Commit Graph

90 Commits

Author SHA1 Message Date
Fabian Dill 9db506ef42 Factorio: recipe randomization (rocket-part and science-packs only for now) 2021-07-07 10:14:58 +02:00
Fabian Dill 7d5b20ccfc Remove temporary solution "OptionSets" in favor of AutoWorld's Options 2021-07-04 16:18:21 +02:00
Fabian Dill 2530d28c9d Move Progressive Items to AutoWorld 2021-07-04 15:47:11 +02:00
alwaysintreble 6458653812 Update Text.py 2021-06-29 22:00:06 +00:00
Fabian Dill 7f8bb10fc5 Move Factorio, Hollow Knight and Minecraft Options into AutoWorld 2021-06-25 23:32:13 +02:00
Fabian Dill 6c1d164330 LttP: set non-native items to Power Star 2021-06-22 06:25:19 +02:00
Fabian Dill 304f63aedf Merge branch 'espeon' into Archipelago_Main
# Conflicts:
#	playerSettings.yaml
2021-06-21 02:49:06 +02:00
espeon65536 deff356910 Added HMG check to all checks for OWG and NL 2021-06-14 22:10:26 -05:00
Fabian Dill cea2f81b86 remove IRH special rule now that it's a 1/1 triforce piece hunt 2021-06-13 07:57:34 +02:00
Fabian Dill 760fb32016 fix Factorio Recipe Time randomization not being deterministic 2021-06-11 14:47:13 +02:00
Fabian Dill 568a71cdbe Start implementing object oriented scaffold for world types
(There's still a lot of work ahead, such as:
registering locations and items to the World, as well as methods to create_item_from_name()
many more method names for various stages
embedding Options into the world type
and many more...)
2021-06-11 14:22:44 +02:00
espeon65536 96e13786cd Fixed broken mirrorless swamp rules 2021-06-10 18:10:25 -05:00
espeon65536 b3b56fcafd removed unnecessary import 2021-06-08 19:32:27 -05:00
espeon65536 671fd50cfb Moved the add_rule for mirrorless swamp to speed it up on invalid entrance shuffle type 2021-06-08 19:19:11 -05:00
espeon65536 eaf19643a9 Cleaned up code for assigning dungeon reentry rules 2021-06-08 19:18:28 -05:00
espeon65536 a582a3781b Moved the addition of HMG-specific connections to fix crossed ER 2021-06-08 18:32:22 -05:00
espeon65536 e0d90e0b21 Properly accounting for agatower not freely opening for dungeon reentry 2021-06-08 18:17:21 -05:00
espeon65536 a73189338c Fixed full ER HMG not ignoring pearl requirements on entrances 2021-06-08 18:15:47 -05:00
Fabian Dill 5ea03c71c0 start moving some alttp options over to the new system 2021-06-08 21:58:11 +02:00
Fabian Dill adda0eff4a implement Range option type 2021-06-08 14:15:23 +02:00
espeon65536 2001ca6566 Fixed the check on dungeon reentry not working properly 2021-06-08 01:22:16 -05:00
espeon65536 b9a783d7d7 Fixed open connections breaking non-HMG seed generation 2021-06-08 00:50:28 -05:00
espeon65536 eb9ee9f41e Hybrid Major Glitches connections and logic 2021-06-07 20:19:03 -05:00
espeon65536 16c6e17a49 Initial handling of hybrid glitch logic outside of UnderworldGlitchRules 2021-06-07 01:19:27 -05:00
espeon65536 ac31671914 initial hybridmg logic file commit 2021-06-07 00:38:30 -05:00
Fabian Dill c095c28618 Split requirements into world types, automatically discover and resolve them. 2021-06-06 15:30:20 +02:00
Fabian Dill aa6f65ee1f Prevent logical lockout from Pedestal/Pyramid Fairy in ice rod hunt 2021-05-27 12:14:20 +02:00
Fabian Dill b82d6cec31 regain basic WebHost functionality 2021-05-13 21:57:11 +02:00
Fabian Dill daa959e353 remove suppress rom argument 2021-05-13 01:40:36 +02:00
Fabian Dill 729088fd85 Fix generation failure if aga tower door was placed on HC ledge in inverted dungeonsfull 2021-05-11 01:26:59 +02:00
Fabian Dill 909172cbad Factorio, Minecraft & Hollow Knight: add startinventory support 2021-05-09 21:22:21 +02:00
espeon65536 2f7e532f4f
Minecraft Randomizer
Squash merge, original Commits:

* Minecraft locations, items, and generation without logic

* added id lookup for minecraft

* typing import fix in minecraft/Items.py

* fix 2

* implementing Minecraft options and hard/postgame advancement exclusion

* first logic pass (75/80)

* logic pass 2 and proper completion conditions

* added insane difficulty pool, modified method of excluding item pools for easier extension

* bump network_data_package version

* minecraft testing framework

* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item

* Testing now functions, split tests up by advancement pane, added some story tests

* Newer testing framework: every advancement gets its own function, for ease of testing

* fixed logic for The End... Again...

* changed option names to "include_hard_advancements" etc.

* village/pillager-related advancements now require can_adventure: weapon + food

* a few minecraft tests

* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name

* additional MC tests

* more tests, mostly nether-related tests

* more tests, removed anvil path for Two Birds One Arrow

* include Minecraft slot data, and a world seed for each Minecraft player slot

* Added new items: ender pearls, lapis, porkchops

* All remaining Minecraft tests

* formatting of Minecraft tests and logic for better readability

* require Wither kill for Monsters Hunted

* properly removed 8 Emeralds item from item pool

* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill

* Added 12 new advancements (ported from old achievement system)

* renamed "On a Rail" for consistency with modern advancements

* tests for the new advancements

* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data

* output minecraft options in the spoiler log

* modified advancement goal values for new advancements

* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars

* fixed glowstone block logic for Not Quite Nine Lives

* setup for shuffling MC structures: building ER world and shuffling regions/entrances

* ensured Nether Fortresses can't be placed in the End

* finished logic for structure randomization

* fixed nonnative items always showing up as Hammers in ALttP shops

* output minecraft structure info in the spoiler

* generate .apmc file for communication with MC client

* fixed structure rando always using the same seed

* move stuff to worlds/minecraft/Regions.py

* make output apmc file have consistent name with other files

* added minecraft bottle macro; fixed tests imports

* generalizing MC region generation

* restructured structure shuffling in preparation for structure plando

* only output structure rando info in spoiler if they are shuffled

* Force structure rando to always be off, for the stable release

* added Minecraft options to player settings

* formally added combat_difficulty as an option

* Added Ender Dragon into playthrough, cleaned up goal map

* Added new difficulties: Easy, Normal, Hard combat

* moved .apmc generation time to prevent outputs on failed generation

* updated tests for new combat logic

* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix

* moved all MC-specific functions into gen_minecraft

* renamed "logic_version" to "client_version"

* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures

* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching

* added seed_name, player_name, client_version to apmc file

* reenabled structure shuffle

* added entrance tests for minecraft

Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 13:38:57 +02:00
Fabian Dill 5c9aa09c80 LttP: implement dungeonscrossed ER 2021-05-08 12:04:03 +02:00
Fabian Dill e5bbcb8d27 merge of 6bf02455e6 2021-05-08 01:49:30 +02:00
Fabian Dill cf488e5a5d convert parse_zspr to staticmethod 2021-05-08 01:44:37 +02:00
Fabian Dill 36ef9e8a72 LttP: Read author game display name from zspr 2021-05-07 22:34:02 +02:00
Fabian Dill 5cb2689609 LttP: speed up ER shuffling caves 2021-05-07 21:01:13 +02:00
Fabian Dill 95358bc523 Never download a sprite with Author "Nintendo" 2021-04-28 10:31:24 +02:00
Fabian Dill 4fc1ce77ac only build vanilla sprite data once correctly 2021-04-28 02:39:55 +02:00
Fabian Dill b8c7d6a72f remove remaining sprite data 2021-04-27 07:19:53 +02:00
Fabian Dill a5efed83b9 Set non-LttP Shop prices to 5 to 140 Rupee range 2021-04-16 21:41:19 +02:00
Fabian Dill 433981fd3d pass explicit seed_name from MultiMystery.py 2021-04-12 09:45:07 +02:00
Fabian Dill d4b422840a Fix dynamic world attributes not updating 2021-04-10 06:36:06 +02:00
Fabian Dill c4d6ac50be turn weapons into boolean swordless 2021-04-09 20:40:45 +02:00
Fabian Dill f0a6b5a8e4 Factorio:
add visibility option
fix tech_cost using the wrong variable name
fix yaml defaults not init'ing the Option class
LttP:
fix potential pathing confusion in maseya palette shuffler
Server:
Minimum version per team made no sense, removed
2021-04-08 19:53:24 +02:00
Fabian Dill d451145d53 Merge branch 'main' into Archipelago_Main 2021-04-04 03:17:46 +02:00
Fabian Dill 250099f5fd Small adjustments 2021-04-03 20:02:15 +02:00
Fabian Dill 91bcd59940 implement Factorio options max_science_pack and tech_cost
also give warnings about deprecated LttP options
also fix FactorioClient.py getting stuck if send an unknown item id
also fix !missing having an extra newline after each entry
also default to no webui
2021-04-03 14:47:49 +02:00
Fabian Dill 01ef041b86 last minute fixing 2021-04-01 20:31:39 +02:00
Fabian Dill d24ee45462 Merge branch 'main' into Archipelago_Main
# Conflicts:
#	BaseClasses.py
#	LttPAdjuster.py
#	Main.py
#	Mystery.py
#	Utils.py
#	WebHostLib/generate.py
#	playerSettings.yaml
2021-04-01 11:44:37 +02:00