Archipelago/Gui.py

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#!/usr/bin/env python3
from argparse import Namespace
from glob import glob
import json
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import logging
import random
import os
import shutil
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from tkinter import Checkbutton, OptionMenu, Toplevel, LabelFrame, PhotoImage, Tk, LEFT, RIGHT, BOTTOM, TOP, StringVar, IntVar, Frame, Label, W, E, X, BOTH, Entry, Spinbox, Button, filedialog, messagebox, ttk
from urllib.parse import urlparse
from urllib.request import urlopen
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import ModuleUpdate
ModuleUpdate.update()
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from AdjusterMain import adjust
from EntranceRandomizer import parse_arguments
from GuiUtils import ToolTips, set_icon, BackgroundTaskProgress
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from Main import main, __version__ as ESVersion
from Rom import Sprite
from Utils import is_bundled, local_path, output_path, open_file
def guiMain(args=None):
mainWindow = Tk()
mainWindow.wm_title("Entrance Shuffle %s" % ESVersion)
set_icon(mainWindow)
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notebook = ttk.Notebook(mainWindow)
randomizerWindow = ttk.Frame(notebook)
adjustWindow = ttk.Frame(notebook)
customWindow = ttk.Frame(notebook)
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notebook.add(randomizerWindow, text='Randomize')
notebook.add(adjustWindow, text='Adjust')
notebook.add(customWindow, text='Custom')
notebook.pack()
# Shared Controls
farBottomFrame = Frame(mainWindow)
def open_output():
open_file(output_path(''))
openOutputButton = Button(farBottomFrame, text='Open Output Directory', command=open_output)
if os.path.exists(local_path('README.html')):
def open_readme():
open_file(local_path('README.html'))
openReadmeButton = Button(farBottomFrame, text='Open Documentation', command=open_readme)
openReadmeButton.pack(side=LEFT)
farBottomFrame.pack(side=BOTTOM, fill=X, padx=5, pady=5)
# randomizer controls
topFrame = Frame(randomizerWindow)
rightHalfFrame = Frame(topFrame)
checkBoxFrame = Frame(rightHalfFrame)
createSpoilerVar = IntVar()
createSpoilerCheckbutton = Checkbutton(checkBoxFrame, text="Create Spoiler Log", variable=createSpoilerVar)
suppressRomVar = IntVar()
suppressRomCheckbutton = Checkbutton(checkBoxFrame, text="Do not create patched Rom", variable=suppressRomVar)
openpyramidVar = IntVar()
openpyramidCheckbutton = Checkbutton(checkBoxFrame, text="Pre-open Pyramid Hole", variable=openpyramidVar)
mcsbshuffleFrame = Frame(checkBoxFrame)
mcsbLabel = Label(mcsbshuffleFrame, text="Shuffle: ")
mapshuffleVar = IntVar()
mapshuffleCheckbutton = Checkbutton(mcsbshuffleFrame, text="Maps", variable=mapshuffleVar)
compassshuffleVar = IntVar()
compassshuffleCheckbutton = Checkbutton(mcsbshuffleFrame, text="Compasses", variable=compassshuffleVar)
keyshuffleVar = IntVar()
keyshuffleCheckbutton = Checkbutton(mcsbshuffleFrame, text="Keys", variable=keyshuffleVar)
bigkeyshuffleVar = IntVar()
bigkeyshuffleCheckbutton = Checkbutton(mcsbshuffleFrame, text="BigKeys", variable=bigkeyshuffleVar)
retroVar = IntVar()
retroCheckbutton = Checkbutton(checkBoxFrame, text="Retro mode (universal keys)", variable=retroVar)
shuffleGanonVar = IntVar()
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shuffleGanonVar.set(1) #set default
shuffleGanonCheckbutton = Checkbutton(checkBoxFrame, text="Include Ganon's Tower and Pyramid Hole in shuffle pool", variable=shuffleGanonVar)
hintsVar = IntVar()
hintsVar.set(1) #set default
hintsCheckbutton = Checkbutton(checkBoxFrame, text="Include Helpful Hints", variable=hintsVar)
customVar = IntVar()
customCheckbutton = Checkbutton(checkBoxFrame, text="Use custom item pool", variable=customVar)
createSpoilerCheckbutton.pack(expand=True, anchor=W)
suppressRomCheckbutton.pack(expand=True, anchor=W)
openpyramidCheckbutton.pack(expand=True, anchor=W)
mcsbshuffleFrame.pack(expand=True, anchor=W)
mcsbLabel.grid(row=0, column=0)
mapshuffleCheckbutton.grid(row=0, column=1)
compassshuffleCheckbutton.grid(row=0, column=2)
keyshuffleCheckbutton.grid(row=0, column=3)
bigkeyshuffleCheckbutton.grid(row=0, column=4)
retroCheckbutton.pack(expand=True, anchor=W)
shuffleGanonCheckbutton.pack(expand=True, anchor=W)
hintsCheckbutton.pack(expand=True, anchor=W)
customCheckbutton.pack(expand=True, anchor=W)
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romOptionsFrame = LabelFrame(rightHalfFrame, text="Rom options")
romOptionsFrame.columnconfigure(0, weight=1)
romOptionsFrame.columnconfigure(1, weight=1)
for i in range(5):
romOptionsFrame.rowconfigure(i, weight=1)
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disableMusicVar = IntVar()
disableMusicCheckbutton = Checkbutton(romOptionsFrame, text="Disable music", variable=disableMusicVar)
disableMusicCheckbutton.grid(row=0, column=0, sticky=E)
spriteDialogFrame = Frame(romOptionsFrame)
spriteDialogFrame.grid(row=0, column=1)
baseSpriteLabel = Label(spriteDialogFrame, text='Sprite:')
spriteNameVar = StringVar()
sprite = None
def set_sprite(sprite_param):
nonlocal sprite
if sprite_param is None or not sprite_param.valid:
sprite = None
spriteNameVar.set('(unchanged)')
else:
sprite = sprite_param
spriteNameVar.set(sprite.name)
set_sprite(None)
spriteNameVar.set('(unchanged)')
spriteEntry = Label(spriteDialogFrame, textvariable=spriteNameVar)
def SpriteSelect():
SpriteSelector(mainWindow, set_sprite)
spriteSelectButton = Button(spriteDialogFrame, text='...', command=SpriteSelect)
baseSpriteLabel.pack(side=LEFT)
spriteEntry.pack(side=LEFT)
spriteSelectButton.pack(side=LEFT)
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quickSwapVar = IntVar()
quickSwapCheckbutton = Checkbutton(romOptionsFrame, text="L/R Quickswapping", variable=quickSwapVar)
quickSwapCheckbutton.grid(row=1, column=0, sticky=E)
fastMenuFrame = Frame(romOptionsFrame)
fastMenuFrame.grid(row=1, column=1, sticky=E)
fastMenuLabel = Label(fastMenuFrame, text='Menu speed')
fastMenuLabel.pack(side=LEFT)
fastMenuVar = StringVar()
fastMenuVar.set('normal')
fastMenuOptionMenu = OptionMenu(fastMenuFrame, fastMenuVar, 'normal', 'instant', 'double', 'triple', 'quadruple', 'half')
fastMenuOptionMenu.pack(side=LEFT)
heartcolorFrame = Frame(romOptionsFrame)
heartcolorFrame.grid(row=2, column=0, sticky=E)
heartcolorLabel = Label(heartcolorFrame, text='Heart color')
heartcolorLabel.pack(side=LEFT)
heartcolorVar = StringVar()
heartcolorVar.set('red')
heartcolorOptionMenu = OptionMenu(heartcolorFrame, heartcolorVar, 'red', 'blue', 'green', 'yellow', 'random')
heartcolorOptionMenu.pack(side=LEFT)
heartbeepFrame = Frame(romOptionsFrame)
heartbeepFrame.grid(row=2, column=1, sticky=E)
heartbeepLabel = Label(heartbeepFrame, text='Heartbeep')
heartbeepLabel.pack(side=LEFT)
heartbeepVar = StringVar()
heartbeepVar.set('normal')
heartbeepOptionMenu = OptionMenu(heartbeepFrame, heartbeepVar, 'double', 'normal', 'half', 'quarter', 'off')
heartbeepOptionMenu.pack(side=LEFT)
owPalettesFrame = Frame(romOptionsFrame)
owPalettesFrame.grid(row=3, column=0, sticky=E)
owPalettesLabel = Label(owPalettesFrame, text='Overworld palettes')
owPalettesLabel.pack(side=LEFT)
owPalettesVar = StringVar()
owPalettesVar.set('default')
owPalettesOptionMenu = OptionMenu(owPalettesFrame, owPalettesVar, 'default', 'random', 'blackout')
owPalettesOptionMenu.pack(side=LEFT)
uwPalettesFrame = Frame(romOptionsFrame)
uwPalettesFrame.grid(row=3, column=1, sticky=E)
uwPalettesLabel = Label(uwPalettesFrame, text='Dungeon palettes')
uwPalettesLabel.pack(side=LEFT)
uwPalettesVar = StringVar()
uwPalettesVar.set('default')
uwPalettesOptionMenu = OptionMenu(uwPalettesFrame, uwPalettesVar, 'default', 'random', 'blackout')
uwPalettesOptionMenu.pack(side=LEFT)
romDialogFrame = Frame(romOptionsFrame)
romDialogFrame.grid(row=4, column=0, columnspan=2, sticky=W+E)
baseRomLabel = Label(romDialogFrame, text='Base Rom: ')
romVar = StringVar(value="Zelda no Densetsu - Kamigami no Triforce (Japan).sfc")
romEntry = Entry(romDialogFrame, textvariable=romVar)
def RomSelect():
rom = filedialog.askopenfilename(filetypes=[("Rom Files", (".sfc", ".smc")), ("All Files", "*")])
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import Patch
try:
Patch.get_base_rom_bytes(rom) # throws error on checksum fail
except Exception as e:
logging.exception(e)
messagebox.showerror(title="Error while reading ROM", message=str(e))
else:
romVar.set(rom)
romSelectButton['state'] = "disabled"
romSelectButton["text"] = "ROM verified"
romSelectButton = Button(romDialogFrame, text='Select Rom', command=RomSelect)
baseRomLabel.pack(side=LEFT)
romEntry.pack(side=LEFT, expand=True, fill=X)
romSelectButton.pack(side=LEFT)
checkBoxFrame.pack(side=TOP, anchor=W, padx=5, pady=10)
romOptionsFrame.pack(expand=True, fill=BOTH, padx=3)
drowDownFrame = Frame(topFrame)
modeFrame = Frame(drowDownFrame)
modeVar = StringVar()
modeVar.set('open')
modeOptionMenu = OptionMenu(modeFrame, modeVar, 'standard', 'open', 'inverted')
modeOptionMenu.pack(side=RIGHT)
modeLabel = Label(modeFrame, text='Game mode')
modeLabel.pack(side=LEFT)
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logicFrame = Frame(drowDownFrame)
logicVar = StringVar()
logicVar.set('noglitches')
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logicOptionMenu = OptionMenu(logicFrame, logicVar, 'noglitches', 'minorglitches', 'owglitches', 'nologic')
logicOptionMenu.pack(side=RIGHT)
logicLabel = Label(logicFrame, text='Game logic')
logicLabel.pack(side=LEFT)
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goalFrame = Frame(drowDownFrame)
goalVar = StringVar()
goalVar.set('ganon')
goalOptionMenu = OptionMenu(goalFrame, goalVar, 'ganon', 'pedestal', 'dungeons', 'triforcehunt', 'crystals')
goalOptionMenu.pack(side=RIGHT)
goalLabel = Label(goalFrame, text='Game goal')
goalLabel.pack(side=LEFT)
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crystalsGTFrame = Frame(drowDownFrame)
crystalsGTVar = StringVar()
crystalsGTVar.set('7')
crystalsGTOptionMenu = OptionMenu(crystalsGTFrame, crystalsGTVar, '0', '1', '2', '3', '4', '5', '6', '7', 'random')
crystalsGTOptionMenu.pack(side=RIGHT)
crystalsGTLabel = Label(crystalsGTFrame, text='Crystals to open Ganon\'s Tower')
crystalsGTLabel.pack(side=LEFT)
crystalsGanonFrame = Frame(drowDownFrame)
crystalsGanonVar = StringVar()
crystalsGanonVar.set('7')
crystalsGanonOptionMenu = OptionMenu(crystalsGanonFrame, crystalsGanonVar, '0', '1', '2', '3', '4', '5', '6', '7', 'random')
crystalsGanonOptionMenu.pack(side=RIGHT)
crystalsGanonLabel = Label(crystalsGanonFrame, text='Crystals to fight Ganon')
crystalsGanonLabel.pack(side=LEFT)
swordFrame = Frame(drowDownFrame)
swordVar = StringVar()
swordVar.set('random')
swordOptionMenu = OptionMenu(swordFrame, swordVar, 'random', 'assured', 'swordless', 'vanilla')
swordOptionMenu.pack(side=RIGHT)
swordLabel = Label(swordFrame, text='Sword availability')
swordLabel.pack(side=LEFT)
difficultyFrame = Frame(drowDownFrame)
difficultyVar = StringVar()
difficultyVar.set('normal')
difficultyOptionMenu = OptionMenu(difficultyFrame, difficultyVar, 'normal', 'hard', 'expert')
difficultyOptionMenu.pack(side=RIGHT)
difficultyLabel = Label(difficultyFrame, text='Difficulty: item pool')
difficultyLabel.pack(side=LEFT)
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itemfunctionFrame = Frame(drowDownFrame)
itemfunctionVar = StringVar()
itemfunctionVar.set('normal')
itemfunctionOptionMenu = OptionMenu(itemfunctionFrame, itemfunctionVar, 'normal', 'hard', 'expert')
itemfunctionOptionMenu.pack(side=RIGHT)
itemfunctionLabel = Label(itemfunctionFrame, text='Difficulty: item functionality')
itemfunctionLabel.pack(side=LEFT)
timerFrame = Frame(drowDownFrame)
timerVar = StringVar()
timerVar.set('none')
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timerOptionMenu = OptionMenu(timerFrame, timerVar, 'none', 'display', 'timed', 'timed-ohko', 'ohko', 'timed-countdown')
timerOptionMenu.pack(side=RIGHT)
timerLabel = Label(timerFrame, text='Timer setting')
timerLabel.pack(side=LEFT)
dungeonCounterFrame = Frame(drowDownFrame)
dungeonCounterVar = StringVar()
dungeonCounterVar.set('auto')
dungeonCounterOptionMenu = OptionMenu(dungeonCounterFrame, dungeonCounterVar, 'auto', 'off', 'on', 'on_compass_pickup')
dungeonCounterOptionMenu.pack(side=RIGHT)
dungeonCounterLabel = Label(dungeonCounterFrame, text='Dungeon Chest Counters')
dungeonCounterLabel.pack(side=LEFT)
progressiveFrame = Frame(drowDownFrame)
progressiveVar = StringVar()
progressiveVar.set('on')
progressiveOptionMenu = OptionMenu(progressiveFrame, progressiveVar, 'on', 'off', 'random')
progressiveOptionMenu.pack(side=RIGHT)
progressiveLabel = Label(progressiveFrame, text='Progressive equipment')
progressiveLabel.pack(side=LEFT)
accessibilityFrame = Frame(drowDownFrame)
accessibilityVar = StringVar()
accessibilityVar.set('items')
accessibilityOptionMenu = OptionMenu(accessibilityFrame, accessibilityVar, 'items', 'locations', 'none')
accessibilityOptionMenu.pack(side=RIGHT)
accessibilityLabel = Label(accessibilityFrame, text='Item accessibility')
accessibilityLabel.pack(side=LEFT)
algorithmFrame = Frame(drowDownFrame)
algorithmVar = StringVar()
algorithmVar.set('balanced')
algorithmOptionMenu = OptionMenu(algorithmFrame, algorithmVar, 'freshness', 'flood', 'vt21', 'vt22', 'vt25', 'vt26', 'balanced')
algorithmOptionMenu.pack(side=RIGHT)
algorithmLabel = Label(algorithmFrame, text='Item distribution algorithm')
algorithmLabel.pack(side=LEFT)
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shuffleFrame = Frame(drowDownFrame)
shuffleVar = StringVar()
shuffleVar.set('full')
shuffleOptionMenu = OptionMenu(shuffleFrame, shuffleVar, 'vanilla', 'simple', 'restricted', 'full', 'crossed', 'insanity', 'restricted_legacy', 'full_legacy', 'madness_legacy', 'insanity_legacy', 'dungeonsfull', 'dungeonssimple')
shuffleOptionMenu.pack(side=RIGHT)
shuffleLabel = Label(shuffleFrame, text='Entrance shuffle algorithm')
shuffleLabel.pack(side=LEFT)
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modeFrame.pack(expand=True, anchor=E)
logicFrame.pack(expand=True, anchor=E)
goalFrame.pack(expand=True, anchor=E)
crystalsGTFrame.pack(expand=True, anchor=E)
crystalsGanonFrame.pack(expand=True, anchor=E)
swordFrame.pack(expand=True, anchor=E)
difficultyFrame.pack(expand=True, anchor=E)
itemfunctionFrame.pack(expand=True, anchor=E)
timerFrame.pack(expand=True, anchor=E)
dungeonCounterFrame.pack(expand=True, anchor=E)
progressiveFrame.pack(expand=True, anchor=E)
accessibilityFrame.pack(expand=True, anchor=E)
algorithmFrame.pack(expand=True, anchor=E)
shuffleFrame.pack(expand=True, anchor=E)
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enemizerFrame = LabelFrame(randomizerWindow, text="Enemizer", padx=5, pady=2)
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enemizerFrame.columnconfigure(0, weight=1)
enemizerFrame.columnconfigure(1, weight=1)
enemizerFrame.columnconfigure(2, weight=1)
enemizerFrame.columnconfigure(3, weight=1)
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enemizerPathFrame = Frame(enemizerFrame)
enemizerPathFrame.grid(row=0, column=0, columnspan=3, sticky=W+E, padx=3)
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enemizerCLIlabel = Label(enemizerPathFrame, text="EnemizerCLI path: ")
enemizerCLIlabel.pack(side=LEFT)
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enemizerCLIpathVar = StringVar(value="EnemizerCLI/EnemizerCLI.Core")
enemizerCLIpathEntry = Entry(enemizerPathFrame, textvariable=enemizerCLIpathVar)
enemizerCLIpathEntry.pack(side=LEFT, expand=True, fill=X)
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def EnemizerSelectPath():
path = filedialog.askopenfilename(filetypes=[("EnemizerCLI executable", "*EnemizerCLI*")])
if path:
enemizerCLIpathVar.set(path)
enemizerCLIbrowseButton = Button(enemizerPathFrame, text='...', command=EnemizerSelectPath)
enemizerCLIbrowseButton.pack(side=LEFT)
potShuffleVar = IntVar()
potShuffleButton = Checkbutton(enemizerFrame, text="Pot shuffle", variable=potShuffleVar)
potShuffleButton.grid(row=0, column=3)
enemizerEnemyFrame = Frame(enemizerFrame)
enemizerEnemyFrame.grid(row=1, column=0, pady=5)
enemizerEnemyLabel = Label(enemizerEnemyFrame, text='Enemy shuffle')
enemizerEnemyLabel.pack(side=LEFT)
enemyShuffleVar = StringVar()
enemyShuffleVar.set('none')
enemizerEnemyOption = OptionMenu(enemizerEnemyFrame, enemyShuffleVar, 'none', 'shuffled', 'chaos')
enemizerEnemyOption.pack(side=LEFT)
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enemizerBossFrame = Frame(enemizerFrame)
enemizerBossFrame.grid(row=1, column=1)
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enemizerBossLabel = Label(enemizerBossFrame, text='Boss shuffle')
enemizerBossLabel.pack(side=LEFT)
enemizerBossVar = StringVar()
enemizerBossVar.set('none')
enemizerBossOption = OptionMenu(enemizerBossFrame, enemizerBossVar, 'none', 'basic', 'normal', 'chaos')
enemizerBossOption.pack(side=LEFT)
enemizerDamageFrame = Frame(enemizerFrame)
enemizerDamageFrame.grid(row=1, column=2)
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enemizerDamageLabel = Label(enemizerDamageFrame, text='Enemy damage')
enemizerDamageLabel.pack(side=LEFT)
enemizerDamageVar = StringVar()
enemizerDamageVar.set('default')
enemizerDamageOption = OptionMenu(enemizerDamageFrame, enemizerDamageVar, 'default', 'shuffled', 'chaos')
enemizerDamageOption.pack(side=LEFT)
enemizerHealthFrame = Frame(enemizerFrame)
enemizerHealthFrame.grid(row=1, column=3)
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enemizerHealthLabel = Label(enemizerHealthFrame, text='Enemy health')
enemizerHealthLabel.pack(side=LEFT)
enemizerHealthVar = StringVar()
enemizerHealthVar.set('default')
enemizerHealthOption = OptionMenu(enemizerHealthFrame, enemizerHealthVar, 'default', 'easy', 'normal', 'hard', 'expert')
enemizerHealthOption.pack(side=LEFT)
bottomFrame = Frame(randomizerWindow, pady=5)
worldLabel = Label(bottomFrame, text='Worlds')
worldVar = StringVar()
worldSpinbox = Spinbox(bottomFrame, from_=1, to=100, width=5, textvariable=worldVar)
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namesLabel = Label(bottomFrame, text='Player names')
namesVar = StringVar()
namesEntry = Entry(bottomFrame, textvariable=namesVar)
seedLabel = Label(bottomFrame, text='Seed #')
seedVar = StringVar()
seedEntry = Entry(bottomFrame, width=15, textvariable=seedVar)
countLabel = Label(bottomFrame, text='Count')
countVar = StringVar()
countSpinbox = Spinbox(bottomFrame, from_=1, to=100, width=5, textvariable=countVar)
def generateRom():
guiargs = Namespace()
guiargs.multi = int(worldVar.get())
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guiargs.names = namesVar.get()
guiargs.seed = int(seedVar.get()) if seedVar.get() else None
guiargs.count = int(countVar.get()) if countVar.get() != '1' else None
guiargs.mode = modeVar.get()
guiargs.logic = logicVar.get()
guiargs.goal = goalVar.get()
guiargs.crystals_gt = crystalsGTVar.get()
guiargs.crystals_ganon = crystalsGanonVar.get()
guiargs.swords = swordVar.get()
guiargs.difficulty = difficultyVar.get()
guiargs.item_functionality = itemfunctionVar.get()
guiargs.timer = timerVar.get()
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if guiargs.timer == "none":
guiargs.timer = False
guiargs.dungeon_counters = dungeonCounterVar.get()
if guiargs.dungeon_counters == "on_compass_pickup":
guiargs.dungeon_counters = "pickup"
elif guiargs.dungeon_counters == "on":
guiargs.dungeon_counters = True
elif guiargs.dungeon_counters == "off":
guiargs.dungeon_counters = False
guiargs.progressive = progressiveVar.get()
guiargs.accessibility = accessibilityVar.get()
guiargs.algorithm = algorithmVar.get()
guiargs.shuffle = shuffleVar.get()
guiargs.heartbeep = heartbeepVar.get()
guiargs.heartcolor = heartcolorVar.get()
guiargs.fastmenu = fastMenuVar.get()
guiargs.create_spoiler = bool(createSpoilerVar.get())
guiargs.suppress_rom = bool(suppressRomVar.get())
guiargs.openpyramid = bool(openpyramidVar.get())
guiargs.mapshuffle = bool(mapshuffleVar.get())
guiargs.compassshuffle = bool(compassshuffleVar.get())
guiargs.keyshuffle = bool(keyshuffleVar.get())
guiargs.bigkeyshuffle = bool(bigkeyshuffleVar.get())
guiargs.retro = bool(retroVar.get())
guiargs.quickswap = bool(quickSwapVar.get())
guiargs.disablemusic = bool(disableMusicVar.get())
guiargs.ow_palettes = owPalettesVar.get()
guiargs.uw_palettes = uwPalettesVar.get()
guiargs.shuffleganon = bool(shuffleGanonVar.get())
guiargs.hints = bool(hintsVar.get())
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guiargs.enemizercli = enemizerCLIpathVar.get()
guiargs.shufflebosses = enemizerBossVar.get()
guiargs.shuffleenemies = enemyShuffleVar.get()
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guiargs.enemy_health = enemizerHealthVar.get()
guiargs.enemy_damage = enemizerDamageVar.get()
guiargs.shufflepots = bool(potShuffleVar.get())
guiargs.custom = bool(customVar.get())
guiargs.customitemarray = [int(bowVar.get()), int(silverarrowVar.get()), int(boomerangVar.get()), int(magicboomerangVar.get()), int(hookshotVar.get()), int(mushroomVar.get()), int(magicpowderVar.get()), int(firerodVar.get()),
int(icerodVar.get()), int(bombosVar.get()), int(etherVar.get()), int(quakeVar.get()), int(lampVar.get()), int(hammerVar.get()), int(shovelVar.get()), int(fluteVar.get()), int(bugnetVar.get()),
int(bookVar.get()), int(bottleVar.get()), int(somariaVar.get()), int(byrnaVar.get()), int(capeVar.get()), int(mirrorVar.get()), int(bootsVar.get()), int(powergloveVar.get()), int(titansmittVar.get()),
int(proggloveVar.get()), int(flippersVar.get()), int(pearlVar.get()), int(heartpieceVar.get()), int(fullheartVar.get()), int(sancheartVar.get()), int(sword1Var.get()), int(sword2Var.get()),
int(sword3Var.get()), int(sword4Var.get()), int(progswordVar.get()), int(shield1Var.get()), int(shield2Var.get()), int(shield3Var.get()), int(progshieldVar.get()), int(bluemailVar.get()),
int(redmailVar.get()), int(progmailVar.get()), int(halfmagicVar.get()), int(quartermagicVar.get()), int(bcap5Var.get()), int(bcap10Var.get()), int(acap5Var.get()), int(acap10Var.get()),
int(arrow1Var.get()), int(arrow10Var.get()), int(bomb1Var.get()), int(bomb3Var.get()), int(rupee1Var.get()), int(rupee5Var.get()), int(rupee20Var.get()), int(rupee50Var.get()), int(rupee100Var.get()),
int(rupee300Var.get()), int(rupoorVar.get()), int(blueclockVar.get()), int(greenclockVar.get()), int(redclockVar.get()), int(progbowVar.get()), int(bomb10Var.get()), int(triforcepieceVar.get()),
int(triforcecountVar.get()), int(triforceVar.get()), int(rupoorcostVar.get()), int(universalkeyVar.get())]
guiargs.rom = romVar.get()
guiargs.sprite = sprite
# get default values for missing parameters
for k,v in vars(parse_arguments(['--multi', str(guiargs.multi)])).items():
if k not in vars(guiargs):
setattr(guiargs, k, v)
elif type(v) is dict: # use same settings for every player
setattr(guiargs, k, {player: getattr(guiargs, k) for player in range(1, guiargs.multi + 1)})
try:
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if not guiargs.suppress_rom and not os.path.exists(guiargs.rom):
raise FileNotFoundError(f"Could not find specified rom file {guiargs.rom}")
if guiargs.count is not None:
seed = guiargs.seed
for _ in range(guiargs.count):
main(seed=seed, args=guiargs)
seed = random.randint(0, 999999999)
else:
main(seed=guiargs.seed, args=guiargs)
except Exception as e:
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logging.exception(e)
messagebox.showerror(title="Error while creating seed", message=str(e))
else:
messagebox.showinfo(title="Success", message="Rom patched successfully")
generateButton = Button(bottomFrame, text='Generate Patched Rom', command=generateRom)
worldLabel.pack(side=LEFT)
worldSpinbox.pack(side=LEFT)
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namesLabel.pack(side=LEFT)
namesEntry.pack(side=LEFT)
seedLabel.pack(side=LEFT, padx=(5, 0))
seedEntry.pack(side=LEFT)
countLabel.pack(side=LEFT, padx=(5, 0))
countSpinbox.pack(side=LEFT)
generateButton.pack(side=LEFT, padx=(5, 0))
openOutputButton.pack(side=RIGHT)
drowDownFrame.pack(side=LEFT)
rightHalfFrame.pack(side=RIGHT)
topFrame.pack(side=TOP)
bottomFrame.pack(side=BOTTOM)
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enemizerFrame.pack(side=BOTTOM, fill=BOTH)
# Adjuster Controls
topFrame2 = Frame(adjustWindow)
rightHalfFrame2 = Frame(topFrame2)
checkBoxFrame2 = Frame(rightHalfFrame2)
quickSwapCheckbutton2 = Checkbutton(checkBoxFrame2, text="Enabled L/R Item quickswapping", variable=quickSwapVar)
disableMusicCheckbutton2 = Checkbutton(checkBoxFrame2, text="Disable game music", variable=disableMusicVar)
quickSwapCheckbutton2.pack(expand=True, anchor=W)
disableMusicCheckbutton2.pack(expand=True, anchor=W)
fileDialogFrame2 = Frame(rightHalfFrame2)
romDialogFrame2 = Frame(fileDialogFrame2)
baseRomLabel2 = Label(romDialogFrame2, text='Rom to adjust')
romVar2 = StringVar()
romEntry2 = Entry(romDialogFrame2, textvariable=romVar2)
def RomSelect2():
rom = filedialog.askopenfilename(filetypes=[("Rom Files", (".sfc", ".smc")), ("All Files", "*")])
romVar2.set(rom)
romSelectButton2 = Button(romDialogFrame2, text='Select Rom', command=RomSelect2)
baseRomLabel2.pack(side=LEFT)
romEntry2.pack(side=LEFT)
romSelectButton2.pack(side=LEFT)
spriteDialogFrame2 = Frame(fileDialogFrame2)
baseSpriteLabel2 = Label(spriteDialogFrame2, text='Link Sprite')
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spriteEntry2 = Label(spriteDialogFrame2, textvariable=spriteNameVar)
def SpriteSelectAdjuster():
SpriteSelector(mainWindow, set_sprite, adjuster=True)
spriteSelectButton2 = Button(spriteDialogFrame2, text='Select Sprite', command=SpriteSelectAdjuster)
baseSpriteLabel2.pack(side=LEFT)
spriteEntry2.pack(side=LEFT)
spriteSelectButton2.pack(side=LEFT)
romDialogFrame2.pack()
spriteDialogFrame2.pack()
checkBoxFrame2.pack()
fileDialogFrame2.pack()
drowDownFrame2 = Frame(topFrame2)
heartbeepFrame2 = Frame(drowDownFrame2)
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heartbeepOptionMenu2 = OptionMenu(heartbeepFrame2, heartbeepVar, 'double', 'normal', 'half', 'quarter', 'off')
heartbeepOptionMenu2.pack(side=RIGHT)
heartbeepLabel2 = Label(heartbeepFrame2, text='Heartbeep sound rate')
heartbeepLabel2.pack(side=LEFT)
heartcolorFrame2 = Frame(drowDownFrame2)
heartcolorOptionMenu2 = OptionMenu(heartcolorFrame2, heartcolorVar, 'red', 'blue', 'green', 'yellow', 'random')
heartcolorOptionMenu2.pack(side=RIGHT)
heartcolorLabel2 = Label(heartcolorFrame2, text='Heart color')
heartcolorLabel2.pack(side=LEFT)
fastMenuFrame2 = Frame(drowDownFrame2)
fastMenuOptionMenu2 = OptionMenu(fastMenuFrame2, fastMenuVar, 'normal', 'instant', 'double', 'triple', 'quadruple', 'half')
fastMenuOptionMenu2.pack(side=RIGHT)
fastMenuLabel2 = Label(fastMenuFrame2, text='Menu speed')
fastMenuLabel2.pack(side=LEFT)
owPalettesFrame2 = Frame(drowDownFrame2)
owPalettesOptionMenu2 = OptionMenu(owPalettesFrame2, owPalettesVar, 'default', 'random', 'blackout')
owPalettesOptionMenu2.pack(side=RIGHT)
owPalettesLabel2 = Label(owPalettesFrame2, text='Overworld palettes')
owPalettesLabel2.pack(side=LEFT)
uwPalettesFrame2 = Frame(drowDownFrame2)
uwPalettesOptionMenu2 = OptionMenu(uwPalettesFrame2, uwPalettesVar, 'default', 'random', 'blackout')
uwPalettesOptionMenu2.pack(side=RIGHT)
uwPalettesLabel2 = Label(uwPalettesFrame2, text='Dungeon palettes')
uwPalettesLabel2.pack(side=LEFT)
heartbeepFrame2.pack(expand=True, anchor=E)
heartcolorFrame2.pack(expand=True, anchor=E)
fastMenuFrame2.pack(expand=True, anchor=E)
owPalettesFrame2.pack(expand=True, anchor=E)
uwPalettesFrame2.pack(expand=True, anchor=E)
bottomFrame2 = Frame(topFrame2)
def adjustRom():
guiargs = Namespace()
guiargs.heartbeep = heartbeepVar.get()
guiargs.heartcolor = heartcolorVar.get()
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guiargs.fastmenu = fastMenuVar.get()
guiargs.ow_palettes = owPalettesVar.get()
guiargs.uw_palettes = uwPalettesVar.get()
guiargs.quickswap = bool(quickSwapVar.get())
guiargs.disablemusic = bool(disableMusicVar.get())
guiargs.rom = romVar2.get()
guiargs.baserom = romVar.get()
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guiargs.sprite = sprite
try:
adjust(args=guiargs)
except Exception as e:
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logging.exception(e)
messagebox.showerror(title="Error while creating seed", message=str(e))
else:
messagebox.showinfo(title="Success", message="Rom patched successfully")
adjustButton = Button(bottomFrame2, text='Adjust Rom', command=adjustRom)
adjustButton.pack(side=LEFT, padx=(5, 0))
drowDownFrame2.pack(side=LEFT, pady=(0, 40))
rightHalfFrame2.pack(side=RIGHT)
topFrame2.pack(side=TOP, pady=70)
bottomFrame2.pack(side=BOTTOM, pady=(180, 0))
# Custom Controls
topFrame3 = Frame(customWindow)
def validation(P):
if str.isdigit(P) or P == "":
return True
else:
return False
vcmd=(topFrame3.register(validation), '%P')
itemList1 = Frame(topFrame3)
itemList2 = Frame(topFrame3)
itemList3 = Frame(topFrame3)
itemList4 = Frame(topFrame3)
itemList5 = Frame(topFrame3)
bowFrame = Frame(itemList1)
bowLabel = Label(bowFrame, text='Bow')
bowVar = StringVar(value='0')
bowEntry = Entry(bowFrame, textvariable=bowVar, width=3, validate='all', vcmd=vcmd)
bowFrame.pack()
bowLabel.pack(anchor=W, side=LEFT, padx=(0,53))
bowEntry.pack(anchor=E)
progbowFrame = Frame(itemList1)
progbowLabel = Label(progbowFrame, text='Prog.Bow')
progbowVar = StringVar(value='2')
progbowEntry = Entry(progbowFrame, textvariable=progbowVar, width=3, validate='all', vcmd=vcmd)
progbowFrame.pack()
progbowLabel.pack(anchor=W, side=LEFT, padx=(0,25))
progbowEntry.pack(anchor=E)
boomerangFrame = Frame(itemList1)
boomerangLabel = Label(boomerangFrame, text='Boomerang')
boomerangVar = StringVar(value='1')
boomerangEntry = Entry(boomerangFrame, textvariable=boomerangVar, width=3, validate='all', vcmd=vcmd)
boomerangFrame.pack()
boomerangLabel.pack(anchor=W, side=LEFT, padx=(0,14))
boomerangEntry.pack(anchor=E)
magicboomerangFrame = Frame(itemList1)
magicboomerangLabel = Label(magicboomerangFrame, text='M.Boomerang')
magicboomerangVar = StringVar(value='1')
magicboomerangEntry = Entry(magicboomerangFrame, textvariable=magicboomerangVar, width=3, validate='all', vcmd=vcmd)
magicboomerangFrame.pack()
magicboomerangLabel.pack(anchor=W, side=LEFT)
magicboomerangEntry.pack(anchor=E)
hookshotFrame = Frame(itemList1)
hookshotLabel = Label(hookshotFrame, text='Hookshot')
hookshotVar = StringVar(value='1')
hookshotEntry = Entry(hookshotFrame, textvariable=hookshotVar, width=3, validate='all', vcmd=vcmd)
hookshotFrame.pack()
hookshotLabel.pack(anchor=W, side=LEFT, padx=(0,24))
hookshotEntry.pack(anchor=E)
mushroomFrame = Frame(itemList1)
mushroomLabel = Label(mushroomFrame, text='Mushroom')
mushroomVar = StringVar(value='1')
mushroomEntry = Entry(mushroomFrame, textvariable=mushroomVar, width=3, validate='all', vcmd=vcmd)
mushroomFrame.pack()
mushroomLabel.pack(anchor=W, side=LEFT, padx=(0,17))
mushroomEntry.pack(anchor=E)
magicpowderFrame = Frame(itemList1)
magicpowderLabel = Label(magicpowderFrame, text='Magic Powder')
magicpowderVar = StringVar(value='1')
magicpowderEntry = Entry(magicpowderFrame, textvariable=magicpowderVar, width=3, validate='all', vcmd=vcmd)
magicpowderFrame.pack()
magicpowderLabel.pack(anchor=W, side=LEFT)
magicpowderEntry.pack(anchor=E)
firerodFrame = Frame(itemList1)
firerodLabel = Label(firerodFrame, text='Fire Rod')
firerodVar = StringVar(value='1')
firerodEntry = Entry(firerodFrame, textvariable=firerodVar, width=3, validate='all', vcmd=vcmd)
firerodFrame.pack()
firerodLabel.pack(anchor=W, side=LEFT, padx=(0,33))
firerodEntry.pack(anchor=E)
icerodFrame = Frame(itemList1)
icerodLabel = Label(icerodFrame, text='Ice Rod')
icerodVar = StringVar(value='1')
icerodEntry = Entry(icerodFrame, textvariable=icerodVar, width=3, validate='all', vcmd=vcmd)
icerodFrame.pack()
icerodLabel.pack(anchor=W, side=LEFT, padx=(0,37))
icerodEntry.pack(anchor=E)
bombosFrame = Frame(itemList1)
bombosLabel = Label(bombosFrame, text='Bombos')
bombosVar = StringVar(value='1')
bombosEntry = Entry(bombosFrame, textvariable=bombosVar, width=3, validate='all', vcmd=vcmd)
bombosFrame.pack()
bombosLabel.pack(anchor=W, side=LEFT, padx=(0,32))
bombosEntry.pack(anchor=E)
etherFrame = Frame(itemList1)
etherLabel = Label(etherFrame, text='Ether')
etherVar = StringVar(value='1')
etherEntry = Entry(etherFrame, textvariable=etherVar, width=3, validate='all', vcmd=vcmd)
etherFrame.pack()
etherLabel.pack(anchor=W, side=LEFT, padx=(0,49))
etherEntry.pack(anchor=E)
quakeFrame = Frame(itemList1)
quakeLabel = Label(quakeFrame, text='Quake')
quakeVar = StringVar(value='1')
quakeEntry = Entry(quakeFrame, textvariable=quakeVar, width=3, validate='all', vcmd=vcmd)
quakeFrame.pack()
quakeLabel.pack(anchor=W, side=LEFT, padx=(0,42))
quakeEntry.pack(anchor=E)
lampFrame = Frame(itemList1)
lampLabel = Label(lampFrame, text='Lamp')
lampVar = StringVar(value='1')
lampEntry = Entry(lampFrame, textvariable=lampVar, width=3, validate='all', vcmd=vcmd)
lampFrame.pack()
lampLabel.pack(anchor=W, side=LEFT, padx=(0,46))
lampEntry.pack(anchor=E)
hammerFrame = Frame(itemList1)
hammerLabel = Label(hammerFrame, text='Hammer')
hammerVar = StringVar(value='1')
hammerEntry = Entry(hammerFrame, textvariable=hammerVar, width=3, validate='all', vcmd=vcmd)
hammerFrame.pack()
hammerLabel.pack(anchor=W, side=LEFT, padx=(0,29))
hammerEntry.pack(anchor=E)
shovelFrame = Frame(itemList1)
shovelLabel = Label(shovelFrame, text='Shovel')
shovelVar = StringVar(value='1')
shovelEntry = Entry(shovelFrame, textvariable=shovelVar, width=3, validate='all', vcmd=vcmd)
shovelFrame.pack()
shovelLabel.pack(anchor=W, side=LEFT, padx=(0,41))
shovelEntry.pack(anchor=E)
fluteFrame = Frame(itemList1)
fluteLabel = Label(fluteFrame, text='Flute')
fluteVar = StringVar(value='1')
fluteEntry = Entry(fluteFrame, textvariable=fluteVar, width=3, validate='all', vcmd=vcmd)
fluteFrame.pack()
fluteLabel.pack(anchor=W, side=LEFT, padx=(0,50))
fluteEntry.pack(anchor=E)
bugnetFrame = Frame(itemList2)
bugnetLabel = Label(bugnetFrame, text='Bug Net')
bugnetVar = StringVar(value='1')
bugnetEntry = Entry(bugnetFrame, textvariable=bugnetVar, width=3, validate='all', vcmd=vcmd)
bugnetFrame.pack()
bugnetLabel.pack(anchor=W, side=LEFT, padx=(0,41))
bugnetEntry.pack(anchor=E)
bookFrame = Frame(itemList2)
bookLabel = Label(bookFrame, text='Book')
bookVar = StringVar(value='1')
bookEntry = Entry(bookFrame, textvariable=bookVar, width=3, validate='all', vcmd=vcmd)
bookFrame.pack()
bookLabel.pack(anchor=W, side=LEFT, padx=(0,57))
bookEntry.pack(anchor=E)
bottleFrame = Frame(itemList2)
bottleLabel = Label(bottleFrame, text='Bottle')
bottleVar = StringVar(value='4')
bottleEntry = Entry(bottleFrame, textvariable=bottleVar, width=3, validate='all', vcmd=vcmd)
bottleFrame.pack()
bottleLabel.pack(anchor=W, side=LEFT, padx=(0,53))
bottleEntry.pack(anchor=E)
somariaFrame = Frame(itemList2)
somariaLabel = Label(somariaFrame, text='C.Somaria')
somariaVar = StringVar(value='1')
somariaEntry = Entry(somariaFrame, textvariable=somariaVar, width=3, validate='all', vcmd=vcmd)
somariaFrame.pack()
somariaLabel.pack(anchor=W, side=LEFT, padx=(0,30))
somariaEntry.pack(anchor=E)
byrnaFrame = Frame(itemList2)
byrnaLabel = Label(byrnaFrame, text='C.Byrna')
byrnaVar = StringVar(value='1')
byrnaEntry = Entry(byrnaFrame, textvariable=byrnaVar, width=3, validate='all', vcmd=vcmd)
byrnaFrame.pack()
byrnaLabel.pack(anchor=W, side=LEFT, padx=(0,43))
byrnaEntry.pack(anchor=E)
capeFrame = Frame(itemList2)
capeLabel = Label(capeFrame, text='Magic Cape')
capeVar = StringVar(value='1')
capeEntry = Entry(capeFrame, textvariable=capeVar, width=3, validate='all', vcmd=vcmd)
capeFrame.pack()
capeLabel.pack(anchor=W, side=LEFT, padx=(0,21))
capeEntry.pack(anchor=E)
mirrorFrame = Frame(itemList2)
mirrorLabel = Label(mirrorFrame, text='Magic Mirror')
mirrorVar = StringVar(value='1')
mirrorEntry = Entry(mirrorFrame, textvariable=mirrorVar, width=3, validate='all', vcmd=vcmd)
mirrorFrame.pack()
mirrorLabel.pack(anchor=W, side=LEFT, padx=(0,15))
mirrorEntry.pack(anchor=E)
bootsFrame = Frame(itemList2)
bootsLabel = Label(bootsFrame, text='Pegasus Boots')
bootsVar = StringVar(value='1')
bootsEntry = Entry(bootsFrame, textvariable=bootsVar, width=3, validate='all', vcmd=vcmd)
bootsFrame.pack()
bootsLabel.pack(anchor=W, side=LEFT, padx=(0,8))
bootsEntry.pack(anchor=E)
powergloveFrame = Frame(itemList2)
powergloveLabel = Label(powergloveFrame, text='Power Glove')
powergloveVar = StringVar(value='0')
powergloveEntry = Entry(powergloveFrame, textvariable=powergloveVar, width=3, validate='all', vcmd=vcmd)
powergloveFrame.pack()
powergloveLabel.pack(anchor=W, side=LEFT, padx=(0,18))
powergloveEntry.pack(anchor=E)
titansmittFrame = Frame(itemList2)
titansmittLabel = Label(titansmittFrame, text='Titan\'s Mitt')
titansmittVar = StringVar(value='0')
titansmittEntry = Entry(titansmittFrame, textvariable=titansmittVar, width=3, validate='all', vcmd=vcmd)
titansmittFrame.pack()
titansmittLabel.pack(anchor=W, side=LEFT, padx=(0,24))
titansmittEntry.pack(anchor=E)
proggloveFrame = Frame(itemList2)
proggloveLabel = Label(proggloveFrame, text='Prog.Glove')
proggloveVar = StringVar(value='2')
proggloveEntry = Entry(proggloveFrame, textvariable=proggloveVar, width=3, validate='all', vcmd=vcmd)
proggloveFrame.pack()
proggloveLabel.pack(anchor=W, side=LEFT, padx=(0,26))
proggloveEntry.pack(anchor=E)
flippersFrame = Frame(itemList2)
flippersLabel = Label(flippersFrame, text='Flippers')
flippersVar = StringVar(value='1')
flippersEntry = Entry(flippersFrame, textvariable=flippersVar, width=3, validate='all', vcmd=vcmd)
flippersFrame.pack()
flippersLabel.pack(anchor=W, side=LEFT, padx=(0,43))
flippersEntry.pack(anchor=E)
pearlFrame = Frame(itemList2)
pearlLabel = Label(pearlFrame, text='Moon Pearl')
pearlVar = StringVar(value='1')
pearlEntry = Entry(pearlFrame, textvariable=pearlVar, width=3, validate='all', vcmd=vcmd)
pearlFrame.pack()
pearlLabel.pack(anchor=W, side=LEFT, padx=(0,23))
pearlEntry.pack(anchor=E)
heartpieceFrame = Frame(itemList2)
heartpieceLabel = Label(heartpieceFrame, text='Piece of Heart')
heartpieceVar = StringVar(value='24')
heartpieceEntry = Entry(heartpieceFrame, textvariable=heartpieceVar, width=3, validate='all', vcmd=vcmd)
heartpieceFrame.pack()
heartpieceLabel.pack(anchor=W, side=LEFT, padx=(0,10))
heartpieceEntry.pack(anchor=E)
fullheartFrame = Frame(itemList2)
fullheartLabel = Label(fullheartFrame, text='Heart Container')
fullheartVar = StringVar(value='10')
fullheartEntry = Entry(fullheartFrame, textvariable=fullheartVar, width=3, validate='all', vcmd=vcmd)
fullheartFrame.pack()
fullheartLabel.pack(anchor=W, side=LEFT)
fullheartEntry.pack(anchor=E)
sancheartFrame = Frame(itemList2)
sancheartLabel = Label(sancheartFrame, text='Sanctuary Heart')
sancheartVar = StringVar(value='1')
sancheartEntry = Entry(sancheartFrame, textvariable=sancheartVar, width=3, validate='all', vcmd=vcmd)
sancheartFrame.pack()
sancheartLabel.pack(anchor=W, side=LEFT)
sancheartEntry.pack(anchor=E)
sword1Frame = Frame(itemList3)
sword1Label = Label(sword1Frame, text='Sword 1')
sword1Var = StringVar(value='0')
sword1Entry = Entry(sword1Frame, textvariable=sword1Var, width=3, validate='all', vcmd=vcmd)
sword1Frame.pack()
sword1Label.pack(anchor=W, side=LEFT, padx=(0,34))
sword1Entry.pack(anchor=E)
sword2Frame = Frame(itemList3)
sword2Label = Label(sword2Frame, text='Sword 2')
sword2Var = StringVar(value='0')
sword2Entry = Entry(sword2Frame, textvariable=sword2Var, width=3, validate='all', vcmd=vcmd)
sword2Frame.pack()
sword2Label.pack(anchor=W, side=LEFT, padx=(0,34))
sword2Entry.pack(anchor=E)
sword3Frame = Frame(itemList3)
sword3Label = Label(sword3Frame, text='Sword 3')
sword3Var = StringVar(value='0')
sword3Entry = Entry(sword3Frame, textvariable=sword3Var, width=3, validate='all', vcmd=vcmd)
sword3Frame.pack()
sword3Label.pack(anchor=W, side=LEFT, padx=(0,34))
sword3Entry.pack(anchor=E)
sword4Frame = Frame(itemList3)
sword4Label = Label(sword4Frame, text='Sword 4')
sword4Var = StringVar(value='0')
sword4Entry = Entry(sword4Frame, textvariable=sword4Var, width=3, validate='all', vcmd=vcmd)
sword4Frame.pack()
sword4Label.pack(anchor=W, side=LEFT, padx=(0,34))
sword4Entry.pack(anchor=E)
progswordFrame = Frame(itemList3)
progswordLabel = Label(progswordFrame, text='Prog.Sword')
progswordVar = StringVar(value='4')
progswordEntry = Entry(progswordFrame, textvariable=progswordVar, width=3, validate='all', vcmd=vcmd)
progswordFrame.pack()
progswordLabel.pack(anchor=W, side=LEFT, padx=(0,15))
progswordEntry.pack(anchor=E)
shield1Frame = Frame(itemList3)
shield1Label = Label(shield1Frame, text='Shield 1')
shield1Var = StringVar(value='0')
shield1Entry = Entry(shield1Frame, textvariable=shield1Var, width=3, validate='all', vcmd=vcmd)
shield1Frame.pack()
shield1Label.pack(anchor=W, side=LEFT, padx=(0,35))
shield1Entry.pack(anchor=E)
shield2Frame = Frame(itemList3)
shield2Label = Label(shield2Frame, text='Shield 2')
shield2Var = StringVar(value='0')
shield2Entry = Entry(shield2Frame, textvariable=shield2Var, width=3, validate='all', vcmd=vcmd)
shield2Frame.pack()
shield2Label.pack(anchor=W, side=LEFT, padx=(0,35))
shield2Entry.pack(anchor=E)
shield3Frame = Frame(itemList3)
shield3Label = Label(shield3Frame, text='Shield 3')
shield3Var = StringVar(value='0')
shield3Entry = Entry(shield3Frame, textvariable=shield3Var, width=3, validate='all', vcmd=vcmd)
shield3Frame.pack()
shield3Label.pack(anchor=W, side=LEFT, padx=(0,35))
shield3Entry.pack(anchor=E)
progshieldFrame = Frame(itemList3)
progshieldLabel = Label(progshieldFrame, text='Prog.Shield')
progshieldVar = StringVar(value='3')
progshieldEntry = Entry(progshieldFrame, textvariable=progshieldVar, width=3, validate='all', vcmd=vcmd)
progshieldFrame.pack()
progshieldLabel.pack(anchor=W, side=LEFT, padx=(0,16))
progshieldEntry.pack(anchor=E)
bluemailFrame = Frame(itemList3)
bluemailLabel = Label(bluemailFrame, text='Blue Mail')
bluemailVar = StringVar(value='0')
bluemailEntry = Entry(bluemailFrame, textvariable=bluemailVar, width=3, validate='all', vcmd=vcmd)
bluemailFrame.pack()
bluemailLabel.pack(anchor=W, side=LEFT, padx=(0,27))
bluemailEntry.pack(anchor=E)
redmailFrame = Frame(itemList3)
redmailLabel = Label(redmailFrame, text='Red Mail')
redmailVar = StringVar(value='0')
redmailEntry = Entry(redmailFrame, textvariable=redmailVar, width=3, validate='all', vcmd=vcmd)
redmailFrame.pack()
redmailLabel.pack(anchor=W, side=LEFT, padx=(0,30))
redmailEntry.pack(anchor=E)
progmailFrame = Frame(itemList3)
progmailLabel = Label(progmailFrame, text='Prog.Mail')
progmailVar = StringVar(value='2')
progmailEntry = Entry(progmailFrame, textvariable=progmailVar, width=3, validate='all', vcmd=vcmd)
progmailFrame.pack()
progmailLabel.pack(anchor=W, side=LEFT, padx=(0,25))
progmailEntry.pack(anchor=E)
halfmagicFrame = Frame(itemList3)
halfmagicLabel = Label(halfmagicFrame, text='Half Magic')
halfmagicVar = StringVar(value='1')
halfmagicEntry = Entry(halfmagicFrame, textvariable=halfmagicVar, width=3, validate='all', vcmd=vcmd)
halfmagicFrame.pack()
halfmagicLabel.pack(anchor=W, side=LEFT, padx=(0,18))
halfmagicEntry.pack(anchor=E)
quartermagicFrame = Frame(itemList3)
quartermagicLabel = Label(quartermagicFrame, text='Quarter Magic')
quartermagicVar = StringVar(value='0')
quartermagicEntry = Entry(quartermagicFrame, textvariable=quartermagicVar, width=3, validate='all', vcmd=vcmd)
quartermagicFrame.pack()
quartermagicLabel.pack(anchor=W, side=LEFT)
quartermagicEntry.pack(anchor=E)
bcap5Frame = Frame(itemList3)
bcap5Label = Label(bcap5Frame, text='Bomb C.+5')
bcap5Var = StringVar(value='0')
bcap5Entry = Entry(bcap5Frame, textvariable=bcap5Var, width=3, validate='all', vcmd=vcmd)
bcap5Frame.pack()
bcap5Label.pack(anchor=W, side=LEFT, padx=(0,16))
bcap5Entry.pack(anchor=E)
bcap10Frame = Frame(itemList3)
bcap10Label = Label(bcap10Frame, text='Bomb C.+10')
bcap10Var = StringVar(value='0')
bcap10Entry = Entry(bcap10Frame, textvariable=bcap10Var, width=3, validate='all', vcmd=vcmd)
bcap10Frame.pack()
bcap10Label.pack(anchor=W, side=LEFT, padx=(0,10))
bcap10Entry.pack(anchor=E)
acap5Frame = Frame(itemList4)
acap5Label = Label(acap5Frame, text='Arrow C.+5')
acap5Var = StringVar(value='0')
acap5Entry = Entry(acap5Frame, textvariable=acap5Var, width=3, validate='all', vcmd=vcmd)
acap5Frame.pack()
acap5Label.pack(anchor=W, side=LEFT, padx=(0,7))
acap5Entry.pack(anchor=E)
acap10Frame = Frame(itemList4)
acap10Label = Label(acap10Frame, text='Arrow C.+10')
acap10Var = StringVar(value='0')
acap10Entry = Entry(acap10Frame, textvariable=acap10Var, width=3, validate='all', vcmd=vcmd)
acap10Frame.pack()
acap10Label.pack(anchor=W, side=LEFT, padx=(0,1))
acap10Entry.pack(anchor=E)
arrow1Frame = Frame(itemList4)
arrow1Label = Label(arrow1Frame, text='Arrow (1)')
arrow1Var = StringVar(value='1')
arrow1Entry = Entry(arrow1Frame, textvariable=arrow1Var, width=3, validate='all', vcmd=vcmd)
arrow1Frame.pack()
arrow1Label.pack(anchor=W, side=LEFT, padx=(0,18))
arrow1Entry.pack(anchor=E)
arrow10Frame = Frame(itemList4)
arrow10Label = Label(arrow10Frame, text='Arrows (10)')
arrow10Var = StringVar(value='12')
arrow10Entry = Entry(arrow10Frame, textvariable=arrow10Var, width=3, validate='all', vcmd=vcmd)
arrow10Frame.pack()
arrow10Label.pack(anchor=W, side=LEFT, padx=(0,7))
arrow10Entry.pack(anchor=E)
bomb1Frame = Frame(itemList4)
bomb1Label = Label(bomb1Frame, text='Bomb (1)')
bomb1Var = StringVar(value='0')
bomb1Entry = Entry(bomb1Frame, textvariable=bomb1Var, width=3, validate='all', vcmd=vcmd)
bomb1Frame.pack()
bomb1Label.pack(anchor=W, side=LEFT, padx=(0,18))
bomb1Entry.pack(anchor=E)
bomb3Frame = Frame(itemList4)
bomb3Label = Label(bomb3Frame, text='Bombs (3)')
bomb3Var = StringVar(value='16')
bomb3Entry = Entry(bomb3Frame, textvariable=bomb3Var, width=3, validate='all', vcmd=vcmd)
bomb3Frame.pack()
bomb3Label.pack(anchor=W, side=LEFT, padx=(0,13))
bomb3Entry.pack(anchor=E)
bomb10Frame = Frame(itemList4)
bomb10Label = Label(bomb10Frame, text='Bombs (10)')
bomb10Var = StringVar(value='1')
bomb10Entry = Entry(bomb10Frame, textvariable=bomb10Var, width=3, validate='all', vcmd=vcmd)
bomb10Frame.pack()
bomb10Label.pack(anchor=W, side=LEFT, padx=(0,7))
bomb10Entry.pack(anchor=E)
rupee1Frame = Frame(itemList4)
rupee1Label = Label(rupee1Frame, text='Rupee (1)')
rupee1Var = StringVar(value='2')
rupee1Entry = Entry(rupee1Frame, textvariable=rupee1Var, width=3, validate='all', vcmd=vcmd)
rupee1Frame.pack()
rupee1Label.pack(anchor=W, side=LEFT, padx=(0,17))
rupee1Entry.pack(anchor=E)
rupee5Frame = Frame(itemList4)
rupee5Label = Label(rupee5Frame, text='Rupees (5)')
rupee5Var = StringVar(value='4')
rupee5Entry = Entry(rupee5Frame, textvariable=rupee5Var, width=3, validate='all', vcmd=vcmd)
rupee5Frame.pack()
rupee5Label.pack(anchor=W, side=LEFT, padx=(0,12))
rupee5Entry.pack(anchor=E)
rupee20Frame = Frame(itemList4)
rupee20Label = Label(rupee20Frame, text='Rupees (20)')
rupee20Var = StringVar(value='28')
rupee20Entry = Entry(rupee20Frame, textvariable=rupee20Var, width=3, validate='all', vcmd=vcmd)
rupee20Frame.pack()
rupee20Label.pack(anchor=W, side=LEFT, padx=(0,6))
rupee20Entry.pack(anchor=E)
rupee50Frame = Frame(itemList4)
rupee50Label = Label(rupee50Frame, text='Rupees (50)')
rupee50Var = StringVar(value='7')
rupee50Entry = Entry(rupee50Frame, textvariable=rupee50Var, width=3, validate='all', vcmd=vcmd)
rupee50Frame.pack()
rupee50Label.pack(anchor=W, side=LEFT, padx=(0,6))
rupee50Entry.pack(anchor=E)
rupee100Frame = Frame(itemList4)
rupee100Label = Label(rupee100Frame, text='Rupees (100)')
rupee100Var = StringVar(value='1')
rupee100Entry = Entry(rupee100Frame, textvariable=rupee100Var, width=3, validate='all', vcmd=vcmd)
rupee100Frame.pack()
rupee100Label.pack(anchor=W, side=LEFT, padx=(0,0))
rupee100Entry.pack(anchor=E)
rupee300Frame = Frame(itemList4)
rupee300Label = Label(rupee300Frame, text='Rupees (300)')
rupee300Var = StringVar(value='5')
rupee300Entry = Entry(rupee300Frame, textvariable=rupee300Var, width=3, validate='all', vcmd=vcmd)
rupee300Frame.pack()
rupee300Label.pack(anchor=W, side=LEFT, padx=(0,0))
rupee300Entry.pack(anchor=E)
blueclockFrame = Frame(itemList4)
blueclockLabel = Label(blueclockFrame, text='Blue Clock')
blueclockVar = StringVar(value='0')
blueclockEntry = Entry(blueclockFrame, textvariable=blueclockVar, width=3, validate='all', vcmd=vcmd)
blueclockFrame.pack()
blueclockLabel.pack(anchor=W, side=LEFT, padx=(0,11))
blueclockEntry.pack(anchor=E)
greenclockFrame = Frame(itemList4)
greenclockLabel = Label(greenclockFrame, text='Green Clock')
greenclockVar = StringVar(value='0')
greenclockEntry = Entry(greenclockFrame, textvariable=greenclockVar, width=3, validate='all', vcmd=vcmd)
greenclockFrame.pack()
greenclockLabel.pack(anchor=W, side=LEFT, padx=(0,3))
greenclockEntry.pack(anchor=E)
redclockFrame = Frame(itemList4)
redclockLabel = Label(redclockFrame, text='Red Clock')
redclockVar = StringVar(value='0')
redclockEntry = Entry(redclockFrame, textvariable=redclockVar, width=3, validate='all', vcmd=vcmd)
redclockFrame.pack()
redclockLabel.pack(anchor=W, side=LEFT, padx=(0,14))
redclockEntry.pack(anchor=E)
silverarrowFrame = Frame(itemList5)
silverarrowLabel = Label(silverarrowFrame, text='Silver Arrow')
silverarrowVar = StringVar(value='0')
silverarrowEntry = Entry(silverarrowFrame, textvariable=silverarrowVar, width=3, validate='all', vcmd=vcmd)
silverarrowFrame.pack()
silverarrowLabel.pack(anchor=W, side=LEFT, padx=(0,64))
silverarrowEntry.pack(anchor=E)
universalkeyFrame = Frame(itemList5)
universalkeyLabel = Label(universalkeyFrame, text='Universal Key')
universalkeyVar = StringVar(value='0')
universalkeyEntry = Entry(universalkeyFrame, textvariable=universalkeyVar, width=3, validate='all', vcmd=vcmd)
universalkeyFrame.pack()
universalkeyLabel.pack(anchor=W, side=LEFT, padx=(0,57))
universalkeyEntry.pack(anchor=E)
triforcepieceFrame = Frame(itemList5)
triforcepieceLabel = Label(triforcepieceFrame, text='Triforce Piece')
triforcepieceVar = StringVar(value='0')
triforcepieceEntry = Entry(triforcepieceFrame, textvariable=triforcepieceVar, width=3, validate='all', vcmd=vcmd)
triforcepieceFrame.pack()
triforcepieceLabel.pack(anchor=W, side=LEFT, padx=(0,55))
triforcepieceEntry.pack(anchor=E)
triforcecountFrame = Frame(itemList5)
triforcecountLabel = Label(triforcecountFrame, text='Triforce Pieces Required')
triforcecountVar = StringVar(value='0')
triforcecountEntry = Entry(triforcecountFrame, textvariable=triforcecountVar, width=3, validate='all', vcmd=vcmd)
triforcecountFrame.pack()
triforcecountLabel.pack(anchor=W, side=LEFT, padx=(0,0))
triforcecountEntry.pack(anchor=E)
triforceFrame = Frame(itemList5)
triforceLabel = Label(triforceFrame, text='Triforce (win game)')
triforceVar = StringVar(value='0')
triforceEntry = Entry(triforceFrame, textvariable=triforceVar, width=3, validate='all', vcmd=vcmd)
triforceFrame.pack()
triforceLabel.pack(anchor=W, side=LEFT, padx=(0,23))
triforceEntry.pack(anchor=E)
rupoorFrame = Frame(itemList5)
rupoorLabel = Label(rupoorFrame, text='Rupoor')
rupoorVar = StringVar(value='0')
rupoorEntry = Entry(rupoorFrame, textvariable=rupoorVar, width=3, validate='all', vcmd=vcmd)
rupoorFrame.pack()
rupoorLabel.pack(anchor=W, side=LEFT, padx=(0,87))
rupoorEntry.pack(anchor=E)
rupoorcostFrame = Frame(itemList5)
rupoorcostLabel = Label(rupoorcostFrame, text='Rupoor Cost')
rupoorcostVar = StringVar(value='10')
rupoorcostEntry = Entry(rupoorcostFrame, textvariable=rupoorcostVar, width=6, validate='all', vcmd=vcmd)
rupoorcostFrame.pack()
rupoorcostLabel.pack(anchor=W, side=LEFT, padx=(0,43))
rupoorcostEntry.pack(anchor=E)
itemList1.pack(side=LEFT, padx=(0,0))
itemList2.pack(side=LEFT, padx=(0,0))
itemList3.pack(side=LEFT, padx=(0,0))
itemList4.pack(side=LEFT, padx=(0,0))
itemList5.pack(side=LEFT, padx=(0,0))
topFrame3.pack(side=TOP, pady=(17,0))
if args is not None:
for k,v in vars(args).items():
if type(v) is dict:
setattr(args, k, v[1]) # only get values for player 1 for now
# load values from commandline args
createSpoilerVar.set(int(args.create_spoiler))
suppressRomVar.set(int(args.suppress_rom))
mapshuffleVar.set(args.mapshuffle)
compassshuffleVar.set(args.compassshuffle)
keyshuffleVar.set(args.keyshuffle)
bigkeyshuffleVar.set(args.bigkeyshuffle)
retroVar.set(args.retro)
quickSwapVar.set(int(args.quickswap))
disableMusicVar.set(int(args.disablemusic))
if args.count:
countVar.set(str(args.count))
if args.seed:
seedVar.set(str(args.seed))
modeVar.set(args.mode)
swordVar.set(args.swords)
difficultyVar.set(args.difficulty)
itemfunctionVar.set(args.item_functionality)
timerVar.set(args.timer)
progressiveVar.set(args.progressive)
accessibilityVar.set(args.accessibility)
goalVar.set(args.goal)
crystalsGTVar.set(args.crystals_gt)
crystalsGanonVar.set(args.crystals_ganon)
algorithmVar.set(args.algorithm)
shuffleVar.set(args.shuffle)
heartbeepVar.set(args.heartbeep)
fastMenuVar.set(args.fastmenu)
logicVar.set(args.logic)
romVar.set(args.rom)
shuffleGanonVar.set(args.shuffleganon)
hintsVar.set(args.hints)
if args.sprite is not None:
set_sprite(Sprite(args.sprite))
mainWindow.mainloop()
class SpriteSelector(object):
def __init__(self, parent, callback, adjuster=False):
if is_bundled():
self.deploy_icons()
self.parent = parent
self.window = Toplevel(parent)
self.callback = callback
self.adjuster = adjuster
self.window.wm_title("TAKE ANY ONE YOU WANT")
self.window['padx'] = 5
self.window['pady'] = 5
self.all_sprites = []
def open_unofficial_sprite_dir(_evt):
open_file(self.unofficial_sprite_dir)
official_frametitle = Label(self.window, text='Official Sprites')
unofficial_frametitle = Frame(self.window)
title_text = Label(unofficial_frametitle, text="Unofficial Sprites")
title_link = Label(unofficial_frametitle, text="(open)", fg="blue", cursor="hand2")
title_text.pack(side=LEFT)
title_link.pack(side=LEFT)
title_link.bind("<Button-1>", open_unofficial_sprite_dir)
self.icon_section(official_frametitle, self.official_sprite_dir+'/*', 'Official sprites not found. Click "Update official sprites" to download them.')
self.icon_section(unofficial_frametitle, self.unofficial_sprite_dir+'/*', 'Put sprites in the unofficial sprites folder (see open link above) to have them appear here.')
frame = Frame(self.window)
frame.pack(side=BOTTOM, fill=X, pady=5)
button = Button(frame, text="Browse for file...", command=self.browse_for_sprite)
button.pack(side=RIGHT, padx=(5, 0))
button = Button(frame, text="Update official sprites", command=self.update_official_sprites)
button.pack(side=RIGHT, padx=(5, 0))
button = Button(frame, text="Default Link sprite", command=self.use_default_link_sprite)
button.pack(side=LEFT, padx=(0, 5))
button = Button(frame, text="Random sprite", command=self.use_random_sprite)
button.pack(side=LEFT, padx=(0, 5))
if adjuster:
button = Button(frame, text="Current sprite from rom", command=self.use_default_sprite)
button.pack(side=LEFT, padx=(0, 5))
set_icon(self.window)
self.window.focus()
def icon_section(self, frame_label, path, no_results_label):
frame = LabelFrame(self.window, labelwidget=frame_label, padx=5, pady=5)
frame.pack(side=TOP, fill=X)
sprites = []
for file in glob(output_path(path)):
sprites.append(Sprite(file))
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sprites.sort(key=lambda s: str.lower(s.name or "").strip())
i = 0
for sprite in sprites:
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image = get_image_for_sprite(sprite)
if image is None:
continue
self.all_sprites.append(sprite)
button = Button(frame, image=image, command=lambda spr=sprite: self.select_sprite(spr))
ToolTips.register(button, sprite.name + ("\nBy: %s" % sprite.author_name if sprite.author_name else ""))
button.image = image
button.grid(row=i // 16, column=i % 16)
i += 1
if i == 0:
label = Label(frame, text=no_results_label)
label.pack()
def update_official_sprites(self):
# need to wrap in try catch. We don't want errors getting the json or downloading the files to break us.
self.window.destroy()
self.parent.update()
def work(task):
resultmessage = ""
successful = True
def finished():
task.close_window()
if successful:
messagebox.showinfo("Sprite Updater", resultmessage)
else:
messagebox.showerror("Sprite Updater", resultmessage)
SpriteSelector(self.parent, self.callback, self.adjuster)
try:
task.update_status("Downloading official sprites list")
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with urlopen('https://alttpr.com/sprites') as response:
sprites_arr = json.loads(response.read().decode("utf-8"))
except Exception as e:
resultmessage = "Error getting list of official sprites. Sprites not updated.\n\n%s: %s" % (type(e).__name__, e)
successful = False
task.queue_event(finished)
return
try:
task.update_status("Determining needed sprites")
current_sprites = [os.path.basename(file) for file in glob(self.official_sprite_dir+'/*')]
official_sprites = [(sprite['file'], os.path.basename(urlparse(sprite['file']).path)) for sprite in sprites_arr]
needed_sprites = [(sprite_url, filename) for (sprite_url, filename) in official_sprites if filename not in current_sprites]
bundled_sprites = [os.path.basename(file) for file in glob(self.local_official_sprite_dir+'/*')]
# todo: eventually use the above list to avoid downloading any sprites that we already have cached in the bundle.
official_filenames = [filename for (_, filename) in official_sprites]
obsolete_sprites = [sprite for sprite in current_sprites if sprite not in official_filenames]
except Exception as e:
resultmessage = "Error Determining which sprites to update. Sprites not updated.\n\n%s: %s" % (type(e).__name__, e)
successful = False
task.queue_event(finished)
return
updated = 0
for (sprite_url, filename) in needed_sprites:
try:
task.update_status("Downloading needed sprite %g/%g" % (updated + 1, len(needed_sprites)))
target = os.path.join(self.official_sprite_dir, filename)
with urlopen(sprite_url) as response, open(target, 'wb') as out:
shutil.copyfileobj(response, out)
except Exception as e:
resultmessage = "Error downloading sprite. Not all sprites updated.\n\n%s: %s" % (type(e).__name__, e)
successful = False
updated += 1
deleted = 0
for sprite in obsolete_sprites:
try:
task.update_status("Removing obsolete sprite %g/%g" % (deleted + 1, len(obsolete_sprites)))
os.remove(os.path.join(self.official_sprite_dir, sprite))
except Exception as e:
resultmessage = "Error removing obsolete sprite. Not all sprites updated.\n\n%s: %s" % (type(e).__name__, e)
successful = False
deleted += 1
if successful:
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resultmessage = "official sprites updated successfully"
task.queue_event(finished)
BackgroundTaskProgress(self.parent, work, "Updating Sprites")
def browse_for_sprite(self):
sprite = filedialog.askopenfilename(
filetypes=[("All Sprite Sources", (".zspr", ".spr", ".sfc", ".smc")),
("ZSprite files", ".zspr"),
("Sprite files", ".spr"),
("Rom Files", (".sfc", ".smc")),
("All Files", "*")])
try:
self.callback(Sprite(sprite))
except Exception:
self.callback(None)
self.window.destroy()
def use_default_sprite(self):
self.callback(None)
self.window.destroy()
def use_default_link_sprite(self):
self.callback(Sprite.default_link_sprite())
self.window.destroy()
def use_random_sprite(self):
self.callback(random.choice(self.all_sprites) if self.all_sprites else None)
self.window.destroy()
def select_sprite(self, spritename):
self.callback(spritename)
self.window.destroy()
def deploy_icons(self):
if not os.path.exists(self.unofficial_sprite_dir):
os.makedirs(self.unofficial_sprite_dir)
if not os.path.exists(self.official_sprite_dir):
shutil.copytree(self.local_official_sprite_dir, self.official_sprite_dir)
@property
def official_sprite_dir(self):
if is_bundled():
return output_path("sprites/official")
return self.local_official_sprite_dir
@property
def local_official_sprite_dir(self):
return local_path("data/sprites/official")
@property
def unofficial_sprite_dir(self):
if is_bundled():
return output_path("sprites/unofficial")
return self.local_unofficial_sprite_dir
@property
def local_unofficial_sprite_dir(self):
return local_path("data/sprites/unofficial")
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def get_image_for_sprite(sprite):
if not sprite.valid:
return None
height = 24
width = 16
def draw_sprite_into_gif(add_palette_color, set_pixel_color_index):
def drawsprite(spr, pal_as_colors, offset):
for y, row in enumerate(spr):
for x, pal_index in enumerate(row):
if pal_index:
color = pal_as_colors[pal_index - 1]
set_pixel_color_index(x + offset[0], y + offset[1], color)
add_palette_color(16, (40, 40, 40))
shadow = [
[0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0],
[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
[0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0],
]
drawsprite(shadow, [16], (2, 17))
palettes = sprite.decode_palette()
for i in range(15):
add_palette_color(i + 1, palettes[0][i])
body = sprite.decode16(0x4C0)
drawsprite(body, list(range(1, 16)), (0, 8))
head = sprite.decode16(0x40)
drawsprite(head, list(range(1, 16)), (0, 0))
def make_gif(callback):
gif_header = b'GIF89a'
gif_lsd = bytearray(7)
gif_lsd[0] = width
gif_lsd[2] = height
gif_lsd[4] = 0xF4 # 32 color palette follows. transparant + 15 for sprite + 1 for shadow=17 which rounds up to 32 as nearest power of 2
gif_lsd[5] = 0 # background color is zero
gif_lsd[6] = 0 # aspect raio not specified
gif_gct = bytearray(3 * 32)
gif_gce = bytearray(8)
gif_gce[0] = 0x21 # start of extention blocked
gif_gce[1] = 0xF9 # identifies this as the Graphics Control extension
gif_gce[2] = 4 # we are suppling only the 4 four bytes
gif_gce[3] = 0x01 # this gif includes transparency
gif_gce[4] = gif_gce[5] = 0 # animation frrame delay (unused)
gif_gce[6] = 0 # transparent color is index 0
gif_gce[7] = 0 # end of gif_gce
gif_id = bytearray(10)
gif_id[0] = 0x2c
# byte 1,2 are image left. 3,4 are image top both are left as zerosuitsamus
gif_id[5] = width
gif_id[7] = height
gif_id[9] = 0 # no local color table
gif_img_minimum_code_size = bytes([7]) # we choose 7 bits, so that each pixel is represented by a byte, for conviennce.
clear = 0x80
stop = 0x81
unchunked_image_data = bytearray(height * (width + 1) + 1)
# we technically need a Clear code once every 125 bytes, but we do it at the start of every row for simplicity
for row in range(height):
unchunked_image_data[row * (width + 1)] = clear
unchunked_image_data[-1] = stop
def add_palette_color(index, color):
gif_gct[3 * index] = color[0]
gif_gct[3 * index + 1] = color[1]
gif_gct[3 * index + 2] = color[2]
def set_pixel_color_index(x, y, color):
unchunked_image_data[y * (width + 1) + x + 1] = color
callback(add_palette_color, set_pixel_color_index)
def chunk_image(img):
for i in range(0, len(img), 255):
chunk = img[i:i + 255]
yield bytes([len(chunk)])
yield chunk
gif_img = b''.join([gif_img_minimum_code_size] + list(chunk_image(unchunked_image_data)) + [b'\x00'])
gif = b''.join([gif_header, gif_lsd, gif_gct, gif_gce, gif_id, gif_img, b'\x3b'])
return gif
gif_data = make_gif(draw_sprite_into_gif)
image = PhotoImage(data=gif_data)
return image.zoom(2)
if __name__ == '__main__':
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logging.basicConfig(format='%(message)s', level=logging.INFO)
guiMain()