Commit Graph

7361 Commits

Author SHA1 Message Date
Kevin Cathcart d29d298d1f Implement Fake World fix
Fixes the issues caused by a light world escape with dark world hyrule
castle
2018-01-25 22:04:12 -05:00
Kevin Cathcart f90653f1b8 Fix Dam Softlocks
Also remove obsolete comments
2018-01-25 22:03:46 -05:00
AmazingAmpharos 564495648d
Custom item pool feature
This is the starting point for the new custom item pool feature that will let users specify the item pool. It is functional, perhaps due for some minor tweaking and definitely needs more testing. The command line side is bad, just two parameters that hopefully don't do anything under any circumstance if the user tries to use them (don't really intend to support a command line version of this feature); maybe there's a better way to let the command line ER work in general without having any opportunity to activate this feature. The GUI should probably show the user the sum of the current item pool out of 153 so the user knows how to size the item pool more easily, but that's a todo.
2018-01-21 20:43:44 -06:00
AmazingAmpharos 9af585f1aa
Typo fix 2018-01-21 20:35:31 -06:00
AmazingAmpharos 2dbd376f64
Tag regions by world
All regions now have a property for 'Light', 'Dark', or 'Inside' for future logic use.
2018-01-18 19:20:33 -06:00
AmazingAmpharos b33d38889f
Emergency bunny fixes
Emergency bunny fixes
2018-01-18 19:19:17 -06:00
AmazingAmpharos 9f76ab025b
0.5.2.1 new logic hash 2018-01-18 01:10:39 -06:00
AmazingAmpharos e58cc84c50
Critical fixes for bunny logic
Critical fixes for bunny logic
2018-01-18 01:01:04 -06:00
Kevin Cathcart e002672503 Critical fixes for bunny logic 2018-01-18 01:38:28 -05:00
AmazingAmpharos 7f2a89f5f4
Fastmenu Adjuster Fix 2018-01-09 21:18:37 -06:00
AmazingAmpharos 7c8d0dada2
Adjuster Fastmenu Fix
It didn't work at all, one line fix, how annoying.
2018-01-09 21:14:09 -06:00
AmazingAmpharos 8a38128976
0.5.2 release
0.5.2 release
2018-01-08 10:45:25 -06:00
AmazingAmpharos 3dcc63b44e
Merge pull request #10 from KevinCathcart/Dev
Fix aga1 keysanity softlock
2018-01-08 10:40:19 -06:00
Kevin Cathcart 513ded2b18 Fix aga1 keysanity softlock 2018-01-08 02:06:03 -05:00
AmazingAmpharos ea2b672400
0.5.2 final features update
0.5.2 final features update
2018-01-07 19:25:40 -06:00
Kevin Cathcart 4262cdb88b Add random sprite option
Fix accidental breakage of Adjuster
2018-01-07 20:19:39 -05:00
Kevin Cathcart b01e083a79 Update sprites to vt28 official sprites 2018-01-07 19:30:17 -05:00
Kevin Cathcart 9a2198ac8f Bump version number & new logic hash 2018-01-07 04:49:47 -05:00
Kevin Cathcart a57a64ecf9 Update base2current 2018-01-07 04:31:48 -05:00
Kevin Cathcart f3bdc230a7 Misc minor improvements
Open dialogs now filter by correct file extensions

Sort sprites by name (instead of disk order)

Better handle blank author names in zspr files.

Sort paths by name. (Otherwise the Bomb shop entry if present looks
wrong)
2018-01-07 01:31:56 -05:00
Kevin Cathcart 07275316ed Fix and reformat spike cave logic 2018-01-06 23:08:20 -05:00
Kevin Cathcart 52c194822d Add logic support for new swordless Bombos pads 2018-01-06 22:20:08 -05:00
AmazingAmpharos 902097d728
Magic and Agahnim fix
Makes can_extend_magic take an argument for how much magic is needed in total. Fixes rule issues with Trinexx, spike cave, and swordless Agahnim's Tower.
2018-01-06 21:07:46 -06:00
AmazingAmpharos fb09c05017
Better file output names
The adjuster now appends _adjusted to the pre-existing file name (before the extension) instead of a static output name.
2018-01-06 21:06:34 -06:00
AmazingAmpharos 193b3323b7
Merge pull request #8 from KevinCathcart/Dev
Update through Bomb Shop in paths
2018-01-06 18:58:19 -06:00
Kevin Cathcart a155d455bb Add Bomb Shop to paths output if Pyramid Fairy Entrance is needed
Tweak internal handling of paths
2018-01-06 16:25:14 -05:00
Kevin Cathcart a86573d529 Add an extra pass to get correct spheres after culling
For an example of a circumstance in which the existing code produces
incorrect spheres, consider the following item locations in the vanilla
entrance layout:

* byrna in sphere 0
* hammer in sphere 0
* gloves in sphere 0
* bottle in sphere 0
* bow in spike cave (sphere 1)
* cape in hype cave (sphere 1)
* flippers on bumper cave Ledge (sphere 2)
* lastly both Swamp and PoD are pendants.

Well the culling phase will remove Byrna, because cape is good enough to
still get the bow. But now the bow in sphere 1 depends on the cape also
from sphere 1.
2018-01-06 14:55:30 -05:00
Kevin Cathcart 9846f924d2 Add new 4 heart logic for spike cave and misery mire 2018-01-06 13:39:22 -05:00
Kevin Cathcart a0c892ab98 Make location item checks less verbose, and always access world via the state variable 2018-01-05 22:46:00 -05:00
Kevin Cathcart 95f672a842 POD key for Key Logic 2018-01-05 20:21:24 -05:00
AmazingAmpharos 398de826f8
Fastmenu update
Fastmenu is now a variable menu speed setting instead of an on/off toggle. This update reflects that and gives the player a lot of options for the particular setting (normal, instant, double, triple, quadruple, half). A smaller change in this update is removing quickswap and fastmenu from the output file name of the randomizer (reflective of how the adjuster allows them to be shifted freely anyway) and shortening the verbiage for when progressive settings are changed (quality of life change there).
2018-01-05 16:53:29 -06:00
AmazingAmpharos 971c7b9365
Merge pull request #7 from KevinCathcart/Dev
Kevin's latest updates
2018-01-05 16:04:06 -06:00
Kevin Cathcart ee61f7b3ac Handle turtle rock big key chest key-for-a-key 2018-01-05 02:02:58 -05:00
Kevin Cathcart 596ba13781 Fix Ice Palace softlock 2018-01-05 01:12:50 -05:00
Kevin Cathcart 6007aed5d7 Add a button to return to default link sprite 2018-01-05 00:42:35 -05:00
Kevin Cathcart 9982567227 Update base2current 2018-01-04 23:02:20 -05:00
Kevin Cathcart 79f1b0bbf3 Fix progressive requirements to respect overflow limits 2018-01-04 23:01:09 -05:00
Kevin Cathcart c3bdef5c6c Add a paths section to spoiler log
This section will contain the first path found to each location listed
in the spoiler log's walkthrough.

Also implemented is a performance enhancement that more than cancels out
any slowdown caused by the above code.
2018-01-04 22:58:56 -05:00
AmazingAmpharos dd72bb7581
Merge pull request #6 from KevinCathcart/Dev
Merge in lots of v28/holiday dev work
2018-01-04 18:08:26 -06:00
Kevin Cathcart 9c7a07a1d4 More VT28 logic updates 2018-01-02 21:41:28 -05:00
Kevin Cathcart 73ad4e5fbb Fix balanced algorithm to actually use restrrictive fill for dungeon items 2018-01-02 21:19:18 -05:00
Kevin Cathcart e3ac7ee4a6 VT28 update: Keysanity has dungeon items in normal item pool 2018-01-02 21:19:18 -05:00
Kevin Cathcart 3adf4fadd1 Partial vt28 logic update 2018-01-02 21:19:17 -05:00
Kevin Cathcart 1c587f9ce1 Update various texts
Especially the puns. which now have more variety
2018-01-02 21:19:17 -05:00
Kevin Cathcart 13c5050cd8 Update Flute Boy Text 2018-01-02 21:19:05 -05:00
Kevin Cathcart e6d23b8700 Add some useful developer commands to Utils.py
These can be used in the interactive python shell by importing Utils.py
2018-01-02 21:18:26 -05:00
Kevin Cathcart a89260977e Update official sprites 2018-01-01 13:16:15 -05:00
Kevin Cathcart b604179e51 Mark entry point files as executable for unix systems and add shebang lines 2018-01-01 13:11:11 -05:00
Kevin Cathcart d8a26fce53 Add link to open unofficial sprite folder 2018-01-01 12:59:20 -05:00
Kevin Cathcart 23ea19017f Fix json decoding
Fix minor tooltip issue
2018-01-01 12:13:39 -05:00