KonoTyran
5087b78c28
fixed !missing to point to location table not item. ( #2 )
2021-04-28 15:46:54 +02:00
Fabian Dill
2dd6dcab20
remote now unneccessary line
2021-04-17 22:01:34 +02:00
Fabian Dill
4494207717
generalize LocationScout and make LttP remote items break entirely
2021-04-17 22:00:45 +02:00
Fabian Dill
501c55cc26
add per-slot data and embed HK options in it
2021-04-17 21:03:57 +02:00
Fabian Dill
2df7e4e537
add seed_name to multidata and RoomInfo
2021-04-12 09:36:45 +02:00
Fabian Dill
3858a12f26
MultiServer: check for correct game
2021-04-10 21:08:01 +02:00
Fabian Dill
f0a6b5a8e4
Factorio:
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add visibility option
fix tech_cost using the wrong variable name
fix yaml defaults not init'ing the Option class
LttP:
fix potential pathing confusion in maseya palette shuffler
Server:
Minimum version per team made no sense, removed
2021-04-08 19:53:24 +02:00
Fabian Dill
443fc03700
Send actual NetworkPlayer on Connected too
2021-04-07 02:49:36 +02:00
Fabian Dill
6567f14415
add log_network Server argument
2021-04-07 02:37:21 +02:00
Fabian Dill
32560eac92
send actual NetworkPlayers
2021-04-07 02:20:03 +02:00
Fabian Dill
20b72369d8
allow basic WebHost functionality to work
2021-04-04 03:18:19 +02:00
Fabian Dill
250099f5fd
Small adjustments
2021-04-03 20:02:15 +02:00
Fabian Dill
91bcd59940
implement Factorio options max_science_pack and tech_cost
...
also give warnings about deprecated LttP options
also fix FactorioClient.py getting stuck if send an unknown item id
also fix !missing having an extra newline after each entry
also default to no webui
2021-04-03 14:47:49 +02:00
Fabian Dill
dc73fa0f33
Factorio integration
2021-04-01 11:40:58 +02:00
Fabian Dill
7402143c73
turn it around~
2021-03-19 04:32:17 +01:00
Fabian Dill
cdc330629b
allow more HK names in console commands
2021-03-19 04:30:19 +01:00
Fabian Dill
8d6bec8b9a
allow cheating Hollow Knight items
2021-03-19 04:21:53 +01:00
Fabian Dill
218fb0298f
Some .Net compatibility
2021-03-19 04:14:59 +01:00
Fabian Dill
a528ed5e9e
Client now uses location_id consistently internally, instead of switching on a dime all the time
...
And some smaller changes
2021-03-07 22:05:07 +01:00
Fabian Dill
78ba31444e
additional cleanup
2021-03-03 01:57:12 +01:00
Fabian Dill
0917f21384
revert PrintJSON to use key data, to match with documented behaviour
2021-03-02 22:36:50 +01:00
Fabian Dill
7871555620
Implement PrintJSON
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Remove deprecated network packets
Make Client send new locations checked only once
Simplify register_location_checks
Rip out Server savegame compatibility
2021-03-02 22:31:44 +01:00
Fabian Dill
1849693353
Make object hook more dynamic; ignoring unknown arguments
2021-02-28 20:32:15 +01:00
Fabian Dill
f19291aaed
Remove Fake Hollow Knight Items and Locations
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Add GetDataPackage Network system
2021-02-25 02:07:28 +01:00
Fabian Dill
fe17fc6320
log misunderstood network commands
2021-02-21 23:54:08 +01:00
Fabian Dill
cbbdb2948d
attach command to args dict
2021-02-21 23:46:05 +01:00
Fabian Dill
ff9b24e88e
Hollow Knight integration
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(prototype status)
2021-02-21 20:17:24 +01:00
Fabian Dill
1da1e4eac6
Sample implemention of JSONtoTextParser
2021-01-31 11:33:39 +01:00
Fabian Dill
2553b1d2ee
Merge branch 'main' into breaking_changes
2021-01-30 23:40:25 +01:00
Fabian Dill
c988ec24b6
update item table offsets
2021-01-30 23:40:01 +01:00
Fabian Dill
a646594f08
Merge branch 'main' into breaking_changes
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# Conflicts:
# BaseClasses.py
# Fill.py
# MultiClient.py
# MultiServer.py
# Utils.py
# test/dungeons/TestDungeon.py
# test/inverted/TestInverted.py
# test/inverted_minor_glitches/TestInvertedMinor.py
# test/inverted_owg/TestInvertedOWG.py
# test/minor_glitches/TestMinor.py
# test/owg/TestVanillaOWG.py
# test/vanilla/TestVanilla.py
# worlds/alttp/ItemPool.py
# worlds/alttp/Main.py
# worlds/alttp/Rom.py
2021-01-30 23:29:32 +01:00
CaitSith2
6163ddd374
Use names listed in Regions.lookup_name_to_id for location names.
2021-01-22 04:40:09 -08:00
CaitSith2
8d63e13ca7
Revert "Multidata is now able to provide items/location IDs to server."
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This reverts commit f47a85d435
.
2021-01-21 22:43:07 -08:00
CaitSith2
67119f8858
Revert "Get remaining things for better client/server interactions."
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This reverts commit 6c1d3cb60d
.
2021-01-21 22:41:19 -08:00
CaitSith2
6c1d3cb60d
Get remaining things for better client/server interactions.
2021-01-21 16:57:31 -08:00
CaitSith2
f47a85d435
Multidata is now able to provide items/location IDs to server.
2021-01-21 16:23:56 -08:00
CaitSith2
8754c63d4e
client/server changes
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* Server now includes checked locations as a separate list.
* If client connects to a server that sends checked checks, client can now give accurate information on checked locations, and not show "New Check: seed-unknown-location (total/216)" and instead accurately show "New check: 'seed-known-location' (total_checked/seed_total)"
/missing now accurately reports what was previously checked.
* client now attempts to translate "Unknown Location ID: 'ID'" into an actual location, if server is unaware of the location, but the client is.
2021-01-21 16:21:51 -08:00
Fabian Dill
c604dfe509
move networks commands to [str, Optional[dict]] across the board
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and some other updates
PrintHTML is an experiment and is unlikely the solution I'll go with
2021-01-21 23:37:58 +01:00
Fabian Dill
514cd19367
Merge branch 'main' into breaking_changes
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# Conflicts:
# BaseClasses.py
# Mystery.py
# WebHostLib/downloads.py
# WebHostLib/models.py
# WebHostLib/templates/macros.html
# WebHostLib/upload.py
# worlds/alttp/ItemPool.py
# worlds/alttp/Main.py
2021-01-17 06:50:25 +01:00
Fabian Dill
5afe44f9cb
use multidata locations to get missing checks (in server)
2021-01-15 03:22:56 +01:00
Fabian Dill
10b7c83f1d
Just use locations in the multidata, not static IDs, for forfeits
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Should also work better for *other* games
2021-01-10 14:50:38 +01:00
Fabian Dill
233e9e6208
expand forfeit to forfeit out anything that is in multidata, so forfeits works with not yet implemented locations
2021-01-10 12:52:23 +01:00
Fabian Dill
e03841794b
Add Client warning when forfeit is set to automatic and client can't send required information
2021-01-04 22:41:18 +01:00
Fabian Dill
8ebd36b5a7
update Archipelago
2021-01-03 14:32:32 +01:00
Fabian Dill
08ca4245c1
Merge branch 'main' into breaking_changes
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# Conflicts:
# Adjuster.py
# AdjusterMain.py
# BaseClasses.py
# MultiClient.py
# MultiServer.py
# Mystery.py
# Utils.py
# WebHostLib/downloads.py
# WebHostLib/generate.py
# dumpSprites.py
# test/TestBase.py
# worlds/alttp/EntranceRandomizer.py
# worlds/alttp/Main.py
# worlds/alttp/Rom.py
2021-01-03 13:13:59 +01:00
Fabian Dill
e25a03173b
Implement "minimum version" checks into server and clients
2020-12-29 19:23:14 +01:00
Fabian Dill
5128657349
allow setting remaining_mode from server options
2020-11-30 21:07:02 +01:00
Fabian Dill
f56efbc9e3
improve handling of embedded server options:
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use whitelist
attempt to set, skip otherwise
attempt to convert data type
2020-11-15 15:21:41 +01:00
CaitSith2
7e3e2134e0
Add option to client for actually forcing item sending safety off.
2020-10-27 16:27:39 -07:00
CaitSith2
66894dbd86
Add further safeties to sending of location checks.
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This safety is able to be turned off, but has to be done so on EVERY connection explicitly.
2020-10-27 16:24:21 -07:00