Commit Graph

2907 Commits

Author SHA1 Message Date
eudaimonistic 7c89a83d19
Docs: Clarify !alias commands in commands_en.md (#4426)
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
2025-01-06 09:42:18 -05:00
qwint 16f8b41cb9
Core: add docstrings for launcher components (#4148)
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2025-01-06 09:35:37 -05:00
qwint 7d506990f5
HK: add location counts to option descriptions (#4083) 2025-01-06 09:35:12 -05:00
qwint aadcb4c903
HK: use rich_text_options_doc to make webhost formatting look better (#4079) 2025-01-06 09:21:44 -05:00
coveleski daf94fcdb2
Pokemon RB: Fixing misnamed locations (#4404) 2025-01-04 08:27:41 -05:00
Kory Dondzila 1cef659b78
Shivers: Fix spelling error in naming (#4425) 2025-01-04 07:42:34 -05:00
Mysteryem 5927926314
Blasphemous: Fix starting_location: random affecting all Blasphemous worlds (#4428)
Option resolution for the `StartingLocation` option (the only
`ChoiceIsRandom` subclass) was writing to the `randomized` attribute on
the class instead of on the instance, meaning that
`self.options.starting_location.randomized` would be `True` for all
Blasphemous players in the multiworld if any one of the players set
their `StartingLocation` option to `"random"`.

This patch fixes the issue by writing to the `randomized` attribute on
the new instance instead of on the class.
2025-01-03 07:03:30 -05:00
CaitSith2 2a11d9fec3
try again to award the starting items post cutscene if needed. (#4408) 2025-01-02 19:45:32 -08:00
Nicholas Saylor 82c44aaa22
FFMQ: Fix encoding issue with Game Page (#4299) 2025-01-02 22:03:07 -05:00
Kory Dondzila a7b483e4b7
Shivers: Adds ixupi captures priority option (#4403) 2025-01-02 10:12:00 -05:00
Mysteryem 6e59ee2926
Zork Grand Inquisitor: Precollect Start with Hotspot Items in deterministic order (#4412) 2024-12-31 09:16:29 -05:00
Mysteryem 3c9270d802
FFMQ: Create itempool in deterministic order (#4413) 2024-12-31 09:02:02 -05:00
Mysteryem c4bbcf9890
TUNIC: Add relics and abilities to the item pool in deterministic order (#4411) 2024-12-30 23:57:09 -05:00
NewSoupVi 8dbecf3d57
The Witness: Make location order in the spoiler log deterministic (#3895)
* Fix location order

* Update worlds/witness/data/static_logic.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-12-30 00:50:39 +01:00
Fabian Dill 0de1369ec5
Factorio: hide hidden vanilla techs in factoriopedia too (#4332) 2024-12-29 11:56:41 -08:00
Fabian Dill fa95ae4b24
Factorio: require version that fixes a randomizer exploit (#4391) 2024-12-29 11:55:40 -08:00
CaitSith2 2065246186
Factorio: Make it possible to use rocket part in blueprint parameterization. (#4396)
This allows for example, making a blueprint of your rocket silo with requester chests specifying a request for the 2-8 rocket part ingredients needed to build the rocket.
2024-12-29 20:13:34 +01:00
Kory Dondzila ca1b3df45b
Shivers: Follow on PR to cleanup options #4401 2024-12-27 23:38:01 +01:00
Kory Dondzila 3bcc86f539
Shivers: Add events and fix require puzzle hints logic (#4018)
* Adds some events, renames things, fails for many players.

* Adds entrance rules for requires hints.

* Cleanup and add goal item.

* Cleanup.

* Add additional rule.

* Event and regions additions.

* Updates from merge.

* Adds collect behavior option.

* Fix missing generator location.

* Fix whitespace and optimize imports.

* Switch location order back.

* Add name replacement for storage.

* Fix test failure.

* Improve puzzle hints required.

* Add missing locations and cleanup indirect conditions.

* Fix naming.

* PR feedback.

* Missed comment.

* Cleanup imports, use strings for option equivalence, and update option description.

* Fix rule.

* Create rolling buffer goal items and remove goal items and location from default options.

* Cleanup.

* Removes dateutil.

* Fixes Subterranean World information plaque.
2024-12-27 21:07:55 +01:00
Exempt-Medic b9642a482f
KH2: Using fast_fill instead of fill_restrictive (#4227) 2024-12-26 17:04:21 -05:00
Mysteryem 33ae68c756
DS3: Convert post_fill to stage_post_fill for better performance (#4122)
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-12-26 08:50:18 -05:00
NewSoupVi 62942704bd
The Witness: Add info about which door items exist in the pool to slot data (#3583)
* This feature is just broken lol

* simplify

* mypy

* Expand the unit test for forbidden doors
2024-12-25 21:55:15 +01:00
NewSoupVi 222c8aa0ae
Core: Reword item classification definitions to allow for progression + useful (#3925)
* Core: Reword item classification definitions to allow for progression + useful

* Update network protocol.md

* Update world api.md

* Update Fill.py

* Docstrings

* Update BaseClasses.py

* Update advanced_settings_en.md

* Update advanced_settings_en.md

* Update advanced_settings_en.md

* space
2024-12-25 21:47:51 +01:00
NewSoupVi b05f81b4b4
The Witness: Fix bridge/elevator items being progression when they shouldn't be #4392 2024-12-25 10:58:27 +01:00
Mysteryem 6c1dc5f645
Landstalker: Fix paths Lantern logic affecting other Landstalker worlds (#4394)
The data from `WORLD_PATHS_JSON` is supposed to be constant logic data
shared by all Landstalker worlds, but `add_path_requirements()` was
modifying this data such that after adding a `Lantern` requirement for a
dark region, subsequent Landstalker worlds to have their logic set could
also be affected by this `Lantern` requirement and previous Landstalker
worlds without damage boosting logic could also be affected by this
`Lantern` requirement because they could all be using the same list
instances. This issue would only occur for paths that have
`"requiredItems"` because all paths without required items would create
a new empty list, avoiding the problem.

The items in `data["itemsPlacedWhenCrossing"]` were also getting added
once for each Landstalker player, but there are no paths that have both
`"itemsPlacedWhenCrossing"` and `"requiredItems"`, so all such cases
would start from a new empty list of required items and avoid modifying
`WORLD_PATHS_JSON`.
2024-12-24 20:44:47 -05:00
Dinopony 5578ccd578
Landstalker: Fix issues on generation (#4345) 2024-12-24 14:08:03 -05:00
DrBibop 4f590cdf7b
Inscryption: Implement new game (#3621)
* Worked locally before that so this is a lot of work . So, initial push

* Changes in init with better create_regions (Thanks to Phar on discord). Add a rule for victory. Change the regions list to remove menu in the destination.

* Added tests for location rules and changed rule locations to lists instead of sets

* Fixed game var in InscryptionLocation

* Fixed location access by using the same system from The Messenger

* Remove unuse rules in init and add region rules. Add all the act 2 locations and items.

* Add locations rule for the left of the bridge in act 2

* Added test for bridge requirement and added a dash to locationfor clarity

* Added more act 2 rules and removed completion rule

* Created docs for website, added Salmon Card item, marked multiple items as "progression", renamed tomb checks, added more location rules, re-added completion rule

* Renamed tower bath check to "Tentacle", added monocle as requirement for some checks, adjusted setup doc a bit

* Added tentacle to monocle test

* Added forest burrow chest rule

* Switch the two clock location because the id was swapped and screwed with the logic

* Added Ancient Obol rule and adjusted docs

* Added act 3 locations/items/rules/tests

* Added drone & battery to trader rules

* Fixed tutorial docs, added more act 3 rules, renamed holo pelt locations

* Add an option for the optional death card feature

* Added well check and quill item, added rules and tests

* Renamed Gems module and Gems drone

* Added slot data options

* Added rule for act 3 middle pelt

* Added option for randomize ability and uptade the randomize deck option to fit the new setup

* Added randomize ability in slot data

* Added more requirements for mycologists boss since it's pretty much an impossible fight early on

* Finished the french translation of the installation guide

* Changed the french title in the guide

* Added goal option and tests associated to it + fixed goal requirement missing quill

* Added goal option to docs and removed references to the now discarded API mod. Fixed some french translations.

* Added ourobot item + renamed some goal settings

* Fixed locations and items for act 1 goal

* Added skip tutorial option. Cleanup and rename of some options. Added tower requirement for Mycologist Key check. Fixed missing comma in act 2 locations oopsies.

* Added missing rules for Extra Battery, Nano Armor and Goobert's painting

* Added act 1 deathlink behaviour and epitaph pieces randomization options + made pieces progressive + adjusted docs

* Fixed some docs typos

* Added act 3 clock rule. Paintings 2, 3 and Goobert's painting can no longer contain progression items.

* New options system and fixed act 1 goal option breaking

* Added skip epilogue and painting checks balancing options. Renamed randomize abilities to randomize sigils. Fixed generation issue with epitaph pieces randomization. Goobert's painting no longer forces filler. Removed traps option for now. Reworded some option descriptions.

* Attempting type fix for python 3.8

* Attempting type fix for python 3.8 again

* Added starting only option for randomize deck

* Fixed arbitrary rule error

* Import fix attempt

* Migrated to DeathLinkMixin instead of creating a custom DeathLink option, cleaned up imports, renamed Death Link related options to include "death_link" instead of "deathlink", replaced numeral values for option checking into class attributes for readability, slight optimization to tower rule, fixed typo in codes option description.

* Added bug report page to web class, condensed pelt rules to one function, added items/locations count in game docs and adjusted some sections

* Added Inscryption to CODEOWNERS

* Implemented a bunch of suggestions: Better handling of painting option, options as dict for slot data, remove redundant auto_display_name, use of has_all, better goal tests, demote skink card to filler if goal is act 1 and force filler on paintings

* Makes clover plant and squirrel head progression items if paintings are balanced + fixed other issues

* filler items, start inventory from pool, '->"

* Fix bleeding issue

* Copy the list instead

* Fixed bleeding using proper deep copy

* Remove unnecessary for loops in tests

* Add defaults to choice options

---------

Co-authored-by: Benjamin Gregoire <benjamingregoire@outlook.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-12-21 23:12:35 +01:00
Kaito Sinclaire 46613adceb
SMZ3: Fix minimal logic considering SM boss tokens unnecessary (#4377) 2024-12-21 20:39:38 +01:00
threeandthreee e1a1cd1067
LADX: Open Mabe Option (#3964)
* open mabe option
swaps east mabe rocks for bushes

* add open mabe to slot data

* use upstream overworld option
Instead of a standalone option, use upstream's "overworld" option, which we don't use yet but it leaves better space for the future

* use ladxr_setting for consistency

* newline
2024-12-20 07:55:32 -05:00
Scipio Wright 7c8d102c17
TUNIC: Logic for bushes in guard house 2 upper and belltower (#4371)
* Logic for bushes in guard house 2 upper

* Fix typo

* also do it for forest belltower

* i love the dumb ice grapples
2024-12-19 23:45:29 -05:00
threeandthreee 4f71073d17
LADX: correct in-game check counter
LADX: correct in-game check counter
2024-12-19 22:17:41 -05:00
threeandthreee e142283e64
LADX: enable upstream options (#3962)
* enable some upstream settings

* flashing just disabled, no setting

* just enable fast text

* noflash and textmode as hidden options

* typo

* drop whitespace changes

* add hard mode to slot data

* textmode adjustments
fast text default (fixing mistake)
remove no text option (its buggy)

* unhide options

* Update worlds/ladx/Options.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* adjustments
2024-12-19 21:19:00 -05:00
palex00 de3707af4a
Core/Docs: Adding apostrophe quotes around variables in printed error messages (#3914)
* Also indents plando_connections properly

* Adding apostrophe quotes around item, location, entrance/exit and boss names to make errors more readable

* Update plando_en.md

* Fixing test in Lufia II
2024-12-19 20:47:33 -05:00
Scipio Wright 2e0769c90e
Noita: Make greed die a trap (#4382)
Noita make greed die a trap
2024-12-19 20:30:41 -05:00
Louis M 1ded7b2fd4
Aquaria: Replacing the release link to the latest link (#4381)
* Replacing the release link to the latest link

* The fr link was not working
2024-12-19 20:17:56 -05:00
Bryce Wilson cacab68b77
Pokemon Emerald: Remove unnecessary code (#4364) 2024-12-16 09:06:48 +01:00
NewSoupVi 728d249202
Core: Add some more world convenience methods (#3021)
* Add some more convenience methods

* Typing stuff

* Rename the method

* beauxq's suggestions

* Back to Push Precollected
2024-12-15 23:30:35 +01:00
qwint d1823a21ea
HK: add random handling to plandocharmcosts (#4327) 2024-12-15 22:48:44 +01:00
Scipio Wright 6282efb13c
TUNIC: Additional Combat Logic Option (#3658) 2024-12-15 22:40:36 +01:00
Mysteryem 0370e669e5
Pokemon Emerald: Add Mr Briney's House indirect conditions (#4154)
The `REGION_DEWFORD_TOWN/MAIN -> REGION_ROUTE109/BEACH` and
`REGION_ROUTE109/BEACH -> REGION_DEWFORD_TOWN/MAIN` entrances require
access to the
`REGION_ROUTE104_MR_BRINEYS_HOUSE/MAIN -> REGION_DEWFORD_TOWN/MAIN`
entrance in their access rules, so require indirect conditions for the
parent_region of the entrance: `REGION_ROUTE104_MR_BRINEYS_HOUSE/MAIN`.
2024-12-15 22:28:51 +01:00
threeandthreee ccea6bcf51
LADX: Improve icon guesses for foreign items (#2201)
* synonyms to new file, many added

* handle singular rupee

* remove redundant map and compass entries

* automatic pluralization

* add guardian acorn and piece of power

* move phrases to ItemIconGuessing.py

* organize, comment

* fix tab spacing

* fix

* add tunic and noita synonyms

* remove triangle instrument synonym

* reorganize, add some matches

* add tunic lucky up

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Update worlds/ladx/ItemIconGuessing.py

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* handle camelCase and single rupee

* add indicate_progression option
Adds alternative system for foreign item icons that simply indicates whether or not the item is a progression item.

* improve splitting
drops some more characters, and also dont bother with rejoined stuff in name_cache because our splitting is better

* the witness stuff

* forbid more

* remove boost and surge

* Update worlds/ladx/ItemIconGuessing.py

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>

* match by game name
look at the name of the foreign game and only use game-specific entries for that game

* show message for all key drops

* updates from async test

* vi suggestions

* Adding FNAFW suggestions from @lolz1190 (#40)

* Adding FNAFW suggestions from @lolz1190

* missing comma

---------

Co-authored-by: threeandthreee <a.l.nordstrom@gmail.com>

---------

Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
Co-authored-by: palex00 <32203971+palex00@users.noreply.github.com>
2024-12-13 22:49:30 +01:00
NewSoupVi d7736950cd
The Witness: Panel Hunt Plando (#3549)
* Add panel hunt plando option

* Keys are strs

* oops

* better message

* ,

* this doesn ot need to be here

* don't replace pre picked panels

* Update options.py

* rebase error

* rebase error

* oops

* Mypy

* ruff

* another rebase error

* actually this is a stupid change too

* bring over that change™️

* Update entity_hunt.py

* Update entity_hunt.py

* Update entity_hunt.py
2024-12-12 19:42:14 +01:00
Mysteryem f5e3677ef1
Pokemon Emerald: Fix invalid escape sequence warnings (#4328)
Generation on Python 3.12 would print SyntaxWarnings due to invalid '\d'
escape sequences added in #3832.

Use raw strings to avoid `\` being used to escape characters.
2024-12-12 19:04:27 +01:00
josephwhite 144d612c52
Super Mario 64: Rework logic for 100 Coins (#4131)
* sm64ex: Rework logic for 100 Coins

* sm64ex: 100 Coins Vanilla Option

* sm64ex: Avoiding raw int comparisons for 100 coin option

* sm64ex: Change 100 coin option from toggle to choice

* sm64ex: use snake_case for 100 coin option

* just use "vanilla" for option comparison (exempt-medic feedback)

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* sm64ex: remove vanilla 100 coins from item pool to remove overfilling stars

* yeah

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Remove range condition (35 is the min for total stars)

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-12-12 14:50:48 +01:00
LiquidCat64 3acbe9ece1
Castlevania: Circle of the Moon - Implement New Game (#3299)
* Add the cotm package with working seed playthrough generation.

* Add the proper event flag IDs for the Item codes.

* Oooops. Put the world completion condition in!

* Adjust the game name and abbreviations.

* Implement more settings.

* Account for too many start_inventory_from_pool cards with Halve DSS Cards Placed.

* Working (albeit very sloooooooooooow) ROM patching.

* Screw you, bsdiff! AP Procedure Patch for life!

* Nuke stage_assert_generate as the ROM is no longer needed for that.

* Working item writing and position adjusting.

* Fix the magic item graphics in Locations wherein they can be fixed.

* Enable sub-weapon shuffle

* Get the seed display working.

* Get the enemy item drop randomization working. Phew!

* Enemy drop rando and seed display fixes.

* Functional Countdown + Early Double setting

* Working multiworld (yay!)

* Fix item links and demo shenanigans.

* Add Wii U VC hash and a docs section explaining the rereleases.

* Change all client read/writes to EWRAM instead of Combined WRAM.

* Custom text insertion foundations.

* Working text converter and word wrap detector.

* More refinements to the text wrap system.

* Well and truly working sent/received messages.

* Add DeathLink and Battle Arena goal options.

* Add tracker stuff, unittests, all locations countdown, presets.

* Add to README, CODEOWNERS, and inno_setup

* Add to README, CODEOWNERS, and inno_setup

* Address some suggestions/problems.

* Switch the Items and Locations to using dataclasses.

* Add note about the alternate classes to the Game Page.

* Oooops, typo!

* Touch up the Options descriptions.

* Fix Battle Arena flag being detected incorrectly on connection and name the locked location/item pairs better.

* Implement option groups

* Swap the Lizard-man Locations into their correct Regions.

* Local start inventory, better DeathLink message handling, handle receiving over 255 of an item.

* Update the PopTracker pack links to no longer point to the Releases page.

* Add Skip Dialogues option.

* Update the presets for the accessibility rework.

* Swap the choices in the accessibility preset options.

* Uhhhhhhh...just see the apworld v4 changelog for this one.

* Ooops, typo!

* .

* Bunch of small stuff

* Correctly change "Fake" to "Breakable" in this comment.

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Make can_touch_water one line.

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Make broke_iron_maidens one line.

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Fix majors countdown and make can_open_ceremonial_door one line.

* Make the Trap AP Item less obvious.

* Add Progression + Useful stuff, patcher handling for incompatible versions, and fix some mypy stuff.

* Better option groups.

* Change Early Double to Early Escape Item.

* Update DeathLink description and ditch the Menu region.

* Fix the Start Broken choice for Iron Maiden Behavior

* Remove the forced option change with Arena goal + required All Bosses and Arena.

* Update the Game Page with the removal of the forced option combination change.

* Fix client potential to send packets nonstop.

* More review addressing.

* Fix the new select_drop code.

* Fix the new select_drop code for REAL this time.

* Send another LocationScout if we send Location checks without having the Location info.

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-12-12 14:47:47 +01:00
Scipio Wright 7d0b701a2d
TUNIC: Change rule for heir access in non-hex quest #4365 2024-12-12 12:54:03 +01:00
Justus Lind f91537fb48
Muse Dash: Remove bad option defaults. #4340 2024-12-12 09:18:19 +01:00
Jouramie 3c5ec49dbe
Stardew Valley: Fix potential incompletable seed when starting winter (#4361)
* make moss available with any season except winter

* add tool and region requirement for moss
2024-12-12 09:17:19 +01:00
NewSoupVi 9a37a136a1
The Witness: Add more panels to the "doors: panels" mode (#2916)
* Add more panels that should be panels

* Make it so the caves panel items don't exist in early caves

* Remove unused import

* oops

* Remove Jungle to Monastery Garden from usefulification list

* Add a basic test

* ruff

---------

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2024-12-10 21:13:45 +01:00
NewSoupVi 54a0a5ac00
The Witness: Put progression + useful on some items. (#4027)
* proguseful

* ruff

* variable rename

* variable rename

* Better (?) comment

* Better way to do this? I guess

* sure

* ruff

* Eh, it's not worth it. Here's the much simpler version

* don't need this now

* Improve some classification checks while we're at it

* Only proguseful obelisk keys if eps are individual
2024-12-10 21:06:06 +01:00