Commit Graph

7120 Commits

Author SHA1 Message Date
Exempt-Medic c022c742b5
Core: Add item.filler helper (#4081)
* Add filler helper

* Update BaseClasses.py
2024-11-29 01:38:53 +01:00
Mysteryem 3cb5219e09
Core: Fix playthrough only checking half of the sphere 0 items (#4268)
* Core: Fix playthrough only checking half of the sphere 0 items

The lists of precollected items were being mutated while iterating those
same lists, causing playthrough to skip checking half of the sphere 0
advancement items.

This patch ensures the lists are copied before they are iterated.

* Replace chain.from_iterable with two for loops for better clarity

Added a comment to `multiworld.push_precollected(item)` to explain that
it is also modifying `precollected_items`.
2024-11-29 01:38:17 +01:00
NewSoupVi 5d30d16e09
Docs: Mention explicit_indirect_conditions & "Menu" -> origin_region_name (#3887)
* Docs: Mention explicit_indirect_conditions

https://github.com/ArchipelagoMW/Archipelago/pull/3682

* Update world api.md

* Docs: "Menu" -> origin_region_name

https://github.com/ArchipelagoMW/Archipelago/pull/3682

* Update docs/world api.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* Update world api.md

* I just didn't do this one and then Medic approved it anyway LMAO

* Update world api.md

---------

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
2024-11-29 01:37:33 +01:00
NewSoupVi 4780fd9974
The Witness: Rename some *horrendously* named variables (#4258)
* Rename all instances of 'multi' to 'progressive' and all instances of 'prog' to 'progression'

* We do a little reordering

* More

* One more
2024-11-29 01:37:19 +01:00
LiquidCat64 3ba0576cf6
CV64: Fix the first Waterway 3HB ledge setting the flag of one of the Nitro room item locations. #4277 2024-11-29 01:36:21 +01:00
axe-y 283d1ab7e8
DLC Quest Bug Fix 50+ coin bundle basic Campaign (#4276)
* DLC Quest Bug Fix

* DLC Quest Bug Fix
2024-11-29 01:35:09 +01:00
Shiny 78bc7b8156
Docs: update Pokemon R/B spanish guide (#2672)
* Update setup_es.md

* Update setup_es.md

i'm stupid and actually didn't edit the client chose part lol
2024-11-28 21:43:58 +01:00
Lolo a07ddb4371
Docs: (Re)write french alttp setup guide and game page (#2296) 2024-11-28 17:13:14 +01:00
Tim Mahan 4395c608e8
[Docs] Update the macOS guide to match changes in core (#4265)
* Update mac_en.md

Updated the minimum version recommended to a version actually supported by AP.

* 3.13 is not in fact, supported.

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-11-28 08:41:13 +01:00
nmorale5 f4322242a1
Pokemon RB - Fix Incorrect Item Location in Victory Road 2F (#4260) 2024-11-28 02:43:37 +01:00
black-sliver a3711eb463
Launcher: fix detection of valid .apworld (#4272) 2024-11-28 01:46:06 +01:00
Scipio Wright 6656528d78
TUNIC: Fix missing ladder rule for library fuse #4271 2024-11-28 01:43:52 +01:00
NewSoupVi e1f16c6721
WebHost: Fix crash on advanced options when a Range option used "random" as its default (#4263) 2024-11-27 14:19:52 +01:00
Fabian Dill 334781e976
Core: purge py3.8 and py3.9 (#3973)
Co-authored-by: Remy Jette <remy@remyjette.com>
Co-authored-by: Jouramie <16137441+Jouramie@users.noreply.github.com>
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
2024-11-27 03:28:00 +01:00
NewSoupVi 6c939d2d59
The Witness: Rename "Panel Hunt Settings" to "Panel Hunt Options" (#4251)
Who let me get away with this lmao
2024-11-27 02:49:18 +01:00
agilbert1412 e882c68277
Stardew Valley - Update documentation 5.x.x links into 6.x.x links #4255 2024-11-27 02:09:53 +01:00
NewSoupVi dbf284d4b2
The Witness: Give an actual name to the new option (lol) #4238 2024-11-27 02:09:13 +01:00
agilbert1412 75624042f7
Stardew Valley: Make progressive movie theater a progression trap (#3985) 2024-11-27 00:44:33 +01:00
Ziktofel 0dade05133
SC2: Fix wrongly classified location type (#4249) 2024-11-26 00:35:24 +01:00
Exempt-Medic fcaba14b62
Zillion: Add display_name to ZillionSkill #4241 2024-11-25 19:27:31 +01:00
Exempt-Medic 6073d5e37e
Lufia2: Fix Nondeterministic Behavior #4243 2024-11-25 19:26:44 +01:00
Exempt-Medic 41a7d7eeee
HK: Fix Nondeterministic Behavior #4244 2024-11-25 19:26:21 +01:00
Exempt-Medic d3a3c29bc9
Landstalker: Fix Nondeterministic Behavior #4245 2024-11-25 19:25:55 +01:00
wildham 0ad5b0ade8
[FFMQ] Fix all checks sending on hard reset + stronger read validation check (#4242)
* Fix all checks sending on hard reset

* stronger validation

* Fix typo

* remove extraneous else

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* fix style

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-11-25 19:25:29 +01:00
Exempt-Medic e6e31a27e6
SC2: Fix Nondeterministic Behavior (#4246)
* Add < for sorting

* Sorting for determinism

* id instead of value
2024-11-25 19:25:00 +01:00
Scipio Wright a650e90b57
TUNIC: Add clarifying comment to item links handling #4233 2024-11-24 18:43:28 +01:00
gaithern 36f17111bf
Kingdom Hearts: Minor Logic Fixes (#4236)
* Update Rules.py

* Update worlds/kh1/Rules.py

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Update worlds/kh1/Rules.py

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

---------

Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-11-24 18:42:21 +01:00
Jarno 03b90cf39b
Timespinner: Re-added missing enmemy rando option #4235 2024-11-24 15:57:39 +01:00
Scipio Wright 5729b78504
TUNIC: Fix it so item linked locations are correct in slot data (#4105)
* Fix it so item linked locations are correct in slot data

* List -> Set

* Cache the locations instead

* Just loop the multiworld once

* Move it all to fill slot data and pretend we're doing a stage

* Move groups up so it doesn't loop over the multiworld locations if no item links are present

* Update worlds/tunic/__init__.py

Co-authored-by: Mysteryem <Mysteryem@users.noreply.github.com>

---------

Co-authored-by: Mysteryem <Mysteryem@users.noreply.github.com>
2024-11-23 01:42:44 +01:00
Mysteryem ba50c947ba
AHiT: Fix reconnecting rift access regions for starting and plando acts (#4200)
Reconnecting an act in a telescope to a time rift removes the entrances
to the time rift from its access regions because it will be accessible
from the telescope instead.

By doing so early on, as a starting act with insanity act randomizer or
as a plando-ed act, this can happen before the time rift itself has been
reconnected to an act or other time rift. In which case, when later
attempting to connect that time rift to an act or other time rift, the
entrances from the rift access regions will no longer exist, so must be
re-created. The original code was mistakenly re-creating the entrances
from the time rift being reconnected, instead of from the rift access
regions.
2024-11-23 00:13:57 +01:00
digiholic 2424b79626
OSRS: Fixes to Logic errors related to Max Skill Level determining when Regions are accessible (#4188)
* Removes explicit indirect conditions

* Changes special rules function add rule instead of setting, and call it unconditionally

* Fixes issues in rule generation that have been around but unused the whole time

* Finally moves rules out into a separate file. Fixes level-related logic

* Removes redundant max skill level checks on canoes, since they're in the skill training rules now

* For some reason, canoe logic assumed you could always walk from lumbridge to south varrock without farms. This has been fixed

* Apply suggestions from code review

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Quests now respect skill limits and can be excluded. Tasks that take multiple skills how actually check all skills

* Adds alternative route for cooking that doesn't require fishing

* Remove debug code

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-11-22 16:33:27 +01:00
Mysteryem d4b1351c99
Aquaria: Remove BaseException handling from create_item (#4218)
* Aquaria: Remove BaseException handling from create_item

Catching `BaseException` without re-raising the exception should almost
never be done because `BaseException` includes exit exceptions, such as
`SystemExit` and `KeyboardInterrupt`.

Ideally, the caught exception types should be as narrow as possible to
not mask bugs from catching unexpected exceptions. Having narrow
exception types can also help indicate to other developers what
exceptions are expected to be raisable by the code within the `try`
clause.

Similarly, the `try` clause should ideally contain the minimum code
necessary, to avoid masking bugs in the case that code within the `try`
clause that is not expected to raise an exception does so.

In this case, the only expected exception that can occur appears to be
`item_table[name]` that can raise a `KeyError` when `create_item()` is
passed an unexpected `name` argument. So this patch moves the other code
out of the `try` clause and changes the caught exception types to only
`KeyError`.

* Remove try-except

The KeyError that would be raised will be propagated as-is rather than
raising a new exception in its place.

* Remove extra newline

The original code did not have this newline, so it has been removed.
2024-11-21 20:43:37 +01:00
qwint 859ae87ec9
Launcher: ports the _stop fix in the Launcher kivy App to handle_url Popup App (#4213)
* fixes url launched popup so it can close cleanly after spawning another kivy app like text client

* whoops
2024-11-21 17:43:01 +01:00
Doug Hoskisson 124ce13da7
Core: improve error message for missing "game" entry in yaml (#4185) 2024-11-20 09:45:41 +01:00
qwint 48ea274655
MultiServer: persist hints even if previously found (#4214)
* change to persist all hints to ctx.hints regardless of found status

* remove if not found entirely as it seems like it was added to not double charge hint points
9842399d8b
2024-11-19 21:16:10 +01:00
Aaron Wagener 85a713771b
Tests: have option preset validation test do full validation (#4208)
* Tests: have option preset validation test do full validation

* sum on an IntFlag is a thing apparently
2024-11-18 18:09:27 +01:00
black-sliver 3ae8992fb6
Clients: fix high CPU usage when launched via MultiProcessing (#4209)
* Core: make Utils.stream_input not consume all CPU for non-blocking streams

* Clients: ignore MultiProcessing pipe as input console
2024-11-18 15:59:17 +01:00
Scipio Wright 01c6037562
TUNIC: Fix a few missing tricks in logic (#4132)
* Add missing connection to the furnace entry by west garden

* Add missing connection to the furnace entry by west garden

* Add missing hard ls for ruined passage door

* Allow shield for LS

* Split PR into two

* Split PR into two

* Split PR into two

* Add dark tomb ice grapple through the wall
2024-11-18 14:39:58 +01:00
agilbert1412 4b80b786e2
Stardew Valley: Removed Walnutsanity and Filler buffs from the all random preset (#4206) 2024-11-18 08:45:04 +01:00
Silvris bd5c8ec172
MM2: minor bugfixes (#4190)
* move special cases to be outside strict

* Update text.py

* fix wily machine edge case, incorrect weapons, and time stopper failsafe

* bump world version

* weakness checking is inclusive

* Update __init__.py

* add air shooter to edge case validation
2024-11-18 02:22:25 +01:00
t3hf1gm3nt baf291d7a2
TLOZ: Assorted Logic Fixes (#4203)
* TLOZ: Assorded Logic Fixes

- Add needing arrows for Pols Voice rule. Not super necessary at the moment since wooden arrows are always accessible in one of the opening shops, but future proofing for future plans

- Create Gohma Locations and make sure all Gohma blocked locations have the required rule (was missing at least one location before)

- Remove the rule requiring Bow for all locations of level 8 (not sure why that was there, it's theoretically redundant now that Gohma and Pols Voice are properly marked)

- Make sure Digdogger locations properly require Recorder, and clean up redundant Level 7 rules as level 7 currently requires Recorder to access the entrance

* Update worlds/tloz/Rules.py

forgor that has_any exists

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Remove world = multiworld

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-11-18 02:19:26 +01:00
NewSoupVi 9c102da901
The Witness: Allow setting the puzzle randomization seed yourself (#4196)
* Allow setting the puzzle randomization seed yourself

* longer tooltip

* Oh

* Also actually have the correct values that the client will accept (lol, thanks Medic)

* Update worlds/witness/options.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-11-18 02:16:14 +01:00
Louis M 75e18e3cc9
Aquaria: Fixing no progression bug (#4199) 2024-11-17 16:59:50 +01:00
CaitSith2 a3d6036939
Factorio: energy link bridge improvements (#4182)
* improve energy link performance on large surfaces

* Add Energy link bridge storage table to initialization.

* Fix event based energy link for Factorio 2.0

* Adjust energy link bridge for quality.
2024-11-17 16:58:14 +01:00
Mysteryem 7eb12174b7
Core: Fix empty rule comparisons with subclasses (#4201)
If a world uses a `Location` or `Entrance` subclass that overrides the
`item_rule`/`access_rule` class attribute, then
`spot.__class__.item_rule`/`spot.__class__.access_rule` will get the
overridden rule, which may not be an empty rule.

Uses of `spot.__class__` have been replaced with getting the class
attribute rule belonging to the `Location` or `Entrance` class.
2024-11-17 16:55:42 +01:00
NewSoupVi 73146ef30c
Tests: Use Option.from_any instead of Option() in test_pickle_dumps, which is currently preventing Range options from using default: "random" #4197 2024-11-17 01:52:49 +01:00
Fabian Dill 66314de965
Subnautica: compose DeathLink custom text instead of overwriting (#4172)
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-11-17 00:55:18 +01:00
Zach "Phar" Parks 5141f36e95
WebHost: Fix 500 server errors for hints involving ItemLink slots on tracker pages (#4198)
* Also makes adjustments to the style for these slots by italicizing its names (including multi-tracker).
* Player-specific trackers do not link to ItemLink player trackers (they do not exist).
* Fixes a bug on Factorio multi-tracker when item links exist.
2024-11-16 16:16:09 +00:00
black-sliver 9ba613277e
Launcher: change import order to fix ModuleUpdate (#4194) 2024-11-16 03:00:34 +01:00
black-sliver f9c6ecc8b2
Webhost: fix doc and yaml filenames / install paths (#4193)
* WebHost: use new safe yaml template filename

this mirrors the change in ArchipelagoMW/#4106 in WebHost

* WebHost: install docs into safe filename and require docs to be named safe

* Test: update doc test for safe name

* WebHost: fix import order to not break ModuleUpdate
2024-11-15 17:31:03 +01:00