items are marked as advancement if they have an additional effect, so instead of a lookup we can just refer to a bool that's already local as a quick pre-check
`AutoWorld.World`s can set required_server_version and required_client_version properties. Drop `get_required_client_version()`.
`MultiServer` will set an absolute minimum client version based on its capability (protocol level).
`IgnoreVersion` tag is replaced by using `Tracker` or `TextOnly` with empty or null `game`.
Ignoring game will also ignore game's required_client_version (and fall back to server capability).
* KH: what? yeah, it's HK
someone this hadn't been spotted yet.
* KH: also fix the start AST Node, just in case we add those in at some point (currently they resolve to True/False anyway)
* Increase ArchipIDLE location count to 150
* Reduce location count per seed to 100. Game will now complete between 50 and 100 minutes.
* Add 50 more items to ArchipIDLE
* Update data_version to 2
* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets
* Landing Page Updates
* Markdown updates, colors coming later
* Remove testing theme from FF1
* Color updates for markdown styles
* Updates to generated pages, so many updates
* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets
* Landing Page Updates
* Markdown updates, colors coming later
* Remove testing theme from FF1
* Color updates for markdown styles
* Updates to generated pages, so many updates
* Seed download page improvements
* Add styles to weighted-settings page
* Minor adjustments to styles
* Revert base theme to grass
* Add more items to ArchipIDLE
* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets
* Landing Page Updates
* Markdown updates, colors coming later
* Remove testing theme from FF1
* Color updates for markdown styles
* Updates to generated pages, so many updates
* Seed download page improvements
* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets
* Landing Page Updates
* Markdown updates, colors coming later
* Remove testing theme from FF1
* Color updates for markdown styles
* Updates to generated pages, so many updates
* Add styles to weighted-settings page
* Minor adjustments to styles
* Revert base theme to grass
* Add more items to ArchipIDLE
* Improve Archipidle item name
* [WebHost] Update background images, waiting on jungle.png, added partyTime theme
* [WebHost] Fix tab ordering on landing page, remove islands on screen scale, fix tutorial page width scaling
* [WebHost] Final touches to WebHost
* Improve get_world_theme function, add partyTime theme to ArchipIDLE WebWorld
* Remove sending_visible from AutoWorld
* AP Ocarina of Time Client (#352)
* Core: update jinja (#351)
* some typing and cleaning, mostly in Fill.py (#349)
* some typing and cleaning, mostly in Fill.py
* address missing Option types
* resolve a few TODOs discussed in pull request
* SM: Optimize a bit (#350)
* SM: Optimize a bit
* SM: init bosses only once
* New World Order (#355)
* Core: update jinja
* SM: Optimize a bit
* AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary
Co-authored-by: Hussein Farran <hmfarran@gmail.com>
* Remove references to Z5Client in English OoT setup guide
* Prevent markdown code blocks from overflowing their container
Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Hussein Farran <hmfarran@gmail.com>
* Core: update jinja
* SM: Optimize a bit
* AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary
Co-authored-by: Hussein Farran <hmfarran@gmail.com>
* V6: fix area cost always referencing last area cost, instead of current index
* V6: autoformat Rules.py
* V6: correct a location name for rule application