* documentation: add links to other guides in adding games.md
* documentation: add webworld to api.md
* documentation: point people to docs folder and discord for help with adding games
* tutorial: go a bit more in depth on downloading a template yaml
* Make Ijwu happy
* point to baseclasses.py in api.md and reformat links a bit
* Refactorings + minor logic fix
* Fixed unnececerly recalculation of item_name_groups
* Enabled other itemId's so that they can be send to client when desired
* Marked the loss of location 1337158
* Updated network graph
* First draft tinmespinner documentation
* Moved personal items to slot_data rather than location scouts
* Disabled Remote Items
* Updated docs
* Fixed port override
Core: print output progress every 10 files (OoT output may take a while, so let's give some user feedback on progress)
Subnautica: remove empty output method
* Clean up README.md and easy.yaml
Removed periods at end of bullets
General revisions to wording and format
Updated glitch logic comments in easy.yaml
* #133: Implemented requested changes by ljwu
* Update README.md
Co-authored-by: Hussein Farran <hmfarran@gmail.com>
Replaces existing check_only_beatable, which became the "none" option.
TR can run out of key placement options, with the 100% locations
option, but I really don't care enough. It exists mostly for people who
want to 100% a seed, or to point to if they ask about keys locked behind
themselves.
Partial support for Progressive bow
- Still needs to be added to item pool
- Silver hint handling remains TBD even for VT
Added weapons selection.
- Vanilla needs to be implemented
- Assured needs to be implemented
- Inverted swordless is almost certainly messed up.
- Swordless standard mode will likely softlock
- Random weapon standard mode is currently treated as uncle assured
Deleted removed difficulties
- Remaining difficulties still need to be adjusted
Added locked property to locations:
- This is used for preplaced items etc so that multiworld balancing
knows they cannot be moved.
Made a few of the difficulty changes from V31, but not all.
Added required text changes to handle crystals requirements
- More changes will likely me made in future
- Currently there is is no way to tell ganon requirement in
Inverted mode