Commit Graph

2182 Commits

Author SHA1 Message Date
Chris Wilson 87be751e45 Adjust the weighted settings json config file to properly reflect the key values for the shop_shuffle_slots option 2021-02-05 19:01:38 -05:00
Chris Wilson 5d84df4fa0 Fix a bug in the weighted settings causing the sprite list to not update when a preset is changed 2021-02-05 18:55:53 -05:00
Fabian Dill 96d544ac84 Speed up Progression Balancing, mostly by using generators and pre-sorts where the opportunity exists
In some cases multi-thousand element lists were created in-memory with near identical contents, per player, then discarded and reassembled.
Was testing against a case with 3 GB of additional memory use (50 players) which appeared to get stuck, but really was just very slow. This example case is fixed with these changes.
Additionally, progression balancing is now run after ShopSlotFill, so it is now "aware" of the changed progression shops can produce.
As well, special handling for keys was removed, as not all games will have the notion of keys.
2021-02-05 08:07:12 +01:00
Chris Wilson 239b365264 Remove outdated warning about QUsb2Snes version 2021-02-03 23:15:09 -05:00
CaitSith2 100ac7634e Merge branch 'inverted_flut' into main 2021-02-03 06:43:41 -08:00
Fabian Dill 88980fb3b6 Make playthrough text deterministic, by sorting alphabetically 2021-02-03 14:26:00 +01:00
Fabian Dill e4d4ff667c Some Shop fixes:
Make sure that dark lake hylia shop in inverted retains the blue potion, while allowing shop slots on top (potion will always be the leftmost slot, ignoring "i"/"f"/"g")
Cull Shop swap Candidates before generating weights, then keep track of updated sphere sizes during swaps. This significantly reduces the chance to run out of candidates, as large clumps of false candidates do not get included in the weight
Shop fill is slower with this, as all candidates need to be swept once, instead of on-demand; but this seemed the best way to address the remaining issues.
2021-02-03 14:24:29 +01:00
Fabian Dill 5503547663 use less memory to assemble playthrough 2021-02-03 07:14:53 +01:00
Fabian Dill 60e1b52c55 Merge remote-tracking branch 'origin/main' 2021-02-03 06:55:14 +01:00
Fabian Dill 07866bbd3c Speed up Playthrough creation 2021-02-03 06:55:08 +01:00
Chris Wilson fe0f41c884 Merge branch 'main' of https://github.com/berserker66/MultiWorld-Utilities into main 2021-02-02 22:58:31 -05:00
Chris Wilson db6642f290 Update WebUI to show unique items as a different color, and with a drop-shadow 2021-02-02 22:58:22 -05:00
pepperpow 3d9085e98a put that sign back where i found it 2021-02-02 21:48:08 -06:00
CaitSith2 ee06aca908 Update timestamp of own rights 2021-02-02 19:07:02 -08:00
Fabian Dill 52de7f6a22
Update timestamp of own rights 2021-02-03 03:56:47 +01:00
Fabian Dill cf49cd5e4b Mark Advancement items in the client 2021-02-03 03:19:25 +01:00
Fabian Dill fcbaa35cc5 new inverted logic, accounting for dark world flute activation 2021-02-02 11:24:17 +01:00
CaitSith2 842be54ab9 Merge remote-tracking branch 'origin/main' into main 2021-02-02 00:10:01 -08:00
pepperpow e497a88137
Inverted flute mechanics (#169)
* inverted_flute

* Added hash/inverted sign message

* Fixed flute working in both worlds instead of just dark

* Moved inverted goal sign to castle lawn
2021-02-02 08:04:57 +01:00
CaitSith2 87d5a481f9 Merge branch 'inverted_flut' into main 2021-02-01 20:59:50 -08:00
pepperpow 36de78dddd Moved inverted goal sign to castle lawn 2021-02-01 20:26:07 -06:00
pepperpow 99468e6d46 Fixed flute working in both worlds instead of just dark 2021-01-31 21:42:44 -06:00
pepperpow 6b737775a2 Added hash/inverted sign message 2021-01-31 20:57:18 -06:00
Fabian Dill 078ad30195 Fix Multiworld tracker 2021-02-01 01:58:08 +01:00
pepperpow 4aedf3a8ed inverted_flute 2021-01-31 18:26:49 -06:00
CaitSith2 77a0e6f9cf Triforce at pedestal / Trinexx now correctly counts towards final total. 2021-01-31 00:54:31 -08:00
Fabian Dill b78f852579 reduce prices of ammo and ammo capacity upgrades, make heart container actually 4X a heart piece and reduce progression item price slightly 2021-01-31 06:47:57 +01:00
Chris Wilson b4502f1338 Fix indentation bug in weightedSettings.yaml 2021-01-30 19:05:06 -05:00
Chris Wilson 889d24606f Updated weighted settings to reflect new beemizer documentation and include pyramid_open options 2021-01-30 19:03:54 -05:00
Fabian Dill c988ec24b6 update item table offsets 2021-01-30 23:40:01 +01:00
Fabian Dill 24e8fb54ad update fast_ganon hole description 2021-01-30 23:17:54 +01:00
Fabian Dill 520dd7ba91 Merge remote-tracking branch 'origin/main' 2021-01-30 09:57:33 +01:00
Fabian Dill 2352445146 Remove all uses of "item.priority" as the remaining fill algorithms don't need it anymore. 2021-01-30 09:57:25 +01:00
CaitSith2 ad8427c15a Fix shop tracking. 2021-01-29 22:52:10 -08:00
CaitSith2 8c301044e3 Add Nothing to the trap_replaceable list. 2021-01-29 22:15:39 -08:00
Fabian Dill 61bef142a3 New Beemizer implementation, no longer replacing health; leaving that to item pool settings. 2021-01-30 06:46:17 +01:00
CaitSith2 5cc8dd2c71 Fix mistake made while reverting changes 2021-01-29 20:57:38 -08:00
Fabian Dill d3129e25e1 Merge remote-tracking branch 'origin/main' 2021-01-30 02:02:20 +01:00
Fabian Dill 69ceb89202 Make Heart Pieces and Heart Containers significantly cheaper in Shops.
Obversation that triggered this is that they almost always get skipped, want to make the choice more enticing.
2021-01-30 02:02:13 +01:00
CaitSith2 90c3fe9df3 Count take-any caves into final total. 2021-01-29 15:42:28 -08:00
CaitSith2 1d93952ef1 Revert part of a previous change 2021-01-29 13:49:17 -08:00
CaitSith2 7f74aa7cb0 Implement open_pyramid yaml settings 2021-01-29 13:27:42 -08:00
CaitSith2 fda32578fa Modify end credits count. 2021-01-29 04:51:58 -08:00
CaitSith2 96e12088d7 Shop-sanity shops now marked as counting towards end-game credits.
Retro single arrow now marks itself as purchased from every single shop location on initial purchase.  (Nothing prevents you from buying your 'first' quiver if you already have one, however, its 6 hint points for the price of one in shop sanity.)
2021-01-29 00:25:13 -08:00
CaitSith2 ca4758d1c2 Actually disable shop slots that already have an item pushed in. 2021-01-29 00:21:42 -08:00
CaitSith2 9ee5c50f88 Fixed non-deterministic shop-sanity shuffling. 2021-01-28 22:39:04 -08:00
Fabian Dill 8ddb1ab614 create per-team enemizer calls 2021-01-27 02:39:12 +01:00
Fabian Dill 7531bb9d11 improve enemizer logging 2021-01-27 02:32:38 +01:00
Chris Wilson bee6e87615 Merge branch 'main' of https://github.com/berserker66/MultiWorld-Utilities into main 2021-01-26 18:29:43 -05:00
Chris Wilson 5f4a1636aa Fix certain settings not being set properly on the weighted settings page. 2021-01-26 18:29:23 -05:00