Archipelago/Utils.py

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from __future__ import annotations
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import typing
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import builtins
import os
import subprocess
import sys
import pickle
import functools
import io
import collections
import importlib
import logging
def tuplize_version(version: str) -> Version:
return Version(*(int(piece, 10) for piece in version.split(".")))
class Version(typing.NamedTuple):
major: int
minor: int
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build: int
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__version__ = "0.2.3"
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version_tuple = tuplize_version(__version__)
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from yaml import load, dump, SafeLoader
try:
from yaml import CLoader as Loader
except ImportError:
from yaml import Loader
def int16_as_bytes(value):
value = value & 0xFFFF
return [value & 0xFF, (value >> 8) & 0xFF]
def int32_as_bytes(value):
value = value & 0xFFFFFFFF
return [value & 0xFF, (value >> 8) & 0xFF, (value >> 16) & 0xFF, (value >> 24) & 0xFF]
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def pc_to_snes(value):
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return ((value << 1) & 0x7F0000) | (value & 0x7FFF) | 0x8000
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def snes_to_pc(value):
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return ((value & 0x7F0000) >> 1) | (value & 0x7FFF)
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def cache_argsless(function):
if function.__code__.co_argcount:
raise Exception("Can only cache 0 argument functions with this cache.")
result = sentinel = object()
def _wrap():
nonlocal result
if result is sentinel:
result = function()
return result
return _wrap
def is_frozen() -> bool:
return getattr(sys, 'frozen', False)
def local_path(*path):
if local_path.cached_path:
return os.path.join(local_path.cached_path, *path)
elif is_frozen():
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if hasattr(sys, "_MEIPASS"):
# we are running in a PyInstaller bundle
local_path.cached_path = sys._MEIPASS # pylint: disable=protected-access,no-member
else:
# cx_Freeze
local_path.cached_path = os.path.dirname(os.path.abspath(sys.argv[0]))
else:
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import __main__
if hasattr(__main__, "__file__"):
# we are running in a normal Python environment
local_path.cached_path = os.path.dirname(os.path.abspath(__main__.__file__))
else:
# pray
local_path.cached_path = os.path.abspath(".")
return os.path.join(local_path.cached_path, *path)
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local_path.cached_path = None
def output_path(*path):
if output_path.cached_path:
return os.path.join(output_path.cached_path, *path)
output_path.cached_path = local_path(get_options()["general_options"]["output_path"])
path = os.path.join(output_path.cached_path, *path)
os.makedirs(os.path.dirname(path), exist_ok=True)
return path
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output_path.cached_path = None
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def open_file(filename):
if sys.platform == 'win32':
os.startfile(filename)
else:
open_command = 'open' if sys.platform == 'darwin' else 'xdg-open'
subprocess.call([open_command, filename])
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# from https://gist.github.com/pypt/94d747fe5180851196eb#gistcomment-4015118 with some changes
class UniqueKeyLoader(SafeLoader):
def construct_mapping(self, node, deep=False):
mapping = set()
for key_node, value_node in node.value:
key = self.construct_object(key_node, deep=deep)
if key in mapping:
raise KeyError(f"Duplicate key {key!r} found in YAML. Already found keys: {mapping}.")
mapping.add(key)
return super().construct_mapping(node, deep)
parse_yaml = functools.partial(load, Loader=UniqueKeyLoader)
unsafe_parse_yaml = functools.partial(load, Loader=Loader)
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def get_cert_none_ssl_context():
import ssl
ctx = ssl.create_default_context()
ctx.check_hostname = False
ctx.verify_mode = ssl.CERT_NONE
return ctx
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@cache_argsless
def get_public_ipv4() -> str:
import socket
import urllib.request
ip = socket.gethostbyname(socket.gethostname())
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ctx = get_cert_none_ssl_context()
try:
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ip = urllib.request.urlopen('https://checkip.amazonaws.com/', context=ctx).read().decode('utf8').strip()
except Exception as e:
try:
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ip = urllib.request.urlopen('https://v4.ident.me', context=ctx).read().decode('utf8').strip()
except:
logging.exception(e)
pass # we could be offline, in a local game, so no point in erroring out
return ip
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@cache_argsless
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def get_public_ipv6() -> str:
import socket
import urllib.request
ip = socket.gethostbyname(socket.gethostname())
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ctx = get_cert_none_ssl_context()
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try:
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ip = urllib.request.urlopen('https://v6.ident.me', context=ctx).read().decode('utf8').strip()
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except Exception as e:
logging.exception(e)
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pass # we could be offline, in a local game, or ipv6 may not be available
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return ip
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@cache_argsless
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def get_default_options() -> dict:
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# Refer to host.yaml for comments as to what all these options mean.
options = {
"general_options": {
"output_path": "output",
},
"factorio_options": {
"executable": "factorio\\bin\\x64\\factorio",
},
"sm_options": {
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"rom_file": "Super Metroid (JU).sfc",
"sni": "SNI",
"rom_start": True,
},
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"soe_options": {
"rom_file": "Secret of Evermore (USA).sfc",
},
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"lttp_options": {
"rom_file": "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc",
"sni": "SNI",
"rom_start": True,
},
"server_options": {
"host": None,
"port": 38281,
"password": None,
"multidata": None,
"savefile": None,
"disable_save": False,
"loglevel": "info",
"server_password": None,
"disable_item_cheat": False,
"location_check_points": 1,
"hint_cost": 10,
"forfeit_mode": "goal",
"collect_mode": "disabled",
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"remaining_mode": "goal",
"auto_shutdown": 0,
"compatibility": 2,
"log_network": 0
},
"generator": {
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"teams": 1,
"enemizer_path": "EnemizerCLI/EnemizerCLI.Core.exe",
"player_files_path": "Players",
"players": 0,
"weights_file_path": "weights.yaml",
"meta_file_path": "meta.yaml",
"spoiler": 2,
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"glitch_triforce_room": 1,
"race": 0,
"plando_options": "bosses",
},
"minecraft_options": {
"forge_directory": "Minecraft Forge server",
"max_heap_size": "2G"
},
Ocarina of Time (#64) * first commit (not including OoT data files yet) * added some basic options * rule parser works now at least * make sure to commit everything this time * temporary change to BaseClasses for oot * overworld location graph builds mostly correctly * adding oot data files * commenting out world options until later since they only existed to make the RuleParser work * conversion functions between AP ids and OOT ids * world graph outputs * set scrub prices * itempool generates, entrances connected, way too many options added * fixed set_rules and set_shop_rules * temp baseclasses changes * Reaches the fill step now, old event-based system retained in case the new way breaks * Song placements and misc fixes everywhere * temporary changes to make oot work * changed root exits for AP fill framework * prevent infinite recursion due to OoT sharing usage of the address field * age reachability works hopefully, songs are broken again * working spoiler log generation on beatable-only * Logic tricks implemented * need this for logic tricks * fixed map/compass being placed on Serenade location * kill unreachable events before filling the world * add a bunch of utility functions to prepare for rom patching * move OptionList into generic options * fixed some silly bugs with OptionList * properly seed all random behavior (so far) * ROM generation working * fix hints trying to get alttp dungeon hint texts * continue fixing hints * add oot to network data package * change item and location IDs to 66000 and 67000 range respectively * push removed items to precollected items * fixed various issues with cross-contamination with multiple world generation * reenable glitched logic (hopefully) * glitched world files age-check fix * cleaned up some get_locations calls * added token shuffle and scrub shuffle, modified some options slightly to make the parsing work * reenable MQ dungeons * fix forest mq exception * made targeting style an option for now, will be cosmetic later * reminder to move targeting to cosmetics * some oot option maintenance * enabled starting time of day * fixed issue breaking shop slots in multiworld generation * added "off" option for text shuffle and hints * shopsanity functionality restored * change patch file extension * remove unnecessary utility functions + imports * update MIT license * change option to "patch_uncompressed_rom" instead of "compress_rom" * compliance with new AutoWorld systems * Kill only internal events, remove non-internal big poe event in code * re-add the big poe event and handle it correctly * remove extra method in Range option * fix typo * Starting items, starting with consumables option * do not remove nonexistent item * move set_shop_rules to after shop items are placed * some cleanup * add retries for song placement * flagged Skull Mask and Mask of Truth as advancement items * update OoT to use LogicMixin * Fixed trying to assign starting items from the wrong players * fixed song retry step * improved option handling, comments, and starting item replacements * DefaultOnToggle writes Yes or No to spoiler * enable compression of output if Compress executable is present * clean up compression * check whether (de)compressor exists before running the process * allow specification of rom path in host.yaml * check if decompressed file already exists before decompressing again * fix triforce hunt generation * rename all the oot state functions with prefix * OoT: mark triforce pieces as completion goal for triforce hunt * added overworld and any-dungeon shuffle for dungeon items * Hide most unshuffled locations and events from the list of locations in spoiler * build oot option ranges with a generic function instead of defining each separately * move oot output-type control to host.yaml instead of individual yamls * implement dungeon song shuffle * minor improvements to overworld dungeon item shuffle * remove random ice trap names in shops, mostly to avoid maintaining a massive censor list * always output patch file to folder, remove option to generate ROM in preparation for removal * re-add the fix for infinite recursion due to not being light or dark world * change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently * oot: remove item_names and location_names * oot: minor fixes * oot: comment out ROM patching * oot: only add CollectionState objects on creation if actually needed * main entrance shuffle method and entrances-based rules * fix entrances based rules * disable master quest and big poe count options for client compatibility * use get_player_name instead of get_player_names * fix OptionList * fix oot options for new option system * new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES * fill AP player name in oot rom with 0 instead of 0xDF * encode player name with ASCII for fixed-width * revert oot player name array to 8 bytes per name * remove Pierre location if fast scarecrow is on * check player name length * "free_scarecrow" not "fast_scarecrow" * OoT locations now properly store the AP ID instead of the oot internal ID * oot __version__ updates in lockstep with AP version * pull in unmodified oot cosmetic files * also grab JSONDump since it's needed apparently * gather extra needed methods, modify imports * delete cosmetics log, replace all instances of SettingsList with OOTWorld * cosmetic options working, except for sound effects (due to ear-safe issues) * SFX, Music, and Fanfare randomization reenabled * move OoT data files into the worlds folder * move Compress and Decompress into oot data folder * Replace get_all_state with custom method to avoid the cache * OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues * set data_version to 0 * make Kokiri Sword shuffle off by default * reenable "Random Choice" for various cosmetic options * kill Ruto's Letter turnin if open fountain also fix for shopsanity * place Buy Goron/Zora Tunic first in shop shuffle * make ice traps appear as other items instead of breaking generation * managed to break ice traps on non-major-only * only handle ice traps if they are on * fix shopsanity for non-oot games, and write player name instead of player number * light arrows hint uses player name instead of player number * Reenable "skip child zelda" option * fix entrances_based_rules * fix ganondorf hint if starting with light arrows * fix dungeonitem shuffle and shopsanity interaction * remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group * force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any * keep bosses and bombchu bowling chus out of data package * revert workaround for infinite recursion and fix it properly * fix shared shop id caches during patching process * fix shop text box overflows, as much as possible * add default oot host.yaml option * add .apz5, .n64, .z64 to gitignore * Properly document and name all (functioning) OOT options * clean up some imports * remove unnecessary files from oot's data * fix typo in gitignore * readd the Compress and Decompress utilities, since they are needed for generation * cleanup of imports and some minor optimizations * increase shop offset for item IDs to 0xCB * remove shop item AP ids entirely * prevent triforce pieces for other players from being received by yourself * add "excluded" property to Location * Hint system adapted and reenabled; hints still unseeded * make hints deterministic with lists instead of sets * do not allow hints to point to Light Arrows on non-vanilla bridge * foreign locations hint as their full name in OoT rather than their region * checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated * consolidate versioning in Utils * ice traps appear as major items rather than any progression item * set prescription and claim check as defaults for adult trade item settings * add oot options to playerSettings * allow case-insensitive logic tricks in yaml * fix oot shopsanity option formatting * Write OoT override info even if local item, enabling local checks to show up immediately in the client * implement CollectionState.can_live_dmg for oot glitched logic * filter item names for invalid characters when patching shops * make ice traps appear according to the settings of the world they are shuffled into, rather than the original world * set hidden-spoiler items and locations with Shop items to events * make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start * Fix oot Glitched and No Logic generation * fix indenting * Greatly reduce displayed cosmetic options * Change oot data version to 1 * add apz5 distribution to webhost * print player name if an ALttP dungeon contains a good item for OoT world * delete unneeded commented code * remove OcarinaSongs import to satisfy lint
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"oot_options": {
"rom_file": "The Legend of Zelda - Ocarina of Time.z64",
}
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}
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return options
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def update_options(src: dict, dest: dict, filename: str, keys: list) -> dict:
for key, value in src.items():
new_keys = keys.copy()
new_keys.append(key)
option_name = '.'.join(new_keys)
if key not in dest:
dest[key] = value
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if filename.endswith("options.yaml"):
logging.info(f"Warning: {filename} is missing {option_name}")
elif isinstance(value, dict):
if not isinstance(dest.get(key, None), dict):
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if filename.endswith("options.yaml"):
logging.info(f"Warning: {filename} has {option_name}, but it is not a dictionary. overwriting.")
dest[key] = value
else:
dest[key] = update_options(value, dest[key], filename, new_keys)
return dest
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@cache_argsless
def get_options() -> dict:
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if not hasattr(get_options, "options"):
locations = ("options.yaml", "host.yaml",
local_path("options.yaml"), local_path("host.yaml"))
for location in locations:
if os.path.exists(location):
with open(location) as f:
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options = parse_yaml(f.read())
get_options.options = update_options(get_default_options(), options, location, list())
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break
else:
raise FileNotFoundError(f"Could not find {locations[1]} to load options.")
return get_options.options
def get_item_name_from_id(code: int) -> str:
from worlds import lookup_any_item_id_to_name
return lookup_any_item_id_to_name.get(code, f'Unknown item (ID:{code})')
def get_location_name_from_id(code: int) -> str:
from worlds import lookup_any_location_id_to_name
return lookup_any_location_id_to_name.get(code, f'Unknown location (ID:{code})')
def persistent_store(category: str, key: typing.Any, value: typing.Any):
path = local_path("_persistent_storage.yaml")
storage: dict = persistent_load()
category = storage.setdefault(category, {})
category[key] = value
with open(path, "wt") as f:
f.write(dump(storage))
def persistent_load() -> typing.Dict[dict]:
storage = getattr(persistent_load, "storage", None)
if storage:
return storage
path = local_path("_persistent_storage.yaml")
storage: dict = {}
if os.path.exists(path):
try:
with open(path, "r") as f:
storage = unsafe_parse_yaml(f.read())
except Exception as e:
logging.debug(f"Could not read store: {e}")
if storage is None:
storage = {}
persistent_load.storage = storage
return storage
def get_adjuster_settings(romfile: str, skip_questions: bool = False) -> typing.Tuple[str, bool]:
if hasattr(get_adjuster_settings, "adjuster_settings"):
adjuster_settings = getattr(get_adjuster_settings, "adjuster_settings")
else:
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adjuster_settings = persistent_load().get("adjuster", {}).get("last_settings_3", {})
if adjuster_settings:
import pprint
from worlds.alttp.Rom import get_base_rom_path
adjuster_settings.rom = romfile
adjuster_settings.baserom = get_base_rom_path()
adjuster_settings.world = None
whitelist = {"music", "menuspeed", "heartbeep", "heartcolor", "ow_palettes", "quickswap",
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"uw_palettes", "sprite"}
printed_options = {name: value for name, value in vars(adjuster_settings).items() if name in whitelist}
if hasattr(adjuster_settings, "sprite_pool"):
sprite_pool = {}
for sprite in getattr(adjuster_settings, "sprite_pool"):
if sprite in sprite_pool:
sprite_pool[sprite] += 1
else:
sprite_pool[sprite] = 1
if sprite_pool:
printed_options["sprite_pool"] = sprite_pool
if hasattr(get_adjuster_settings, "adjust_wanted"):
adjust_wanted = getattr(get_adjuster_settings, "adjust_wanted")
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elif persistent_load().get("adjuster", {}).get("never_adjust", False): # never adjust, per user request
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return romfile, False
elif skip_questions:
return romfile, False
else:
adjust_wanted = input(f"Last used adjuster settings were found. Would you like to apply these? \n"
f"{pprint.pformat(printed_options)}\n"
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f"Enter yes, no or never: ")
if adjust_wanted and adjust_wanted.startswith("y"):
if hasattr(adjuster_settings, "sprite_pool"):
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from LttPAdjuster import AdjusterWorld
adjuster_settings.world = AdjusterWorld(getattr(adjuster_settings, "sprite_pool"))
adjusted = True
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import LttPAdjuster
_, romfile = LttPAdjuster.adjust(adjuster_settings)
if hasattr(adjuster_settings, "world"):
delattr(adjuster_settings, "world")
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elif adjust_wanted and "never" in adjust_wanted:
persistent_store("adjuster", "never_adjust", True)
return romfile, False
else:
adjusted = False
if not hasattr(get_adjuster_settings, "adjust_wanted"):
logging.info(f"Skipping post-patch adjustment")
get_adjuster_settings.adjuster_settings = adjuster_settings
get_adjuster_settings.adjust_wanted = adjust_wanted
return romfile, adjusted
return romfile, False
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@cache_argsless
def get_unique_identifier():
uuid = persistent_load().get("client", {}).get("uuid", None)
if uuid:
return uuid
import uuid
uuid = uuid.getnode()
persistent_store("client", "uuid", uuid)
return uuid
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safe_builtins = {
'set',
'frozenset',
}
class RestrictedUnpickler(pickle.Unpickler):
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def __init__(self, *args, **kwargs):
super(RestrictedUnpickler, self).__init__(*args, **kwargs)
self.options_module = importlib.import_module("Options")
self.net_utils_module = importlib.import_module("NetUtils")
self.generic_properties_module = importlib.import_module("worlds.generic")
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def find_class(self, module, name):
if module == "builtins" and name in safe_builtins:
return getattr(builtins, name)
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# used by MultiServer -> savegame/multidata
if module == "NetUtils" and name in {"NetworkItem", "ClientStatus", "Hint"}:
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return getattr(self.net_utils_module, name)
# Options and Plando are unpickled by WebHost -> Generate
if module == "worlds.generic" and name in {"PlandoItem", "PlandoConnection"}:
return getattr(self.generic_properties_module, name)
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if module.endswith("Options"):
if module == "Options":
mod = self.options_module
else:
mod = importlib.import_module(module)
obj = getattr(mod, name)
if issubclass(obj, self.options_module.Option):
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return obj
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# Forbid everything else.
raise pickle.UnpicklingError("global '%s.%s' is forbidden" %
(module, name))
def restricted_loads(s):
"""Helper function analogous to pickle.loads()."""
return RestrictedUnpickler(io.BytesIO(s)).load()
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class KeyedDefaultDict(collections.defaultdict):
def __missing__(self, key):
self[key] = value = self.default_factory(key)
return value
def get_text_between(text: str, start: str, end: str) -> str:
return text[text.index(start) + len(start): text.rindex(end)]
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loglevel_mapping = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}
def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, write_mode: str = "w",
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log_format: str = "[%(name)s]: %(message)s", exception_logger: str = ""):
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loglevel: int = loglevel_mapping.get(loglevel, loglevel)
log_folder = local_path("logs")
os.makedirs(log_folder, exist_ok=True)
root_logger = logging.getLogger()
for handler in root_logger.handlers[:]:
root_logger.removeHandler(handler)
handler.close()
root_logger.setLevel(loglevel)
file_handler = logging.FileHandler(
os.path.join(log_folder, f"{name}.txt"),
write_mode,
encoding="utf-8-sig")
file_handler.setFormatter(logging.Formatter(log_format))
root_logger.addHandler(file_handler)
if sys.stdout:
root_logger.addHandler(
logging.StreamHandler(sys.stdout)
)
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# Relay unhandled exceptions to logger.
if not getattr(sys.excepthook, "_wrapped", False): # skip if already modified
orig_hook = sys.excepthook
def handle_exception(exc_type, exc_value, exc_traceback):
if issubclass(exc_type, KeyboardInterrupt):
sys.__excepthook__(exc_type, exc_value, exc_traceback)
return
logging.getLogger(exception_logger).exception("Uncaught exception",
exc_info=(exc_type, exc_value, exc_traceback))
return orig_hook(exc_type, exc_value, exc_traceback)
handle_exception._wrapped = True
sys.excepthook = handle_exception
2021-11-28 03:06:30 +00:00
def stream_input(stream, queue):
def queuer():
while 1:
text = stream.readline().strip()
if text:
queue.put_nowait(text)
from threading import Thread
thread = Thread(target=queuer, name=f"Stream handler for {stream.name}", daemon=True)
thread.start()
return thread
class VersionException(Exception):
pass