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Mega Man 2: Implement New Game (#3256)
* initial (broken) commit

* small work on init

* Update Items.py

* beginning work, some rom patches

* commit progress from bh branch

* deathlink, fix soft-reset kill, e-tank loss

* begin work on targeting new bhclient

* write font

* definitely didn't forget to add the other two hashes no

* update to modern options, begin colors

* fix 6th letter bug

* palette shuffle + logic rewrite

* fix a bunch of pointers

* fix color changes, deathlink, and add wily 5 req

* adjust weapon weakness generation

* Update Rules.py

* attempt wily 5 softlock fix

* add explicit test for rbm weaknesses

* fix difficulty and hard reset

* fix connect deathlink and off by one item color

* fix atomic fire again

* de-jank deathlink

* rewrite wily5 rule

* fix rare solo-gen fill issue, hopefully

* Update Client.py

* fix wily 5 requirements

* undo fill hook

* fix picopico-kun rules

* for real this time

* update minimum damage requirement

* begin move to procedure patch

* finish move to APPP, allow rando boobeam, color updates

* fix color bug, UT support?

* what do you mean I forgot the procedure

* fix UT?

* plando weakness and fixes

* sfx when item received, more time stopper edge cases

* Update test_weakness.py

* fix rules and color bug

* fix color bug, support reduced flashing

* major world overhaul

* Update Locations.py

* fix first found bugs

* mypy cleanup

* headerless roms

* Update Rom.py

* further cleanup

* work on energylink

* el fixes

* update to energylink 2.0 packet

* energylink balancing

* potentially break other clients, more balancing

* Update Items.py

* remove startup change from basepatch

we write that in patch, since we also need to clean the area before applying

* el balancing and feedback

* hopefully less test failures?

* implement world version check

* add weapon/health option

* Update Rom.py

* x/x2

* specials

* Update Color.py

* Update Options.py

* finally apply location groups

* bump minor version number instead

* fix duplicate stage sends

* validate wily 5, tests

* see if renaming fixes

* add shuffled weakness

* remove passwords

* refresh rbm select, fix wily 5 validation

* forgot we can't check 0

* oops I broke the basepatch (remove failing test later)

* fix solo gen fill error?

* fix webhost patch recognition

* fix imports, basepatch

* move to flexibility metric for boss validation

* special case boobeam trap

* block strobe on stage select init

* more energylink balancing

* bump world version

* wily HP inaccurate in validation

* fix validation edge case

* save last completed wily to data storage

* mypy and pep8 cleanup

* fix file browse validation

* fix test failure, add enemy weakness

* remove test seed

* update enemy damage

* inno setup

* Update en_Mega Man 2.md

* setup guide

* Update en_Mega Man 2.md

* finish plando weakness section

* starting rbm edge case

* remove * imports

* properly wrap later weakness additions in regen playthrough

* fix import

* forgot readme

* remove time stopper special casing

since we moved to proper wily 5 validation, this special casing is no longer important

* properly type added locations

* Update CODEOWNERS

* add animation reduction

* deprioritize Time Stopper in rush checks

* special case wily phase 1

* fix key error

* forgot the test

* music and general cleanup

* the great rename

* fix import

* thanks pycharm

* reorder palette shuffle

* account for alien on shuffled weakness

* apply suggestions

* fix seedbleed

* fix invalid buster passthrough

* fix weakness landing beneath required amount

* fix failsafe

* finish music

* fix Time Stopper on Flash/Alien

* asar pls

* Apply suggestions from code review

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* world helpers

* init cleanup

* apostrophes

* clearer wording

* mypy and cleanup

* options doc cleanup

* Update rom.py

* rules cleanup

* Update __init__.py

* Update __init__.py

* move to defaultdict

* cleanup world helpers

* Update __init__.py

* remove unnecessary line from fill hook

* forgot the other one

* apply code review

* remove collect

* Update rules.py

* forgot another

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-08-20 04:59:29 +02:00
.github CI: Install specific inno version (#3526) 2024-06-14 08:47:47 +02:00
.run PyCharm: ship a working unittest run config (#2694) 2024-01-12 00:49:14 +01:00
WebHostLib I have no idea (#3791) 2024-08-14 00:21:42 -04:00
data Options: fix yaml export corner case (#3529) 2024-06-15 00:48:49 +02:00
docs Mega Man 2: Implement New Game (#3256) 2024-08-20 04:59:29 +02:00
test Fix !remaining for cross-world items (#3732) 2024-08-16 22:20:02 +02:00
typings Core: hot reload components from installed apworld (#3480) 2024-06-06 20:36:14 +02:00
worlds Mega Man 2: Implement New Game (#3256) 2024-08-20 04:59:29 +02:00
worlds_disabled Docs: Added Disabled World information to README.md (#2705) 2024-01-13 21:10:16 +01:00
.coveragerc Tests: create sane cov defaults (#2728) 2024-01-16 17:10:19 +01:00
.gitignore Project: Add .code-workspace wildcard to gitignore 2024-07-24 14:08:16 +02:00
AHITClient.py A Hat in Time: Implement New Game (#2640) 2024-05-20 09:04:06 +02:00
AdventureClient.py CommonClient: Use lookup_in_game instead of lookup_in_slot in case of own-game name lookup when disconnected from server. (#3514) 2024-06-16 05:37:05 -05:00
BaseClasses.py Core: Fix incorrect default state checked in MultiWorld.can_beat_game (#3813) 2024-08-19 06:44:06 +02:00
BizHawkClient.py BizHawkClient: Add BizHawkClient (#1978) 2023-10-03 02:44:19 +02:00
ChecksFinderClient.py ChecksFinder: Linux support via wine (#795) 2022-07-19 07:44:04 +02:00
CommonClient.py Core: type for `CommonContext.ui` (#3796) 2024-08-17 03:19:16 +02:00
FF1Client.py Docs: Revise all docs mentioning Lua in EmuHawk (which are in English), and other misc. corrections (#1782) 2023-06-26 08:53:44 +02:00
FactorioClient.py Factorio: Client in folder, TextClient: always available (#1829) 2023-06-25 02:31:25 +02:00
Fill.py Core: dump all item placements for generation failures. (#3237) 2024-08-14 00:17:42 +02:00
Generate.py Generate: split ERmain out of main (#3515) 2024-06-16 03:27:06 +02:00
KH1Client.py Kingdom Hearts: Implement New Game (#3201) 2024-08-19 00:39:37 +02:00
KH2Client.py KH2: Version 2 (#2009) 2023-11-25 08:46:00 -06:00
LICENSE update Copyright 2022-02-17 19:03:11 -08:00
Launcher.py Core: Two Small Fixes (#3782) 2024-08-13 18:02:09 +02:00
LinksAwakeningClient.py LADX: Added some resilience to non-ASCII player names (#2642) 2024-02-13 22:46:18 +01:00
LttPAdjuster.py LttP: Adjuster no longer breaks when sprite path doesn't exist. 2023-10-07 15:57:05 +02:00
MMBN3Client.py MMBN3: Small Bug Fixes (#2282) 2023-11-24 11:14:05 -06:00
Main.py Core: early_local != local_early #3780 2024-08-16 22:20:20 +02:00
MinecraftClient.py Core: Add settings API ("auto settings") for host.yaml (#1871) 2023-07-05 22:39:35 +02:00
ModuleUpdate.py CI: pyright in github actions (#3121) 2024-04-16 23:03:30 +02:00
MultiServer.py Fix !remaining for cross-world items (#3732) 2024-08-16 22:20:02 +02:00
NetUtils.py Docs: `NetworkItem.player` (#3811) 2024-08-19 20:37:36 +02:00
OoTAdjuster.py Core: Purge the evil (`world: MultiWorld`) (#2749) 2024-02-05 00:38:00 +01:00
OoTClient.py Core: Add settings API ("auto settings") for host.yaml (#1871) 2023-07-05 22:39:35 +02:00
Options.py Core: Remove broken unused code from Options.py (#3781) 2024-08-12 19:32:14 +02:00
Patch.py Core: add layer for patches that don't use `Patch.py` (#2889) 2024-03-14 22:29:29 +01:00
README.md Mega Man 2: Implement New Game (#3256) 2024-08-20 04:59:29 +02:00
SNIClient.py SNIClient: restore old operands header (#3242) 2024-05-03 22:00:05 +02:00
Starcraft2Client.py SC2: Multi-campaign (#2954) 2024-03-15 17:33:03 +01:00
UndertaleClient.py Undertale: Fixed output location of the patched game in UndertaleClient.py (#3418) 2024-07-14 14:11:52 +02:00
Utils.py Generate: improve logging capture (#3484) 2024-06-09 03:13:27 +02:00
WargrooveClient.py CommonClient: Use lookup_in_game instead of lookup_in_slot in case of own-game name lookup when disconnected from server. (#3514) 2024-06-16 05:37:05 -05:00
WebHost.py WebHost: delete old docs files (#3503) 2024-06-12 15:34:46 +02:00
Zelda1Client.py CommonClient: Use lookup_in_game instead of lookup_in_slot in case of own-game name lookup when disconnected from server. (#3514) 2024-06-16 05:37:05 -05:00
ZillionClient.py Zillion: move client to worlds/zillion (#2649) 2024-01-01 13:42:41 -06:00
_speedups.pyx Fix !remaining for cross-world items (#3732) 2024-08-16 22:20:02 +02:00
_speedups.pyxbld Speedups: remove dependency on c++ (#2796) 2024-06-12 18:54:59 +02:00
inno_setup.iss Mega Man 2: Implement New Game (#3256) 2024-08-20 04:59:29 +02:00
intset.h Speedups: remove dependency on c++ (#2796) 2024-06-12 18:54:59 +02:00
kvui.py CommonClient: forget password when disconnecting (#3641) 2024-07-25 08:21:51 +02:00
meta.yaml meta.yaml: update progression balancing (#1283) 2022-12-05 22:26:44 +01:00
pytest.ini pytest: run tests on non-windows with new names (#2349) 2023-10-24 10:59:15 +02:00
requirements.txt Core: update dependencies (#3477) 2024-06-06 19:27:01 +02:00
settings.py settings: safer writing (#3644) 2024-07-25 09:10:36 +02:00
setup.py ChecksFinder: Refactor/Cleaning (#3725) 2024-08-06 16:39:56 +02:00

README.md

Archipelago Discord Shield | Install

Archipelago provides a generic framework for developing multiworld capability for game randomizers. In all cases, presently, Archipelago is also the randomizer itself.

Currently, the following games are supported:

  • The Legend of Zelda: A Link to the Past
  • Factorio
  • Minecraft
  • Subnautica
  • Slay the Spire
  • Risk of Rain 2
  • The Legend of Zelda: Ocarina of Time
  • Timespinner
  • Super Metroid
  • Secret of Evermore
  • Final Fantasy
  • Rogue Legacy
  • VVVVVV
  • Raft
  • Super Mario 64
  • Meritous
  • Super Metroid/Link to the Past combo randomizer (SMZ3)
  • ChecksFinder
  • ArchipIDLE
  • Hollow Knight
  • The Witness
  • Sonic Adventure 2: Battle
  • Starcraft 2
  • Donkey Kong Country 3
  • Dark Souls 3
  • Super Mario World
  • Pokémon Red and Blue
  • Hylics 2
  • Overcooked! 2
  • Zillion
  • Lufia II Ancient Cave
  • Blasphemous
  • Wargroove
  • Stardew Valley
  • The Legend of Zelda
  • The Messenger
  • Kingdom Hearts 2
  • The Legend of Zelda: Link's Awakening DX
  • Clique
  • Adventure
  • DLC Quest
  • Noita
  • Undertale
  • Bumper Stickers
  • Mega Man Battle Network 3: Blue Version
  • Muse Dash
  • DOOM 1993
  • Terraria
  • Lingo
  • Pokémon Emerald
  • DOOM II
  • Shivers
  • Heretic
  • Landstalker: The Treasures of King Nole
  • Final Fantasy Mystic Quest
  • TUNIC
  • Kirby's Dream Land 3
  • Celeste 64
  • Zork Grand Inquisitor
  • Castlevania 64
  • A Short Hike
  • Yoshi's Island
  • Mario & Luigi: Superstar Saga
  • Bomb Rush Cyberfunk
  • Aquaria
  • Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
  • A Hat in Time
  • Old School Runescape
  • Kingdom Hearts 1
  • Mega Man 2

For setup and instructions check out our tutorials page. Downloads can be found at Releases, including compiled windows binaries.

History

Archipelago is built upon a strong legacy of brilliant hobbyists. We want to honor that legacy by showing it here. The repositories which Archipelago is built upon, inspired by, or otherwise owes its gratitude to are:

We recognize that there is a strong community of incredibly smart people that have come before us and helped pave the path. Just because one person's name may be in a repository title does not mean that only one person made that project happen. We can't hope to perfectly cover every single contribution that lead up to Archipelago, but we hope to honor them fairly.

Path to the Archipelago

Archipelago was directly forked from bonta0's multiworld_31 branch of ALttPEntranceRandomizer (this project has a long legacy of its own, please check it out linked above) on January 12, 2020. The repository was then named to MultiWorld-Utilities to better encompass its intended function. As Archipelago matured, then known as "Berserker's MultiWorld" by some, we found it necessary to transform our repository into a root level repository (as opposed to a 'forked repo') and change the name (which came later) to better reflect our project.

Running Archipelago

For most people, all you need to do is head over to the releases page, then download and run the appropriate installer, or AppImage for Linux-based systems.

If you are a developer or are running on a platform with no compiled releases available, please see our doc on running Archipelago from source.

This project makes use of multiple other projects. We wouldn't be here without these other repositories and the contributions of their developers, past and present.

Contributing

To contribute to Archipelago, including the WebHost, core program, or by adding a new game, see our Contributing guidelines.

FAQ

For Frequently asked questions, please see the website's FAQ Page.

Code of Conduct

Please refer to our code of conduct.