoupVi c984b48149
The Witness: Fix Town Tower 4th Door Logic (#2421) 2023-11-07 07:39:36 +01:00