Commit Graph

206 Commits

Author SHA1 Message Date
Bonta-kun 955d1c2875 Fix ganon's silvers hint with progressive bows 2019-12-30 03:21:01 +01:00
Bonta-kun fb1e2a657c Rom: fix silvers restriction with hard+ item functionality, also lock swordless swords limit to 0 2019-12-27 01:43:18 +01:00
Bonta-kun 6ca9cddc9a Rom: revert multiworld overflow replacement settings, baserom patch will skip limit checks for multiworld items 2019-12-27 01:04:34 +01:00
Bonta-kun 4a16ba74e8 Fix triforce hunt icon showing for every player 2019-12-21 10:42:59 +01:00
Bonta-kun 0d9983bae0 Rom: fix player names not applying 2019-12-19 10:04:12 +01:00
Bonta-kun 8721310cf7 World: include can_access_trock_eyebridge can_access_trock_front can_access_trock_big_chest can_access_trock_middle and fix_fake_world in the player specific attributes 2019-12-18 20:45:51 +01:00
Bonta-kun 1ecb5fe40b Individual settings: shufflebosses shuffleenemies enemy_health enemy_damage 2019-12-17 15:55:53 +01:00
Bonta-kun 8a5eef11ce Individual settings: hints 2019-12-17 12:22:55 +01:00
Bonta-kun e5246d5d5a Individual settings: retro 2019-12-17 00:16:02 +01:00
Bonta-kun 1315eb55cf Individual settings: map/compass/key/bk shuffle 2019-12-16 21:46:47 +01:00
Bonta-kun dc26dfce77 Individual settings: crystals_ganon crystals_gt openpyramid 2019-12-16 19:09:15 +01:00
Bonta-kun ec1b9eca43 Individual settings: shuffle 2019-12-16 18:24:34 +01:00
Bonta-kun 203147dda1 Individual settings: difficulty and item_functionality 2019-12-16 17:46:21 +01:00
Bonta-kun c1788c070d Individual settings: goal 2019-12-16 16:55:00 +01:00
Bonta-kun 9ca755d5b2 Individual settings: swords 2019-12-16 16:54:57 +01:00
Bonta-kun ab28858a8f Individual settings: mode 2019-12-16 16:54:46 +01:00
Bonta-kun 79786c7c9e Individual settings: logic 2019-12-16 13:26:07 +01:00
Bonta-kun 930dcfb90f Use original item code for maps and compasses in their dungeons 2019-12-16 10:58:25 +01:00
Bonta-kun d33582a3a2 Enable bombs in escape assist with an enemized standard start so you can beat the game 2019-12-16 09:59:16 +01:00
Bonta-kun fcde1e9cdc Added more enemy shuffle options to be consistent with what's on the website 2019-12-16 01:35:10 +01:00
Bonta-kun 7e9ab6ce27 JsonRom: will behave like an interval map and merge/overwrite segments when appropriate 2019-12-15 16:16:49 +01:00
Bonta-kun 955dce0812 Race rom support (partial) 2019-12-15 16:16:39 +01:00
Bonta-kun 842f6bf1ac rom: correct gametype flag 2019-12-15 10:54:49 +01:00
Bonta-kun fc9d1b501b Replace keysanity with map/compass/key/bk shuffle 2019-12-13 22:37:52 +01:00
Bonta-kun 25068bcfdd Added an option to pre-open the pyramid hole (aka "fast ganon") 2019-12-12 09:20:32 +01:00
Bonta-kun 4ca063be54 Reimplement random weapon standard start, the previous one did not make sense in a multiworld context and rework castle chests logic, bombs start is now possible 2019-12-11 11:41:05 +01:00
Bonta-kun c773b62dfe adjuster: disable_music for the old msu code 2019-12-10 03:21:49 +01:00
Bonta-kun 55a30aa91f multiworld 2019-12-09 19:27:56 +01:00
AmazingAmpharos 1ddfc040f3
Update base ROM
Oops, forgot to ever do this, erroneously assumed it was done before.
2019-10-24 02:13:02 -05:00
AmazingAmpharos 63db5ac077
Hints for inverted
A few locations have different internal names in inverted mode, and the hint system used to fail to handle this. Now it will handle this correctly.
2019-10-23 20:45:02 -05:00
AmazingAmpharos bbc71a208f
A few inverted fixes
A few inverted fixes
2019-09-30 18:40:44 -05:00
cassidoxa f8628337bb One more vanilla/dungeons ROM fix 2019-09-21 22:15:12 -04:00
cassidoxa 2859acef7d Swordless rom writes and inverted fixes
* Update Swordless rom writes

* Remove swordless as possible mode in ItemList.py

* Fix inverted HC Ledge access
Added collection state helper methods for determining lw/dw access
Restricted locations where Link's House can be in inverted
Dark Sanc and Link's House can no longer be at the back of Skull Woods
Fixed minor error in inverted bunny rules

* Update Link's House Shuffling in inverted insanity

* More isolated entrances not to put Link's House at

* Fix Link's House in dungeons shuffles

* More dungeons shuffle stuff I forgot
2019-09-21 21:59:16 -04:00
AmazingAmpharos 4246a8b876
Various hint updates/improvements
This update makes the hint system work much better with simpler shuffles, fixes a bug by which two of the paradox cave entrances had reversed instructions in hints, and prevents the useless hint of there being a skull woods small key in the skull woods pinball room. Progressive Bow is added to the important item list for hints. Further tweaks to some hint language may still be incoming, but this should address the structure of the hint system pretty completely.
2019-09-16 00:51:24 -05:00
Kevin Cathcart f2c62e87ef Update flavor text 2019-09-02 15:34:52 -04:00
Kevin Cathcart 7249429f69 Fix silvers hint 2019-09-02 15:33:34 -04:00
cassidoxa 0a759f18d6 Undo write causing map tile glitch in EP area (#9) 2019-08-28 21:13:35 -04:00
Kevin Cathcart ab99e8c223 Triforce Hunt turn-in logic 2019-08-28 21:12:44 -04:00
Kevin Cathcart 895d274b02 New music muting mechanism 2019-08-25 22:36:19 -04:00
Kevin Cathcart 12d7459a60 Implement progressive bow limit 2019-08-25 22:28:12 -04:00
Kevin Cathcart 7dfff45a84 Fix typo 2019-08-25 22:22:31 -04:00
Kevin Cathcart df6bf6f99c Fix errors 2019-08-24 15:53:21 -04:00
Kevin Cathcart 6a6058adb3 Update goal sign/ganon taunts 2019-08-24 15:36:54 -04:00
Kevin Cathcart ec9709f009 Preopen GT for 0 crystals 2019-08-24 15:35:23 -04:00
cassidoxa fe1505408a Fix mirror bonking in inverted
reverted a change and fixed some inverted writes I messed up initially
2019-08-24 10:14:57 -04:00
Kevin Cathcart c0acfdd81e New silver arrow hints
Supporting progressive bows.
2019-08-21 22:40:19 -04:00
Kevin Cathcart 418568df60 Add Item functionality setting and progressive bow
Progressive bows still have issue for silvers hint
2019-08-10 19:37:26 -04:00
Kevin Cathcart 996bf8495c Implement new weapons modes
This also includes some partial additional cleanup of the item pool.
2019-08-10 16:10:54 -04:00
Kevin Cathcart b8ea2eb4b1 Fix random weapons for Standard Mode
Now works roughly like VT, except that swords are somwhat more common
and bombs-only escape is not supported (because I don't want to make
'Bombs (10)' an advancement item)

Swordless Standard Mode should also work now

Assured and Vanilla weapons still need to be implemented.
2019-08-10 16:10:54 -04:00
Kevin Cathcart 3713f6a1b5 Add keysanity map reveal
An overlooked v30 feature
2019-08-10 16:10:54 -04:00