CaitSith2
cefa6bb04f
Do not allow overriding host.yaml plando options with pre-rolls.
2021-03-07 03:38:49 -08:00
CaitSith2
1e17704ee6
Add useful info for which medallion has the unknown type.
2021-03-07 03:31:36 -08:00
Fabian Dill
567954a17f
Merge branch 'main' into breaking_changes
...
# Conflicts:
# BaseClasses.py
2021-03-06 05:27:16 +01:00
CaitSith2
43643870da
Remove the last bit of code that required unsafe yaml loading.
2021-03-05 11:40:46 -08:00
CaitSith2
d09a03aace
Rip out unsafe yaml loading.
2021-03-05 11:32:24 -08:00
CaitSith2
60e032510d
Make pre_rolled safer by converting namespace/plandoitems/plandoconnections to/from dict.
2021-03-05 02:50:40 -08:00
CaitSith2
475d39932c
main doesn't have doors to roll.
2021-03-03 13:02:55 -08:00
CaitSith2
6ddfbdf709
Allow pre-rolling yaml settings, and re-using the exact same pre-rolled settings later, for different actual seeds.
2021-03-03 02:20:37 -08:00
Fabian Dill
0d576eefbb
Merge branch 'main' into breaking_changes
...
# Conflicts:
# Main.py
# worlds/alttp/EntranceRandomizer.py
2021-03-03 01:54:52 +01:00
CaitSith2
2e275d1f4e
Merge remote-tracking branch 'pepperpow/triforce_changes' into main
2021-02-26 19:56:44 -08:00
CaitSith2
69c1e138b4
Use a default value.
2021-02-24 20:28:52 -08:00
CaitSith2
056a0c739c
No point in assigning a seed for vanilla ER layout.
2021-02-24 13:23:42 -08:00
pepperpow
222784dbb6
Merge branch 'main' of https://github.com/Berserker66/MultiWorld-Utilities into triforce_changes
2021-02-22 22:44:43 -06:00
Fabian Dill
ff9b24e88e
Hollow Knight integration
...
(prototype status)
2021-02-21 20:17:24 +01:00
Fabian Dill
dcce53f8c8
Merge branch 'main' into breaking_changes
...
# Conflicts:
# Adjuster.py
# Gui.py
# MultiClient.py
# setup.py
# worlds/alttp/AdjusterMain.py
# worlds/alttp/Main.py
2021-02-21 20:15:07 +01:00
CaitSith2
8c020db07d
Add an identifier for triggers, to know which branch the seed is rolled on.
2021-02-19 23:21:18 -08:00
pepperpow
fca64f1177
Removes Flashing instances in game ( #168 )
...
* Added reduced flashing, triforce hud and cutscene options
* Corrected parameters and replacement order
* Mixed up rom byte
* Removed triforce hud, smoothed cutscene speed and reset tables
* Removed triforcehud line and added bird cutscene speedup
* Added options to yaml
* Added check for race rom generation (is not internal asm)
* Added options to GUI (check sprite adjust crash)
* Fixed inconsistency in setting weight
* A "slow" setting for the cutscenespeed (#1 )
* Slow wall setting
* Slow wall setting
* Slow wall setting
* Slow wall setting
* Slow wall setting
* Slow wall setting
* Update playerSettings.yaml
* Remove instances of cutscene speed modification
* Changed command to remove to mitigate frame advantage
* Antiepilepsy enabled for default/race roms, param change, RTL byte
* Found a frame independent antiflashing patch for real
* Further ASM patching style
* Reduce these changes to just two bytes
* Added patches for Dark Mountain and Ether Flashing palette reveal
Co-authored-by: StructuralMike <66819228+StructuralMike@users.noreply.github.com>
2021-02-19 17:45:54 +01:00
Fabian Dill
122e360ec8
Merge branch 'main' into breaking_changes
...
# Conflicts:
# MultiClient.py
# Utils.py
# worlds/alttp/ItemPool.py
# worlds/alttp/Main.py
# worlds/alttp/Shops.py
2021-02-19 13:45:50 +01:00
CaitSith2
acefb47a00
Warn if trigger option name doesn't match something in the yaml.
2021-02-13 13:57:52 -08:00
CaitSith2
44f4f7f20c
Allow for rom options in linked/triggered options without needing to...
...
...overwrite the entire rom tree.
2021-02-13 10:26:02 -08:00
Fabian Dill
5e619dec60
add mystery triggers
2021-02-13 14:03:23 +01:00
pepperpow
1d1abb7d22
Removed remnants of team stuff, make hide_goal default
2021-02-05 20:37:27 -06:00
Fabian Dill
96d544ac84
Speed up Progression Balancing, mostly by using generators and pre-sorts where the opportunity exists
...
In some cases multi-thousand element lists were created in-memory with near identical contents, per player, then discarded and reassembled.
Was testing against a case with 3 GB of additional memory use (50 players) which appeared to get stuck, but really was just very slow. This example case is fixed with these changes.
Additionally, progression balancing is now run after ShopSlotFill, so it is now "aware" of the changed progression shops can produce.
As well, special handling for keys was removed, as not all games will have the notion of keys.
2021-02-05 08:07:12 +01:00
Fabian Dill
a646594f08
Merge branch 'main' into breaking_changes
...
# Conflicts:
# BaseClasses.py
# Fill.py
# MultiClient.py
# MultiServer.py
# Utils.py
# test/dungeons/TestDungeon.py
# test/inverted/TestInverted.py
# test/inverted_minor_glitches/TestInvertedMinor.py
# test/inverted_owg/TestInvertedOWG.py
# test/minor_glitches/TestMinor.py
# test/owg/TestVanillaOWG.py
# test/vanilla/TestVanilla.py
# worlds/alttp/ItemPool.py
# worlds/alttp/Main.py
# worlds/alttp/Rom.py
2021-01-30 23:29:32 +01:00
pepperpow
82fc2aba20
Added triforce hud options, expanded triforce requirement
2021-01-29 15:42:00 -06:00
CaitSith2
7f74aa7cb0
Implement open_pyramid yaml settings
2021-01-29 13:27:42 -08:00
Chris Wilson
635d04f6ec
Update Player Settings and Weighted Settings pages on website to reflect new possible settings.
...
- Also fix a bug caused by the website settings always forcing options to lowercase
2021-01-24 21:14:58 -05:00
Fabian Dill
c604dfe509
move networks commands to [str, Optional[dict]] across the board
...
and some other updates
PrintHTML is an experiment and is unlikely the solution I'll go with
2021-01-21 23:37:58 +01:00
Fabian Dill
670b8b4b11
Merge branch 'main' into breaking_changes
...
# Conflicts:
# MultiClient.py
# WebUI.py
2021-01-21 05:36:16 +01:00
Fabian Dill
b775bfa916
Merge branch 'main' into multishop
2021-01-19 01:02:57 +01:00
Fabian Dill
e2075686c2
fix ItemPlando defaults
2021-01-19 01:02:03 +01:00
Fabian Dill
2b730ab1d4
Merge branch 'main' into multishop
2021-01-18 22:30:05 +01:00
Fabian Dill
4fb8067b5e
document item plando force parameter
2021-01-18 05:07:53 +01:00
Fabian Dill
f4281f81f5
Merge branch 'main' into multishop
2021-01-17 22:08:43 +01:00
Fabian Dill
446893c504
Document Item Plando
2021-01-17 17:58:58 +01:00
Fabian Dill
7333a15f1f
handle merge conflicts after plando update
2021-01-17 06:54:38 +01:00
Fabian Dill
514cd19367
Merge branch 'main' into breaking_changes
...
# Conflicts:
# BaseClasses.py
# Mystery.py
# WebHostLib/downloads.py
# WebHostLib/models.py
# WebHostLib/templates/macros.html
# WebHostLib/upload.py
# worlds/alttp/ItemPool.py
# worlds/alttp/Main.py
2021-01-17 06:50:25 +01:00
Fabian Dill
3b5ba161de
first two plando modules documented
2021-01-17 02:15:46 +01:00
Fabian Dill
67731d9e53
Merge branch 'main' into multishop
2021-01-13 15:00:19 +01:00
Fabian Dill
a879e3fc8b
use computed goal names for open_pyramid, just in case
2021-01-11 20:45:59 +01:00
Fabian Dill
9fcb317aca
convert potion_shop_shuffle into 'w' shop_shuffle flag
2021-01-09 17:53:38 +01:00
Fabian Dill
e36c6e97c1
Merge remote-tracking branch 'pepper/multishop-all' into multishop
...
# Conflicts:
# EntranceRandomizer.py
# Rom.py
# WebHostLib/static/static/playerSettings.json
# data/basepatch.bmbp
2021-01-09 16:03:59 +01:00
CaitSith2
eea4cb5815
Make sure yamls that specify key drop plando locations don't fail.
2021-01-08 06:37:23 -08:00
CaitSith2
48812ad296
Fix bug regarding silent failed plando.
2021-01-08 06:35:12 -08:00
CaitSith2
8116407b88
Add Ice Rod Hunt goal
2021-01-07 12:49:34 -08:00
CaitSith2
07f97887d1
Fix bug with boss plandomizer
2021-01-06 11:12:23 -08:00
CaitSith2
3d13ab749e
Allow specifying multiple items and locations to fill at once.
2021-01-06 09:55:16 -08:00
CaitSith2
a6d53aafb0
Add option to hard require plando item placement.
2021-01-04 13:50:42 -08:00
CaitSith2
bf5930e193
Catch plando errors that will never resolve at mystery rolling time.
2021-01-03 07:14:31 -08:00
Fabian Dill
8ebd36b5a7
update Archipelago
2021-01-03 14:32:32 +01:00
Fabian Dill
08ca4245c1
Merge branch 'main' into breaking_changes
...
# Conflicts:
# Adjuster.py
# AdjusterMain.py
# BaseClasses.py
# MultiClient.py
# MultiServer.py
# Mystery.py
# Utils.py
# WebHostLib/downloads.py
# WebHostLib/generate.py
# dumpSprites.py
# test/TestBase.py
# worlds/alttp/EntranceRandomizer.py
# worlds/alttp/Main.py
# worlds/alttp/Rom.py
2021-01-03 13:13:59 +01:00
Fabian Dill
e7beb80219
Allow Mystery setting Misery Mire and Turtle Rock medallions
2021-01-02 23:00:14 +01:00
Fabian Dill
be162f5b8d
Connections Plando Support
2021-01-02 22:41:03 +01:00
Fabian Dill
07df9b9e80
Text Plando Support
2021-01-02 16:44:58 +01:00
Fabian Dill
f3b6be2b20
Item Plando Support
2021-01-02 12:49:43 +01:00
Fabian Dill
3d53adf45c
more debug/warning feedback for linked options
2021-01-02 05:24:53 +01:00
Fabian Dill
6256337df1
Manual Boss Placements
2020-12-31 13:23:32 +01:00
pepperpow
7b5bd016b9
Merge branch 'potion-shop' of github.com:pepperpow/MultiWorld-Utilities into multishop-all
2020-12-02 20:35:59 -06:00
pepperpow
608d96329f
Shop Item Pool fill feature + multiworld player compatability
2020-11-23 20:05:04 -06:00
pepperpow
fe218fffa6
Potion Shop Changes
...
(reduced)
2020-11-23 19:00:11 -06:00
CaitSith2
4370447adc
More fixes to non_local_items
2020-11-22 14:29:11 -08:00
Fabian Dill
fc2f1dfd29
implement "non_local_items"
2020-11-22 22:53:31 +01:00
CaitSith2
7312ffdf5f
Recognize list as an unweighted list of choices.
2020-11-05 17:03:33 -08:00
Kaito Sinclaire
41a58084f1
Options for amount of time given in timer modes
...
(Primarily to make Timed OHKO a viable multiworld and/or mystery option,
but also works with other timer modes as well)
2020-10-28 16:20:59 -07:00
Fabian Dill
1d58f54101
move ALTTP to its own world folder
2020-10-24 05:38:56 +02:00
Fabian Dill
2d43cae88e
palette fixes
2020-10-24 05:33:52 +02:00
Edos512
b91a627b32
Added options from Maseya Palette Randomizer ( #145 )
...
Add remaining palette shuffle options
2020-10-24 02:44:27 +02:00
CaitSith2
651e1a1901
Changes
...
* Fix chests always being for yourself AND intended recipient for Race Rom seeds.
* Fix MultiMystery not being able to correctly pack Race Rom seeds into a zip file.
* Add tags to multidata for Race rom, Spoiler log, and Playthrough if spoiler log was generated.
2020-10-21 02:02:13 -07:00
Fabian Dill
5436c062d3
Cast to number types explicitly in case they come as string from yaml in Mystery.py
2020-10-18 07:12:09 +02:00
Chris Wilson
c714131b37
Fix the player settings page generating yaml files with string keys containing integers
2020-10-18 00:51:50 -04:00
CaitSith2
f17682e997
Implement pedestal ganon goal
2020-10-15 15:24:52 -07:00
CaitSith2
4e0a2ad696
Actually iterate the dictionary correctly.
2020-10-14 20:33:12 -07:00
CaitSith2
99e21a68fb
Add a more direct random-sprite-on-event yaml option
2020-10-14 12:46:05 -07:00
Fabian Dill
88a5e024c7
Fix typo
2020-10-07 23:19:16 +02:00
Fabian Dill
0157294383
Fix sprite array crashing yaml_output
...
Fix "Torches" toggle misname
2020-10-07 20:19:31 +02:00
Fabian Dill
b5d91af752
New Logic:
...
Enemy Shuffle awareness
Easy Item Functionality awareness
Dark Room Logic option
Boss Item Shuffle option
Silverless Ganon is a Minor Glitch
Faster Dungeon Item Fill
2020-10-07 19:51:46 +02:00
CaitSith2
9812e2cca5
Add sprite_pool for limiting sprites used in randomonevent.
2020-10-06 13:22:03 -07:00
Edos512
068659fcb4
Extra Triforce pieces modes ( #141 )
...
* Added triforce hunt mode
Added modes to calculate the extra available triforce pieces in mystery seeds:
availabe: classic mode
extra: available= required+extra
percentage : available =required*(percentage/100)
2020-09-23 19:43:18 +02:00
Fabian Dill
823d8362ac
Fix local keys working without "dungeon_items" key in mystery
2020-09-21 19:16:10 +02:00
CaitSith2
f249d9d86c
Assign defaults to everything that was otherwise required in the yaml.
2020-09-19 22:25:58 -07:00
Fabian Dill
a668aa3b23
Make "Prize" shuffling an option
2020-09-20 04:35:45 +02:00
Fabian Dill
154fffbb8d
properly handle yaml read errors
2020-09-18 06:03:04 +02:00
Fabian Dill
2292dbc1ce
PEP 8 format Mystery.py
2020-09-13 17:15:49 +02:00
Fabian Dill
06396b9bf2
Go back to always open pyramid with fast ganon
2020-09-13 17:13:47 +02:00
CaitSith2
ce8d9ff6a9
Report which linked option is badly formatted if possible.
2020-09-12 13:33:26 -07:00
Fabian Dill
da01325abd
Only pre-open pyramid if ER falls within vanilla/dungeonssimple/dungeonsfull
2020-09-11 03:23:00 +02:00
Fabian Dill
f6439dadea
Rename Progressive Armor to Progressive Mail to bring it in line with Red Mail and Blue Mail
...
Also add some more item groups
2020-09-06 17:19:34 +02:00
Fabian Dill
1ce4f55ea4
Fix Operator precendence in local items to make big keys local again when "l" is in dungeon_items
2020-09-06 17:05:50 +02:00
Fabian Dill
c0632db403
Set rom default options
2020-09-05 05:20:34 +02:00
Fabian Dill
fadf073acd
remove "s" in dungeon_items if "u" is present
2020-08-30 03:19:02 +02:00
Fabian Dill
a0c4337bac
give Mystery.py the create_diff argument, then make MultiMystery.py use them
2020-08-26 22:28:48 +02:00
Fabian Dill
76f9717c99
fix chaos boss shuffle in mystery being vanilla, and prevent that mistake in the future
2020-08-25 23:53:15 +02:00
Fabian Dill
6370f4793b
Make triforce hunt item pool fully dynamic
2020-08-25 19:45:33 +02:00
Fabian Dill
9cabd41d3b
shopsanity
2020-08-23 21:38:21 +02:00
Fabian Dill
26ab3dd69a
Shop Shuffle
...
- more can be done here, but this works fine as a sometimes fun proof of concept
2020-08-23 15:03:06 +02:00
Fabian Dill
8e85e2892a
secure sprite table fill with threadlock
2020-08-22 02:56:33 +02:00
Fabian Dill
f1772982b0
remove a rogue log
2020-08-21 00:37:37 +02:00
Fabian Dill
685ff49711
make "universal" small key shuffle a thing and split it out of retro
...
also make retro usable independently from the other world modes in mystery
2020-08-20 20:13:00 +02:00
CaitSith2
c9bd32a809
Whoops, fix double assignment.
2020-08-19 16:10:09 -07:00
CaitSith2
458e4a988a
chaosthieves is supposed to be 50/50 killable thieves.
2020-08-19 15:59:28 -07:00