Commit Graph

135 Commits

Author SHA1 Message Date
Fabian Dill 382c6d0445 Factorio: Fix free samples still preventing starting items 2021-05-09 20:39:42 +02:00
Fabian Dill 4efd27694a Factorio: no longer lock starting_items behind free_samples 2021-05-09 18:13:29 +02:00
Fabian Dill c55983af5f Factorio: add starting_items 2021-05-09 17:46:26 +02:00
Fabian Dill 9c3d12dc55 Factorio: Embed slot name into mod 2021-05-09 17:26:53 +02:00
Fabian Dill 37755cd362 Factorio: Automatically find and force create bridge file 2021-05-09 16:49:47 +02:00
Fabian Dill 298f2f652a Factorio: add rocket recipe scaling by max science 2021-05-07 21:58:46 +02:00
Fabian Dill 77d3bf9172 Factorio: Allow assembling machine 1 to use fluids
Should improve the flow of the game a bit, no longer having to wait for automation-2 to get started with rocket fuel, processing units and others.
2021-05-03 18:06:21 +02:00
Fabian Dill 97030590c2 Factorio: send goal completion 2021-04-29 04:34:47 +02:00
Fabian Dill b8c7d6a72f remove remaining sprite data 2021-04-27 07:19:53 +02:00
Fabian Dill 569e0e3004 Factorio: add option: random tech ingredients 2021-04-24 01:16:49 +02:00
Daniel Grace 65df153947
Overhauls control.lua template (#1)
* Overhauls control.lua template

- Adds buffering of received free-samples items.
  - Players with a full inventory will receive new items as space becomes
    available.
  - Players who do not yet exist in the world will receive all free samples
    upon joining.

- When receiving new technologies, announce the technology BEFORE marking
  it as researched so that it appears before its free samples in the log.

- If receiving a half-stack of free samples, use math.ceil on the division
  in case a mod uses an odd number as a stack size... or a stack size of 1

- Handle free_samples logic in the Lua side rather than as part of a Jinja
  template.  This makes this hopefully more adaptable to a future setup
  where all the rando information is shipped as startup settings.

* Apparently, I'm supposed to give myself credit.  Or something.
2021-04-18 06:06:53 +02:00
Fabian Dill 063997610d use rich text for received technologies 2021-04-14 18:38:06 +02:00
Fabian Dill 432ae5865d Factorio: Filter bridged technologies correctly
Turns out, lua does not use regex, nor simple string matching, but its own invention.
2021-04-14 17:51:11 +02:00
Fabian Dill a7c9474a37 Factorio: fix sending 2021-04-14 04:14:37 +02:00
Fabian Dill 7884c6cd97 Factorio: add mod thumbnail.png 2021-04-13 12:36:40 +02:00
Fabian Dill 4fe10b88b3 Factorio: move info dump to https://mods.factorio.com/mod/archipelago-extractor 2021-04-13 12:35:42 +02:00
Fabian Dill b7327138f3 Factorio: Show item source and enable research queue 2021-04-13 11:14:05 +02:00
Fabian Dill 0586b24579 Factorio: add small_diamonds tech tree layout 2021-04-10 03:03:46 +02:00
Fabian Dill 4461cb67f0 fix ap-sync and remove infinite techs from randomization 2021-04-09 00:33:32 +02:00
Fabian Dill f0a6b5a8e4 Factorio:
add visibility option
fix tech_cost using the wrong variable name
fix yaml defaults not init'ing the Option class
LttP:
fix potential pathing confusion in maseya palette shuffler
Server:
Minimum version per team made no sense, removed
2021-04-08 19:53:24 +02:00
Fabian Dill 4c71662719 factorio: award free samples to entire force 2021-04-07 01:55:53 +02:00
Fabian Dill 96a28ed41e implement Factorio option "free_samples" 2021-04-06 21:16:25 +02:00
Fabian Dill bc1d0ed583 Update Factorio mod to give free samples
(for now always, probably an option later)
2021-04-06 02:20:13 +02:00
Fabian Dill 91bcd59940 implement Factorio options max_science_pack and tech_cost
also give warnings about deprecated LttP options
also fix FactorioClient.py getting stuck if send an unknown item id
also fix !missing having an extra newline after each entry
also default to no webui
2021-04-03 14:47:49 +02:00
Fabian Dill d24ee45462 Merge branch 'main' into Archipelago_Main
# Conflicts:
#	BaseClasses.py
#	LttPAdjuster.py
#	Main.py
#	Mystery.py
#	Utils.py
#	WebHostLib/generate.py
#	playerSettings.yaml
2021-04-01 11:44:37 +02:00
Fabian Dill dc73fa0f33 Factorio integration 2021-04-01 11:40:58 +02:00
CaitSith2 9fe4fa1098 Disable glitching to Triforce except in no logic or when ganon is vulnerable. 2021-03-22 03:46:15 -07:00
Chris Wilson 37d33b19fc Update node.js dependencies for WebUI 2021-03-21 12:18:17 -04:00
Fabian Dill 6455dc3ffc Merge branch 'main' into breaking_changes
# Conflicts:
#	README.md
2021-03-13 23:34:38 +01:00
CaitSith2 8d25965f5c Whoops, HC Big key was being counted when it shouldn't. 2021-03-08 11:50:10 -08:00
Fabian Dill 0d576eefbb Merge branch 'main' into breaking_changes
# Conflicts:
#	Main.py
#	worlds/alttp/EntranceRandomizer.py
2021-03-03 01:54:52 +01:00
pepperpow 1ee26a843f Updated rom to latest, removed AdjusterMain 2021-02-26 16:45:44 -06:00
pepperpow 222784dbb6 Merge branch 'main' of https://github.com/Berserker66/MultiWorld-Utilities into triforce_changes 2021-02-22 22:44:43 -06:00
Fabian Dill 122e360ec8 Merge branch 'main' into breaking_changes
# Conflicts:
#	MultiClient.py
#	Utils.py
#	worlds/alttp/ItemPool.py
#	worlds/alttp/Main.py
#	worlds/alttp/Shops.py
2021-02-19 13:45:50 +01:00
CaitSith2 26d69032e9 Base rom changes
* Stop resuing the memory region that was used formerly for compass stats.
* Add flags for dungeon prize collected. 7EF46B-7EF46C, same bit ordering as maps/compass/big key.   Something useful for auto-tracking, so that it can know that you actually collected the Swamp Palace prize, even if duped out of another dungeon.
2021-02-10 09:31:53 -08:00
pepperpow 1d1abb7d22 Removed remnants of team stuff, make hide_goal default 2021-02-05 20:37:27 -06:00
CaitSith2 100ac7634e Merge branch 'inverted_flut' into main 2021-02-03 06:43:41 -08:00
Chris Wilson db6642f290 Update WebUI to show unique items as a different color, and with a drop-shadow 2021-02-02 22:58:22 -05:00
pepperpow 3d9085e98a put that sign back where i found it 2021-02-02 21:48:08 -06:00
pepperpow 36de78dddd Moved inverted goal sign to castle lawn 2021-02-01 20:26:07 -06:00
pepperpow 99468e6d46 Fixed flute working in both worlds instead of just dark 2021-01-31 21:42:44 -06:00
pepperpow 6b737775a2 Added hash/inverted sign message 2021-01-31 20:57:18 -06:00
pepperpow 4aedf3a8ed inverted_flute 2021-01-31 18:26:49 -06:00
CaitSith2 77a0e6f9cf Triforce at pedestal / Trinexx now correctly counts towards final total. 2021-01-31 00:54:31 -08:00
Fabian Dill a646594f08 Merge branch 'main' into breaking_changes
# Conflicts:
#	BaseClasses.py
#	Fill.py
#	MultiClient.py
#	MultiServer.py
#	Utils.py
#	test/dungeons/TestDungeon.py
#	test/inverted/TestInverted.py
#	test/inverted_minor_glitches/TestInvertedMinor.py
#	test/inverted_owg/TestInvertedOWG.py
#	test/minor_glitches/TestMinor.py
#	test/owg/TestVanillaOWG.py
#	test/vanilla/TestVanilla.py
#	worlds/alttp/ItemPool.py
#	worlds/alttp/Main.py
#	worlds/alttp/Rom.py
2021-01-30 23:29:32 +01:00
CaitSith2 ad8427c15a Fix shop tracking. 2021-01-29 22:52:10 -08:00
CaitSith2 90c3fe9df3 Count take-any caves into final total. 2021-01-29 15:42:28 -08:00
pepperpow 82fc2aba20 Added triforce hud options, expanded triforce requirement 2021-01-29 15:42:00 -06:00
CaitSith2 96e12088d7 Shop-sanity shops now marked as counting towards end-game credits.
Retro single arrow now marks itself as purchased from every single shop location on initial purchase.  (Nothing prevents you from buying your 'first' quiver if you already have one, however, its 6 hint points for the price of one in shop sanity.)
2021-01-29 00:25:13 -08:00
CaitSith2 2a5115bc91 Good Bee shop item now fills bottles. 2021-01-23 11:59:32 -08:00