Commit Graph

2549 Commits

Author SHA1 Message Date
Fabian Dill 434d8e0977 remove _ and - from item hint texts 2021-06-14 02:20:13 +02:00
Fabian Dill 0a89eaaf62 update trigger result key before trigger 2021-06-14 02:14:02 +02:00
Fabian Dill cea2f81b86 remove IRH special rule now that it's a 1/1 triforce piece hunt 2021-06-13 07:57:34 +02:00
Fabian Dill 86b612f3b5 implement random-middle 2021-06-12 21:05:45 +02:00
Fabian Dill 183fd33f3f MultiMystery linux compatibility 2021-06-12 16:10:56 +02:00
Chris Wilson 8c82d3e747 Added a page to describe the games currently supported by AP 2021-06-12 02:49:36 -04:00
Chris Wilson 7b495f3d81 Website landing page preliminary update 2021-06-11 20:22:47 -04:00
Fabian Dill 3ea7f1cb03 Factorio Funnels: only sort current funnel, not all funnels 2021-06-11 20:18:28 +02:00
Fabian Dill 2a13fe05c6 fix import error for Hollow Knight 2021-06-11 18:05:49 +02:00
Fabian Dill 2c4c899179 move more Factorio stuff around 2021-06-11 18:02:48 +02:00
Fabian Dill 760fb32016 fix Factorio Recipe Time randomization not being deterministic 2021-06-11 14:47:13 +02:00
Fabian Dill 278f40471b fix open_pyramid default 2021-06-11 14:26:12 +02:00
Fabian Dill 20ca09c730 remove test modules 2021-06-11 14:23:59 +02:00
Fabian Dill 568a71cdbe Start implementing object oriented scaffold for world types
(There's still a lot of work ahead, such as:
registering locations and items to the World, as well as methods to create_item_from_name()
many more method names for various stages
embedding Options into the world type
and many more...)
2021-06-11 14:22:44 +02:00
Fabian Dill 753a5f7cb2 Merge branch 'split' into Archipelago_Main
# Conflicts:
#	Main.py
2021-06-11 13:27:28 +02:00
Fabian Dill 534dd331b9 document item locality options properly 2021-06-09 10:13:18 +02:00
Fabian Dill 1e414dd370 fix tests 2021-06-08 22:14:56 +02:00
Fabian Dill 5ea03c71c0 start moving some alttp options over to the new system 2021-06-08 21:58:11 +02:00
Fabian Dill 622f8f8158 always check legal range for Range 2021-06-08 15:39:34 +02:00
Fabian Dill 821b0f0f92 document random-high and random-low 2021-06-08 14:56:41 +02:00
Fabian Dill 471b217e99 add random-high and random-low to Range Options 2021-06-08 14:48:00 +02:00
Fabian Dill adda0eff4a implement Range option type 2021-06-08 14:15:23 +02:00
Fabian Dill 4b5ac3f926 Update VC Redist 2021-06-07 11:53:33 +02:00
Fabian Dill 72e5acfb86 Factorio recipe time: adjust triangular mode 2021-06-07 11:32:39 +02:00
Fabian Dill 4b283242fe FactorioClient: remove duplicate log 2021-06-06 23:59:15 +02:00
Fabian Dill 353ea0fbbe encode correct color 2021-06-06 23:44:04 +02:00
Fabian Dill fc941f55ef FactorioClientGUI.py: disable multitouch emulation on mouse 2021-06-06 23:23:06 +02:00
Fabian Dill 12600a8cbd FactorioClientGUI.py: fix frozen logging 2021-06-06 23:13:19 +02:00
Fabian Dill 33fa9542e0 move FactorioJSONtoTextParser 2021-06-06 22:49:37 +02:00
Fabian Dill d872ea32af Update various links 2021-06-06 22:14:13 +02:00
Fabian Dill 46bb2d1367 Factorio: add chaos recipe time and use random.triangular distribution 2021-06-06 21:38:53 +02:00
Fabian Dill 403ddd603f Factorio: implement random recipe times 2021-06-06 21:11:58 +02:00
Fabian Dill 7907838c24 Factorio: Revamp Tech Tree Layouts 2021-06-06 20:26:40 +02:00
Fabian Dill 15bd79186a remove player_name feature in MultiMystery
MultiMystery is slated to be integrated into Mystery and the auto-launch feature is not maintainable for a growing games list
2021-06-06 18:12:19 +02:00
Fabian Dill 4555b77204 FactorioClient.py formatting 2021-06-06 17:50:48 +02:00
Fabian Dill dd3c612dec Factorio: Colored ingame text relay for AP texts 2021-06-06 17:41:06 +02:00
Fabian Dill 09b6698de8 revamp some spoiler log conditions 2021-06-06 17:13:34 +02:00
Fabian Dill 27ee156706 tiny cleanup 2021-06-06 17:10:49 +02:00
espeon65536 48c3d1fa4a Added campfire for Sticky Situation, by popular demand 2021-06-06 15:10:45 +00:00
espeon65536 286254c5cd require end crystals for Free the End, since it's possible to kill the dragon with beds and not receive the advancement 2021-06-06 15:10:45 +00:00
espeon65536 82cd51f5f4 structure plando for Minecraft 2021-06-06 15:10:45 +00:00
espeon65536 08bf993146 only write Medallions section to spoiler log if there is an ALttP world 2021-06-06 15:10:45 +00:00
espeon65536 a55bcae3ec Minecraft logic improvements
- Very Very Frightening now properly accounts for getting a villager into the overworld by curing a zombie villager
- Hot Tourist Destinations no longer requires striders, since no one was using them anyway
- Saddles are now also obtainable from raids by killing a ravager (100% drop rate)
2021-06-06 15:10:45 +00:00
Fabian Dill 607a14e921 FactorioClient: log kivy exceptions 2021-06-06 16:09:00 +02:00
Fabian Dill c71387ad00 Factorio: fix single-player static node placement 2021-06-06 16:08:17 +02:00
Fabian Dill c095c28618 Split requirements into world types, automatically discover and resolve them. 2021-06-06 15:30:20 +02:00
Fabian Dill cae1188ff8 Allow ModuleUpdate to use multiple requirements files, no longer need to care about naming, and use conventional requirement parsing. Also add WebHost to it. 2021-06-06 15:11:17 +02:00
CaitSith2 7e599c51f8 Make defaults for missing options in host.yaml consistent. 2021-06-05 21:15:54 -07:00
CaitSith2 6ccb9d2dc2 Fix adjuster reference 2021-06-05 13:58:59 -07:00
Fabian Dill 1d00ed463e fix updated name aliases for tracker 2021-06-05 03:54:16 +02:00