Commit Graph

563 Commits

Author SHA1 Message Date
Bonta-kun a6e7157e17 parse_arguments: players can now override specific settings 2019-12-16 12:52:30 +01:00
Bonta-kun 930dcfb90f Use original item code for maps and compasses in their dungeons 2019-12-16 10:58:25 +01:00
Bonta-kun d33582a3a2 Enable bombs in escape assist with an enemized standard start so you can beat the game 2019-12-16 09:59:16 +01:00
Bonta-kun 261e9c40f9 Mystery: added a script to randomly generate game settings, uses same weights as Sahasrahbot 2019-12-16 02:05:33 +01:00
Bonta-kun fcde1e9cdc Added more enemy shuffle options to be consistent with what's on the website 2019-12-16 01:35:10 +01:00
Bonta-kun feb8bfeced Gui: get default values for missing parameters 2019-12-15 18:10:12 +01:00
Bonta-kun c9d1815080 Moved argument parsing into its own function and allow disabling default values 2019-12-15 18:10:01 +01:00
Bonta-kun 5bdc01e48f Add an option to specify a custom output filename 2019-12-15 17:29:17 +01:00
Bonta-kun 7e9ab6ce27 JsonRom: will behave like an interval map and merge/overwrite segments when appropriate 2019-12-15 16:16:49 +01:00
Bonta-kun 955dce0812 Race rom support (partial) 2019-12-15 16:16:39 +01:00
Bonta-kun e56ea410c6 Gui: set default base rom name 2019-12-15 11:15:00 +01:00
Bonta-kun 842f6bf1ac rom: correct gametype flag 2019-12-15 10:54:49 +01:00
Bonta-kun d608d5ca30 Optimize update_reachable_regions using the new region cache, it is almost twice as fast now 2019-12-14 19:53:19 +01:00
Bonta-kun e4fef05d53 Initialize region cache in initialize_regions() and make it a 2d map for more efficient player filtering 2019-12-14 19:19:08 +01:00
Bonta-kun bf7a2d79fb fill_restrictive: optimize itempool iteration, also fix output itempool for logging 2019-12-14 17:47:36 +01:00
Bonta-kun fc9d1b501b Replace keysanity with map/compass/key/bk shuffle 2019-12-13 22:37:52 +01:00
Bonta-kun 6ca08a0fa4 Output rom: put seed and player id/name first in filename 2019-12-12 10:22:54 +01:00
Bonta-kun 25068bcfdd Added an option to pre-open the pyramid hole (aka "fast ganon") 2019-12-12 09:20:32 +01:00
Bonta-kun 4ca063be54 Reimplement random weapon standard start, the previous one did not make sense in a multiworld context and rework castle chests logic, bombs start is now possible 2019-12-11 11:41:05 +01:00
Bonta-kun 6d50e905e1 Fix beatable-only prizes and dungeon items in multiworld 2019-12-11 11:37:05 +01:00
Bonta-kun abfb57af23 ItemList: use a dict for placed_items 2019-12-10 21:21:38 +01:00
Bonta-kun 4cf7412b51 EntranceShuffle: remove default castle connections to light world 2019-12-10 20:00:56 +01:00
Bonta-kun d6ec10d9ca Fill: MW balance: optimize lock check and do a sanity check to make sure the replacement location can receive the item 2019-12-10 19:23:12 +01:00
Bonta-kun d87cb2c380 BaseClasses: do not tag every location as locked by default 2019-12-10 19:21:05 +01:00
Bonta-kun c773b62dfe adjuster: disable_music for the old msu code 2019-12-10 03:21:49 +01:00
Bonta-kun 1a60d263ff client: accept rom names smaller than 21b 2019-12-10 03:01:13 +01:00
Bonta-kun 0dcb5ba73b gui: print exception when gen fails 2019-12-10 02:15:03 +01:00
Bonta-kun f479c8dc23 dont throw on __len__ attribute 2019-12-10 02:14:22 +01:00
Bonta-kun 60b3c83e1a update sprites 2019-12-10 02:13:42 +01:00
Bonta-kun 55a30aa91f multiworld 2019-12-09 19:27:56 +01:00
Bonta-kun ce19713209 Removed usage of deprecated time.clock() 2019-12-09 13:45:45 +01:00
Bonta-kun fe6a032f09 Fixed a bug in the balancing algorithm in non keysanity modes and increased the threshold 2019-12-09 13:43:30 +01:00
cassidoxa 7a6c22c452 Add flippers rule to East Dark World Pier in inverted 2019-12-05 19:20:29 -05:00
AmazingAmpharos 1ddfc040f3
Update base ROM
Oops, forgot to ever do this, erroneously assumed it was done before.
2019-10-24 02:13:02 -05:00
AmazingAmpharos acc04e92ce
Custom Item Pool Update
This updates the custom item pool feature to support progressive bows and the 10 bomb item. Yes, the latter had existed for a long time and was just never put in properly. The default item pool with the custom item pool feature now matches v31's item distribution instead of whatever the last version with bomb/arrow capacity upgrades' default was. I'm unsure if anyone will actually use this feature even still, but it's now up to date!
2019-10-23 21:31:02 -05:00
AmazingAmpharos 948901c51a
Update GUI
The GUI was dysfunctional after the latest round of updates as it failed to address several new v31 features. The GUI should work again with this update and should allow proper interaction with all relevant options. Some aesthetic rework was necessary to account for the new large number of dropdowns.
2019-10-23 20:46:09 -05:00
AmazingAmpharos 63db5ac077
Hints for inverted
A few locations have different internal names in inverted mode, and the hint system used to fail to handle this. Now it will handle this correctly.
2019-10-23 20:45:02 -05:00
AmazingAmpharos e6793e36f2
Inverted logic improvements
This reformats the Rules.py file to no longer have quite so many totally redundant rules between inverted and non-inverted. In the process, it fixes an insanity only issue wherein the magic bat in inverted was set to always require Pearl (only in insanity can this not be true). Additionally, the inverted super bomb rules are completely reworked to be a lot more accurate (including preventing Desert Palace (East) from having the bomb shop at all in inverted insanity) and an obscure case involving non-inverted insanity super bomb return has a logic fix.
2019-10-01 03:17:40 -05:00
AmazingAmpharos bbc71a208f
A few inverted fixes
A few inverted fixes
2019-09-30 18:40:44 -05:00
cassidoxa f8628337bb One more vanilla/dungeons ROM fix 2019-09-21 22:15:12 -04:00
cassidoxa 2859acef7d Swordless rom writes and inverted fixes
* Update Swordless rom writes

* Remove swordless as possible mode in ItemList.py

* Fix inverted HC Ledge access
Added collection state helper methods for determining lw/dw access
Restricted locations where Link's House can be in inverted
Dark Sanc and Link's House can no longer be at the back of Skull Woods
Fixed minor error in inverted bunny rules

* Update Link's House Shuffling in inverted insanity

* More isolated entrances not to put Link's House at

* Fix Link's House in dungeons shuffles

* More dungeons shuffle stuff I forgot
2019-09-21 21:59:16 -04:00
AmazingAmpharos 4246a8b876
Various hint updates/improvements
This update makes the hint system work much better with simpler shuffles, fixes a bug by which two of the paradox cave entrances had reversed instructions in hints, and prevents the useless hint of there being a skull woods small key in the skull woods pinball room. Progressive Bow is added to the important item list for hints. Further tweaks to some hint language may still be incoming, but this should address the structure of the hint system pretty completely.
2019-09-16 00:51:24 -05:00
AmazingAmpharos a02f1e172d
Update my dev branch for v31
Update my dev branch for v31
2019-09-16 00:39:14 -05:00
cassidoxa 99a4ea17b0 Fix swordless vanilla shuffle TR keys issue 2019-09-14 10:02:38 -04:00
cassidoxa ec865e67e6 Fix inverted retro take anys
Removed 'Dark Sanctuary Hint' from take any pool if mode is inverted
2019-09-14 10:02:38 -04:00
cassidoxa d393657eac Fix mixup of DM Return caves East and West 2019-09-02 15:36:30 -04:00
cassidoxa f593370ec0 Prevent placing incorrect bosses in GT in inverted enemizer 2019-09-02 15:36:30 -04:00
Kevin Cathcart f2c62e87ef Update flavor text 2019-09-02 15:34:52 -04:00
Kevin Cathcart 7249429f69 Fix silvers hint 2019-09-02 15:33:34 -04:00
Kevin Cathcart 80217b269e Fix inverted triforce hunt 2019-08-28 21:38:36 -04:00