Commit Graph

24 Commits

Author SHA1 Message Date
Fabian Dill 382c6d0445 Factorio: Fix free samples still preventing starting items 2021-05-09 20:39:42 +02:00
Fabian Dill 4efd27694a Factorio: no longer lock starting_items behind free_samples 2021-05-09 18:13:29 +02:00
Fabian Dill c55983af5f Factorio: add starting_items 2021-05-09 17:46:26 +02:00
Fabian Dill 9c3d12dc55 Factorio: Embed slot name into mod 2021-05-09 17:26:53 +02:00
Fabian Dill 37755cd362 Factorio: Automatically find and force create bridge file 2021-05-09 16:49:47 +02:00
Fabian Dill 298f2f652a Factorio: add rocket recipe scaling by max science 2021-05-07 21:58:46 +02:00
Fabian Dill 77d3bf9172 Factorio: Allow assembling machine 1 to use fluids
Should improve the flow of the game a bit, no longer having to wait for automation-2 to get started with rocket fuel, processing units and others.
2021-05-03 18:06:21 +02:00
Fabian Dill 97030590c2 Factorio: send goal completion 2021-04-29 04:34:47 +02:00
Fabian Dill 569e0e3004 Factorio: add option: random tech ingredients 2021-04-24 01:16:49 +02:00
Daniel Grace 65df153947
Overhauls control.lua template (#1)
* Overhauls control.lua template

- Adds buffering of received free-samples items.
  - Players with a full inventory will receive new items as space becomes
    available.
  - Players who do not yet exist in the world will receive all free samples
    upon joining.

- When receiving new technologies, announce the technology BEFORE marking
  it as researched so that it appears before its free samples in the log.

- If receiving a half-stack of free samples, use math.ceil on the division
  in case a mod uses an odd number as a stack size... or a stack size of 1

- Handle free_samples logic in the Lua side rather than as part of a Jinja
  template.  This makes this hopefully more adaptable to a future setup
  where all the rando information is shipped as startup settings.

* Apparently, I'm supposed to give myself credit.  Or something.
2021-04-18 06:06:53 +02:00
Fabian Dill 063997610d use rich text for received technologies 2021-04-14 18:38:06 +02:00
Fabian Dill 432ae5865d Factorio: Filter bridged technologies correctly
Turns out, lua does not use regex, nor simple string matching, but its own invention.
2021-04-14 17:51:11 +02:00
Fabian Dill a7c9474a37 Factorio: fix sending 2021-04-14 04:14:37 +02:00
Fabian Dill 7884c6cd97 Factorio: add mod thumbnail.png 2021-04-13 12:36:40 +02:00
Fabian Dill 4fe10b88b3 Factorio: move info dump to https://mods.factorio.com/mod/archipelago-extractor 2021-04-13 12:35:42 +02:00
Fabian Dill b7327138f3 Factorio: Show item source and enable research queue 2021-04-13 11:14:05 +02:00
Fabian Dill 0586b24579 Factorio: add small_diamonds tech tree layout 2021-04-10 03:03:46 +02:00
Fabian Dill 4461cb67f0 fix ap-sync and remove infinite techs from randomization 2021-04-09 00:33:32 +02:00
Fabian Dill f0a6b5a8e4 Factorio:
add visibility option
fix tech_cost using the wrong variable name
fix yaml defaults not init'ing the Option class
LttP:
fix potential pathing confusion in maseya palette shuffler
Server:
Minimum version per team made no sense, removed
2021-04-08 19:53:24 +02:00
Fabian Dill 4c71662719 factorio: award free samples to entire force 2021-04-07 01:55:53 +02:00
Fabian Dill 96a28ed41e implement Factorio option "free_samples" 2021-04-06 21:16:25 +02:00
Fabian Dill bc1d0ed583 Update Factorio mod to give free samples
(for now always, probably an option later)
2021-04-06 02:20:13 +02:00
Fabian Dill 91bcd59940 implement Factorio options max_science_pack and tech_cost
also give warnings about deprecated LttP options
also fix FactorioClient.py getting stuck if send an unknown item id
also fix !missing having an extra newline after each entry
also default to no webui
2021-04-03 14:47:49 +02:00
Fabian Dill dc73fa0f33 Factorio integration 2021-04-01 11:40:58 +02:00