Commit Graph

2203 Commits

Author SHA1 Message Date
Star Rauchenberger 40f843f54d
Lingo: Minor game data fixes () 2024-03-21 17:00:53 +01:00
GodlFire da333fbb0c
Shivers: Adds missing logic rule for skull dial door location () 2024-03-21 16:52:16 +01:00
NewSoupVi 43084da23c
The Witness: Fix newlines in Witness option tooltips () 2024-03-21 16:51:29 +01:00
Scipio Wright 14816743fc
TUNIC: Shuffle Ladders option () 2024-03-21 16:50:07 +01:00
Star Rauchenberger 30a0aa2c85
Lingo: Add item/location groups () 2024-03-21 16:46:53 +01:00
Silvris f4b7c28a33
APProcedurePatch: hotfix changing class variables to instance variables ()
* change class variables to instance variables

* Update worlds/Files.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update worlds/Files.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* move required_extensions to tuple

* fix missing tuple ellipsis

* fix classvar mixup

* rename tokens to _tokens. use hasattr

* type hint cleanup

* Update Files.py

* check using isinstance instead

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-03-20 23:45:32 +01:00
chandler05 12864f7b24
A Short Hike: Implement New Game () 2024-03-20 22:44:09 +01:00
LiquidCat64 db02e9d2aa
Castlevania 64: Implement New Game () 2024-03-20 22:03:25 +01:00
Jérémie Bolduc 32315776ac
Stardew Valley: Fix extended family legendary fishes being locations with fishsanity set to exclude legendary () 2024-03-20 21:57:45 +01:00
Magnemania e9620bea77
SM64: Goal Logic and Hint Bugfixes () 2024-03-20 21:56:00 +01:00
TheLX5 fcaaa197a1
SMW: Fixes for Bowser being defeatable on Egg Hunt and CI2 DC room access () 2024-03-20 13:56:19 +01:00
TheLX5 8f7b63a787
SMW: Blocksanity logic fixes () 2024-03-20 13:56:04 +01:00
Scipio Wright 6f64bb9869
Noita: Remove newline from option description so it doesn't look bad on webhost () 2024-03-20 13:46:31 +01:00
Bryce Wilson d0a9d0e2d1
Pokemon Emerald: Bump required client version () 2024-03-20 13:43:13 +01:00
Silvris 94650a02de
Core: implement APProcedurePatch and APTokenMixin ()
* initial work on procedure patch

* more flexibility

load default procedure for version 5 patches
add args for procedure
add default extension for tokens and bsdiff
allow specifying additional required extensions for generation

* pushing current changes to go fix tloz bug

* move tokens into a separate inheritable class

* forgot the commit to remove token from ProcedurePatch

* further cleaning from bad commit

* start on docstrings

* further work on docstrings and typing

* improve docstrings

* fix incorrect docstring

* cleanup

* clean defaults and docstring

* define interface that has only the bare minimum required
for `Patch.create_rom_file`

* change to dictionary.get

* remove unnecessary if statement

* update to explicitly check for procedure, restore compatible version and manual override

* Update Files.py

* remove struct uses

* ensure returning bytes, add token type checking

* Apply suggestions from code review

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* pep8

---------

Co-authored-by: beauxq <beauxq@yahoo.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
2024-03-19 23:08:29 +01:00
PoryGone 8a8263fa61
SMW: Increment Required Client Version () 2024-03-15 18:02:25 +01:00
NewSoupVi 9efc7bae40
The Witness: Add junk hint for Zork: Grand Inquisitor () 2024-03-15 17:54:21 +01:00
Scipio Wright e6198585c8
TUNIC: Implement support for connection plando () 2024-03-15 17:52:05 +01:00
Nicholas Brochu 2a8784ef72
Zork Grand Inquisitor: Implement New Game ()
Adds Archipelago support for Zork Grand Inquisitor, the 1997 point-and-click PC adventure game.

The client (based on `CommonClient`), on top of its regular Archipelago duties, fully handles the randomization of the game and the monitoring / modification of the game state. No game modding needed at all; the player is ready to play an Archipelago seed if they can play the vanilla game through ScummVM.

The "reverse engineering" (there's likely a better term for this...) of the game is my own original work and I included an MIT license at the root of my world directory.

A PopTracker pack was also created to help people learn the game: https://github.com/SerpentAI/ZorkGrandInquisitorAPTracker
2024-03-15 17:35:37 +01:00
Ziktofel e0e9fdd86a
SC2: Multi-campaign ()
Adds HotS, LotV and NCO campaigns to SC2 game.
The world's name has changed to reflect that (it's not only Wings of Liberty now)
The client was patched in a way that can still join to games generated prior this change
---------

Co-authored-by: Magnemania <magnemight@gmail.com>
Co-authored-by: EnvyDragon <138727357+EnvyDragon@users.noreply.github.com>
Co-authored-by: Matthew <matthew.marinets@gmail.com>
Co-authored-by: hopop201 <benjy.hopop201@gmail.com>
Co-authored-by: Salzkorn <salzkitty@gmail.com>
Co-authored-by: genderdruid <pallyoffail@gmail.com>
Co-authored-by: MadiMadsen <137329235+MadiMadsen@users.noreply.github.com>
Co-authored-by: neocerber <neocerber@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2024-03-15 17:33:03 +01:00
agilbert1412 ed9cbfecb9
Stardew Valley: Added a Great Combat requirement to an entrance that could block its own key () 2024-03-15 17:31:01 +01:00
espeon65536 d1ef198566
OoT: Entrance Spoiler Fixes () 2024-03-15 08:05:44 -05:00
NewSoupVi 1324bccc89
The Witness: Add newly submitted junk hints () 2024-03-15 14:00:10 +01:00
PoryGone cafacfe754
SA2B: Add CHANGELOG.md () 2024-03-15 07:58:20 -05:00
PoryGone 2e8a84121e
DKC3: Add CHANGELOG.md () 2024-03-15 07:57:43 -05:00
PoryGone 0342c1e09d
Celeste 64: Add CHANGELOG.md () 2024-03-15 07:57:05 -05:00
PoryGone f330e5835c
SMW: Add CHANGELOG.md () 2024-03-15 07:56:12 -05:00
Silent 329a2f9175
TUNIC: Updated display name for a few options () 2024-03-15 13:53:41 +01:00
agilbert1412 52e65e208e
Stardew Valley: 5.x.x - The Allsanity Update ()
Major Content update for Stardew Valley, including the following features

- Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time
- Randomized Farm Type
- Bundles rework (Remixed Bundles and Missing Bundle!)
- New Settings:
  * Shipsanity - Shipping individual items
  * Monstersanity - Slaying monsters
  * Cooksanity - Cooking individual recipes
  * Chefsanity - Learning individual recipes
  * Craftsanity - Crafting individual items
- New Goals:
  * Protector of the Valley - Complete every monster slayer goal
  * Full Shipment - Ship every item
  * Craftmaster - Craft every item
  * Gourmet Chef - Cook every recipe
  * Legend - Earn 10 000 000g
  * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt)
  * Allsanity - Complete every check in your slot
- Building Shuffle: Cheaper options
- Tool Shuffle: Cheaper options
- Money rework
- New traps
- New isolated checks and items, including the farm cave, the movie theater, etc
- Mod Support: SVE [Albrekka]
- Mod Support: Distant Lands [Albrekka]
- Mod Support: Hat Mouse Lacey [Albrekka]
- Mod Support: Boarding House [Albrekka]

Co-authored-by: Witchybun <elnendil@gmail.com>
Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com>
Co-authored-by: Jouramie <jouramie@hotmail.com>
Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
2024-03-15 13:05:14 +01:00
Star Rauchenberger afe7aea536
Lingo: Pre-compile datafile to improve loading time () 2024-03-15 09:26:00 +01:00
Doug Hoskisson e534abeab0
Core: add layer for patches that don't use `Patch.py` ()
* Core: add layer for patches that don't use `Patch.py`

* bump container version

* APAutoPatchInterface name

* mystic quest change

* OoT and Adventure changes

* missed name in docstring

* container version compatibility
2024-03-14 22:29:29 +01:00
Bryce Wilson fa233b2583
Pokemon Emerald: v2 Update () 2024-03-14 12:37:10 +01:00
Silvris 3e3965272d
KDL3: Ensure all abilities accessible on non-minimal () 2024-03-13 21:05:38 +01:00
qwint 72e6383cc7
HK: Removes Vanilla Items from ItemPool and Uses Grimmchild1 when relevant () 2024-03-13 06:45:43 -05:00
Alchav 1705213353
FFMQ: Update Map Shuffle Seed description ()
* Update Map Shuffle Seed description

* Update worlds/ffmq/Options.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-03-12 23:21:58 +01:00
Kory Dondzila d953927b3a
Shivers: Renaming for clarity and consistency ()
* Moves plaque location to front for better tracker referencing.

* Tiki should be Shaman.

* Hanging should be Gallows.

* Merrick spelling.

* Clarity change.
2024-03-12 23:17:18 +01:00
Silvris fb9ef19c15
Core: add list/dict merging feature to triggers ()
* proof of concept

* add dict support, block top/game level merge

* prevent key error when option being merged is new

* update triggers guide

* Add documentation about add/remove/replace

* move to trailing name instead of proper tag

* update docs

* confirm types

* Update Utils.py

* Update Generate.py

* pep8

* move to + syntax

* forgot to support sets

* specify received type of type error

* Update Generate.py

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>

* Apply suggestion from review

* add test for update weights

* move test to new test case

* Apply suggestions from code review

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-03-12 22:08:12 +01:00
Doug Hoskisson 03d403ff51
Core: typing for `Option.default` and a few other ClassVars ()
* Core: typing for `Option.default` and a few other `Option` class variables

This is a replacement for https://github.com/ArchipelagoMW/Archipelago/pull/2173

You can read discussion there for issues we found for why we can't have more specific typing on `default`

instead of setting a default in `Option` (where we don't know the type), we check in the metaclass to make sure they have a default.

* NumericOption doesn't need the type annotation that brings out the mypy bug

* SoE default ClassVar
2024-03-12 22:03:57 +01:00
PoryGone f8d5fe0e1e
SMW: v2.0 Content Update ()
Changelog:

Features:
- New optional Location Checks
  - 3-Up Moons
  - Hidden 1-Ups
  - Bonus Blocks
  - Blocksanity
    - All blocks that contain coins or items are included, with the exception of:
      - Blocks in Top Secret Area & Front Door/Bowser Castle
      - Blocks that are unreachable without glitches/unreasonable movement
- New Items
  - Special Zone Clear
  - New Filler Items
    - 1 Coin
    - 5 Coins
    - 10 Coins
    - 50 Coins
  - New Trap Items
    - Reverse Trap
    - Thwimp Trap
- SFX Shuffle
- Palette Shuffle Overhaul
  - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options
  - Foreground and Background Shuffle options have been merged into a single setting
- Max possible Yoshi Egg value is 255
  - UI in-game is updated to handle 3-digits
  - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs`

Quality of Life:
- In-Game Indicators are now displayed on the map screen for location checks and received items
- In-level sprites are displayed upon receiving certain items
- The Camera Scroll unlocking is now only enabled on levels where it needs to be
- SMW can now handle receiving more than 255 items
- Significant World Code cleanup
  - New Options API
  - Removal of `world: MultiWorld` across the world
- The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server

Bug Fixes:
- Several logic tweaks/fixes

"Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 22:00:13 +01:00
NewSoupVi 4bf676e588
The Witness: Obelisk Keys () 2024-03-12 20:04:13 +01:00
NewSoupVi 30ad2aa4a8
The Witness: Don't unnecessarily break people's 0.4.4 yamls () 2024-03-12 14:51:10 +01:00
Aaron Wagener 51243abea1
Docs: improve AutoWorld method docstrings ()
* clarify some autoworld docstrings

* revert accidental change
2024-03-12 09:27:41 +01:00
Aaron Wagener 6d3f7865ff
The Messenger: fix items accessibility reachability bug due to new rules () 2024-03-12 00:55:28 +01:00
JaredWeakStrike a7384b4b63
KH2: Update all instances of multiworld.option_name to option.option_name ()
* update the multiworld to options

* Update worlds/kh2/Rules.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* does this work

* namine sketches

* wrong branch :)

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-03-12 00:52:16 +01:00
CubeSoldier 3d56f3c096
Docs: Added snes9x-nwa as recommended emulator to the setup guides for SNES games ()
* Added snes9x-nwa as recommended emulator to the setup guides

* Removed snes9x-nwa from the setup guides of DKC3 and SMW

* Update worlds/alttp/docs/multiworld_en.md

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

* Removed duplicate text
Minor grammar and spelling fixes

* Unified required software for SM, SMZ3 and SoE with ALTTP

* Added instructions for usage of BSNES-Plus for ALTTP, SM and SMZ3

---------

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
2024-03-12 00:42:56 +01:00
Silvris d3019421de
KDL3: fix invalid inno_setup components and deathlink messages ()
* remove component checking

* fix missing deathlink messages

* move reads under deathlink check
2024-03-11 23:26:21 +01:00
Aaron Wagener d20d09e682
The Messenger: content update ()
* map option objects to a `World.options` dict

* convert RoR2 to options dict system for testing

* add temp behavior for lttp with notes

* copy/paste bad

* convert `set_default_common_options` to a namespace property

* reorganize test call order

* have fill_restrictive use the new options system

* update world api

* update soe tests

* fix world api

* core: auto initialize a dataclass on the World class with the option results

* core: auto initialize a dataclass on the World class with the option results: small tying improvement

* add `as_dict` method to the options dataclass

* fix namespace issues with tests

* have current option updates use `.value` instead of changing the option

* update ror2 to use the new options system again

* revert the junk pool dict since it's cased differently

* fix begin_with_loop typo

* write new and old options to spoiler

* change factorio option behavior back

* fix comparisons

* move common and per_game_common options to new system

* core: automatically create missing options_dataclass from legacy option_definitions

* remove spoiler special casing and add back the Factorio option changing but in new system

* give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly

* reimplement `inspect.get_annotations`

* move option info generation for webhost to new system

* need to include Common and PerGame common since __annotations__ doesn't include super

* use get_type_hints for the options dictionary

* typing.get_type_hints returns the bases too.

* forgot to sweep through generate

* sweep through all the tests

* swap to a metaclass property

* move remaining usages from get_type_hints to metaclass property

* move remaining usages from __annotations__ to metaclass property

* move remaining usages from legacy dictionaries to metaclass property

* remove legacy dictionaries

* cache the metaclass property

* clarify inheritance in world api

* move the messenger to new options system

* add an assert for my dumb

* update the doc

* rename o to options

* missed a spot

* update new messenger options

* comment spacing

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* fix tests

* fix missing import

* make the documentation definition more accurate

* use options system for loc creation

* type cast MessengerWorld

* fix typo and use quotes for cast

* LTTP: set random seed in tests

* ArchipIdle: remove change here as it's default on AutoWorld

* Stardew: Need to set state because `set_default_common_options` used to

* The Messenger: update shop rando and helpers to new system; optimize imports

* Add a kwarg to `as_dict` to do the casing for you

* RoR2: use new kwarg for less code

* RoR2: revert some accidental reverts

* The Messenger: remove an unnecessary variable

* remove TypeVar that isn't used

* CommonOptions not abstract

* Docs: fix mistake in options api.md

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* create options for item link worlds

* revert accidental doc removals

* Item Links: set default options on group

* Messenger: Limited Movement option first draft

* The Messenger: add automated setup through the launcher

* drop tomllib

* don't uselessly import launcher

* The Messenger: fix missing goal requirement for power seal hunt

* make hard mode goal harder

* make fire seal a bit more lenient

* have limited movement force minimal accessibility

* add an early meditation option

* clean up precollected notes tests a bit

* add linux support

* add steam deck support

* await monokickstart

* minor styling cleanup

* more minor styling cleanup

* Initial implementation of Generic ER

* Move ERType to Entrance.Type, fix typing imports

* updates based on testing (read: flailing)

* Updates from feedback

* Various bug fixes in ERCollectionState

* Use deque instead of queue.Queue

* Allow partial entrances in collection state earlier, doc improvements

* Prevent early loops in region graph, improve reusability of ER stage code

* Typos, grammar, PEP8, and style "fixes"

* use RuntimeError instead of bare Exceptions

* return tuples from connect since it's slightly faster for our purposes

* move the shuffle to the beginning of find_pairing

* do er_state placements within pairing lookups to remove code duplication

* requested adjustments

* Add some temporary performance logging

* Use CollectionState to track available exits and placed regions

* remove seal shuffle option

* some cleanup stuff

* portal rando progress

* pre-emptive region creation

* seals need to be in the datapackage

* put mega shards in old order

* fix typos and make it actually work

* fix more missed connections and add portal events

* fix all the portal rando code

* finish initial logic implementation

* remove/comment out debug stuff

* does not actually support plando yet

* typos and fix a crash when 3 available portals was selected

* finish initial logic for all connections and remove/rename as necessary

* fix typos and add some more leniency

* move item classification determination to its own method rather than split between two spots

* super complicated solution for handling installing the alpha builds

* fix logic bugs and add a test

* implement logic to shuffle the cutscene portals even though it's probably not possible

* just use the one list

* fix some issues with the mod checking/downloading

* Core: have webhost slot name links go through the launcher so that components can use them

* add uri support to the launcher component function

* generate output file under specific conditions

* cleanup connections.py

* set topology_present to true when portals are shuffled

* add requirement for ghost pit loc since it's pretty hard without movement

* bring hard logic back

* misc cleanup

* fix asset grabbing of latest version

* implement ER

* just use the entrances for the spoiler instead of manipulating the cache

* remove test defaults

* remove excessive comprehension

* cleanup and cater data for the client

* add elemental skylands to the shuffle pools

* initial attempts at hint text

* use network items for offline seeds

* change around the offline seed data again

* move er after portal shuffle and ensure a minimal sphere 1

* Add a method to automatically disconnect entrances in a coupled-compliant way

 Update docs and cleanup todos

* Make find_placeable_exits deterministic by sorting blocked_connections set

* add more ER transitions

* fix spoiler output of portal warps

* add path to hint_data

* rename entrance to tot to be a bit clearer

* cleanup imports and update description for hard logic

* cleanup for PR to main

* missed a spot

* cleanup monokickstart

* add location_name_groups

* update docs for new setup

* client can reconnect on its own now, no need for a button.

* fix mod download link grabbing the wrong assets

* cleanup mod pulling a bit and display version it's trying to update to

* plando support

* comment out broken steam deck support

* supports plando

* satisfy flake for currently unused file

* fix the items accessibility test

* review comments

* add searing crags portal to starting portals when disabled like option says

* address sliver comments

* rip out currently unused transition shuffle

* add aerobatics warrior requirement to fire seal

---------

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@yahoo.com>
Co-authored-by: Sean Dempsey <dempsey.sean@outlook.com>
Co-authored-by: qwint <qwint.42@gmail.com>
2024-03-11 23:23:41 +01:00
Aaron Wagener 5fecb7f043
LTTP: fix some hashed string comparisons () 2024-03-11 10:00:28 +01:00
Bryce Wilson 6badc75237
BizHawkClient: Fix error logging in python 3.8 () 2024-03-11 07:16:48 +01:00
axe-y c7e735da15
DLCQuest: progression coin bundle update () 2024-03-10 22:12:55 +01:00
Aaron Wagener 2e1a5b0e3b
Core: create the per world random object in the world constructor ()
* Core: create the per world random object in the world constructor

* remove the check that multiworld exists

* add a deprecation warning to per_slot_randoms

* move random import and fix conflicts

* assert worlds don't exist before setting the multiworld seed

* fix the dlcq and sdv tests

* actually use the seed
2024-03-10 18:47:45 +01:00
Seldom b8c24def8d
Terraria: Logic fix: Witch Doctor sells Bewitching Table () 2024-03-10 16:03:44 +01:00
Kappatechy 3602ed45a4
Bumper Stickers: logic fixes for "off-by-one" errors ()
* Corrected logic error.

Per discussion here: https://discord.com/channels/731205301247803413/1148330200891932742/1192138309120577646

At the moment, the logic expects Treasure Bumper 2 to require 1 bumper, Treasure Bumper 3 to require 2, etc., and for Treasure Bumper 1 to be in Sphere 1. This is incorrect, each Bumper check should require 1 Bumper item of it's type.

This corrects that. I've verified I was able to generate with it by editing my apworld locally, but I'm also not a programmer and don't know anything about tests. However, I'd think this is a simple change.

* Correct logic in Bumper Sticker unit tests

Off By One errors were rampant in the Bumper Stickers unit test logic. This should correct those errors.

* Correct use of "range" function

The function setting the access rules for Treasure and Booster Bumpers was stopping one short of being applied to all the related locations. This has been corrected.

* Restoring and clarifying designer's original level access intent

The original creator of the AP version of Bumper Stickers intentionally set the Treasure Bumper requirements to logically reach each level 1 higher than the actual game requires, and logic tests were built based on this. This design decision has now been restored.

* Revert "Restoring and clarifying designer's original level access intent"

This reverts commit 5186c5fcc3229a60569cdb96d774d4ccac721a06.

* Correct test logic for level 5

While 33 Treasure Bumpers are generated, only 32 are needed to reach level 5. This push corrects the unit test for the level 5 checks.

* Rename generically-named variables

Change variables from generic names (x, y, n) to more meaningful names, for ease of readability.

---------

Co-authored-by: The T <thet113@gmail.com>
2024-03-10 15:36:42 +01:00
panicbit 37add8ee59
LADX: shuffle instruments ()
* ladx: shuffle instruments

* set correct default for shuffled instruments
2024-03-10 14:48:00 +01:00
Robyn (Reckoner) a4f89396d9
Docs: Fix typos in Minecraft info page ()
Fixed typos in game page
2024-03-10 13:50:25 +01:00
Zach Parks 8c11c385f3
ALTTP: Fix NotImplemented error when using non-`none` values for `timer`. () 2024-03-10 01:56:57 -06:00
Aaron Wagener 939a5ec959
LTTP: remove multiworld = None () 2024-03-10 08:18:25 +01:00
NewSoupVi 3c4ebb2114
The Witness: Fix... I don't know how to explain this one ()
```            
for hint in generated_hints:
    hint = generated_hints.pop(0)
```

lmao
2024-03-09 00:03:02 +01:00
Seafo 3e3b4c6732
Minecraft: Add Pickaxes to the documentation () 2024-03-08 13:15:36 -08:00
Silvris 3e0ff3f72d
KDL3: Post-PR adjustments ()
* logic adjustments, add patch_suffix

* forgot the other two consumables
2024-03-08 07:46:14 +01:00
Silvris b4bb88fcf7
SNIClient: dynamically generate patch file identifier ()
Co-authored-by: beauxq <beauxq@yahoo.com>
2024-03-07 10:18:22 +01:00
Aaron Wagener c6b1039e0f
Core: call from_any on the options class when creating item links options () 2024-03-07 08:40:09 +01:00
Alchav e33ea0147b
LTTP: Missed per_slot_random change () 2024-03-06 16:43:34 +01:00
PoryGone db30a0116e
Celeste 64: Implement New Game ()
Co-authored-by: chandler05 <66492208+chandler05@users.noreply.github.com>
Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
Co-authored-by: Zach Parks <zach@alliware.com>
2024-03-05 17:55:56 -06:00
Alchav a5a1494a96
Pokemon R/B: The Big Door Shuffle Update ()
- Perhaps most critically, adds the ability for the door shuffle code to catch door shuffle exceptions and try again. Will try up to 10 times. Should mean Door Shuffle does not need to be disallowed in the big async🤞
- Door Shuffle code has been made drastically faster by searching for the first dead end instead of sorting the whole list of entrances by whether they are dead ends.
- Renames Full to Interiors, and adds a new Full door shuffle that shuffles interior-to-interior doors separately from exterior-to-interior doors.
- Adds a new Decoupled door shuffle.
- Warp Tile Shuffle now has 3 separate options, Vanilla, Shuffle, and Mixed. Shuffle shuffles the warp tiles among themselves, Mixed mixes them into the Door Shuffle pool.
- Safari Zone connections are now shuffled on Full, Insanity, and Decoupled.
- On Simple Door Shuffle, the Town Map is updated to show the new dungeon locations. The Town Map has been updated to show the locations of dungeons that previously were not shown unless you opened the map within them, and the Sea Cottage has been removed from it.
- Adds Auto Level Scaling that chooses the level scaling mode based on the Door Shuffle choice.
- Fixes issues with Flash and Fly move interventions (where it ensures an available Pokémon that can learn it is reachable depending on settings).
- Fixes a possible generation crash with type chart randomization.
- Should fix an issue where `stage_fill_hook` was able to remove the wrong item from the item pool resulting in a duplicated item reference existing.
- Adds a stage_post_fill function which searches for Pokémon in order of spheres, setting all but the first advancement Pokémon event found to `useful` so that spoiler playthrough calculation skips them. In a solo game gen test, this cut gen time from 15 seconds to 10 seconds with same seed number. Difference is likely to be much more massive in larger multiworlds.
2024-03-05 23:01:45 +01:00
t3hf1gm3nt 938beb34df
TLOZ: use proper rule for completion condition ()
Was pointed out that using `state.locations.checked` is not the best solution, even if it's for a completion condition and the Ganon event location would always have the Triforce of Power event item. So let's just check for the Triforce of Power instead. Thank you Zunawe for pointing it out and Silvris for providing the proper rule to use.
2024-03-05 22:55:59 +01:00
NewSoupVi 4ddfb7ce8b
The Witness: Laser Hints () 2024-03-05 22:54:02 +01:00
NewSoupVi b147c5bf8a
The Witness: Bump required client version ()
Bump required client version from 0.4.4 to 0.4.5.

The [client](https://github.com/NewSoupVi/The-Witness-Randomizer-for-Archipelago/releases/tag/v5.0.0p14) now connects with version 0.4.5.
2024-03-05 22:53:00 +01:00
NewSoupVi bf60e905ec
The Witness: Fix absolute world import () 2024-03-05 22:51:29 +01:00
Seldom 6926f38414
Terraria: Broken Hero Sword reqs mech bosses () 2024-03-05 19:35:41 +01:00
Silvris 644f75978d
Kirby's Dream Land 3: Implement New Game ()
Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
Co-authored-by: Doug Hoskisson <beauxq@yahoo.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2024-03-05 09:59:55 -06:00
Silent 45a15004a4
TUNIC: Update setup guide and game page docs () 2024-03-05 09:54:18 -06:00
black-sliver ce43c52589
Doc: fix typo in commands_en.md () 2024-03-05 09:49:34 -06:00
Bryce Wilson 7384bbdf23
BizHawkClient: Add README ()
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
2024-03-05 09:48:37 -06:00
Remy Jette 26ee9fe05c
Pokemon RB: Fix exceptions raised by /bank ()
* If the user tried to run `/bank` with no arguments to see the current
  value while disconnected, previously it threw an exception `KeyError:
  'EnergyLinkNone'`. Now it informs the user that they must be connected
  and in-game, like `/bank deposit` and `/bank withdraw` do.

  I'm also open to adding another `if` branch to make `/bank` only check
  for `ctx.server` instead of combining it with the other bank commands,
  to allow connecting to check the bank before the game save is loaded.
  If that's preferred let me know.

* If the user tried to run `/bank` or `/bank deposit` when the EnergyLink
  hadn't been used yet, they would get a `TypeError` exception. Trying
  `/bank withdraw` would give no output and would crash the lua
  connector script. Now it treats a `None` EnergyLink as `0` and works
  properly.
2024-03-05 09:36:18 +01:00
Justus Lind 12cc930825
Muse Dash: Add Muse Dash 4.1.0 songs () 2024-03-05 09:33:15 +01:00
Exempt-Medic b9d561ae25
Core: Update generic.Rules.py () 2024-03-05 03:55:46 +01:00
Doug Hoskisson ecec931e9f
Core: fix (typing) mistake in PR ()
I made this variable for more compatible and safer type narrowing, and then I didn't use if for the type narrowing.
2024-03-04 08:26:52 +01:00
Alchav a70b94fd62
LTTP: Open Pyramid and Shop Prog Balancing Bug Fixes () 2024-03-04 01:52:03 +01:00
Doug Hoskisson 113c54f9be
Zillion: remove rom requirement for generation ()
* in the middle of work towards no rom for generation (not working)

* no rom needed for Zillion generation

* revert core changes
2024-03-03 22:10:14 +01:00
Doug Hoskisson 4e31e51d7a
Core: clarify error message when reading an `APContainer` () 2024-03-03 20:09:06 +01:00
t3hf1gm3nt 519dffdb73
TLOZ: Fix Logic for Gleeok guarded locations ()
Turns out you can't kill Gleeok with bombs or a candle as I happened to find out in a community async. While I'll be fine, a rare combination of settings could put all 4 possible weapons (the three levels of sword and the Magical Rod) to kill Gleeoks behind killing Gleeoks. This fix should prevent that from happening.

Note: Even though there are technically 5 weapons that can kill Gleeok in the pool because at the moment we have an extra copy of the base Sword, I want to future-proof this incase we make changes to the item pool later.

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-03-03 17:59:31 +01:00
Doug Hoskisson ef37ee81f9
Zillion: apworld-compatible package data ()
* Zillion: apworld-compatible module data

* fixed `World` import
2024-03-03 16:23:02 +01:00
Aaron Wagener 526eb09089
Options: add a DeathLinkMixin dataclass to easily standardize death_link ()
* Options: add a DeathLinkOption dataclass to easily standardize death_link

* rename to DeathLinkMixin

* Update worlds/messenger/options.py
2024-03-03 14:11:44 +01:00
Star Rauchenberger b2f30d5fd0
Lingo: Add a third location to Starting Room ()
Despite earlier efforts, there were still rare fill errors when door shuffle and color shuffle were on and early color hallways was off, because sphere 1 was too small. This turns "Starting Room - HI" back into a location, which should give the algorithm more room.

The "forced good item" pool has been reconsidered. The problem with the specific item that caused the recent failure (Welcome Back - Shortcut to Starting Room) is that it only provided one location when color shuffle was on, which is a net of zero considering that the GOOD LUCK check was forced. It will no longer show up as a good item unless color shuffle is off. On an opposite vein, Rhyme Room Doors will now show up even if color shuffle is on, because it gives color hallways access by itself.

A good item will only be forced onto GOOD LUCK now if there is more than one player.
2024-03-03 08:20:37 +01:00
wildham b8bf67a166
FF1: Update Location Names () 2024-03-03 06:43:45 +01:00
Fabian Dill b65a3b7464
Subnautica: cleanup () 2024-03-03 06:33:48 +01:00
Alchav ad3ffde785
FFMQ: Remove debug print statements () 2024-03-03 06:31:22 +01:00
zig-for f17ff15669
LADX: fix modifying item pool in pre_fill () 2024-03-03 06:28:26 +01:00
Bryce Wilson 983da12a03
Pokemon Emerald: Add exhaustive list of ROM changes () 2024-02-29 20:42:13 +01:00
NewSoupVi 564ec8c32e
The Witness: Allow specifying custom trap weights ()
* Trap weights

* Slightly change the way the option works

* Wording one more time

* Non optional to bring in line with Ixrec's implementation

* Be clear that it's not an absolute amount, but a weight

* E x c l a m a t i o n   p o i n t

* Update worlds/witness/items.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Wait I can just do this now lol

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-02-29 07:40:08 +01:00
Trevor L 7a85ee7ed1
Blasphemous: Remove poptracker pack from setup guide () 2024-02-29 02:56:20 +01:00
Doug Hoskisson 5e06a75bf2
Core: typing: return type of `fill_slot_data` to `Mapping` ()
* Core: typing: return type of `fill_slot_data` to `Mapping`

type checker be like:

"Wait a minute! If you give this mutable dict to those sussy sketchbags, they might mutate it and invalidate your more specific typing!"

Note that this doesn't mean the return value needs to be immutable. It just means the caller won't mutate it (which matches current `Main.py` implementation).

I've seen some talk of introducing ownership to the type system.

https://discuss.python.org/t/we-may-need-better-specification-for-existing-and-future-refinement-types-in-the-type-system/43955/5

Then maybe I could say: "Do whatever you want with it, because I'm giving up ownership."
But that doesn't exist in the type system currently.

* in docs too

* docs talk less about type and more about json

* keep `dict` to be safe with .net client and json
2024-02-29 02:22:42 +01:00
Hisu 3bc2c44ac3
Docs: Add Spanish Guide for Pokemon Emerald ()
* Docs: Add Spanish Guide for Pokemon Emerald

* Docs: Add Spanish Guide for Pokémon Emerald

* Docs: Add Spanish Guide for Pokemon Emerald

* Docs: Add Spanish Guide for Pokemon Emerald

* Docs: Add Spanish Guide for Pokemon Emerald
2024-02-29 01:54:54 +01:00
Nicholas Saylor 7ebd5d3891
DS3: Modified theme and warning color for accessibility () 2024-02-29 01:26:52 +01:00
PoryGone 36cee91a2c
DKC3: Long-overdue World code cleanup ()
Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
2024-02-28 04:53:13 +01:00
NewSoupVi 59a6e4a1b5
The Witness: New hint type ("area hints") ()
This new type of "area hint" will instead give you general information about one of the named geographical areas in your world.
Example:

```
There are 4 progression items in the "Quarry" region.
Of them, 2 are for other players.
Also, one of them is a laser for this world.
```

This also renames some of the locations in the game to better fit into an "area", such as the "River Obelisk" being renamed to the "Mountainside Obelisk".

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-02-28 04:44:22 +01:00
Scipio Wright 738a9ebb7d
TUNIC: Misc Logic Changes, Additions ()
* Add nmg boss scav kill

* Add boss quick kills

* Fix name of orb

* Remove getting into zig with ice grapple

* Remove connection from quarry to zig

* Add a few missing dependent regions

* Separate the atoll statue and portal pad so that it doesn't assume you can get from one to the other without prayer
2024-02-26 08:30:20 +01:00
Alchav 5c05ab1527
LTTP: KDS Default on () 2024-02-25 22:28:33 +01:00
Scipio Wright 46fc8df36e
TUNIC: Fix for incorrect Zig 3 ER rule ()
* Fix for incorrect ER rule in zig 3

* Add nmg logic to this same connection
2024-02-25 22:27:19 +01:00