Commit Graph

206 Commits

Author SHA1 Message Date
AmazingAmpharos 657edc9781
Exit offset fix
The previous fix for exit offset locations in insanity style modes didn't work because it checked for world.mode instead of world.shuffle. This corrects that.
2018-02-20 17:28:41 -06:00
Kevin Cathcart cc270ca44d Misc fixes
Fix offsets for madness+ modes.

Bunny cannot reach back skull woods second section hole.
2018-02-20 01:15:45 -05:00
Kevin Cathcart 60c4ebf4d5 Fix GT exit offset code 2018-02-17 18:15:51 -05:00
AmazingAmpharos abedfd4d1e
Quick Mushroom turn-in fix
This is a quick and dirty (will be replaced later) fix for having to screen transition after turning in the Mushroom, not applied in shuffles that don't move the potion shop. Also a minor fix is in place so the list of entrances that don't invoke the Skull Final etc. exit offset is expanded to include the bottom of Superbunny Cave and TR Big Chest.
2018-02-11 22:25:19 -06:00
Kevin Cathcart 134d6d37e2 Update base rom 2018-02-11 00:14:23 -05:00
Kevin Cathcart aa3a828282 Update base rom 2018-02-10 18:12:48 -05:00
Kevin Cathcart 81aca40605 only adjust exit offsets for exits that need it 2018-02-10 18:12:48 -05:00
Kevin Cathcart 8be73a8c86 Update ROM 2018-02-06 21:31:53 -05:00
Kevin Cathcart cd18be71d9 Add new full_cross_worlds shuffle
Untested, seed generates, but might be horrifically broken.
2018-02-06 19:18:14 -05:00
Kevin Cathcart 8672099a3c Add new Full Shuffle
Add stubs for other new modes
2018-02-06 19:18:12 -05:00
Kevin Cathcart 6acad0c037 Re-implement multi-entrance cave patching
Make it function in a way that will be compatible with placing them in
single entrance doorways.
2018-02-06 19:18:11 -05:00
AmazingAmpharos a461341c64
Initial equipment handling
Properly sets the initial equipment parameters to the defaults established in v28.
2018-01-29 19:46:16 -06:00
Kevin Cathcart 405e157da8 Adjust white space for music_volumes 2018-01-27 15:01:16 -05:00
Kevin Cathcart b523d5bf8a Don't mute mirror sound effect 2018-01-27 14:58:19 -05:00
Kevin Cathcart d29d298d1f Implement Fake World fix
Fixes the issues caused by a light world escape with dark world hyrule
castle
2018-01-25 22:04:12 -05:00
AmazingAmpharos 564495648d
Custom item pool feature
This is the starting point for the new custom item pool feature that will let users specify the item pool. It is functional, perhaps due for some minor tweaking and definitely needs more testing. The command line side is bad, just two parameters that hopefully don't do anything under any circumstance if the user tries to use them (don't really intend to support a command line version of this feature); maybe there's a better way to let the command line ER work in general without having any opportunity to activate this feature. The GUI should probably show the user the sum of the current item pool out of 153 so the user knows how to size the item pool more easily, but that's a todo.
2018-01-21 20:43:44 -06:00
Kevin Cathcart 9a2198ac8f Bump version number & new logic hash 2018-01-07 04:49:47 -05:00
Kevin Cathcart a57a64ecf9 Update base2current 2018-01-07 04:31:48 -05:00
AmazingAmpharos 398de826f8
Fastmenu update
Fastmenu is now a variable menu speed setting instead of an on/off toggle. This update reflects that and gives the player a lot of options for the particular setting (normal, instant, double, triple, quadruple, half). A smaller change in this update is removing quickswap and fastmenu from the output file name of the randomizer (reflective of how the adjuster allows them to be shifted freely anyway) and shortening the verbiage for when progressive settings are changed (quality of life change there).
2018-01-05 16:53:29 -06:00
Kevin Cathcart 6007aed5d7 Add a button to return to default link sprite 2018-01-05 00:42:35 -05:00
Kevin Cathcart 9982567227 Update base2current 2018-01-04 23:02:20 -05:00
Kevin Cathcart 79f1b0bbf3 Fix progressive requirements to respect overflow limits 2018-01-04 23:01:09 -05:00
Kevin Cathcart 1c587f9ce1 Update various texts
Especially the puns. which now have more variety
2018-01-02 21:19:17 -05:00
Kevin Cathcart d36b6b1beb Fix running on non-windows platforms
Also remove incorrect comment
2018-01-01 11:50:35 -05:00
Kevin Cathcart ce30913121 Get sprite json from vt.alttp.run
Fix plando's sprite support

Always write both sprite and pallet (using the default if a sprite does
not include a pallet)
so that the adjuster still works.
2017-12-17 17:31:52 -05:00
Kevin Cathcart 823657bc26 Style fixes
A bunch of style fixes. Mostly white space and style import order
tweaks, but a few other stylistic changes are present too.
2017-12-17 17:05:39 -05:00
Kevin Cathcart 8b20e39588 Merge branch 'Dev' into sprites 2017-12-16 19:13:21 -05:00
AmazingAmpharos 24043bce52
Wrong value fixes
Bee catchability was writing 0x08 instead of 0xF0 which causes crashing when bees spawn.
We wrote to the wrong value for Byrna's base cost which ended up corrupting the value of Cape cost.
Both are fixed.
2017-12-16 08:36:29 -06:00
Kevin Cathcart 1cfbe2e9ef Refactor adjuster code to share code with Rom.py 2017-12-14 18:38:39 -05:00
Kevin Cathcart 9f8e412488 Improve code to always write out most values
Also fix minor command line issue
2017-12-14 18:38:39 -05:00
AmazingAmpharos a11ef66935
Timed mode rebalance
This increases the starting time for timed-countdown and timed-ohko modes. It's +15 minutes for keysanity, +20 minutes for most varieties of entrance shuffle, and only +10 minutes for dungeonssimple and dungeonsfull. The bonus time is cut in half for hard difficulty or above with timed-ohko. Before this, it was extremely unrealistic to be able to complete these modes without a time over.
2017-12-14 15:04:28 -06:00
Kevin Cathcart 911737b84f Add Tooltips for sprites 2017-12-08 19:29:39 -05:00
Kevin Cathcart 1d223dc0b8 Add preliminary support for ZSPR Format 2017-12-08 10:37:01 -05:00
Kevin Cathcart d31a7d6791 Preliminary implementation of new sprite screen 2017-12-08 10:36:44 -05:00
Kevin Cathcart 793eaeed65 Create a utils file for low level helpers like path utilities 2017-12-02 16:38:35 -05:00
AmazingAmpharos 572cffc264
Add disable music feature
This is a feature the vt rando has that we haven't had until now. It was a fairly basic feature... though I confess I tested it minimally.
2017-11-28 04:54:14 -06:00
Kevin Cathcart 424fc3e6c6 Create data subfolder in preperation for new features
Move base2current.json to this new subfolder
2017-11-23 12:38:28 -05:00
Kevin Cathcart 9d4d3b8456 Whitespace fixes
Removing trailing whitepace.
2017-11-18 20:43:37 -05:00
Kevin Cathcart 3e31502fc0 Add untimed OHKO mode 2017-11-18 20:36:42 -05:00
AmazingAmpharos 2b6d11bef3
Credits fix
The "Flute Boy plays again" text is supposed to refer to the item buried by the shovel, not the item given in the Dark World. Easy fix.
2017-11-14 04:25:12 -06:00
AmazingAmpharos cd803ffb53
Ganon flag fix
The correct address has been put in for this flag. Previously this conflicted with the 1/4 magic byrna spike cave damage.
2017-11-13 16:12:28 -06:00
AmazingAmpharos 399b83e6fe
Keysanity bug fix
This fixes the broken item menu in keysanity.
2017-11-12 04:38:41 -06:00
AmazingAmpharos cde90cbc84
Update version number
Update the version number and logic hash for 0.5.0 release
2017-11-11 20:19:29 -06:00
AmazingAmpharos fe3bcd52a2
More difficulty features
-Properly set overflow counts and items for progressive equipment and bottles.
-Fairy fountains can no longer give free fairies on hard or above
-Shields now have hiked prices on hard and above consistent with vt rando
-KevinCathcart's new integer based writebytes functions are added for future backend use.
2017-11-11 15:25:56 -06:00
AmazingAmpharos 260a7072e0
Timed-OHKO and easy
-Dungeon item counts always displayed in easy mode if not also timed mode
-Timed-OHKO timer amounts updated to modern values (didn't actually measure out the red clock, set it to "large negative number" which should be functionally identical to the -32400 seconds that vt uses)
2017-11-10 04:50:50 -06:00
AmazingAmpharos 0ebeac5727
Many updates
-Set most flags for hard mode (todo: fix shield prices)
-Stop writing a flag that used to set pyramid respawns (it now messes with Cape quarter magic cost in the spike cave)
-KevinCathcart's checksum fix
-KevinCathcart fix for not placing Maps/Compasses
2017-11-10 04:08:59 -06:00
Kevin Cathcart 4ca1d8b62f Change the credits system
It is now possible to have longer credit texts than the original.
2017-11-05 00:06:00 -04:00
Kevin Cathcart 5b3d4449c1 Whitespace fixes 2017-11-04 23:54:35 -04:00
Kevin Cathcart cdf04b8a45 The Great Renaming
This is the Great renaming. Renaming to match V27. I've renamed pretty
much all Item locations to match, with a small number kept deliberatly
deferent for clarity.

There is probably more renaming that should be done at the Enterance and
Region levels, but that can be done later.
2017-11-04 23:54:35 -04:00
Kevin Cathcart 2017b65a97 Update base rom to VT8.27 2017-11-04 23:52:57 -04:00
Kevin Cathcart f2ea4b6442 Implement Key-sanity
Still need to add documentation for this mode.
2017-11-04 23:52:57 -04:00
Kevin Cathcart 51a892e869 Enable fast menu
Fast menu is an instant-open menu. It is an alternative to quickswap.
2017-11-04 23:52:56 -04:00
Kevin Cathcart 9c6d649996 Updating logic and features to better match VT26
Updates include:

* Allow acticating tablets with hammer
* Remove 1/4 magic from the normal mode pool
* Incorporate OHKO compatible cape/cane-of-byrna requirements
* Upgrade Mirror Shield, Progressive Shield, and Bug Catching Net to
qualify as advancement items
* Allow Mirror shield as alternative to cape/byrna for Laser Bridge
* Prevent Waterfall Fairy from upgrading Boomerang or Shield
* Change PoD key logic to match VT26.
* Add restrictions on small key placement (to match VT26). I think these
restrictions may be redundant, but I'm adding them just in case any of
them are not.
2017-11-04 23:52:56 -04:00
Kevin Cathcart a244b92665 Update rom writer to use normal key item codes in original dungeons 2017-11-04 14:28:53 -04:00
Kevin Cathcart 86ffb35748 Upgrade to VT26.2 base rom 2017-10-29 13:18:10 -04:00
LLCoolDave 1717511e76 Update version. 2017-08-05 17:52:30 +02:00
LLCoolDave 24cbb55a66 Waterfall of Wishing remodelling to make chests more accessible. 2017-08-03 23:45:14 +02:00
LLCoolDave b7a8cedf42 Improve information on selected options in spoiler. 2017-08-01 19:43:46 +02:00
LLCoolDave 9e05284df9 Update Rom and Version. 2017-08-01 19:26:06 +02:00
LLCoolDave 7187d63108 Add config option that can disable respawning at pyramid after death to ganon if he happens to be shuffled to elsewhere. Slightly untested, but should cause no harm. 2017-08-01 19:08:46 +02:00
LLCoolDave abff299f25 Remove starhunt, replaced by triforce hunt. Change to match VT normal settings (collect 20 out of 30 pieces). Rename restrictive algorithm to vt25. Add crystals goal, which removes aga2 requirement for hurting ganon. No noticeable difference without --shuffleganon enabled. 2017-08-01 19:07:44 +02:00
LLCoolDave 93dea89b8c Fix: Turn Torches in Waterfall of Wishing into chests so items can actually be collected. 2017-08-01 18:59:34 +02:00
LLCoolDave 91bee83de1 Add Chests in Waterfall of Wishing. 2017-08-01 17:25:08 +02:00
LLCoolDave b6e0956fdb Fix using wrong object type when placing crystals in dungeons behind ganons tower entrance. 2017-07-20 19:12:55 +02:00
LLCoolDave 037c643aab Remove pre-filling of gtower with trash items to match vt25 implementation. 2017-07-20 11:22:35 +02:00
LLCoolDave 08a42bae46 Update some credits texts. 2017-07-20 11:21:21 +02:00
LLCoolDave 465f328d11 Fix for Aga 2 check on Ganon Fight. 2017-07-20 10:38:42 +02:00
LLCoolDave 51943b17ef Update Rom. 2017-07-18 13:42:33 +02:00
LLCoolDave 2e6cced785 Added text for ganon in invincible state. 2017-07-17 18:04:24 +02:00
LLCoolDave 0a3537bf4f Fix address of starting sword for swordless mode. 2017-07-17 03:06:21 +02:00
LLCoolDave a6ab6cdcf1 Add Ether Tablet and Bombos Tablet texts. Fix position of hash array table. 2017-07-14 23:32:40 +02:00
LLCoolDave 8f8e35a5fa Update Rom to Jul 11th build. 2017-07-14 19:38:23 +02:00
LLCoolDave 33e166fb8c Update version number. 2017-07-14 18:25:51 +02:00
LLCoolDave 2a6b4f2733 Patch glove colors for link sprites. 2017-07-14 17:47:34 +02:00
LLCoolDave e9b752fbed Add fix for gtower exit point to enable it for dungeon shuffling. 2017-07-14 16:11:07 +02:00
LLCoolDave 83c448f14d Introduce classes for Rom patching to enable json patch output for VT integration. Remove halfassed door frame overlay fixes (solved in randomizer rom now), make bonk prize shuffle optional. 2017-07-14 14:37:34 +02:00
LLCoolDave 1066063ffe Fix duplicate entry of Agahnims Tower in insanity shuffle. 2017-06-25 00:33:39 +02:00
LLCoolDave d562739fb9 Fix for door overlay fix. Should hopefully remove all door overlays now. 2017-06-24 19:11:23 +02:00
LLCoolDave dcef154609 Move exit points of PoD, SW and TR down so you cannot get stuck in them when exiting through them before opening them. 2017-06-24 19:11:00 +02:00
LLCoolDave 7bef9f6aaa Add support for swordless mode. 2017-06-24 18:48:03 +02:00
LLCoolDave 28a2e3cf2d Add flag to only check for beatable, not fully clearable configurations (only works with restrictive algorithm for now). 2017-06-23 22:15:29 +02:00
LLCoolDave 350c688d93 vt23 updates 2017-06-23 21:33:04 +02:00
LLCoolDave f30495dfda Remove fixed bombs in tree pull pool: There are bushes with 50% bomb drop rates accessible from link's house in the worst case. 2017-06-17 17:27:08 +02:00
LLCoolDave a73dba985f Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly. 2017-06-17 14:40:37 +02:00
LLCoolDave 57a6ba73c1 Zero out more door frame tables, prepare structure for proper fix once understood. 2017-06-17 13:16:13 +02:00
LLCoolDave f7d975eee7 Fix swamp permadrain fix being written to wrong (swamp related) address. Should now work properly again if Dam or Swamp Palace are moved. 2017-06-05 02:12:08 +02:00
LLCoolDave dfe9d3da3b Rom update. 2017-06-04 20:01:09 +02:00
LLCoolDave bc9cfb6053 Rom fix: Crystals on map should now work in light and dark world again. 2017-06-04 18:31:54 +02:00
LLCoolDave c3482bbd67 Adjust Rom name and identifier (for main screen hash). 2017-06-04 15:02:27 +02:00
LLCoolDave a20eaae13f Add support for starhunt and treasurehunt goals. Add timed difficulties. 2017-06-04 14:44:23 +02:00
LLCoolDave fd158e332f Update to latest Rom and add writing support for timed modes and treasure hunt. 2017-06-04 13:10:22 +02:00
LLCoolDave 2ef977b386 Update to v22 rom and logic. 2017-06-03 21:27:34 +02:00
LLCoolDave 52e172b8fa Rename default entrance shuffle to vanilla. 2017-06-03 16:02:42 +02:00
LLCoolDave d817f5972c Improve light cone handling. 2017-06-03 15:46:05 +02:00
LLCoolDave 5bb8277ade Improve handling of entrance addresses. 2017-06-03 15:33:11 +02:00
LLCoolDave 7949da8d07 Patch from base J1.0 rom now. 2017-06-03 14:20:39 +02:00
LLCoolDave 1011618de3 Seeds should now get unique in game identifiers based on seed # and settings. 2017-05-30 07:33:23 +02:00
LLCoolDave 02de6a37d3 Fix aga tower at mimic cave fix being applied incorrectly. Now should write the correct values. 2017-05-30 07:32:41 +02:00
LLCoolDave aebfcf9b94 Trock door fixes. 2017-05-28 15:40:59 +02:00
LLCoolDave c58e63b695 Add support for custom Link sprites. 2017-05-26 18:39:32 +02:00
LLCoolDave 8e7a8d7a8d Use unique hashtable for entrance randomizer. 2017-05-25 21:41:37 +02:00
LLCoolDave 6ef621fe66 Shuffle the bottles you receive from a fairy exchange. 2017-05-25 17:52:31 +02:00
LLCoolDave e4e0304b40 Refactored Locations, added heart beep setting. 2017-05-25 17:47:15 +02:00
LLCoolDave bbd52c780d Refactored Items to one concise table and factory. Added credits texts. 2017-05-25 15:58:35 +02:00
LLCoolDave 7af2425c9f Add option to enable item quickswap with L/R 2017-05-25 12:50:42 +02:00
LLCoolDave 1630215a24 Add Prize Pack shuffling and standard/open mode rom switches. Can now work off one base rom. 2017-05-25 12:09:50 +02:00