Commit Graph

136 Commits

Author SHA1 Message Date
Alchav 885c8d3fcc
Fix minimal accessibility failures (#726) 2022-09-29 19:59:57 +02:00
Alchav 9daa64741b
New, smarter fast_fill function (#646)
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2022-09-17 02:06:25 +02:00
Fabian Dill 8484193151 Core: crash if non_local pool is too big 2022-08-15 23:36:07 +02:00
Alchav 530c5500c3
Break out of fill loop if locations is empty (#690) 2022-07-03 17:11:11 +02:00
Fabian Dill 6c525e1fe6
Core: move multiple Item properties into a single Flag (#638) 2022-06-17 03:23:27 +02:00
Fabian Dill 90d506ee7c Fill: fix type-crash on unfilled having either str or Location
Fill: speed up Counter creation by skipping intermediary list creation
2022-05-18 22:40:40 +02:00
Fabian Dill 44638ccc1a
Fill: fix priority_locations being undone by prog_balancing shop shuffle and other late-fills (#513) 2022-05-14 14:04:16 -07:00
Doug Hoskisson c085ee47ed
variable-progression-balancing (#356) 2022-05-11 09:13:21 +02:00
espeon65536 f6d857b5b5
Core: make progression balancing deterministic (#295) 2022-05-11 04:12:26 +02:00
Fabian Dill 491e6c8730
HK: don't progression balance "Currency"-like progression items (#419)
* HK: don't progression balance "Currency"-like progression items

* only skip prog balancing on charms that don't unlock checks by themselves

Co-authored-by: Kono Tyran <HAklowner@gmail.com>
2022-04-05 18:41:15 -04:00
Doug Hoskisson 2b138ac940
some typing and cleaning, mostly in Fill.py (#349)
* some typing and cleaning, mostly in Fill.py

* address missing Option types

* resolve a few TODOs discussed in pull request
2022-03-27 19:47:47 -04:00
Fabian Dill cb024b00d9
Fill: don't crash before debug output in case of unfilled locations (#342) 2022-03-24 12:47:20 -04:00
espeon65536 2d25369d06 Core: fix division by zero in case of spectator slot 2022-03-20 16:08:22 +01:00
Fabian Dill 32a58b1adb Progression Balancing: fix ItemLinks and Spectator interactions 2022-03-14 20:10:49 +01:00
espeon65536 15e0763ed5
Update progression balancing algorithm (#300)
* New progression balancing algo: computes based on percentage of locations available rather than absolute number of locations
2022-03-12 22:05:03 +01:00
Fabian Dill 5dbccfcbbd ItemLinks: fix all_state not collecting event locations 2022-02-22 09:49:01 +01:00
Fabian Dill c525c80b49 ItemLinks: move item links to events, mess up their logic in doing so and lock them behind plando option "item_links" until they're fixed. 2022-02-17 06:07:20 +01:00
Fabian Dill 53340ab22c Core: remove legacy "dynamic_regions", as all regions are now dynamic 2022-02-15 06:29:57 +01:00
Fabian Dill dc4b064c73 Options: change displayname to display_name 2022-02-02 16:29:29 +01:00
Brad Humphrey 2361f8f9d3 Use logic when placing non-excluded items 2022-02-01 16:35:18 +01:00
Brad Humphrey 3cecab25c7 Add unplaced_items into the fill sweep 2022-01-31 19:17:06 +01:00
Brad Humphrey 814851ba60 Don't require every item to fill 2022-01-31 19:17:06 +01:00
Fabian Dill 25dd89ed17 MultiServer: delete unused function 2022-01-28 09:29:29 +01:00
Brad Humphrey dd61d0d395
Don't swap items that reduce access (#247) 2022-01-28 05:40:08 +01:00
Brad Humphrey 65a92746d1 Sort before distribute to preserve seed integrity 2022-01-28 05:39:34 +01:00
Brad Humphrey 64ce90d5ca Don't add more locations to the priority fill pool 2022-01-24 06:48:59 +01:00
Fabian Dill 415526d23e Fill: remove warning loggers that confused people 2022-01-24 04:50:49 +01:00
Fabian Dill 7a7e3544cf Fill: log per-player item and location counts in case of mismatch. 2022-01-24 00:18:00 +01:00
Alchav 219bcb3521
Item Plando updates (#226)
* Item Plando updates

Add True option for item count to place the number of that item that is in the item pool.
Prioritize plando blocks by location count minus item count, so that the least flexible blocks are handled first to increase likelihood of success.
True and False for Force option are coming in as bools instead of strings, so that had to be accounted for.
Several other bug fixes.
2022-01-22 21:03:13 +01:00
Fabian Dill 66c15c8639 fix MultiTracker 2022-01-22 05:19:33 +01:00
Brad Humphrey 00ccecac9c Allow fill_hook to remove things from the pool 2022-01-22 04:40:24 +01:00
Fabian Dill 06ec72a064 Fill: fix for crash when locations are prefilled 2022-01-21 05:04:02 +01:00
Alchav dc6f1c4dd2
Item Plando overhaul (#205) 2022-01-20 19:34:17 +01:00
Brad Humphrey ec95ce8329
Allow locations to be prioritized for progress item placement (#189) 2022-01-20 04:19:07 +01:00
Fabian Dill d13b7988b7 Core: undo change that made Python 3.9 required 2021-12-31 15:08:30 +01:00
Brad Humphrey 18d262c1ae Add test for minimal accessibility 2021-12-30 16:55:08 +01:00
Brad Humphrey e5fedb90a6 Process swaped items last 2021-12-30 16:55:08 +01:00
Brad Humphrey dc82b384c5 Add comment about swap count 2021-12-30 16:55:08 +01:00
Brad Humphrey 2f56e40fb7 Include player information in swapped item count 2021-12-30 16:55:08 +01:00
Brad Humphrey d719eb356f Don't allow items to swap infinitly 2021-12-30 16:55:08 +01:00
Brad Humphrey 6a34fe5184 Add fallback item swap for unreachable items 2021-12-30 16:55:08 +01:00
lordlou 77ec8d4141
Added Super Metroid support (#46)
Varia Randomizer based implementation
LttPClient -> SNIClient
2021-11-12 14:00:11 +01:00
Fabian Dill a82bf1bb32 Options: raise Exception if per-game options are in root
Options: implement progression balancing and accessibility on new system
Options: implement the notion of "common" and "per_game_common" options in various systems
Options: centralize item and location name checking
Spoiler: prettier print some lists, sets and dicts
WebHost: add common options into /templates
2021-09-17 00:17:54 +02:00
Fabian Dill 74c30ce09a Fill: remove/delay some LttP imports 2021-09-02 03:45:37 +02:00
Fabian Dill fd6e009c4b Fill: fix placing non_local + non advancement items 2021-08-30 22:20:44 +02:00
Fabian Dill 30ac7baa2c FactorioClient: Batch-Send RCON commands when receiving catch-up locations and multiple items. 2021-08-24 09:52:12 +02:00
Fabian Dill a532ceeb0a AutoWorld: Should no longer need to overwrite collect, collect_item should be used instead
AutoWorld: Now correctly automatically applies State.remove if collect_item is also correct
LttP: Make keys advancement items

This feels like it improved generation chance. Might not be the case.
2021-08-10 09:47:28 +02:00
Fabian Dill 9ec0680ce5 LttP: move game specific fill to new AutoWorld fill_hook 2021-08-10 09:03:44 +02:00
Fabian Dill 299036ecca LttP: move some LttP specific things more towards locations where they belong. 2021-08-10 08:00:53 +02:00
Fabian Dill ba3bb201cd Multiple: Followed a rabbit hole of moving LttP Rom generation to AutoWorld
Generator: Re-allow names with spaces (and see what breaks)
Generator: Removed teams (Note that teams are intended to move from a generation step feature to a server runtime feature, allowing dynamic creation of an already generated MW)
LttP: All Rom Options are now on the new system
LttP: palette option "random" is now called "good"
LttP: Roms are now created as part of the general output file creation step
LttP: disable Music is now Music, removing potential double negatives
LttP & Factorio: Progressive option random is now grouped_random
LttP: Enemy damage option random is now Enemy damage: chaos
2021-08-09 09:15:41 +02:00