Commit Graph

158 Commits

Author SHA1 Message Date
DatXFire fbfcb54bab Add missing colon (#15) 2020-01-22 18:08:56 +01:00
Fabian Dill 06ea170ecd
Non progressive option (#12)
* allow non-progressive

* use the actual extended_collections module
2020-01-22 06:28:58 +01:00
DatXFire 341e794cd8 Add Beemizer and Pot Shuffle to Spoiler Log Output 2020-01-18 12:51:10 -05:00
Bonta-kun f988f7671b --remote_items toggle: items will no longer be stored in the rom, a connection to a multiworld server will be required to receive them 2020-01-18 09:50:12 +01:00
Bonta-kun ad278f91d6 Multiworld: clients will now be automatically be identified from the rom name and have their names and teams set by the host, meaning those need to be configured during seed gen
Player names will show up in spoiler log and hint tiles instead of player id
MultiClient: autoreconnect to mw server
2020-01-14 10:42:27 +01:00
Bonta-kun 2f5a3e24dd Small shops refactor, cleanup some inverted mess 2020-01-10 11:41:22 +01:00
Bonta-kun 77ae96cf1b Refactor rom patching now that jsonrom patches can safely be merged 2020-01-10 07:02:44 +01:00
Bonta-kun 6bafdfafe6 Mystery: rom options can be set in weights file, eg
rom:
  sprite:
    random: 1
    randomonhit: 1
    mog: 1
  disablemusic: off
  quickswap:
    on: 1
    off: 0
  menuspeed:
    normal: 1
    instant: 1
    double: 1
    triple: 1
    quadruple: 1
    half: 1
  heartcolor:
    red: 1
    blue: 1
    green: 1
    yellow: 1
    random: 1
  heartbeep:
    double: 1
    normal: 1
    half: 1
    quarter: 1
    off: 1
  ow_palettes:
    default: 1
    random: 1
    blackout: 1
  uw_palettes:
    default: 1
    random: 1
    blackout: 1
2020-01-09 17:46:07 +01:00
Bonta-kun 42b85d7a3c Include sphere0 items in the spoiler log and in the playthrough 2020-01-09 08:31:49 +01:00
Bonta-kun fe307b1ac7 bzzz bzzz 2019-12-30 03:03:53 +01:00
Bonta-kun 819f6dc975 Retro: fix take any entrances with default connections 2019-12-27 19:11:41 +01:00
Bonta-kun aa080eb455 Include unreachable items in the spoiler log 2019-12-21 13:33:07 +01:00
Bonta-kun 4a16ba74e8 Fix triforce hunt icon showing for every player 2019-12-21 10:42:59 +01:00
Bonta-kun 8721310cf7 World: include can_access_trock_eyebridge can_access_trock_front can_access_trock_big_chest can_access_trock_middle and fix_fake_world in the player specific attributes 2019-12-18 20:45:51 +01:00
Bonta-kun 36bdb5f487 Spoiler: reorder some settings for visibility 2019-12-17 21:12:05 +01:00
Bonta-kun a24fe1f3bf World.__init__: group player attributes to remove some redundancy 2019-12-17 21:09:33 +01:00
Bonta-kun 1ecb5fe40b Individual settings: shufflebosses shuffleenemies enemy_health enemy_damage 2019-12-17 15:55:53 +01:00
Bonta-kun 8a5eef11ce Individual settings: hints 2019-12-17 12:22:55 +01:00
Bonta-kun d9281adc07 Individual settings: accessibility 2019-12-17 12:14:29 +01:00
Bonta-kun e5246d5d5a Individual settings: retro 2019-12-17 00:16:02 +01:00
Bonta-kun 1315eb55cf Individual settings: map/compass/key/bk shuffle 2019-12-16 21:46:47 +01:00
Bonta-kun dc26dfce77 Individual settings: crystals_ganon crystals_gt openpyramid 2019-12-16 19:09:15 +01:00
Bonta-kun ec1b9eca43 Individual settings: shuffle 2019-12-16 18:24:34 +01:00
Bonta-kun 203147dda1 Individual settings: difficulty and item_functionality 2019-12-16 17:46:21 +01:00
Bonta-kun c1788c070d Individual settings: goal 2019-12-16 16:55:00 +01:00
Bonta-kun 9ca755d5b2 Individual settings: swords 2019-12-16 16:54:57 +01:00
Bonta-kun ab28858a8f Individual settings: mode 2019-12-16 16:54:46 +01:00
Bonta-kun 79786c7c9e Individual settings: logic 2019-12-16 13:26:07 +01:00
Bonta-kun d33582a3a2 Enable bombs in escape assist with an enemized standard start so you can beat the game 2019-12-16 09:59:16 +01:00
Bonta-kun d608d5ca30 Optimize update_reachable_regions using the new region cache, it is almost twice as fast now 2019-12-14 19:53:19 +01:00
Bonta-kun e4fef05d53 Initialize region cache in initialize_regions() and make it a 2d map for more efficient player filtering 2019-12-14 19:19:08 +01:00
Bonta-kun fc9d1b501b Replace keysanity with map/compass/key/bk shuffle 2019-12-13 22:37:52 +01:00
Bonta-kun 25068bcfdd Added an option to pre-open the pyramid hole (aka "fast ganon") 2019-12-12 09:20:32 +01:00
Bonta-kun d87cb2c380 BaseClasses: do not tag every location as locked by default 2019-12-10 19:21:05 +01:00
Bonta-kun f479c8dc23 dont throw on __len__ attribute 2019-12-10 02:14:22 +01:00
Bonta-kun 55a30aa91f multiworld 2019-12-09 19:27:56 +01:00
cassidoxa 2859acef7d Swordless rom writes and inverted fixes
* Update Swordless rom writes

* Remove swordless as possible mode in ItemList.py

* Fix inverted HC Ledge access
Added collection state helper methods for determining lw/dw access
Restricted locations where Link's House can be in inverted
Dark Sanc and Link's House can no longer be at the back of Skull Woods
Fixed minor error in inverted bunny rules

* Update Link's House Shuffling in inverted insanity

* More isolated entrances not to put Link's House at

* Fix Link's House in dungeons shuffles

* More dungeons shuffle stuff I forgot
2019-09-21 21:59:16 -04:00
Kevin Cathcart ab99e8c223 Triforce Hunt turn-in logic 2019-08-28 21:12:44 -04:00
Kevin Cathcart df6bf6f99c Fix errors 2019-08-24 15:53:21 -04:00
Kevin Cathcart eb1b5053e5 update json spoiler meta section 2019-08-24 15:35:58 -04:00
cassidoxa c042442d98 Pre bomb TR doors in inverted 2019-08-16 23:00:17 -04:00
Kevin Cathcart 418568df60 Add Item functionality setting and progressive bow
Progressive bows still have issue for silvers hint
2019-08-10 19:37:26 -04:00
Kevin Cathcart 996bf8495c Implement new weapons modes
This also includes some partial additional cleanup of the item pool.
2019-08-10 16:10:54 -04:00
Kevin Cathcart ef7c3d4f06 New Item/Location accessibility options
Replaces existing check_only_beatable, which became the "none" option.

TR can run out of key placement options, with the 100% locations
option, but I really don't care enough. It exists mostly for people who
want to 100% a seed, or to point to if they ask about keys locked behind
themselves.
2019-08-10 16:10:54 -04:00
Kevin Cathcart b0f4fa8cec Partial implementation of many V31 features
Partial support for Progressive bow
  - Still needs to be added to item pool
  - Silver hint handling remains TBD even for VT

Added weapons selection.
  - Vanilla needs to be implemented
  - Assured needs to be implemented
  - Inverted swordless is almost certainly messed up.
  - Swordless standard mode will likely softlock
  - Random weapon standard mode is currently treated as uncle assured

Deleted removed difficulties
  - Remaining difficulties still need to be adjusted

Added locked property to locations:
  - This is used for preplaced items etc so that multiworld balancing
    knows they cannot be moved.

Made a few of the difficulty changes from V31, but not all.

Added required text changes to handle crystals requirements
  - More changes will likely me made in future
  - Currently there is is no way to tell ganon requirement in
    Inverted mode
2019-08-10 16:10:47 -04:00
Kevin Cathcart 90e5f522d8 Partially implement variable crystal requirements 2019-08-03 16:48:31 -04:00
cassidoxa 18f1275050 Inverted Mode (#5)
Merging in Cassidoxa's inverted mode.

I've still not fully reviewed the logic used in this mode, so it should be considered experimental, pending an in depth review by either myself or AA.
2019-07-27 09:13:13 -04:00
Kevin Cathcart 6d5a0a004d Use a proper multiset for progression items
This can cut generation times in half in some cases
2019-07-13 18:17:16 -04:00
Kevin Cathcart dcca15eda7 Avoid changing spoiler file for single world 2019-07-13 18:11:43 -04:00
Kevin Cathcart c4570b732d Remove option_identifier
It is no longer needed because we set the hash based on an actual
hash of the rom contents, so it is not based on the title field anymore.
2019-07-11 20:39:08 -04:00