Fabian Dill
573fde4bbc
Merge together FactorioClient.py and FactorioClientGUI.py
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Add cmd arguments
Add kivy style file, allowing users to modify it
2021-07-19 21:52:08 +02:00
Fabian Dill
bc83dfa9e2
Factorio: allow artillery-shell stack to 10
2021-07-13 05:13:38 +02:00
Fabian Dill
babd809fa6
Factorio: fix certain recipes (like steel-plate) not getting their crafting time adjusted correctly.
2021-07-10 08:01:39 +02:00
Fabian Dill
9db506ef42
Factorio: recipe randomization (rocket-part and science-packs only for now)
2021-07-07 10:14:58 +02:00
Fabian Dill
1b5525a8c5
Factorio: fix uranium-ore recipe writing to mod
2021-07-06 23:55:30 +02:00
Fabian Dill
22d45b9571
Factorio: remove loaders from recipe list
2021-07-06 13:15:03 +02:00
Fabian Dill
b650d3d9e6
Factorio: include recipe amounts in Recipe data
2021-07-06 12:35:27 +02:00
Fabian Dill
e58ae58e24
Factorio: add Progressive Option
2021-07-04 22:21:53 +02:00
Fabian Dill
c669bc3e7f
Factorio: correctly display player names with spaces and detect desyncs
2021-07-04 15:25:56 +02:00
Fabian Dill
85ce2aff47
Factorio: RIP Bridge File
2021-07-02 20:52:06 +02:00
Fabian Dill
97f45f5d96
FactorioClient:
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fix reconnect
add auto-world-gen
todo:
move remaining script output bridge to rcon
2021-07-02 01:58:03 +02:00
Fabian Dill
0a64caf4c5
add Factorio world gen settings
2021-07-02 01:29:49 +02:00
Fabian Dill
5fdcd2d7c7
Factorio: locale formatting fixes
2021-06-26 00:54:27 +02:00
Fabian Dill
878ab33039
Factorio: fix incomplete crafting category copy
2021-06-25 22:09:09 +02:00
Fabian Dill
20729242f9
allow nested dictionaries in dict_to_lua
2021-06-25 01:55:58 +02:00
Fabian Dill
91655a855d
Factorio: exclude science packs and rocket-part from free samples
2021-06-25 01:31:48 +02:00
Fabian Dill
9f2f343f76
Factorio: always display static nodes with full info
2021-06-24 23:51:42 +02:00
Fabian Dill
937fee9019
Factorio: fix locale file formatting
2021-06-22 02:00:35 +02:00
Fabian Dill
023a798ac1
Factorio: refactor visibility option into tech_tree_information
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set vanilla technologies to be hidden instead of disabled
fix advancement icon still showing when no information in tech was supposed to be given
2021-06-21 22:25:49 +02:00
Fabian Dill
f8fd8b3585
Factorio: add toggle to disable imported blueprints
2021-06-19 01:00:21 +02:00
Fabian Dill
d9824d26d2
make Factorio rocket silo a static (and therefore local) node
2021-06-15 15:32:40 +02:00
Fabian Dill
2c4c899179
move more Factorio stuff around
2021-06-11 18:02:48 +02:00
Fabian Dill
46bb2d1367
Factorio: add chaos recipe time and use random.triangular distribution
2021-06-06 21:38:53 +02:00
Fabian Dill
403ddd603f
Factorio: implement random recipe times
2021-06-06 21:11:58 +02:00
Fabian Dill
1d84346705
Factorio: Don't trigger bridge file on receiving a technology from server
2021-05-29 20:02:36 +02:00
Fabian Dill
573931930c
remove debugging helper
2021-05-25 01:06:15 +02:00
Fabian Dill
252bb69808
FactorioClient: Read Bridge file after a server log indicates that the file was written
2021-05-25 01:03:04 +02:00
Fabian Dill
4b04f2b918
update icons
2021-05-24 12:48:18 +02:00
Fabian Dill
3df78fa387
Factorio add ap_unimportant.png
2021-05-23 20:13:19 +02:00
Fabian Dill
d8e33fe596
Factorio: Differentiate advancement items.
2021-05-22 10:46:27 +02:00
Fabian Dill
80b7e2e188
Factorio: Build logic for rocket launch, allow beatable only to work correctly
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Convert Science requirements to Event of "automate <pack>"
2021-05-22 10:06:21 +02:00
Fabian Dill
14b430a168
Factorio: simplify resulting data-final-fixes.lua after templating a bit.
2021-05-22 08:08:37 +02:00
Fabian Dill
22aa4cbb9f
Factorio: Fix Rocket Launch event getting encoded into mod
2021-05-22 07:54:12 +02:00
Fabian Dill
e1b4975a11
Add Crafting Machine awareness to Factorio logic
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(should have no effect on vanilla, mostly for modded gameplay)
2021-05-19 06:52:53 +02:00
Fabian Dill
3e1941a561
allow Factorio Client to recognize if it's trying to connect to the wrong multiworld.
2021-05-16 00:21:00 +02:00
Fabian Dill
b2f3fd56f4
bunch of fixes after testing round
2021-05-14 01:25:41 +02:00
Fabian Dill
382c6d0445
Factorio: Fix free samples still preventing starting items
2021-05-09 20:39:42 +02:00
Fabian Dill
4efd27694a
Factorio: no longer lock starting_items behind free_samples
2021-05-09 18:13:29 +02:00
Fabian Dill
c55983af5f
Factorio: add starting_items
2021-05-09 17:46:26 +02:00
Fabian Dill
9c3d12dc55
Factorio: Embed slot name into mod
2021-05-09 17:26:53 +02:00
Fabian Dill
37755cd362
Factorio: Automatically find and force create bridge file
2021-05-09 16:49:47 +02:00
Fabian Dill
298f2f652a
Factorio: add rocket recipe scaling by max science
2021-05-07 21:58:46 +02:00
Fabian Dill
77d3bf9172
Factorio: Allow assembling machine 1 to use fluids
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Should improve the flow of the game a bit, no longer having to wait for automation-2 to get started with rocket fuel, processing units and others.
2021-05-03 18:06:21 +02:00
Fabian Dill
97030590c2
Factorio: send goal completion
2021-04-29 04:34:47 +02:00
Fabian Dill
b8c7d6a72f
remove remaining sprite data
2021-04-27 07:19:53 +02:00
Fabian Dill
569e0e3004
Factorio: add option: random tech ingredients
2021-04-24 01:16:49 +02:00
Daniel Grace
65df153947
Overhauls control.lua template ( #1 )
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* Overhauls control.lua template
- Adds buffering of received free-samples items.
- Players with a full inventory will receive new items as space becomes
available.
- Players who do not yet exist in the world will receive all free samples
upon joining.
- When receiving new technologies, announce the technology BEFORE marking
it as researched so that it appears before its free samples in the log.
- If receiving a half-stack of free samples, use math.ceil on the division
in case a mod uses an odd number as a stack size... or a stack size of 1
- Handle free_samples logic in the Lua side rather than as part of a Jinja
template. This makes this hopefully more adaptable to a future setup
where all the rando information is shipped as startup settings.
* Apparently, I'm supposed to give myself credit. Or something.
2021-04-18 06:06:53 +02:00
Fabian Dill
063997610d
use rich text for received technologies
2021-04-14 18:38:06 +02:00
Fabian Dill
432ae5865d
Factorio: Filter bridged technologies correctly
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Turns out, lua does not use regex, nor simple string matching, but its own invention.
2021-04-14 17:51:11 +02:00
Fabian Dill
a7c9474a37
Factorio: fix sending
2021-04-14 04:14:37 +02:00