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Aquaria: mega refactoring (#3810)
This PR is mainly refactoring. Here is what changed:
- Changing item names so that each words are capitalized (`Energy Form` instead of `Energy form`)
- Removing duplication of string literal by using:
  - Constants for items and locations,
  - Region's name attribute for entrances,
- Clarify some documentations,
- Adding some region to be more representative of the game and to remove listing of locations in the rules (prioritize entrance rules over individual location rules).

This is the other minor modifications that are not refactoring:
- Adding an early bind song option since that can be used to exit starting area.
- Changing Sun God to Lumerean God to be coherent with the other gods.
- Changing Home Water to Home Waters and Open Water to Open Waters to be coherent with the game.
- Removing a rules to have an attack to go in Mithalas Cathedral since you can to get some checks in it without an attack.
- Adding some options to slot data to be used with Poptracker.
- Fixing a little but still potentially logic breaking bug.
2024-12-09 02:18:00 +01:00
.github CI: cap pytest-subtest version (#4344) 2024-12-08 20:43:16 +01:00
.run
WebHostLib WebHost: fix host room not updating (ports in) slot table (#4308) 2024-12-08 02:22:56 +01:00
data Core: Introduce 'Hint Priority' concept (#3506) 2024-11-29 02:10:31 +01:00
docs Saving Princess: implement new game (#3238) 2024-12-07 11:29:27 +01:00
test Tests: Add test that local/non local items aren't modified late #3976 2024-11-29 22:57:35 +01:00
typings
worlds Aquaria: mega refactoring (#3810) 2024-12-09 02:18:00 +01:00
worlds_disabled
.coveragerc
.gitattributes Yacht Dice: Mark YachtWeights.py as "linguist-generated" (#3898) 2024-11-29 20:45:10 +01:00
.gitignore
AHITClient.py
AdventureClient.py
BaseClasses.py Core: cull events from multidata spheres (#3623) 2024-11-30 04:11:03 +01:00
BizHawkClient.py BizHawkClient: Avoid error launching BizHawkClient via Launcher CLI (#3554) 2024-09-18 20:42:22 +02:00
ChecksFinderClient.py
CommonClient.py Core: Introduce 'Hint Priority' concept (#3506) 2024-11-29 02:10:31 +01:00
FF1Client.py
FactorioClient.py
Fill.py Core: "Fix" Priority Fill (#3592) 2024-11-30 03:37:08 +01:00
Generate.py Core: warn if a yaml is empty (#4117) 2024-12-01 05:18:00 +01:00
KH1Client.py Kingdom Hearts: Implement New Game (#3201) 2024-08-19 00:39:37 +02:00
KH2Client.py
LICENSE
Launcher.py Launcher: launch without delay on URI without choice (#4279) 2024-12-01 08:33:43 +01:00
LinksAwakeningClient.py LADX: Adding Slot Data For Magpie Tracker (#3582) 2024-09-17 23:56:40 +02:00
LttPAdjuster.py ALTTP: Minor Tweaks to the Adjuster UI (#2533) 2024-08-22 19:59:11 +02:00
MMBN3Client.py
Main.py Core: Hint Priority fixes (#4315) 2024-12-01 15:16:36 +01:00
MinecraftClient.py
ModuleUpdate.py Core: rework python version check (#4294) 2024-11-30 17:23:28 +01:00
MultiServer.py Core: Hint Priority fixes (#4315) 2024-12-01 15:16:36 +01:00
NetUtils.py Core: Introduce 'Hint Priority' concept (#3506) 2024-11-29 02:10:31 +01:00
OoTAdjuster.py
OoTClient.py
Options.py Core: Add new error message for item count when defined as a set instead of a dict (#4100) 2024-12-01 04:51:26 +01:00
Patch.py
README.md Saving Princess: implement new game (#3238) 2024-12-07 11:29:27 +01:00
SNIClient.py SNIClient: log exceptions and keep task alive (#3911) 2024-10-31 00:16:02 +01:00
Starcraft2Client.py
UndertaleClient.py
Utils.py Core: log process ID (#4290) 2024-12-03 03:00:56 +01:00
WargrooveClient.py kvui: abstract away client tab additions #3950 2024-09-22 16:24:14 +02:00
WebHost.py Core: purge py3.8 and py3.9 (#3973) 2024-11-27 03:28:00 +01:00
Zelda1Client.py
ZillionClient.py
_speedups.pyx
_speedups.pyxbld
inno_setup.iss Core: have webhost slot name links go through the launcher (#2779) 2024-09-08 00:03:04 +02:00
intset.h
kvui.py Launcher: support Component icons inside apworlds (#3629) 2024-11-30 03:58:52 +01:00
meta.yaml
pytest.ini
requirements.txt Core: downgrade websockets and minor fixes (#4166) 2024-11-10 01:23:29 +01:00
settings.py Multiserver: Add argument for timestamping STDOUT (#4266) 2024-12-01 04:33:36 +01:00
setup.py Core: fix deprecation warning for utcnow() in setup.py (#4170) 2024-11-29 01:57:18 +01:00

README.md

Archipelago Discord Shield | Install

Archipelago provides a generic framework for developing multiworld capability for game randomizers. In all cases, presently, Archipelago is also the randomizer itself.

Currently, the following games are supported:

  • The Legend of Zelda: A Link to the Past
  • Factorio
  • Minecraft
  • Subnautica
  • Slay the Spire
  • Risk of Rain 2
  • The Legend of Zelda: Ocarina of Time
  • Timespinner
  • Super Metroid
  • Secret of Evermore
  • Final Fantasy
  • Rogue Legacy
  • VVVVVV
  • Raft
  • Super Mario 64
  • Meritous
  • Super Metroid/Link to the Past combo randomizer (SMZ3)
  • ChecksFinder
  • ArchipIDLE
  • Hollow Knight
  • The Witness
  • Sonic Adventure 2: Battle
  • Starcraft 2
  • Donkey Kong Country 3
  • Dark Souls 3
  • Super Mario World
  • Pokémon Red and Blue
  • Hylics 2
  • Overcooked! 2
  • Zillion
  • Lufia II Ancient Cave
  • Blasphemous
  • Wargroove
  • Stardew Valley
  • The Legend of Zelda
  • The Messenger
  • Kingdom Hearts 2
  • The Legend of Zelda: Link's Awakening DX
  • Clique
  • Adventure
  • DLC Quest
  • Noita
  • Undertale
  • Bumper Stickers
  • Mega Man Battle Network 3: Blue Version
  • Muse Dash
  • DOOM 1993
  • Terraria
  • Lingo
  • Pokémon Emerald
  • DOOM II
  • Shivers
  • Heretic
  • Landstalker: The Treasures of King Nole
  • Final Fantasy Mystic Quest
  • TUNIC
  • Kirby's Dream Land 3
  • Celeste 64
  • Zork Grand Inquisitor
  • Castlevania 64
  • A Short Hike
  • Yoshi's Island
  • Mario & Luigi: Superstar Saga
  • Bomb Rush Cyberfunk
  • Aquaria
  • Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
  • A Hat in Time
  • Old School Runescape
  • Kingdom Hearts 1
  • Mega Man 2
  • Yacht Dice
  • Faxanadu
  • Saving Princess

For setup and instructions check out our tutorials page. Downloads can be found at Releases, including compiled windows binaries.

History

Archipelago is built upon a strong legacy of brilliant hobbyists. We want to honor that legacy by showing it here. The repositories which Archipelago is built upon, inspired by, or otherwise owes its gratitude to are:

We recognize that there is a strong community of incredibly smart people that have come before us and helped pave the path. Just because one person's name may be in a repository title does not mean that only one person made that project happen. We can't hope to perfectly cover every single contribution that lead up to Archipelago, but we hope to honor them fairly.

Path to the Archipelago

Archipelago was directly forked from bonta0's multiworld_31 branch of ALttPEntranceRandomizer (this project has a long legacy of its own, please check it out linked above) on January 12, 2020. The repository was then named to MultiWorld-Utilities to better encompass its intended function. As Archipelago matured, then known as "Berserker's MultiWorld" by some, we found it necessary to transform our repository into a root level repository (as opposed to a 'forked repo') and change the name (which came later) to better reflect our project.

Running Archipelago

For most people, all you need to do is head over to the releases page, then download and run the appropriate installer, or AppImage for Linux-based systems.

If you are a developer or are running on a platform with no compiled releases available, please see our doc on running Archipelago from source.

This project makes use of multiple other projects. We wouldn't be here without these other repositories and the contributions of their developers, past and present.

Contributing

To contribute to Archipelago, including the WebHost, core program, or by adding a new game, see our Contributing guidelines.

FAQ

For Frequently asked questions, please see the website's FAQ Page.

Code of Conduct

Please refer to our code of conduct.