Commit Graph

77 Commits

Author SHA1 Message Date
threeandthreee 4b8f990960
LADX: Swap out invalid characters in item names (#4495) 2025-01-16 21:59:19 -05:00
threeandthreee 3a5a4b89ee
LADX: improved warps across unexplored tiles (#4111) 2025-01-16 21:58:49 -05:00
threeandthreee 902d03d447
LADX: Stabilize Item Pool Option (#3935)
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2025-01-15 21:42:19 -05:00
Exempt-Medic b91a7ac6fb
LADX: Move Locality Changes Earlier (#4478) 2025-01-14 13:52:58 -05:00
threeandthreee e1a1cd1067
LADX: Open Mabe Option (#3964)
* open mabe option
swaps east mabe rocks for bushes

* add open mabe to slot data

* use upstream overworld option
Instead of a standalone option, use upstream's "overworld" option, which we don't use yet but it leaves better space for the future

* use ladxr_setting for consistency

* newline
2024-12-20 07:55:32 -05:00
threeandthreee 4f71073d17
LADX: correct in-game check counter
LADX: correct in-game check counter
2024-12-19 22:17:41 -05:00
threeandthreee e142283e64
LADX: enable upstream options (#3962)
* enable some upstream settings

* flashing just disabled, no setting

* just enable fast text

* noflash and textmode as hidden options

* typo

* drop whitespace changes

* add hard mode to slot data

* textmode adjustments
fast text default (fixing mistake)
remove no text option (its buggy)

* unhide options

* Update worlds/ladx/Options.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* adjustments
2024-12-19 21:19:00 -05:00
threeandthreee ccea6bcf51
LADX: Improve icon guesses for foreign items (#2201)
* synonyms to new file, many added

* handle singular rupee

* remove redundant map and compass entries

* automatic pluralization

* add guardian acorn and piece of power

* move phrases to ItemIconGuessing.py

* organize, comment

* fix tab spacing

* fix

* add tunic and noita synonyms

* remove triangle instrument synonym

* reorganize, add some matches

* add tunic lucky up

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Update worlds/ladx/ItemIconGuessing.py

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* handle camelCase and single rupee

* add indicate_progression option
Adds alternative system for foreign item icons that simply indicates whether or not the item is a progression item.

* improve splitting
drops some more characters, and also dont bother with rejoined stuff in name_cache because our splitting is better

* the witness stuff

* forbid more

* remove boost and surge

* Update worlds/ladx/ItemIconGuessing.py

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>

* match by game name
look at the name of the foreign game and only use game-specific entries for that game

* show message for all key drops

* updates from async test

* vi suggestions

* Adding FNAFW suggestions from @lolz1190 (#40)

* Adding FNAFW suggestions from @lolz1190

* missing comma

---------

Co-authored-by: threeandthreee <a.l.nordstrom@gmail.com>

---------

Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
Co-authored-by: palex00 <32203971+palex00@users.noreply.github.com>
2024-12-13 22:49:30 +01:00
qwint 1f712d9a87
Various Worlds: use / explicitly for pkgutil (#4232) 2024-12-09 01:59:40 +01:00
threeandthreee 203d89d1d3
LADX: upstream logic updates (#3963)
* Fully updates requirements.py to live LADXR (#19)

* Updates dungeon2.py to LADXR-Live (#20)

No logic changes or bugfix are in this file. It is only code cleanup.

* Update dungeon1.py (#21)

- The Three of a Kind with Bomb is moved from Normal to Hard Logic

The rest is code cleanup.

lines 22-25 | 22-26 & 33 | 34 remain different in AP | Upstream with no effective difference

* Fully updates dungeon3.py to LADXR-live (#22)

Logic Changes:
- Hard mode now considers killing the enemies in the top room with pot

Everything else is cleanup.

* Fully update dungeon4.py to LADXR-live logic (#23)

Logic Changes:
- Hard Logic: Removes Feather requirement from grabbing the Pit Key
- Hell logic: new hookshot clip (line 64)
- Hell logic: hookshot spam over the first pit of crossroads, then buffer down (line 69)
- Hell logic: push block left of keyblock up, then shaq jump off the left wall and pause buffer to land on keyblock.
- Hell logic: split zol for more entities, and clip through the block left of keyblock by hookshot spam

The rest is code cleanup

* Updates dungeon5.py mostly to LADXR-Live Logic (#24)

Logic Changes:
- Hell logic: use zoomerang dashing left to get an unclipped boots superjump off the right wall over the block. reverse is push block (line 69)

The rest is cleanup.

The upstream splits the post_gohma region into pre_gohma, gohma and post_gohma. I did not implement this yet as I do not know the implications. To port this the following lines need to be changed (AP | LADXR):
18 | 18-20;
55 | 58;
65 | 68-69

* Fully update dungeon6.py logic (#25)

Logic Changes:
- Hard logic: allow damage boosting past the mini thwomps
- Glitched logic: bomb triggering elephants in two cases

Everything else is cleanup

* Fully update dungeon7.py to LADXR-live logic (#26)

Logic Changes:
- Hard logic: Three of a Kind is now possible with bombs only

Everything else is code cleanup

* Fully updates dungeon8.py to LADXR-live (#27)

Logic change:
- Hard logic: allows to drop the Gibdos into holes as a way to kill them
- Glitched logic: underground section with fire balls jumping up out of lava. Use boots superjump off left wall to jump over the pot blocking the way


The rest is code cleanup

* Fully update dungeonColor.py to LADXR-live (#28)

Logic changes:
- Normal logic: Karakoros now need power bracelet to put them into their holes
- Hard logic: Karakoros without power bracelet but with weapon
- Hell logic: Karakoros with only bombs

Everything else is code cleanup

* Updating overworld.py (#29)

* Updating overworld.py

This tries to update all logic of the Overworld.

Logic changes include:
- Normal logic: requires hookshot or shield to traverse Armos Cave
- Hard logic: Traverse Armos Cave with nothing (formerly normal logic)
- Hard logic: get the animal village bomb cave check with jump and boomerang
- Hard logic: use rooster to go to D7
- Lots of Jesus Rooster Jumps

I stopped counting and need to go over this again.

Also, please investigate line 474 AP because it's removed in LADXR-Upstream and I don't know why.

* remove featherless fisher under bridge from hard

it was moved to hell upstream and its already present in our code

---------

Co-authored-by: Alex Nordstrom <a.l.nordstrom@gmail.com>

* fixes

* add test messages

* Adds Pegasus Boots to the test (#31)

* Fix d6 boss_key logic (#30)

* restore hardmode logic

* higher logic fixes

* add bush requirement to the raft
in case the player needs to farm rupees to play again

---------

Co-authored-by: palex00 <32203971+palex00@users.noreply.github.com>
2024-12-05 16:32:45 +01:00
threeandthreee 4d42814f5d
LADX: more item groups, location groups, keysanity preset (#3936)
* add groups and a preset

* formatting

* typing

* alias groups for progressive items

* add bush breakers item group

* fix typo

* some manual location groups

* drop dummy dungeon items from groups
2024-12-05 12:06:52 +01:00
threeandthreee d80069385d
LADX: tweak in-game hints (#3920)
* dont show local player name in hint

* add option to disable hints

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-12-05 12:03:16 +01:00
threeandthreee 85a0d59f73
LADX: text shuffle exclusions (#3919)
* text shuffle exclusions
Exclude owl statues, library books, goal sign, signpost maze, and various rupee prices from text shuffle

* clearer variable name
2024-12-05 10:23:26 +01:00
threeandthreee ac8a206d46
LADX: combine warp options (#4325)
* combine warp options

* fix

* fix typo

* mark old options as removed
2024-12-03 06:59:55 +01:00
Star Rauchenberger b6ab91fe4b
LADX: Remove duplicate Magnifying Lens item (#3684)
* LADX: Magnifying Glass fixes

Removed the duplicate item (Magnifying Lens), and made the real one a filler item.

* Update worlds/ladx/Items.py

Co-authored-by: threeandthreee <alex@3and3.dev>

---------

Co-authored-by: threeandthreee <alex@3and3.dev>
2024-12-03 02:50:30 +01:00
Alex Nordstrom ed721dd0c1
LADX: Implement various upstream adjustments (#3829)
* magnifying lens changes

https://github.com/daid/LADXR/pull/156

* restore enemy visibility in mermaid statue cave

https://github.com/daid/LADXR/pull/155

* mermaid statue scale bugfix

https://github.com/daid/LADXR/pull/163

* restore vanilla map when rooster is an item

https://github.com/daid/LADXR/pull/132

* fix

* fixes to magnifying lens changes

* load marin singing even if you have marin date
4feb3099a3

* Revert "load marin singing even if you have marin date"

This reverts commit a7a546ed3f7a2b9c9bcb095984cc64319a4f7855.

* always patch tradequest
not upstream, but included in this PR because it touches the same parts of the code. https://discord.com/channels/731205301247803413/1227373762412937347

* marin date fix

* fix logic
2024-12-01 04:58:10 +01:00
Nicholas Saylor 08b99b8c33
LADX: Update tests to use bases.py #4139 2024-11-04 08:40:08 +01:00
Alex Nordstrom 23469fa5c3
LADX: ghost fills ammo to initial max (#4005)
* ghost fills ammo to max

* Revert "ghost fills ammo to max"

This reverts commit 68804fef1403197f2192e4c7d02f8793ac1c7ca0.

* fill to first max
2024-10-01 21:09:23 +02:00
Alex Nordstrom 79942c09c2
LADX: define filler item, fix for extra golden leaves (#3918)
* set filler item
also rename "Master Stalfos' Message" to "Nothing" as it shows up in game, and "Gel" to "Zol Attack"

* fix for extra gold leaves

* fix for start_inventory
2024-09-20 16:18:09 +02:00
Mrks dc218b7997
LADX: Adding Slot Data For Magpie Tracker (#3582)
* wip: LADX slot_data

* LADX: slot_data

* Sending slot_data to magpie.

* Moved sending slot_data from pushing to pull by Magpie request.

* Adding EoF newline to tracker.py.

* Update Tracker.py

* Update __init__.py

* Update LinksAwakeningClient.py

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-09-17 23:56:40 +02:00
Scipio Wright 0e55ddc7cf
LADX: Filter braces out of player names for hint text (#3831)
* Filter braces out of player names for hint text

* Filter out another spot
2024-08-29 08:15:49 +02:00
Ladybunne 1852287c91
LADX: Add an item group for instruments (#3666)
* Add an item group for LADX instruments

* Update worlds/ladx/__init__.py

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Fix indent depth

---------

Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-07-24 14:07:07 +02:00
Mrks 6191ff4b47
LADX: Fixed Display Names In Options Page (#3584)
* Fixed option group display names.

* Fixed display names for -at the moment- unused options.
2024-06-30 01:14:39 +02:00
black-sliver 5882ce7380
Various worlds: Fix more absolute world imports (#3510)
* Adventure: remove absolute imports

* Alttp: remove absolute imports (all but tests)

* Aquaria: remove absolute imports in tests

running tests from apworld may fail (on 3.8 and maybe in the future) otherwise

* DKC3: remove absolute imports

* LADX: remove absolute imports

* Overcooked 2: remove absolute imports in tests

running tests from apworld may fail otherwise

* Rogue Legacy: remove absolute imports in tests

running tests from apworld may fail otherwise

* SC2: remove absolute imports

* SMW: remove absolute imports

* Subnautica: remove absolute imports in tests

running tests from apworld may fail otherwise

* Zillion: remove absolute imports in tests

running tests from apworld may fail otherwise
2024-06-27 08:51:27 +02:00
Mrks 60a26920e1
LADX: Probably fix generation error that palex had 2024-06-22 19:32:10 +02:00
Mrks 240d1a3bbf
LADX: Adding 'Option Groups' to the player options page. (#3560)
* Adding 'Option Groups' to the LADX player options page.

* Moved 'Miscellaneous' group to the logic effecting groups.
2024-06-19 08:40:10 +02:00
Star Rauchenberger af213c9e5d
LADX: Converted to new options API (+other small refactors) (#3542)
* Refactored various things

* Renamed hidden variable in dungeon item shuffle block

* Fixed LADXRSettings initialization

* Rename ladxr_options -> ladxr_settings

* Remove unnecessary int cast

* Update worlds/ladx/LADXR/generator.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-06-18 04:48:15 +02:00
Mrks 1d314374d7
LADX: Moved ROM requirement from generate_output to stage_assert_generate. (#3540)
Co-authored-by: Mrks <markus.burmeister@mburm.de>
2024-06-16 04:31:32 +02:00
Zach Parks 5aa6ad63ca
Core: Remove Universally Unique ID Requirements (Per-Game Data Packages) (#1933) 2024-06-01 06:07:13 -05:00
Aaron Wagener 842a15fd3c
Core: replace `Location.event` with `advancement` property (#2871) 2024-04-14 20:37:48 +02:00
zig-for ca5c0d9eb8
LADX: Add "boots controls" option (#2085) 2024-04-14 03:21:55 +02:00
panicbit d0ac2b744e
LADX: fix local and non-local instrument placement (#2987)
* LADX: fix local and non-local instrument placement

* change confusing variable name
2024-03-28 10:11:26 +01:00
Danaël V 11b32f17ab
Docs: replacing "setting" to "option" in world docs (#2622)
* Update contributing.md

* Update contributing.md

* Update contributing.md

* Update contributing.md

* Update contributing.md

* Update contributing.md

Added non-AP World specific information

* Update contributing.md

Fixed broken link

* Some minor touchups

* Update Contributing.md

Draft for version with picture

* Update contributing.md

Small word change

* Minor updates for conciseness, mostly

* Changed all instances of settings to options in info and setup guides

I combed through all world docs and swapped "setting" to "option" when this was refering to yaml options.
I also changed a leftover "setting" in option.py

* Update contributing.md

* Update contributing.md

* Update setup_en.md

Woops I forgot one

* Update Options.py

Reverted changes regarding options.py

* Update worlds/noita/docs/en_Noita.md

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Update worlds/sc2wol/docs/en_Starcraft 2 Wings of Liberty.md

revert change waiting for that page to be updated

* Update worlds/witness/docs/setup_en.md

* Update worlds/witness/docs/en_The Witness.md

* Update worlds/soe/docs/multiworld_en.md

Fixed Typo

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update worlds/witness/docs/en_The Witness.md

* Update worlds/adventure/docs/en_Adventure.md

* Update worlds/witness/docs/setup_en.md

* Updated Stardew valley to hopefully get rid of the merge conflicts

* Didn't work :dismay:

* Delete worlds/sc2wol/docs/setup_en.md

I think this will fix the merge issue

* Now it should work

* Woops

---------

Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-03-22 17:46:14 +01:00
panicbit 37add8ee59
LADX: shuffle instruments (#2804)
* ladx: shuffle instruments

* set correct default for shuffled instruments
2024-03-10 14:48:00 +01:00
zig-for f17ff15669
LADX: fix modifying item pool in pre_fill (#2060) 2024-03-03 06:28:26 +01:00
Ishigh1 3ca3417172
LADX: Added some resilience to non-ASCII player names (#2642)
* Added some resilience to non-ASCII player names or items

* Also the client, not even sure if switching to ascii is useful here

* Split a long line in two
2024-02-13 22:46:18 +01:00
zig-for 1307754f02
LADX: music shuffle (#2101) 2024-01-19 21:14:26 +01:00
Danaël V 064a7bf01b
Docs: Update regarding new launcher (#2627)
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-01-04 21:03:39 -06:00
zig-for a83bf2f616
LADX: Fix bug with Webhost usage (#2556)
We were using data created in init when we never called init
2023-12-03 21:24:35 +01:00
Aaron Wagener cfe357eb71
The Messenger, LADX: use collect and remove as intended (#2093)
Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
2023-11-25 15:07:02 -06:00
zig-for 01b566b798
LADX: Text shuffle (#2051) 2023-11-22 08:29:33 -06:00
Aaron Wagener 5669579374
Core: make state.prog_items a `Dict[int, Counter[str]]` (#2407) 2023-11-02 06:41:20 +01:00
Fabian Dill 3e0d1d4e1c
Core: change Region caching to on_change from on-miss-strategy (#2366) 2023-10-29 19:47:37 +01:00
Fabian Dill ee31051c43
WebHost: offer combined yaml file on /check if successful (#2337) 2023-10-22 02:02:30 +02:00
Alex Nordstrom c3c6a7eb86
LADX: Set display names in options (#2229)
* set display_name throughout Options.py

* drop whitespace changes

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-10-07 18:36:22 +02:00
zig-for e08deff6f9
LADX: Implement remake style warp selection (#1587) 2023-10-02 01:16:25 +02:00
zig-for d5474128e3
LADX: Fix hints generation for longer location names #2099 2023-08-11 10:56:36 +02:00
zig-for b579dbfdf8
LADX: Add rooster option (#2021) 2023-07-29 19:17:50 +02:00
zig-for 6ad33bb16e
LADX: Fix hints crash (#2050) 2023-07-29 19:16:39 +02:00
zig-for 48ffad867a
LADX: Add Hints (#1932) 2023-07-14 03:14:04 +02:00