Fabian Dill
382c6d0445
Factorio: Fix free samples still preventing starting items
2021-05-09 20:39:42 +02:00
Fabian Dill
4efd27694a
Factorio: no longer lock starting_items behind free_samples
2021-05-09 18:13:29 +02:00
Fabian Dill
c55983af5f
Factorio: add starting_items
2021-05-09 17:46:26 +02:00
Fabian Dill
9c3d12dc55
Factorio: Embed slot name into mod
2021-05-09 17:26:53 +02:00
Fabian Dill
37755cd362
Factorio: Automatically find and force create bridge file
2021-05-09 16:49:47 +02:00
Fabian Dill
298f2f652a
Factorio: add rocket recipe scaling by max science
2021-05-07 21:58:46 +02:00
Fabian Dill
77d3bf9172
Factorio: Allow assembling machine 1 to use fluids
...
Should improve the flow of the game a bit, no longer having to wait for automation-2 to get started with rocket fuel, processing units and others.
2021-05-03 18:06:21 +02:00
Fabian Dill
97030590c2
Factorio: send goal completion
2021-04-29 04:34:47 +02:00
Fabian Dill
b8c7d6a72f
remove remaining sprite data
2021-04-27 07:19:53 +02:00
Fabian Dill
569e0e3004
Factorio: add option: random tech ingredients
2021-04-24 01:16:49 +02:00
Daniel Grace
65df153947
Overhauls control.lua template ( #1 )
...
* Overhauls control.lua template
- Adds buffering of received free-samples items.
- Players with a full inventory will receive new items as space becomes
available.
- Players who do not yet exist in the world will receive all free samples
upon joining.
- When receiving new technologies, announce the technology BEFORE marking
it as researched so that it appears before its free samples in the log.
- If receiving a half-stack of free samples, use math.ceil on the division
in case a mod uses an odd number as a stack size... or a stack size of 1
- Handle free_samples logic in the Lua side rather than as part of a Jinja
template. This makes this hopefully more adaptable to a future setup
where all the rando information is shipped as startup settings.
* Apparently, I'm supposed to give myself credit. Or something.
2021-04-18 06:06:53 +02:00
Fabian Dill
063997610d
use rich text for received technologies
2021-04-14 18:38:06 +02:00
Fabian Dill
432ae5865d
Factorio: Filter bridged technologies correctly
...
Turns out, lua does not use regex, nor simple string matching, but its own invention.
2021-04-14 17:51:11 +02:00
Fabian Dill
a7c9474a37
Factorio: fix sending
2021-04-14 04:14:37 +02:00
Fabian Dill
7884c6cd97
Factorio: add mod thumbnail.png
2021-04-13 12:36:40 +02:00
Fabian Dill
4fe10b88b3
Factorio: move info dump to https://mods.factorio.com/mod/archipelago-extractor
2021-04-13 12:35:42 +02:00
Fabian Dill
b7327138f3
Factorio: Show item source and enable research queue
2021-04-13 11:14:05 +02:00
Fabian Dill
0586b24579
Factorio: add small_diamonds tech tree layout
2021-04-10 03:03:46 +02:00
Fabian Dill
4461cb67f0
fix ap-sync and remove infinite techs from randomization
2021-04-09 00:33:32 +02:00
Fabian Dill
f0a6b5a8e4
Factorio:
...
add visibility option
fix tech_cost using the wrong variable name
fix yaml defaults not init'ing the Option class
LttP:
fix potential pathing confusion in maseya palette shuffler
Server:
Minimum version per team made no sense, removed
2021-04-08 19:53:24 +02:00
Fabian Dill
4c71662719
factorio: award free samples to entire force
2021-04-07 01:55:53 +02:00
Fabian Dill
96a28ed41e
implement Factorio option "free_samples"
2021-04-06 21:16:25 +02:00
Fabian Dill
bc1d0ed583
Update Factorio mod to give free samples
...
(for now always, probably an option later)
2021-04-06 02:20:13 +02:00
Fabian Dill
91bcd59940
implement Factorio options max_science_pack and tech_cost
...
also give warnings about deprecated LttP options
also fix FactorioClient.py getting stuck if send an unknown item id
also fix !missing having an extra newline after each entry
also default to no webui
2021-04-03 14:47:49 +02:00
Fabian Dill
d24ee45462
Merge branch 'main' into Archipelago_Main
...
# Conflicts:
# BaseClasses.py
# LttPAdjuster.py
# Main.py
# Mystery.py
# Utils.py
# WebHostLib/generate.py
# playerSettings.yaml
2021-04-01 11:44:37 +02:00
Fabian Dill
dc73fa0f33
Factorio integration
2021-04-01 11:40:58 +02:00
CaitSith2
9fe4fa1098
Disable glitching to Triforce except in no logic or when ganon is vulnerable.
2021-03-22 03:46:15 -07:00
Chris Wilson
37d33b19fc
Update node.js dependencies for WebUI
2021-03-21 12:18:17 -04:00
Fabian Dill
6455dc3ffc
Merge branch 'main' into breaking_changes
...
# Conflicts:
# README.md
2021-03-13 23:34:38 +01:00
CaitSith2
8d25965f5c
Whoops, HC Big key was being counted when it shouldn't.
2021-03-08 11:50:10 -08:00
Fabian Dill
0d576eefbb
Merge branch 'main' into breaking_changes
...
# Conflicts:
# Main.py
# worlds/alttp/EntranceRandomizer.py
2021-03-03 01:54:52 +01:00
pepperpow
1ee26a843f
Updated rom to latest, removed AdjusterMain
2021-02-26 16:45:44 -06:00
pepperpow
222784dbb6
Merge branch 'main' of https://github.com/Berserker66/MultiWorld-Utilities into triforce_changes
2021-02-22 22:44:43 -06:00
Fabian Dill
122e360ec8
Merge branch 'main' into breaking_changes
...
# Conflicts:
# MultiClient.py
# Utils.py
# worlds/alttp/ItemPool.py
# worlds/alttp/Main.py
# worlds/alttp/Shops.py
2021-02-19 13:45:50 +01:00
CaitSith2
26d69032e9
Base rom changes
...
* Stop resuing the memory region that was used formerly for compass stats.
* Add flags for dungeon prize collected. 7EF46B-7EF46C, same bit ordering as maps/compass/big key. Something useful for auto-tracking, so that it can know that you actually collected the Swamp Palace prize, even if duped out of another dungeon.
2021-02-10 09:31:53 -08:00
pepperpow
1d1abb7d22
Removed remnants of team stuff, make hide_goal default
2021-02-05 20:37:27 -06:00
CaitSith2
100ac7634e
Merge branch 'inverted_flut' into main
2021-02-03 06:43:41 -08:00
Chris Wilson
db6642f290
Update WebUI to show unique items as a different color, and with a drop-shadow
2021-02-02 22:58:22 -05:00
pepperpow
3d9085e98a
put that sign back where i found it
2021-02-02 21:48:08 -06:00
pepperpow
36de78dddd
Moved inverted goal sign to castle lawn
2021-02-01 20:26:07 -06:00
pepperpow
99468e6d46
Fixed flute working in both worlds instead of just dark
2021-01-31 21:42:44 -06:00
pepperpow
6b737775a2
Added hash/inverted sign message
2021-01-31 20:57:18 -06:00
pepperpow
4aedf3a8ed
inverted_flute
2021-01-31 18:26:49 -06:00
CaitSith2
77a0e6f9cf
Triforce at pedestal / Trinexx now correctly counts towards final total.
2021-01-31 00:54:31 -08:00
Fabian Dill
a646594f08
Merge branch 'main' into breaking_changes
...
# Conflicts:
# BaseClasses.py
# Fill.py
# MultiClient.py
# MultiServer.py
# Utils.py
# test/dungeons/TestDungeon.py
# test/inverted/TestInverted.py
# test/inverted_minor_glitches/TestInvertedMinor.py
# test/inverted_owg/TestInvertedOWG.py
# test/minor_glitches/TestMinor.py
# test/owg/TestVanillaOWG.py
# test/vanilla/TestVanilla.py
# worlds/alttp/ItemPool.py
# worlds/alttp/Main.py
# worlds/alttp/Rom.py
2021-01-30 23:29:32 +01:00
CaitSith2
ad8427c15a
Fix shop tracking.
2021-01-29 22:52:10 -08:00
CaitSith2
90c3fe9df3
Count take-any caves into final total.
2021-01-29 15:42:28 -08:00
pepperpow
82fc2aba20
Added triforce hud options, expanded triforce requirement
2021-01-29 15:42:00 -06:00
CaitSith2
96e12088d7
Shop-sanity shops now marked as counting towards end-game credits.
...
Retro single arrow now marks itself as purchased from every single shop location on initial purchase. (Nothing prevents you from buying your 'first' quiver if you already have one, however, its 6 hint points for the price of one in shop sanity.)
2021-01-29 00:25:13 -08:00
CaitSith2
2a5115bc91
Good Bee shop item now fills bottles.
2021-01-23 11:59:32 -08:00