* First Pass removal of game-specific code * SMW, DKC3, and SM hooked into AutoClient * All SNES autoclients functional * Fix ALttP Deathlink * Don't default to being ALttP, and properly error check ctx.game * Adjust variable naming * In response to: > we should probably document usage somewhere. I'm open to suggestions of where this should be documented. I think the most valuable documentation for APIs is docstrings and full typing. about websockets change in imports - from websockets documentation: > For convenience, many public APIs can be imported from the websockets package. However, this feature is incompatible with static code analysis. It breaks autocompletion in an IDE or type checking with mypy. If you’re using such tools, use the real import paths. * todo note for python 3.11 typing.NotRequired * missed staging in previous commit * added missing death Game States for DeathLink Co-authored-by: beauxq <beauxq@users.noreply.github.com> Co-authored-by: lordlou <87331798+lordlou@users.noreply.github.com> |
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.github | ||
WebHostLib | ||
data | ||
docs | ||
test | ||
worlds | ||
.gitignore | ||
BaseClasses.py | ||
ChecksFinderClient.py | ||
CommonClient.py | ||
FF1Client.py | ||
FactorioClient.py | ||
Fill.py | ||
Generate.py | ||
LICENSE | ||
Launcher.py | ||
LttPAdjuster.py | ||
Main.py | ||
MinecraftClient.py | ||
ModuleUpdate.py | ||
MultiServer.py | ||
NetUtils.py | ||
OoTAdjuster.py | ||
OoTClient.py | ||
Options.py | ||
Patch.py | ||
PokemonClient.py | ||
README.md | ||
SNIClient.py | ||
Starcraft2Client.py | ||
Utils.py | ||
WebHost.py | ||
ZillionClient.py | ||
host.yaml | ||
inno_setup.iss | ||
kvui.py | ||
meta.yaml | ||
playerSettings.yaml | ||
pytest.ini | ||
requirements.txt | ||
setup.py |
README.md
Archipelago
| Install
Archipelago provides a generic framework for developing multiworld capability for game randomizers. In all cases, presently, Archipelago is also the randomizer itself.
Currently, the following games are supported:
- The Legend of Zelda: A Link to the Past
- Factorio
- Minecraft
- Subnautica
- Slay the Spire
- Risk of Rain 2
- The Legend of Zelda: Ocarina of Time
- Timespinner
- Super Metroid
- Secret of Evermore
- Final Fantasy
- Rogue Legacy
- VVVVVV
- Raft
- Super Mario 64
- Meritous
- Super Metroid/Link to the Past combo randomizer (SMZ3)
- ChecksFinder
- ArchipIDLE
- Hollow Knight
- The Witness
- Sonic Adventure 2: Battle
- Starcraft 2: Wings of Liberty
- Donkey Kong Country 3
- Dark Souls 3
- Super Mario World
- Pokémon Red and Blue
- Hylics 2
- Overcooked! 2
- Zillion
For setup and instructions check out our tutorials page. Downloads can be found at Releases, including compiled windows binaries.
History
Archipelago is built upon a strong legacy of brilliant hobbyists. We want to honor that legacy by showing it here. The repositories which Archipelago is built upon, inspired by, or otherwise owes its gratitude to are:
- bonta0's MultiWorld
- AmazingAmpharos' Entrance Randomizer
- VT Web Randomizer
- Dessyreqt's alttprandomizer
- Zarby89's and sosuke3's contributions to Enemizer, which make the vast majority of Enemizer contributions.
We recognize that there is a strong community of incredibly smart people that have come before us and helped pave the path. Just because one person's name may be in a repository title does not mean that only one person made that project happen. We can't hope to perfectly cover every single contribution that lead up to Archipelago but we hope to honor them fairly.
Path to the Archipelago
Archipelago was directly forked from bonta0's multiworld_31
branch of ALttPEntranceRandomizer (this project has a long legacy of its own, please check it out linked above) on January 12, 2020. The repository was then named to MultiWorld-Utilities to better encompass its intended function. As Archipelago matured, then known as "Berserker's MultiWorld" by some, we found it necessary to transform our repository into a root level repository (as opposed to a 'forked repo') and change the name (which came later) to better reflect our project.
Running Archipelago
For most people all you need to do is head over to the releases page then download and run the appropriate installer. The installers function on Windows only.
If you are running Archipelago from a non-Windows system then the likely scenario is that you are comfortable running source code directly. Please see our doc on running Archipelago from source.
Related Repositories
This project makes use of multiple other projects. We wouldn't be here without these other repositories and the contributions of their developers, past and present.
Contributing
For contribution guidelines, please see our Contributing doc.
FAQ
For Frequently asked questions, please see the website's FAQ Page.
Code of Conduct
Please refer to our code of conduct.