CaitSith2
acefb47a00
Warn if trigger option name doesn't match something in the yaml.
2021-02-13 13:57:52 -08:00
CaitSith2
44f4f7f20c
Allow for rom options in linked/triggered options without needing to...
...
...overwrite the entire rom tree.
2021-02-13 10:26:02 -08:00
Fabian Dill
5e619dec60
add mystery triggers
2021-02-13 14:03:23 +01:00
Fabian Dill
96d544ac84
Speed up Progression Balancing, mostly by using generators and pre-sorts where the opportunity exists
...
In some cases multi-thousand element lists were created in-memory with near identical contents, per player, then discarded and reassembled.
Was testing against a case with 3 GB of additional memory use (50 players) which appeared to get stuck, but really was just very slow. This example case is fixed with these changes.
Additionally, progression balancing is now run after ShopSlotFill, so it is now "aware" of the changed progression shops can produce.
As well, special handling for keys was removed, as not all games will have the notion of keys.
2021-02-05 08:07:12 +01:00
CaitSith2
7f74aa7cb0
Implement open_pyramid yaml settings
2021-01-29 13:27:42 -08:00
Chris Wilson
635d04f6ec
Update Player Settings and Weighted Settings pages on website to reflect new possible settings.
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- Also fix a bug caused by the website settings always forcing options to lowercase
2021-01-24 21:14:58 -05:00
Fabian Dill
b775bfa916
Merge branch 'main' into multishop
2021-01-19 01:02:57 +01:00
Fabian Dill
e2075686c2
fix ItemPlando defaults
2021-01-19 01:02:03 +01:00
Fabian Dill
2b730ab1d4
Merge branch 'main' into multishop
2021-01-18 22:30:05 +01:00
Fabian Dill
4fb8067b5e
document item plando force parameter
2021-01-18 05:07:53 +01:00
Fabian Dill
f4281f81f5
Merge branch 'main' into multishop
2021-01-17 22:08:43 +01:00
Fabian Dill
446893c504
Document Item Plando
2021-01-17 17:58:58 +01:00
Fabian Dill
3b5ba161de
first two plando modules documented
2021-01-17 02:15:46 +01:00
Fabian Dill
67731d9e53
Merge branch 'main' into multishop
2021-01-13 15:00:19 +01:00
Fabian Dill
a879e3fc8b
use computed goal names for open_pyramid, just in case
2021-01-11 20:45:59 +01:00
Fabian Dill
9fcb317aca
convert potion_shop_shuffle into 'w' shop_shuffle flag
2021-01-09 17:53:38 +01:00
Fabian Dill
e36c6e97c1
Merge remote-tracking branch 'pepper/multishop-all' into multishop
...
# Conflicts:
# EntranceRandomizer.py
# Rom.py
# WebHostLib/static/static/playerSettings.json
# data/basepatch.bmbp
2021-01-09 16:03:59 +01:00
CaitSith2
eea4cb5815
Make sure yamls that specify key drop plando locations don't fail.
2021-01-08 06:37:23 -08:00
CaitSith2
48812ad296
Fix bug regarding silent failed plando.
2021-01-08 06:35:12 -08:00
CaitSith2
8116407b88
Add Ice Rod Hunt goal
2021-01-07 12:49:34 -08:00
CaitSith2
07f97887d1
Fix bug with boss plandomizer
2021-01-06 11:12:23 -08:00
CaitSith2
3d13ab749e
Allow specifying multiple items and locations to fill at once.
2021-01-06 09:55:16 -08:00
CaitSith2
a6d53aafb0
Add option to hard require plando item placement.
2021-01-04 13:50:42 -08:00
CaitSith2
bf5930e193
Catch plando errors that will never resolve at mystery rolling time.
2021-01-03 07:14:31 -08:00
Fabian Dill
e7beb80219
Allow Mystery setting Misery Mire and Turtle Rock medallions
2021-01-02 23:00:14 +01:00
Fabian Dill
be162f5b8d
Connections Plando Support
2021-01-02 22:41:03 +01:00
Fabian Dill
07df9b9e80
Text Plando Support
2021-01-02 16:44:58 +01:00
Fabian Dill
f3b6be2b20
Item Plando Support
2021-01-02 12:49:43 +01:00
Fabian Dill
3d53adf45c
more debug/warning feedback for linked options
2021-01-02 05:24:53 +01:00
Fabian Dill
6256337df1
Manual Boss Placements
2020-12-31 13:23:32 +01:00
pepperpow
7b5bd016b9
Merge branch 'potion-shop' of github.com:pepperpow/MultiWorld-Utilities into multishop-all
2020-12-02 20:35:59 -06:00
pepperpow
608d96329f
Shop Item Pool fill feature + multiworld player compatability
2020-11-23 20:05:04 -06:00
pepperpow
fe218fffa6
Potion Shop Changes
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(reduced)
2020-11-23 19:00:11 -06:00
CaitSith2
4370447adc
More fixes to non_local_items
2020-11-22 14:29:11 -08:00
Fabian Dill
fc2f1dfd29
implement "non_local_items"
2020-11-22 22:53:31 +01:00
CaitSith2
7312ffdf5f
Recognize list as an unweighted list of choices.
2020-11-05 17:03:33 -08:00
Kaito Sinclaire
41a58084f1
Options for amount of time given in timer modes
...
(Primarily to make Timed OHKO a viable multiworld and/or mystery option,
but also works with other timer modes as well)
2020-10-28 16:20:59 -07:00
Fabian Dill
2d43cae88e
palette fixes
2020-10-24 05:33:52 +02:00
Edos512
b91a627b32
Added options from Maseya Palette Randomizer ( #145 )
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Add remaining palette shuffle options
2020-10-24 02:44:27 +02:00
CaitSith2
651e1a1901
Changes
...
* Fix chests always being for yourself AND intended recipient for Race Rom seeds.
* Fix MultiMystery not being able to correctly pack Race Rom seeds into a zip file.
* Add tags to multidata for Race rom, Spoiler log, and Playthrough if spoiler log was generated.
2020-10-21 02:02:13 -07:00
Fabian Dill
5436c062d3
Cast to number types explicitly in case they come as string from yaml in Mystery.py
2020-10-18 07:12:09 +02:00
Chris Wilson
c714131b37
Fix the player settings page generating yaml files with string keys containing integers
2020-10-18 00:51:50 -04:00
CaitSith2
f17682e997
Implement pedestal ganon goal
2020-10-15 15:24:52 -07:00
CaitSith2
4e0a2ad696
Actually iterate the dictionary correctly.
2020-10-14 20:33:12 -07:00
CaitSith2
99e21a68fb
Add a more direct random-sprite-on-event yaml option
2020-10-14 12:46:05 -07:00
Fabian Dill
88a5e024c7
Fix typo
2020-10-07 23:19:16 +02:00
Fabian Dill
0157294383
Fix sprite array crashing yaml_output
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Fix "Torches" toggle misname
2020-10-07 20:19:31 +02:00
Fabian Dill
b5d91af752
New Logic:
...
Enemy Shuffle awareness
Easy Item Functionality awareness
Dark Room Logic option
Boss Item Shuffle option
Silverless Ganon is a Minor Glitch
Faster Dungeon Item Fill
2020-10-07 19:51:46 +02:00
CaitSith2
9812e2cca5
Add sprite_pool for limiting sprites used in randomonevent.
2020-10-06 13:22:03 -07:00
Edos512
068659fcb4
Extra Triforce pieces modes ( #141 )
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* Added triforce hunt mode
Added modes to calculate the extra available triforce pieces in mystery seeds:
availabe: classic mode
extra: available= required+extra
percentage : available =required*(percentage/100)
2020-09-23 19:43:18 +02:00