Commit Graph

4903 Commits

Author SHA1 Message Date
NewSoupVi 4de7ebd8b0
The Witness: v4 Content Update (#1338)
## New Features:

- EP Shuffle (Individual or Obelisk Sides, with varying difficulty levels)
- Ability to play without Puzzle Randomization (I.e. vanilla + AP layer)
- Pet the Dog to get a Puzzle Skip :) (No, really.)

## Changes:

- Starting inventory behavior improved (Consider starting items like doors and lasers logically even if they aren't part of the mode)
- Audio Log hint system improved (On low hint counts, you will no longer get the same locations hinted every time, i.e. always hints are shuffled)

## Fixes:

- Many fixes to symbol requirements
- Fixes to "shuffle_postgame" (What checks are evaluated as "postgame" in specific modes)
- Logically irrelevant doors are now "useful" instead of "progression"
2023-02-01 21:18:07 +01:00
PoryGone 3cef39a387
SMW & DKC3: Ship as `.apworld` (#1426) 2023-02-01 21:15:01 +01:00
el-u ffff9ece55 core: properly declare from_any as an abstract classmethod 2023-02-01 21:14:11 +01:00
PoryGone dc2aa5f41e
SMW: v1.1 Content Update (#1344)
* Make Bowser unkillable on Egg Hunt

* Increment Data Package version

Changed a location name.

* Baseline for Bowser Rooms shuffling

* Add boss shuffle

* Remove extra space

* Overworld Palette Shuffle

* Fix Literature Trap typo

* Handle Queuing traps and new Timer Trap

* Fix trap name and actually create them

* Early Climb and Overworld Speed

* Add correct tooltip for Early Climb

* Tooltip text edit

* Address unconnected regions

* Add option to fully exclude Special Zone levels from the seed

* Fix Chocolate Island 4 Dragon Coins logic

* Update worlds/smw/Client.py to use `getattr`
2023-01-30 05:53:56 +01:00
black-sliver 428344b6bc setup: honor build automation ...
... and reorder imports to PEP it up
2023-01-30 02:33:41 +01:00
Fabian Dill ea2175cb8a MultiServer: load old forfeit_mode if release_mode not present 2023-01-30 00:54:57 +01:00
Fabian Dill 11873e059a Setup: don't use dependency before it's installed 2023-01-29 22:36:04 +01:00
Fabian Dill 6c1023a88c
Subnautica: fix swim_rule considers items property use (#1419) 2023-01-29 22:12:39 +01:00
The T 0be0732a2b WebHost: FAQ: change "seeds" to "a world" where world is the right term.
Berserker has frequently corrected, that each player's game is a single world, inside a larger seed; not that each player's game is a seed.
2023-01-29 22:11:53 +01:00
lordlou c9aa283711
SMZ3: chest game fix (#1417)
Fixed DW Chest Game always sending checks for the 2 chests. The checks sent were the proper "Chest Game" location for the first time the player would open the second chest but all other times, it would send either the last check that was done or default to sending location 0x00 which is SM "Power Bomb (Crateria surface)".
2023-01-28 01:51:19 +01:00
Fabian Dill cf2204a861
Factorio: add option "Tech Cost Distribution" (#1404)
* Factorio: add option "Tech Cost Distribution"

* TextClient: None out game on disconnect

* TextClient: disconnect is async
2023-01-27 15:38:12 -08:00
Fabian Dill dfdcad28e5
TextcVient: game reset (#1416)
* TextClient: None out game on disconnect
2023-01-28 00:32:48 +01:00
Fabian Dill ab4324c901
Factorio: add option "ramping tech cost" (#1403)
* Factorio: add option "ramping tech cost"

* Factorio: fix missing s

* Factorio: add display_name to ranmping tech costs
2023-01-27 15:30:05 -08:00
Fabian Dill 1e251dcdc0 Setup: new cx-Freeze just dropped 2023-01-27 20:06:56 +01:00
espeon65536 9c1f7bfea9 oot: remove special NL exceptions in entrance randomization
turns out they were causing lots of issues
2023-01-26 21:24:27 +01:00
KonoTyran 5393563700
MultiServer: Data Storage Additions #1411
adds 3 new operations to datastorage that allows adding and removing of elements from list and dicts.
2023-01-25 06:14:46 +01:00
toasterparty 28576f2b0d
OC2: decrease default difficulty (#1413) 2023-01-25 01:04:13 +01:00
Fabian Dill ba519fecd0
Setup: update some stuff to 6.14.0 cx-Freeze (#1412)
* Setup: update some stuff to 6.14.0 cx-Freeze

* Fix BuildCommand and replace include_files by cutom step

* setup.py: bit more cleanup for extra_libs

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-01-25 00:20:26 +01:00
espeon65536 86fb450ecc Core: recache all locations before locality rules
Some worlds would not trigger a recache, causing locations to be missed when setting locality rules.
2023-01-24 06:14:31 +01:00
SonicRPika 920240cb6f
Pokemon Red and Blue: Fix to having all traps disabled (#1408) 2023-01-24 04:34:45 +01:00
Fabian Dill 53dd0d5a7d SC2: verify downloaded data is a zipfile 2023-01-24 03:54:23 +01:00
Fabian Dill 807f544b26 SC2: use warning log level for potentially broken map files 2023-01-24 03:45:43 +01:00
SoldierofOrder 1d1693df62
SC2Client: Changes to /download_data and feedback (#1347)
* SC2Client: Added feedback for users who have map files, but no version #.

* SC2Client: Fixed a missing space.

* SC2Client: /download_data now always forces a download.
2023-01-24 03:44:12 +01:00
Fabian Dill 51574959ec Setup: add moduleupdater prompt to setup.py 2023-01-24 03:42:55 +01:00
Fabian Dill 04f726aef2
kvui: always display all tab headers (#1399) 2023-01-24 03:42:34 +01:00
CaitSith2 8a4298e504
ALttP: Fix hint tile hints being potentially useless with item links. (#1400)
* ALttP: Fix hint tile hints being potentially useless with item links.

* use the set returned from world.get_player_groups(player)

* Move the group resolving to BaseClasses. Fix silver arrow hints as well.
2023-01-24 03:42:13 +01:00
Fabian Dill e7f8f40464
Factorio: fix automation-level tech costs before automation (#1402)
* Factorio: fix automation-level tech costs before automation

* Factorio: remove double-rolling of science cost
2023-01-24 03:36:50 +01:00
Fabian Dill 847582ff5f
Server: fix release_mode (#1407)
* Server: fix release_mode

* Core: actually rename forfeit to release across the program
2023-01-24 03:36:27 +01:00
recklesscoder 1a44f5cf1c
CommonClient: Fix address pre-selection (#1406) 2023-01-23 04:59:51 +01:00
Fabian Dill 032bc75070 Core: demote logfile deletion loglevel to debug 2023-01-23 02:23:16 +01:00
Alchav fb47483212 Pokémon R/B: Fix trainersanity location name 2023-01-23 00:38:38 +01:00
Alchav d185df3972 Pokémon R/B: Use local random object when randomizing trainer parties in generate_output 2023-01-23 00:38:38 +01:00
lordlou 941dcb60e5
SM: fixed flawed and limited comeback check (#1398)
The issue at hand is fixing impossible seeds generated by a lack of properly checking if the player can come back to its previous region after reaching for a new location, as reported here: https://discord.com/channels/731205301247803413/1050529825212874763/1050529825212874763

The previous attempt at checking for comeback was only done against "Landing Site" and the custom start region which is a partial solution at best. For exemple, generating a single player plando seed with a custom starting location at "red_brinstar_elevator" with a forced red door at "RedTowerElevatorBottomLeft" and 2 Missiles set at "Morphing Ball" and "Energy Tank, Brinstar Ceiling" would generate an impossible seed where the player is expected to go through the green door "LandingSiteRight" with no Supers to go to the only possible next location "Power Bomb (red Brinstar spike room)". This is because the comeback check would pass because it would consider coming back to "Landing Site" enough.

The proposed solution is keeping a record of the last accessed region when collecting items. It would then be used as the source of the comeback check with the destination being the new location. This check had to be moved from can_fill() to can_reach() because the maximum_exploration_state of the AP filler only use can_reach().

Its still not perfect because collect() can be called in batch for many items at a time so the last accessed region will be set as the last collected item and will be used for the next comeback checks.

This was tested a bit with the given exemple above (its now failing generation) and by generating some 8 SM players seed with many door color rando, area rando and boss rando enabled.
2023-01-23 00:36:18 +01:00
Fabian Dill 25756831b7 Core: mark version as 0.3.8 2023-01-21 17:30:30 +01:00
Fabian Dill 9add1495d5
SSL support (#1340) 2023-01-21 17:29:27 +01:00
SonicRPika 34dba007dc
Pokemon Red and Blue: Updates to trap weights and tracker support (#1395)
* Added cerulean_cave_condition to fill_slot_data

Added `cerulean_cave_condition` to the `fill_slot_data` function, for a poptracker feature being worked on as it was missing

* Added the potential for any traps to be disabled

Adding the ability to disable any kind of trap, for example if you want any status trap except being Poisoned. Will add a contingency to not try and roll a trap if they are all set to disabled.

* Added contingency to if all traps are disabled

Added a contingency to creating items such that it doesn't try to create a trap if all the traps are disabled

* Updated variable name

Edited name of variable to follow PEP 8 variable naming conventions
2023-01-20 18:49:12 +01:00
Fabian Dill 02d3eef565 Core: convert mixture of Plando Options and Settings into just Options 2023-01-19 17:20:23 +01:00
Fabian Dill c839a76fe7
LttP: allow hinting and tracking "Take Any" type shops (#1392)
* LttP: allow hinting and tracking "Take Any" type shops
fix broken behaviour since bow/cave split


Co-authored-by: CaitSith2 <d_good@caitsith2.com>
2023-01-19 16:17:43 +01:00
alwaysintreble 29e1c3dcf4
LTTP: fix open pyramid for real this time (#1393) 2023-01-19 16:17:16 +01:00
recklesscoder f6616da5a9
Docs/Subnautica: Updated console instructions, misc clarifications (#1394) 2023-01-19 16:09:08 +01:00
Fabian Dill 8678e02d54 Subnautica: correct doc string placement for early seaglide 2023-01-19 00:03:26 +01:00
Fabian Dill 2f37bedc92
Tests: ensure item name groups do not collide with item names (#1074) 2023-01-18 15:45:48 +01:00
Alchav 91fdfe3e17 Pokémon R/B: Add inheritance to "Completely Random" option as well 2023-01-18 04:26:40 +01:00
Alchav a41b0051a6 Pokémon R/B: Fix TM/HM compatibility bug 2023-01-18 04:26:40 +01:00
alwaysintreble b8abe9f980
Tests: add a test to check for dupe locations (#1378) 2023-01-15 20:18:32 +01:00
alwaysintreble dd3ae5ecbd
core: write the plando settings to the spoiler log (#1248)
Co-authored-by: Zach Parks <zach@alliware.com>
2023-01-15 18:10:26 +01:00
PoryGone e96602d31b
SA2B: Fix Gate region connections (#1384) 2023-01-15 17:55:36 +01:00
el-u 81d953daa3
alttp: add item rules for prize locations (#1380) 2023-01-14 14:29:54 +01:00
Alchav bd774a454e
Pokémon R/B: Fix Safari Zone Gate bug (#1381) 2023-01-14 04:59:09 +01:00
espeon65536 ca724c92ad oot: force itempool to higher settings if required by heart logic 2023-01-13 23:53:13 +01:00