Commit Graph

4879 Commits

Author SHA1 Message Date
Alchav 1f1ef10cfe
[Pokémon R/B] Fix DeathLink softlock and increment data version (#1348) 2022-12-24 08:25:34 +01:00
Alchav 760af59308 [Pokemon R/B] Fix missing lift key logic 2022-12-23 09:39:21 +01:00
Alchav 3dd7e3e706 [Pokemon R/B] actually implement lose_money_on_blackout 2022-12-23 09:39:21 +01:00
espeon65536 189b129dca oot: repair closed forest + dungeon ER 2022-12-22 06:40:51 +01:00
Fabian Dill 092e8d14ad Core: Make apworlds function mostly before Python 3.10 2022-12-20 17:24:04 +01:00
el-u 4cfc73b582 lufia2ac: rename starting_capsule/starting_party options to default_capsule/default_party 2022-12-19 12:45:49 +01:00
el-u ff9c11d772 lufia2ac: prevent using party member items if party is full 2022-12-19 12:45:49 +01:00
Alchav b83aec5c12 [Pokemon R/B] add logic to Fighting Dojo and check for non-vanilla old_man setting for cinnabar gym 2022-12-19 07:04:26 +01:00
Alchav caf63dd737 [Pokemon R/B] Allow 0 exp setting and add logic rule to Cinnabar Gym to ensure higher level Pokémon are catchable 2022-12-19 07:04:26 +01:00
espeon65536 395d35571c
Ocarina of Time 0.3.7 hotfixes (#1336)
- Since multiprocessing and exceptions apparently don't interact well, any exceptions in `generate_output` are handled more gracefully now. The event is always set as well, so the process will no longer hang on an exception there.
- The triforce object file was renamed in 7.0. I didn't change the filename in the code, so it would crash on non-Windows systems.
- Some hint distributions just crash, so I'm temporarily removing them. It will take a while to port the relevant functionality and I'd rather not hold up the next version release.
2022-12-19 07:03:38 +01:00
Fabian Dill e0be79639c
Subnautica: 2.0 compatibility (#1329) 2022-12-17 17:42:02 +01:00
Fabian Dill 37b7f0d32d WebHost: fix LttP tracker crash 2022-12-17 15:22:29 +01:00
el-u 50677ee6a2 lufia2ac: document changes from the vanilla game 2022-12-17 09:26:26 +01:00
PoryGone f8bc3359c7
SMW: Adjust Butter Bridge 2 - Dragon Coins logic (#1332) 2022-12-17 09:18:23 +01:00
toasterparty 6e537e17e6
[OC2] New Option - Shorter Horde Levels (#1328) 2022-12-16 16:52:15 +01:00
toasterparty e853fc208b
[OC2] Remove DLC items from item pool if vanilla level order (#1323) 2022-12-16 16:48:57 +01:00
toasterparty 1a36da33b4
[OC2] Horde Levels Logically Give 1-Star (#1322) 2022-12-16 16:48:12 +01:00
0rganics 56fc614588
SC2: Bugfix for web tracker (#1324) 2022-12-13 07:35:12 +01:00
espeon65536 47f1fcf382
OoT: Fix region_has_shortcuts crash when boss shuffle is on (#1325) 2022-12-13 07:34:17 +01:00
el-u 51c6be047f
Lufia II Ancient Cave: implement new game (#1218)
Co-authored-by: wordfcuk <greili1985@gmail.com>
2022-12-12 02:36:18 +01:00
Fabian Dill 2c46c48ba9
WebHost: reduce tracker refresh delay (#1290) 2022-12-12 00:30:43 +01:00
Alchav 32820ba653
Pokemon R/B: Bug fixes and add trap weights (#1319)
* [Pokemon R/B] Move type chart rando to generate_early and add trap weights

* [Pokemon R/B] Update patching process on client to verify hash
2022-12-11 13:51:28 -06:00
Fabian Dill 6173bc6e03
Core: move create_playthrough under Spoiler as method (#1310)
Core: split create_playthrough, allowing skipping of paths
2022-12-11 13:48:26 -06:00
Magnemania e71ea94fe5
SC2: Various bugfixes (#1267)
* SC2: Fixed nondeterminism resulting from early unit placement

* SC2: Renamed "world" arguments to "multiworld"

* SC2: Fixed All-In Ground including anti-air in defense score, fixed error in beats_protoss_deathball

* SC2: Fixed No Logic using logic on Beat events

* SC2: Fixed /unfinished command failing when All-In available
2022-12-11 13:46:24 -06:00
0rganics e3f169b4c3
WebHost: Add SC2WoL game specific tracker (#1270) 2022-12-11 13:43:31 -06:00
kindasneaki e4e74074f0
Docs: change connecting to archipelago in RoR2 setup guide (#1320)
* Change archipelago mod download page

* Docs: change connecting to archipelago in RoR2 setup guide
2022-12-11 13:38:11 -06:00
Fabian Dill 149630d532
Docs: add remote_start_inventory info in generate_output (#1316) 2022-12-11 14:14:27 +01:00
Fabian Dill 2dcfbff751
Tests: now autoload tests from /worlds/*/test (#1318)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-12-11 13:15:23 +01:00
PoryGone ec45479c52
SMW: Fix some stages walking Mario onto invalid tile on recomplete (#1317)
If you beat a stage that was already beaten, Mario would sometimes walk onto a tile that he shouldn't.
2022-12-11 04:14:04 +01:00
espeon65536 aee0df5359
Ocarina of Time 7.0 (#1277)
## What is this fixing or adding?
- Adds the majority of OoTR 7.0 features:
  - Pot shuffle, Freestanding item shuffle, Crate shuffle, Beehive shuffle
  - Key rings mode
  - Dungeon shortcuts to speed up dungeons
  - "Regional" shuffle for dungeon items
  - New options for shop pricing in shopsanity
  - Expanded Ganon's Boss Key shuffle options
  - Pre-planted beans
  - Improved Chest Appearance Matches Contents mode
  - Blue Fire Arrows
  - Bonk self-damage
  - Finer control over MQ dungeons and spawn position randomization
- Several bugfixes as a result of the update:
  - Items recognized by the server and valid starting items are now in a 1-to-1 correspondence. In particular, starting with keys is now supported.
  - Entrance randomization success rate improved. Hopefully it is now at 100%. 

Co-authored-by: Zach Parks <zach@alliware.com>
2022-12-11 04:11:40 +01:00
Fabian Dill 2cdd03f786
Network: implement 0.4 marked compatibility removals (#757)
* world remote items handling
* players list when connecting
2022-12-11 02:59:17 +01:00
Zach Parks ce42fda85f
Rogue Legacy: Fix early vendors and architect not being added to pool. (#1314) 2022-12-10 17:24:05 -06:00
Fabian Dill 78a18dee4e
Subnautica: give Early Seaglide a display name (#1313) 2022-12-10 11:00:18 -06:00
beauxq b7d46004e2 Zillion: fix invalid slot data from race condition 2022-12-10 11:15:19 +01:00
Jarno c3fe341736
Docs: slot_data typing (#1300)
* Docs: slot_data typing

* Properly escaped brackets [ ]
2022-12-09 10:24:08 +01:00
Fabian Dill 79bb43b77c
Core: embed custom datapackage into .archipelago (#1288)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-12-08 21:23:31 +01:00
Zach Parks bedc78d335
Rogue Legacy: Remove relative imports and move to .apworld. (#1304)
* Remove relative import and remove `set_rule` usage.

* Set Rogue Legacy to be .apworld.
2022-12-08 08:54:49 -06:00
t3hf1gm3nt 1b582e5b09
docs: update pokemon and oot setup guides about changing lua options (#1303)
- Pokemon guide was missing a point about changing the Lua option in Bizhawk.
- The same point in the OoT guide was missing a step about restarting Bizhawk after changing the Lua option, so updated that as well.
2022-12-08 10:52:52 +01:00
Alchav f278dd95c5
[Pokémon R/B] Major bug fix + dialogue change (#1305)
* [Pokemon R/B] Major bug fixes

* [Pokemon R/B] Dialogue updates
2022-12-08 10:51:01 +01:00
PoryGone 92f75f3e03
SA2B: Add missing Whistle location (#1306) 2022-12-08 10:47:39 +01:00
Jarno f5adc7bdc5
docs: world api fixed link (#1299) 2022-12-08 02:57:49 +01:00
Fabian Dill 78d4da53a7
Tests: verify and fix host.yaml/Utils.py match (#1302) 2022-12-08 02:06:34 +01:00
Alchav e206c065bf
Pokémon Red and Blue: Version 2 (#1282)
Adds Trainersanity option (Each non-scripted trainer has a location check, adding 317 locations)
Adds Randomize Pokedex option. It is required to obtain items from Oak's Aides.
Adds option to add all normal shop items to all normal shops.
Adds DeathLink option.
Adds traps.
Improves Type Chart randomization.
Items can be received during battle.
Stores start inventory in ROM. Only requests remote start inventory if patch is from v1.
Fixes logic bugs.
Various other improvements.
2022-12-08 00:38:34 +01:00
Fabian Dill 5273812039
Core: default distribute Factorio and Subnautica as .apworld (#1260) 2022-12-06 23:40:30 -06:00
Fabian Dill 7c3af68e59
ItemLinks: allow linking replacement items as well (#1274) 2022-12-06 23:37:47 -06:00
PoryGone 449973687b
SA2B: v2.0 Content Update (#1294)
Changelog:

Features:
- Completely reworked mission progression system
  - Control of which mission types can be active per-gameplay-style
  - Control of how many missions are active per-gameplay-style
  - Mission order shuffle
- Two new Chaos Emerald Hunt goals
  - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill
  - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill
- New optional Location Checks
  - Keysanity (Chao Containers)
  - Whistlesanity (Animal Pipes and hidden whistle spots)
  - Beetlesanity (Destroying Gold Beetles)
- Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal
- Hard Logic option
- More Music Options
  - Option to use SADX music
  - New `Singularity` music shuffle option
- Option to choose the Narrator theme 
- New Traps
  - Tiny Trap is now permanent within a level
  - Gravity Trap
  - Exposition Trap
  
Quality of Life:
- Significant revamp to Stage Select screen information conveyance
  - Icons are displayed for:
    - Relevant character's upgrades
    - Which location checks are active/checked
    - Chaos Emeralds found (if relevant)
    - Gate and Cannon's Core emblem costs
  - The above stage-specific info can also be viewed when paused in-level
    - The current mission is also displayed when paused
- Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check
- Hints including SA2B locations will now specify which Gate that level is located in
- Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed
- Chao Intermediate and Expert race sets are now swapped, per player feedback
  - Intermediate now includes Beginner + Challenge + Hero + Dark
  - Expert now includes Beginner + Challenge + Hero + Dark + Jewel
- New mod config option for the color of the Message Queue text

Bug Fixes:
- Fixed bug where game stops properly tracking items after 127 have been received.
- Several logic fixes
- Game now refers to `Knuckles - Shovel Claws` correctly
- Minor AP World code cleanup
2022-12-07 06:20:02 +01:00
Fabian Dill f5638552cc
Docs: add ClassVar marker to World class (#1224) 2022-12-06 23:12:56 -06:00
Fabian Dill 78ee19de51
Pokemon R/B: always bind file handling to client (#1261) 2022-12-06 23:02:54 -06:00
Zach Parks 82444229be
Rogue Legacy: More refactoring and clean up. (#1297)
* Rogue Legacy: More refactoring and clean up.

* Also marked Blacksmith as Progression as it's used in a rule.

* Remove extra newline.

* Prevent divide by zero type error.

* Scratch last commit, got the math mixed in my head.

* Clarified name of rule regarding percentage of stat upgrades.

* Move early vendors/architect creation into `create_items` logic.

* Rename parameter in `create_region`.

* Rename local var in `create_region`.

* Removed accidental links in Markdown docs.

* Refactor `create_region` signature and caller.

* Remove redundant if-else.

* Revert change to if-else, and moved item_pool to function instead of obj var.

* Rename LegacyLogic to RLLogic.

* Remove LogicMixin for rules.
2022-12-06 20:49:55 -06:00
alwaysintreble 2cc03d003a
Core: fix bug that caused world option overrides to fail (#1293)
* core: fix bug that caused world option overrides to fail

* copy paste sliver's better code that works as intended

* Fix whitespace

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-12-06 00:50:11 +01:00