Commit Graph

2135 Commits

Author SHA1 Message Date
NewSoupVi bf60e905ec
The Witness: Fix absolute world import (#2905) 2024-03-05 22:51:29 +01:00
Seldom 6926f38414
Terraria: Broken Hero Sword reqs mech bosses (#2879) 2024-03-05 19:35:41 +01:00
Silvris 644f75978d
Kirby's Dream Land 3: Implement New Game (#2119)
Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
Co-authored-by: Doug Hoskisson <beauxq@yahoo.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2024-03-05 09:59:55 -06:00
Silent 45a15004a4
TUNIC: Update setup guide and game page docs (#2832) 2024-03-05 09:54:18 -06:00
black-sliver ce43c52589
Doc: fix typo in commands_en.md (#2765) 2024-03-05 09:49:34 -06:00
Bryce Wilson 7384bbdf23
BizHawkClient: Add README (#2689)
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
2024-03-05 09:48:37 -06:00
Remy Jette 26ee9fe05c
Pokemon RB: Fix exceptions raised by /bank (#2836)
* If the user tried to run `/bank` with no arguments to see the current
  value while disconnected, previously it threw an exception `KeyError:
  'EnergyLinkNone'`. Now it informs the user that they must be connected
  and in-game, like `/bank deposit` and `/bank withdraw` do.

  I'm also open to adding another `if` branch to make `/bank` only check
  for `ctx.server` instead of combining it with the other bank commands,
  to allow connecting to check the bank before the game save is loaded.
  If that's preferred let me know.

* If the user tried to run `/bank` or `/bank deposit` when the EnergyLink
  hadn't been used yet, they would get a `TypeError` exception. Trying
  `/bank withdraw` would give no output and would crash the lua
  connector script. Now it treats a `None` EnergyLink as `0` and works
  properly.
2024-03-05 09:36:18 +01:00
Justus Lind 12cc930825
Muse Dash: Add Muse Dash 4.1.0 songs (#2878) 2024-03-05 09:33:15 +01:00
Exempt-Medic b9d561ae25
Core: Update generic.Rules.py (#2896) 2024-03-05 03:55:46 +01:00
Doug Hoskisson ecec931e9f
Core: fix (typing) mistake in PR #2887 (#2891)
I made this variable for more compatible and safer type narrowing, and then I didn't use if for the type narrowing.
2024-03-04 08:26:52 +01:00
Alchav a70b94fd62
LTTP: Open Pyramid and Shop Prog Balancing Bug Fixes (#2890) 2024-03-04 01:52:03 +01:00
Doug Hoskisson 113c54f9be
Zillion: remove rom requirement for generation (#2875)
* in the middle of work towards no rom for generation (not working)

* no rom needed for Zillion generation

* revert core changes
2024-03-03 22:10:14 +01:00
Doug Hoskisson 4e31e51d7a
Core: clarify error message when reading an `APContainer` (#2887) 2024-03-03 20:09:06 +01:00
t3hf1gm3nt 519dffdb73
TLOZ: Fix Logic for Gleeok guarded locations (#2734)
Turns out you can't kill Gleeok with bombs or a candle as I happened to find out in a community async. While I'll be fine, a rare combination of settings could put all 4 possible weapons (the three levels of sword and the Magical Rod) to kill Gleeoks behind killing Gleeoks. This fix should prevent that from happening.

Note: Even though there are technically 5 weapons that can kill Gleeok in the pool because at the moment we have an extra copy of the base Sword, I want to future-proof this incase we make changes to the item pool later.

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-03-03 17:59:31 +01:00
Doug Hoskisson ef37ee81f9
Zillion: apworld-compatible package data (#2860)
* Zillion: apworld-compatible module data

* fixed `World` import
2024-03-03 16:23:02 +01:00
Aaron Wagener 526eb09089
Options: add a DeathLinkMixin dataclass to easily standardize death_link (#2355)
* Options: add a DeathLinkOption dataclass to easily standardize death_link

* rename to DeathLinkMixin

* Update worlds/messenger/options.py
2024-03-03 14:11:44 +01:00
Star Rauchenberger b2f30d5fd0
Lingo: Add a third location to Starting Room (#2839)
Despite earlier efforts, there were still rare fill errors when door shuffle and color shuffle were on and early color hallways was off, because sphere 1 was too small. This turns "Starting Room - HI" back into a location, which should give the algorithm more room.

The "forced good item" pool has been reconsidered. The problem with the specific item that caused the recent failure (Welcome Back - Shortcut to Starting Room) is that it only provided one location when color shuffle was on, which is a net of zero considering that the GOOD LUCK check was forced. It will no longer show up as a good item unless color shuffle is off. On an opposite vein, Rhyme Room Doors will now show up even if color shuffle is on, because it gives color hallways access by itself.

A good item will only be forced onto GOOD LUCK now if there is more than one player.
2024-03-03 08:20:37 +01:00
wildham b8bf67a166
FF1: Update Location Names (#2838) 2024-03-03 06:43:45 +01:00
Fabian Dill b65a3b7464
Subnautica: cleanup (#2828) 2024-03-03 06:33:48 +01:00
Alchav ad3ffde785
FFMQ: Remove debug print statements (#2882) 2024-03-03 06:31:22 +01:00
zig-for f17ff15669
LADX: fix modifying item pool in pre_fill (#2060) 2024-03-03 06:28:26 +01:00
Bryce Wilson 983da12a03
Pokemon Emerald: Add exhaustive list of ROM changes (#2801) 2024-02-29 20:42:13 +01:00
NewSoupVi 564ec8c32e
The Witness: Allow specifying custom trap weights (#2835)
* Trap weights

* Slightly change the way the option works

* Wording one more time

* Non optional to bring in line with Ixrec's implementation

* Be clear that it's not an absolute amount, but a weight

* E x c l a m a t i o n   p o i n t

* Update worlds/witness/items.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Wait I can just do this now lol

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-02-29 07:40:08 +01:00
Trevor L 7a85ee7ed1
Blasphemous: Remove poptracker pack from setup guide (#2759) 2024-02-29 02:56:20 +01:00
Doug Hoskisson 5e06a75bf2
Core: typing: return type of `fill_slot_data` to `Mapping` (#2876)
* Core: typing: return type of `fill_slot_data` to `Mapping`

type checker be like:

"Wait a minute! If you give this mutable dict to those sussy sketchbags, they might mutate it and invalidate your more specific typing!"

Note that this doesn't mean the return value needs to be immutable. It just means the caller won't mutate it (which matches current `Main.py` implementation).

I've seen some talk of introducing ownership to the type system.

https://discuss.python.org/t/we-may-need-better-specification-for-existing-and-future-refinement-types-in-the-type-system/43955/5

Then maybe I could say: "Do whatever you want with it, because I'm giving up ownership."
But that doesn't exist in the type system currently.

* in docs too

* docs talk less about type and more about json

* keep `dict` to be safe with .net client and json
2024-02-29 02:22:42 +01:00
Hisu 3bc2c44ac3
Docs: Add Spanish Guide for Pokemon Emerald (#2696)
* Docs: Add Spanish Guide for Pokemon Emerald

* Docs: Add Spanish Guide for Pokémon Emerald

* Docs: Add Spanish Guide for Pokemon Emerald

* Docs: Add Spanish Guide for Pokemon Emerald

* Docs: Add Spanish Guide for Pokemon Emerald
2024-02-29 01:54:54 +01:00
Nicholas Saylor 7ebd5d3891
DS3: Modified theme and warning color for accessibility (#2312) 2024-02-29 01:26:52 +01:00
PoryGone 36cee91a2c
DKC3: Long-overdue World code cleanup (#2820)
Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
2024-02-28 04:53:13 +01:00
NewSoupVi 59a6e4a1b5
The Witness: New hint type ("area hints") (#2494)
This new type of "area hint" will instead give you general information about one of the named geographical areas in your world.
Example:

```
There are 4 progression items in the "Quarry" region.
Of them, 2 are for other players.
Also, one of them is a laser for this world.
```

This also renames some of the locations in the game to better fit into an "area", such as the "River Obelisk" being renamed to the "Mountainside Obelisk".

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-02-28 04:44:22 +01:00
Scipio Wright 738a9ebb7d
TUNIC: Misc Logic Changes, Additions (#2856)
* Add nmg boss scav kill

* Add boss quick kills

* Fix name of orb

* Remove getting into zig with ice grapple

* Remove connection from quarry to zig

* Add a few missing dependent regions

* Separate the atoll statue and portal pad so that it doesn't assume you can get from one to the other without prayer
2024-02-26 08:30:20 +01:00
Alchav 5c05ab1527
LTTP: KDS Default on (#2850) 2024-02-25 22:28:33 +01:00
Scipio Wright 46fc8df36e
TUNIC: Fix for incorrect Zig 3 ER rule (#2849)
* Fix for incorrect ER rule in zig 3

* Add nmg logic to this same connection
2024-02-25 22:27:19 +01:00
Aaron Wagener 8f7b0ee489
Core: don't allow region, location, or entrance with duplicate names (#2453) 2024-02-25 21:56:27 +01:00
Aaron Wagener 86a7ac466e
Core: remove bad hardcoded behavior around plando_connections (#2170) 2024-02-25 04:45:23 +01:00
Scipio Wright 6bf4a94537
TUNIC: Use push_precollected for start_with_sword (#2857) 2024-02-23 19:41:59 +01:00
Fabian Dill 96163c6408
Core: provide convenience getters on World class (#2827) 2024-02-23 10:32:14 +01:00
Alchav b18641091f
LTTP: Thieves' Town Big Chest fix (#2853) 2024-02-22 16:56:53 +01:00
BootsinSoots 7fc159c881
Docs: Make all guide titles say Guide, for my sanity (and the webhost) (#2304) 2024-02-20 10:22:32 -06:00
Alchav 7a86285807
LttP: Bombless Start and Options/Shops overhaul (#2357)
## What is this fixing or adding?
Adds Bombless Start option, along with proper bomb logic. This involves updating `can_kill_most_things` to include checking how many bombs can be held. Many places where the ability to kill enemies was assumed, now have logic. This fixes some possible existing logic issues, for example: Mini Moldorm cave checks currently are always in logic despite the fact that on expert enemy health it would require 12 bombs to kill each mini moldorm.

Overhauls options, pulling them out of core and in particular making large changes to how the shop options work.


Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Bondo <38083232+BadmoonzZ@users.noreply.github.com>
Co-authored-by: espeon65536 <espeon65536@gmail.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2024-02-20 01:07:49 +01:00
Bryce Wilson 818b0a49e1
Pokemon Emerald: Un-exclude locations that must contain progression (#2840) 2024-02-18 01:52:50 +01:00
Nikola-Em 523c7dbfad
Lingo: MASTERY (Room) not require "gray" (#2792) 2024-02-17 06:50:51 +01:00
Silent e8249d1f72
TUNIC: Rename ability item (#2834) 2024-02-16 23:25:20 +01:00
Scipio Wright 04b02f5a4a
TUNIC: Add aliases to LogicRules (#2825) 2024-02-16 23:24:25 +01:00
Scipio Wright 539307cf0b
TUNIC: Universal Tracker Support Update (#2786)
Adds better support for the Universal Tracker (see its channel in the future game design section).
This does absolutely nothing regarding standard gen, just adds some checks for an attribute that only exists when UT is being used.
2024-02-16 05:03:51 +01:00
Star Rauchenberger 4d9202537c
Lingo: Fix non-progressive The Colorful (#2782)
The Colorful did not actually properly split into individual doors when progressive colorful was off. This change refactors the code that handles special cases with progressive items to make things clearer (which is important because I will be introducing another one).
2024-02-16 00:19:54 +01:00
Aaron Wagener 3869a25944
Tests: assign the world to WorldTestBase, and a default player field (#2385)
* Tests: assign the World to WorldTestBase and add a player field (because I like typing self.player far more than random 1's all over the place)

* more accurate docstring for world and multiworld

* use self.player within the class
2024-02-15 23:49:52 +01:00
Fabian Dill 9805bf92e4
Core: fix comment that did more harm than good (#2826) 2024-02-15 23:34:29 +01:00
Bryce Wilson 057e372325
Pokemon Emerald: Shuffle initial TMs for diverse_balanced option (#2758) 2024-02-15 21:04:20 +01:00
Star Rauchenberger 2c38b9fd51
Lingo: Various item/location renames (#2746)
## What is this fixing or adding?
- Roof MASTERY panels are now technically in individual regions with more descriptive names, so they can be displayed better on the tracker.
- Orange Tower Seventh Floor - Mastery has been renamed to simply Mastery.
- The Optimistic is its own region now.
- The misnamed CEILING in Room Room has been fixed.
- The misnamed CHEESE in Challenge Room has been fixed.
- The misnamed SOUND in Outside the Bold has been fixed.
- "The Bearer - Shortcut to The Bold" is now "The Bearer - Entrance".
- HUB ROOM - NEAR, FAR and the Warts Straw and Leaf Feel Areas have now been semantically combined into the "Symmetry Room". They are still logically three separate regions.
- The FACTS chain in Challenge Room has been reindexed, and the full chain panel is now indicated as such.
- The Room Room floors have been reindexed.
- Panels in The Observant are now named by their questions, not answers.
- Added a (1) subscript to several panels in Orange Tower Fourth Floor, Outside The Initiated, and The Seeker.

The validate_config.rb script has also been updated to check that all items and locations have an ID.

This change should not impact generation logic at all. It is just changing item and location names.
2024-02-15 21:03:10 +01:00
Doug Hoskisson 475e803500
Core: APPatch interface (#2808)
define interface that has only the bare minimum required
for `Patch.create_rom_file`
2024-02-15 00:23:05 +01:00
Scipio Wright f178d438b8
TUNIC: Fix duplicate entrance name in ER (#2818) 2024-02-15 00:05:48 +01:00
Star Rauchenberger 2167db5a88
Lingo: Split up Color Hunt and Champion's Rest (#2745) 2024-02-14 01:56:24 +01:00
Star Rauchenberger 2165253961
Lingo: Detach Art Gallery Exit from Progressive Art Gallery (#2739)
The final stage of Progressive Art Gallery opens up the four-way intersection between the Art Gallery, Orange Tower Fifth Floor, The Bearer, and Outside The Initiated. This is a very useful door, and it would be cool to be able to open it without having to get five progressive items. The original reason this was included in the progression was because getting into the back of Art Gallery early would cause sequence breaks. At this point, the way the client handles the Art Gallery has changed enough that it does not matter if the player can go through this door before getting all progressive art galleries.
2024-02-14 01:55:19 +01:00
Bryce Wilson 57fcdf4fbe
Pokemon Emerald: Add missed locations to postgame locations group (#2654) 2024-02-13 22:47:57 +01:00
NewSoupVi 74e79bff06
The Witness: Event System & Item Classification System revamp (#2652)
Two things have been happening.

**Incorrect Events**
Spoiler logs containing events that just straight up have an incorrect name and shouldn't be there. E.g. "Symmetry Island Yellow 3 solved - Monastery Laser Activation" when playing Laser Shuffle where this event should not exist, because Laser Activations are governed by the Laser items.

Now to be clear - There are no logic issues with it. The event will be in the spoiler log, but it won't actually be used in the way that its name suggests.
Basically, every panel in the game has exactly one event name. If the panel is referenced by another panel, it will reference the event instead. So, the Symmetry Laser Panel location will reference Symmetry Island Yellow 3, and an event is created for Symmetry Island Yellow 3. The only problem is the **name**: The canonical name for the event is related to "Symmetry Island Yellow 3" is "Monastery Laser Activation", because that's another thing that panel does sometimes.

From now on, event names are tied to both the panel referencing and the panel being referenced. Only once the referincing panel actually references the dependent panel (during the dependency reduction process in generate_early), is the event actually created.

This also removes some spoiler log clutter where unused events were just in the location list.

**Item classifications**
When playing shuffle_doors, there are a lot of doors in the game that are logically useless depending on settings. When that happens, they should get downgraded from progression to useful. The previous system for this was jank and terrible. Now there is a better system for it, and many items have been added to it. :)
2024-02-13 22:47:19 +01:00
Ishigh1 3ca3417172
LADX: Added some resilience to non-ASCII player names (#2642)
* Added some resilience to non-ASCII player names or items

* Also the client, not even sure if switching to ascii is useful here

* Split a long line in two
2024-02-13 22:46:18 +01:00
Magnemania 0c8f726393
SM64: Move Randomizer Content Update (#2569)
* Super Mario 64: Move Randomizer Update

Co-authored-by: RBman <139954693+RBmans@users.noreply.github.com>
Signed-off-by: Magnemania <magnemight@gmail.com>

* Fixed logic for Vanish Cap Under the Moat

Signed-off-by: Magnemania <magnemight@gmail.com>
2024-02-13 06:14:21 +01:00
Scipio Wright 151e2c3ac2
TUNIC: Add an ER static connection, modify an nmg rule (#2802)
* Add laurels connection at monastery front

* Removed an entrance rule to prevent people from being expected to softlock themselves
2024-02-11 03:15:46 +01:00
NewSoupVi a6deffb9f2
The Witness: Change all option name comparisons to strings instead of numeric values (#2503)
* Refactor postgame code to be more readable

* Change all references to options to strings

* oops

* Fix some outdated code related to yaml-disabled EPs

* Small fixes to short/longbox stuff (thanks Medic)

* comment

* fix duplicate

* Removed triplicate lmfao

* Better comment

* added another 'unfun' postgame consideration

* comment

* more option strings

* oops

* Remove an unnecessary comparison

* another string missed

* Another was missed

* This would create a really bad merge error
2024-02-11 02:25:03 +01:00
black-sliver 77c326cb81
FFMQ: fix __version__ import in Output.py (#2791)
Importing from Main is a recursive import during Generate, also it's not
listed in Main.__all__ (and pycharm warns about this).
2024-02-11 01:07:23 +01:00
Alchav 1a675821cf
Pokémon R/B: Halve Bank Exchange Rate (#2619) 2024-02-11 00:59:15 +01:00
JaredWeakStrike 03c3ef4e72
KH2: Fix Final Form logic softlock (#2803) 2024-02-11 00:50:38 +01:00
Justus Lind 4a703c5aba
Muse Dash: Add support for Muse Dash 4.0.0 Songs (#2810) 2024-02-11 00:49:58 +01:00
Fabian Dill 6c19bc42bb
Tests: add world load benchmark (#2768) 2024-02-04 09:09:07 +01:00
Alchav 33237bd5c0
LTTP: Create Hyrule Castle Big Key Rule On Universal Small Keys Option (#2787) 2024-02-03 06:45:37 +01:00
NewSoupVi 57cb971177
The Witness: Junk hints for Shivers, Mystic Quest and Heretic (#2592) 2024-01-31 21:07:07 +01:00
Star Rauchenberger 3a51c035ac
Lingo: Enable start_inventory_from_pool (#2781) 2024-01-31 07:56:35 +01:00
Alchav 697deb98b4
Pokémon R/B: Fix Thunder Stone item groups #2740 2024-01-30 09:06:10 +01:00
Benny D dc49d50c2c
Docs: fixed typo in Stardew Valley setup guide (#2770)
* fix typo

* fix another typo

* Update worlds/stardew_valley/docs/en_Stardew Valley.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

---------

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
2024-01-30 08:58:31 +01:00
JaredWeakStrike 69c80501c4
KH2: Fix empty location groups (#2757)
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
2024-01-29 18:39:45 +01:00
JusticePS 0bc9966d6f
Adventure: Fix iterable copy error when freeincarnate_max is tuned low (#2774) 2024-01-29 18:37:55 +01:00
Scipio Wright b4212d1c3e
TUNIC: Fix for nmg logic bug (#2772) 2024-01-28 21:13:03 +01:00
black-sliver aa72f671bc
SoE: fix naming of atlas medallion (#2747)
In pyevermizer, it's called Atlas Medallion, not Amulet, leading to an
empty group and to code not considering them as an alchemy ingredient
when swapping out for a trap or an energy core fragment.

Also adds a test.
2024-01-21 19:34:24 +01:00
Scipio Wright 5f9ce2b7b6
Noita: Update to use new Options API (#2370)
Reworking the options to make it work with the new options API.
Also reworked stuff in several spots to use world: NoitaWorld instead of multiworld: MultiWorld
2024-01-19 21:31:45 +01:00
zig-for 1307754f02
LADX: music shuffle (#2101) 2024-01-19 21:14:26 +01:00
Bicoloursnake ac7b707e3e
OOT: Adjust the Logic Trick Keys to be an ordered object (#2736) 2024-01-18 02:18:03 +01:00
Star Rauchenberger ec440b7785
Lingo: NORTH requires hint panels (#2732) 2024-01-18 01:58:48 +01:00
Danaël V 4c901dcfc0
TUNIC: Change Tunic to TUNIC (#2720) 2024-01-18 01:56:34 +01:00
Fabian Dill 602c2966fc
LttP: move _hint_text to SubClasses (#2532) 2024-01-16 17:23:18 +01:00
NewSoupVi 4fdeec4f70
The Witness: Cleanup - Options Access, data version, snake_case for file name (#2631) 2024-01-16 15:33:34 +01:00
NewSoupVi 71a3e2230d
The Witness: Allow Mountain Lasers to go up to 11 instead of 7. (#2618) 2024-01-16 15:27:09 +01:00
JaredWeakStrike 325a510ba7
KH2: Promise charm logic (#2635) 2024-01-16 15:26:18 +01:00
NewSoupVi 5dcaa6ca20
The Witness: Death Link Amnesty (#2646) 2024-01-16 15:24:10 +01:00
NewSoupVi e15873e861
The Witness: Bonk trap support (#2645) 2024-01-16 15:23:30 +01:00
NewSoupVi 5c7bae7940
The Witness: Local Laser Shuffle + Option Presets (#2590)
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-01-16 15:14:06 +01:00
NewSoupVi e6f7ed5060
The Witness: Progressive Symmetry (#2644) 2024-01-16 15:13:04 +01:00
NewSoupVi 1c2dcb7b01
The Witness: Add Desert Control Panels (#2643) 2024-01-16 15:11:52 +01:00
Star Rauchenberger 5df7a8f686
Lingo: Disable forced good item when early color hallways is on (#2729) 2024-01-16 15:10:59 +01:00
Bryce Wilson 3a588099bd
Pokemon Emerald: Automatically exclude locations based on goal (#2655) 2024-01-16 15:09:47 +01:00
Yussur Mustafa Oraji d000b52ae0
V6: Use new options api (#2668)
* v6: Use new options API

* v6: Add display names for some options
2024-01-16 13:38:19 +01:00
NewSoupVi fe3bc8d6be
The Witness: Add Obelisk Side locations to always and priority hints (#2665) 2024-01-16 13:14:38 +01:00
NewSoupVi 7affb885ba
The Witness: Add "Town Desert Laser Redirect Control (Panel)" as an item (#2669) 2024-01-16 13:13:44 +01:00
Star Rauchenberger d390d2eff8
Lingo: Remove colors from Bearer SIXes (#2677) 2024-01-16 13:13:02 +01:00
JaredWeakStrike 0efc13fc8a
KH2: Location Groups and Subclasses (#2700) 2024-01-16 13:12:33 +01:00
Star Rauchenberger c6896c6af9
Lingo: Make The Colorful optionally progressive (#2711) 2024-01-16 13:11:20 +01:00
Star Rauchenberger adad7b532d
Lingo: Turn The Colorful into a countdown achievement (#2710)
The Colorful currently, in logic, does not expect you to solve the achievement panel until all of the doors are opened. This is not enforced by the client in complex door shuffle. It is also not typical of how achievements in Lingo usually work, and it ended up this way because of the fact that The Colorful is, uniquely, not a countdown panel. This change modifies logic so that solving each panel within The Colorful is required in order to access the achievement, rather than opening all of the doors. This will be accompanied by a change to the client that will turn the achievement panel into a countdown.
2024-01-16 13:09:54 +01:00
Held_der_Zeit d756960a0b
Worlds Docs: Translations German (Clique, BK Sudoku, OoT) (#2581)
* Sudoku German

* German OOT (+ Room Image)

* German Clique

* german translation

* translation flexibility - ff1

* german setup - oot

* Transaltion Flexibilty - SM64

* translation flexibilty - factorio

* translation flexibilty - kh2

* translation flexibility - Super Metroid

* translation flexibility - Stardew Valley

* german translation added - clique

* translation flexibility - terraria

* translation flexibilty - checksfinder

* Sudoku Setup - Grammar Fix

* Sudoku Main - Fix Grammar

* Revert "translation flexibility - ff1"

This reverts commit 6df434c682ef31dbedb88a90137bdc5103b12062.

* Revert "Transaltion Flexibilty - SM64"

This reverts commit 754bf95d2f9fa75bb5681bb2f6ad37faf1393b14.

* Revert "translation flexibilty - factorio"

This reverts commit db1226a9dec901e3a5f107ffa53612fe5cf001f0.

* Revert "translation flexibility - Super Metroid"

This reverts commit ca5bd9a64aa81b70bfb7e35b4e4bd137d93b4f90.

* Revert "translation flexibilty - kh2"

This reverts commit 076534ee32573f61c64861e2d2f940da95696272.

* Revert "translation flexibility - Stardew Valley"

This reverts commit 4b137013942262f63e1fbafae6248883b7956f51.

* Revert "translation flexibility - terraria"

This reverts commit a0abfc8a038d0519dfc55af6155aa62a74399def.

* Revert "translation flexibilty - checksfinder"

This reverts commit a4de49961d799e0301694b1629d8942780f4a325.

* Sugesstion - Fixes in Grammar (and Typos)

One or two suggesstions need to be changed a bit further (such as an incomplete sentence)

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update guide_de.md

* Update setup_de.md

* Update de_Sudoku.md

* Update __init__.py

* Update worlds/oot/docs/setup_de.md

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-01-16 06:54:48 +01:00
Alchav 30ec080449
FFMQ: Reset protection (#2727)
Bizhawk's "hard reset" option fills RAM with 0x55s. This causes game completion to be erroneously flagged, and likely many erroneous location checks with it. This fix checks for 0x55 and will not proceed to process anything if present.
2024-01-16 01:21:02 +01:00
t3hf1gm3nt b4077a0717
TLOZ: properly assign options (#2726)
whoops used a = instead of a :
mad that im doing a literal one character change PR :/
2024-01-15 20:19:18 +01:00
black-sliver 518b04c08e
SoE: minor typing and style fixes (#2724)
* SoE: fix typing for tests

* SoE: explicitly export pyevermizer

To support loading the module from source (rather than module) we import
pyevermizer from `__init__.py` in other files. This has been an implicit export
and `mypy --strict` disables implicit exports, so we export it explicitly now.

* SoE: fix style in patch.py

* SoE: remove unused imports

* SoE: fix format mistakes

* SoE: cleaner typing in SoEOptions.flags

as suggested by beauxq
2024-01-15 09:17:46 +01:00