The Dark World Hammer Pegs area and the Dark World shop in VoO are both regionalized to handle the possibility of connectors leading to them. Also an oversight in regionalizing Desert Palace that had broken the vanilla shuffle is corrected.
Desert Palace's main section is now broken into outer and inner regions separated by the pots, and the inner region is flagged as bunny impassable which should prevent the use of the central portion of Desert Main as a bunny by the logic while still permitting the outer two doors to be used as a connection.
Super Bomb logic was supposed to just be a small tweak to take care of the TODO on adding those three insanity only bomb shop locations to the logic, but then I realized that the rules for most of Death Mountain could be liberalized somewhat since that Flute to take the bomb away is also a direct access method and took care of all that. Hopefully Super Bomb logic won't need further tweaks for a good long while.
It now shuffles super bomb into multi-entrance caves
(The list of entrances that owuld be blacksmith safe are marked, but
they are not safe because dwarf will not enter them, we may patch this
eventually)
Also include a missing dungeon region in the hyrule castle dungeon
definition
Include Tower of Hera as a valid old man location in new Full shuffle
This is a simple tweak adding a mirror connection between the main Light World and the Hyrule Castle Courtyard. This will very rarely come into play; it only matters in circumstances where the uncle tunnel does not instantly connect to the courtyard (some madness/insanity situations and when Ganon's tunnel is there in full and below), when the player does not have access to the upper levels of Hyrule Castle or to the pyramid, but the player does have the Mirror. This correctly acknowledges that entering the castle main gate is fully and permanently softlock proof in this situation.
-From KevinCathcart, this adds a new region to the world for the castle courtyard reachable from the exit to the uncle tunnel and from the upper ledge of Hyrule Castle but not the main gate. In effect, this changes nothing if Ganon is not at the uncle passage, and if Ganon is at the uncle passage, either Mirror + pyramid access, Master Sword, or a connecting cave to the upper ledge of Hyrule Castle will be required to access the main gate. This is necessary to fix a very rare softlock in which the player could defeat Agahnim, lose access to the Hyrule Castle main gate, and make the seed impossible.
This is the Great renaming. Renaming to match V27. I've renamed pretty
much all Item locations to match, with a small number kept deliberatly
deferent for clarity.
There is probably more renaming that should be done at the Enterance and
Region levels, but that can be done later.