Migrates SC2 WoL world to the new mod with new items and locations. The new mod has a different architecture making it more future proof (with planned adding of other campaigns). Also gets rid of several old bugs
Adds new short game formats intended for sync games (Tiny Grid, Mini Gauntlet). The final mission isn't decided by campaign length anymore but it's configurable instead. Allow excluding missions for Vanilla Shuffled, corrected some documentation.
NOTE: This is a squashed commit with Salz' HotS excluded (not ready for the release and I plan multi-campaign instead)
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Co-authored-by: Matthew <matthew.marinets@gmail.com>
* Change default spoiler-option in WebHostLib/generate.py to 3 instead of 0
* shifting spoiler-default to the JS calls instead of setting it in generate.py
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Co-authored-by: StripesOO7 <54711792+StripeesOO7@users.noreply.github.com>
* Restore "random" option to weighted-settings, adjust capitalization of hardcoded settings
* Set default value as "random" for Choice, TextChoice, and Toggle options with no default value
* Add support for items-list, locations-list, and custom-list option types to weighted-settings
* Fix subclass detection for `items-list`, `locations-list`, and `custom-list` in weighted-settings
* Move specially handled options alongside each other in the UI, and split them into logical groupings
* Fix header text and location for Priority an Exclusion locations
* Add universally supported "random" option to `Choice` and `TextChoice` options in weighted-settings
* Update description text for exclusion items to clarify they also prevent helpful items.
* Be technically correct and call them `useful` items.
* Fix a bug causing weighted-settings UI to incorrectly display range values with no default as having a value of 25.
* Do not set min and max values of range options to zero by default. This causes clutter in saved `.yaml` files.
* [WebHost] Unify styles for popover and mobile menus. Adjust popover menu to function the same as the mobile menu, and toggle via JS.
* Remove class `first-link` in favor of CSS `:first-child`.
* Adjust mobile menu link font size and padding. Change wording of popover trigger text. Add border-right to popover menu. Change "Upload Host File" to "Host Game"
* Change mobile menu text to "Host Game"
* Change archipelago mod download page
* Docs: change connecting to archipelago in RoR2 setup guide
* dropdowns for links
* change some relative sizing
* change links and reorder links
* dropdowns for links
* change some relative sizing
* change links and reorder links
* mobile view was showing on desktop early
* add in missing relative font sizes
* clean up and add a temp downdown img
* move links around
* added cloud border
* move arrow to the left side
* Improve mobile styles for WebHost
- Mobile view works properly on mobile Chrome and Firefox
- Added thin-window view for desktop browsers that have been reduced in size
- Tested in Chrome and Firefox on mobile and desktop
* Improve style for small-width desktop popover
* Timespinner: added RisingTides and DadPercent flags
* Implemented logic for DadPercent and RisingTides
* Fixed TODO's
* Logic fixes
* Fixed + removed LogicMixins
* Fixes
* More Fixes
* Added UnchainedKeys flag
* Fixed available items in pool with UnchainedKeys
* Fixed typing callable
* Fixed generation failures
* More refactorings
* Implemented traps
* Fixed more typo
* Fixed copy paste bug
* Fixed teleporter logic
* Fixed traps from pool
* Fixed pyramid gates bug that causes a crash on connecting
* Fixed seed reproduceability
* Fixed logic eye for eye spy
Now consider warp beacons as starter progression items
* Attempt to add tracker icons using table
* Replaced table layout with css grid
* Fixed tracker + added Timespinner was apworld capatible
* Updated archipelago items description
* updated URL
* Cleared up text
* Fixed based on self review of PR
* Fixed unit tests
* Fixed seed reproduceability when the traps yaml option is not provided
* Fixed logic for flooded basement
* Implemented Beserkers review result
I am not sure why, i guess this is just to make adding future games less conflicting?
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
* Added two new options (thanks to WeffJebster)
* Apply suggestions from code review
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Addition review results
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Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* WebHost: Tweaks to search on tracker pages
- Pressing `Ctrl+F` or `/` now focuses the search box.
- Typing now automatically focuses the search box.
- Pressing `Escape` now clears the search and scrolls to the top.
* WebHost/Trackers: Focus search box on load
* WebHost/Trackers: Remove overriding of Ctrl+F and /
## What is this fixing or adding?
- Adds the majority of OoTR 7.0 features:
- Pot shuffle, Freestanding item shuffle, Crate shuffle, Beehive shuffle
- Key rings mode
- Dungeon shortcuts to speed up dungeons
- "Regional" shuffle for dungeon items
- New options for shop pricing in shopsanity
- Expanded Ganon's Boss Key shuffle options
- Pre-planted beans
- Improved Chest Appearance Matches Contents mode
- Blue Fire Arrows
- Bonk self-damage
- Finer control over MQ dungeons and spawn position randomization
- Several bugfixes as a result of the update:
- Items recognized by the server and valid starting items are now in a 1-to-1 correspondence. In particular, starting with keys is now supported.
- Entrance randomization success rate improved. Hopefully it is now at 100%.
Co-authored-by: Zach Parks <zach@alliware.com>
* WebHost: save datatables state
* WebHost: Fix DataTables local storage keys.
Co-authored-by: recklesscoder <57289227+recklesscoder@users.noreply.github.com>
* WebHost: Remove "Random" as an option and move to separate button in …
* Merge branch 'main' into randomize-button
* Tweaked color and changed text of tooltip.
* Merge branch 'main' into randomize-button
* WebHost: Modernized anchor code
* WebHost: Fixed scrolling to anchors
* WebHost: Fixed scrolling to anchors when fonts are being loaded
* WebHost: Anchor PR changes requested by LegendaryLinux
* hostRoom.css Changes
Makes the console be a scrollable object, for easier use with commands
* Update hostRoom.css
* Requested Change
Requested Change
* WebHost: allow newlines in data-tooltip
* WebHost: Tooltips: strip surrounding whitespace
* WebHost: unify tooltips behaviour
* WebHost: unify labels around tooltips
* WebHost: changing tooltips width to max-width to allow small tooltips to not have empty space.
* Minor modifications to tooltips
- Reduce tooltip target to (?) spans
- Set fixed width of 260px on tooltips
- Add space between : and (?) on player-settings
- Removed cursor:pointer on tooltips
- Fix labels for checkboxes on generate.html
Co-authored-by: Chris Wilson <chris@legendserver.info>
* docs: add common terms documentation to website
* minor cleanup
* some rewording and reformatting.
* tighten up world definition clarity
Co-authored-by: Rome Reginelli <mduo13@gmail.com>
* Clarify seed definition a bit better
Co-authored-by: Rome Reginelli <mduo13@gmail.com>
* add text for "out of logic" and that slot names must be unique
* rename common terms to glossary
Co-authored-by: Rome Reginelli <mduo13@gmail.com>
* Add stone theme
* Fix h2 color, change rogue-legacy to stone theme (approved by Phar)
* Add stone theme preview to world api.md
* Different stone theme preview to match other images
* Options: introduce SpecialRange
* Include SpecialRange data in player-settings and weighted-settings JSON files
* Add support for SpecialRange to player-settings pages
* Add support for SpecialRange options to weighted-settings. Also fixed a bug which would cause the page to crash if an unknown setting was detected.
Co-authored-by: Chris Wilson <chris@legendserver.info>
* WebHost: undo autoconnect link as not all browsers behave like Vivaldi.
* Increase tooltip z-index
Co-authored-by: Chris Wilson <chris@legendserver.info>
* Add Item cheat permission to generate page.
* Indicate that both remaining_mode and item cheat are disabled in race mode.
* Add server_password
* refine tooltips and help for server_password and !admin command.
* Add Plando options to generation page.
* Remove debugging code
* Style adjustments and HTML formatting and tag fixes with the goal of making the page nicer looking and not as vertical.
Co-authored-by: Chris Wilson <chris@legendserver.info>