Commit Graph

73 Commits

Author SHA1 Message Date
PoryGone dc10421531
Sonic Adventure 2: Battle Implementation (#501) 2022-05-14 12:00:49 +02:00
NewSoupVi 3e8c821c02
Add The Witness (#467)
* Added The Witness


Co-authored-by: metzner <unconfigured@null.spigotmc.org>
Co-authored-by: Jarno Westhof <jarnowesthof@gmail.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-04-29 00:42:11 +02:00
Hussein Farran 356384ab05 Add Hollow Knight setup guide, game info, and to README 2022-04-03 19:38:39 -04:00
alwaysintreble 87a8e6e20c
Documentation: minor updates (#320)
* documentation: add links to other guides in adding games.md

* documentation: add webworld to api.md

* documentation: point people to docs folder and discord for help with adding games

* tutorial: go a bit more in depth on downloading a template yaml

* Make Ijwu happy

* point to baseclasses.py in api.md and reformat links a bit
2022-03-24 09:21:08 -04:00
jonloveslegos 4bf8b98681
Added my game made specifically for AP, ChecksFinder (Minesweeper) (#302) 2022-03-22 23:30:10 +01:00
Fabian Dill 415526d23e Fill: remove warning loggers that confused people 2022-01-24 04:50:49 +01:00
Zach Parks f06e565441
Add Rogue Legacy to Archipelago (#180) 2022-01-03 19:12:32 +01:00
Hussein Farran ba9974fe2a Update README.md 2021-12-04 23:07:35 +00:00
Fabian Dill c178006acc Readme: add new games 2021-11-13 16:35:24 +01:00
zig-for 00d62fc23f Fix "running from source" link 2021-11-07 08:41:38 +00:00
Fabian Dill 83f46f6b2b Readme: fix tutorials page link 2021-10-20 08:31:00 +02:00
Fabian Dill af6e159644 Docs: retarget :48484 links 2021-10-15 17:33:18 +02:00
Fabian Dill 72976da3a4 readme: adjust Z3randomizer link 2021-10-02 07:01:00 +02:00
Jarno Westhof cff5db446d
Fixed some bugs + added documentation + added a few features (#87)
* Refactorings + minor logic fix

* Fixed unnececerly recalculation of item_name_groups

* Enabled other itemId's so that they can be send to client when desired

* Marked the loss of location 1337158

* Updated network graph

* First draft tinmespinner documentation

* Moved personal items to slot_data rather than location scouts

* Disabled Remote Items

* Updated docs

* Fixed port override
2021-09-30 19:51:07 +02:00
Fabian Dill 89984a0d09 Core: don't start threads for 'pass'
Core: print output progress every 10 files (OoT output may take a while, so let's give some user feedback on progress)
Subnautica: remove empty output method
2021-09-03 20:35:40 +02:00
Hussein Farran 9115e59f15
Add RoR2 to README 2021-08-31 08:37:01 -04:00
Fabian Dill 4520051ec9 Slay the Spire: add to playerSettings.yaml 2021-08-30 22:19:48 +02:00
Hussein Farran fdcf093be0 Update README.md 2021-07-28 11:29:51 +00:00
Fabian Dill 3797c20488 update README.md 2021-05-08 13:40:23 +02:00
Fabian Dill d225eb9ca8 update readme links 2021-04-01 20:46:43 +02:00
Hussein Farran 25bbfb2f3e
Update README.md (#163)
* Update README.md
2021-02-03 01:37:05 +01:00
Fabian Dill 8ebd36b5a7 update Archipelago 2021-01-03 14:32:32 +01:00
Fabian Dill 91c141c803 rename easy.yaml -> playerSettings.yaml in README.md 2020-08-23 11:38:13 +02:00
Pandatron76 c163134062
Clean up README.md and easy.yaml (#133)
* Clean up README.md and easy.yaml

Removed periods at end of bullets
General revisions to wording and format
Updated glitch logic comments in easy.yaml

* #133: Implemented requested changes by ljwu

* Update README.md

Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2020-08-11 15:18:12 +02:00
Fabian Dill e82c4d7bf7
Update readme 2020-06-19 03:35:21 +02:00
Fabian Dill dc54ef5769
Update README.md 2020-04-21 21:14:07 +02:00
Fabian Dill 092daa2c5e state reset is not working in all cases.
So until the issue is found and fixed, let's not falsely advertise.
2020-04-20 13:46:41 +02:00
Fabian Dill 4426da1070 implement glitch_boots as a proper CLI option 2020-04-16 11:17:30 +02:00
Fabian Dill 6cd50ad62b improve README.md some more 2020-03-16 02:12:40 +01:00
Fabian Dill 976818732d update README.md 2020-03-16 02:00:43 +01:00
Fabian Dill 3f3289cbb9 update docs 2020-02-09 05:39:38 +01:00
Fabian Dill efadb91179
mention Releases in readme 2020-02-03 20:07:44 +01:00
Fabian Dill 031f7e6e21
Update README.md 2020-01-28 13:32:59 +01:00
Fabian Dill 94759fd1c4 improve forfeitplayer 2020-01-24 00:12:23 +01:00
Fabian Dill 16ef94e2cf update readme to reflect recent changes 2020-01-22 18:36:13 +01:00
Fabian Dill a8f4bd946b revert "mark utf-8 output as such" for Bonta compatibility and sahahashashasbot compatiblity 2020-01-22 18:20:35 +01:00
Fabian Dill fe2ebe9883 Mention Python compat 2020-01-19 19:35:23 +01:00
Fabian Dill b58558eb75 move updater to own module 2020-01-18 15:45:52 +01:00
Fabian Dill ec95e4ab5e fix readme line breaks 2020-01-18 15:08:33 +01:00
Fabian Dill 674cad07ea re-implement auto-updates 2020-01-18 15:04:39 +01:00
Fabian Dill 1c736f8afe check for websockets version 2020-01-17 20:23:48 +01:00
Fabian Dill 236f79e143 fix fast_ganon 2020-01-16 20:00:02 +01:00
Fabian Dill 97774c6306 Update documentation #3 2020-01-16 19:00:21 +01:00
Fabian Dill 93a283912e Update documentation #2 2020-01-16 18:58:47 +01:00
Fabian Dill 17314e31fe Update documentation 2020-01-16 18:55:43 +01:00
Bonta-kun fc9d1b501b Replace keysanity with map/compass/key/bk shuffle 2019-12-13 22:37:52 +01:00
Kevin Cathcart 418568df60 Add Item functionality setting and progressive bow
Progressive bows still have issue for silvers hint
2019-08-10 19:37:26 -04:00
Kevin Cathcart ef7c3d4f06 New Item/Location accessibility options
Replaces existing check_only_beatable, which became the "none" option.

TR can run out of key placement options, with the 100% locations
option, but I really don't care enough. It exists mostly for people who
want to 100% a seed, or to point to if they ask about keys locked behind
themselves.
2019-08-10 16:10:54 -04:00
Kevin Cathcart b0f4fa8cec Partial implementation of many V31 features
Partial support for Progressive bow
  - Still needs to be added to item pool
  - Silver hint handling remains TBD even for VT

Added weapons selection.
  - Vanilla needs to be implemented
  - Assured needs to be implemented
  - Inverted swordless is almost certainly messed up.
  - Swordless standard mode will likely softlock
  - Random weapon standard mode is currently treated as uncle assured

Deleted removed difficulties
  - Remaining difficulties still need to be adjusted

Added locked property to locations:
  - This is used for preplaced items etc so that multiworld balancing
    knows they cannot be moved.

Made a few of the difficulty changes from V31, but not all.

Added required text changes to handle crystals requirements
  - More changes will likely me made in future
  - Currently there is is no way to tell ganon requirement in
    Inverted mode
2019-08-10 16:10:47 -04:00
cassidoxa 18f1275050 Inverted Mode (#5)
Merging in Cassidoxa's inverted mode.

I've still not fully reviewed the logic used in this mode, so it should be considered experimental, pending an in depth review by either myself or AA.
2019-07-27 09:13:13 -04:00