Kevin Cathcart
7de6948ceb
Prevent Hyrule Castle key-lock in key-sanity
2017-11-08 22:45:43 -05:00
Kevin Cathcart
4817a85bcb
Key-lock fixes
...
Update with key-lock fixes for GT. and Keysanity keyokick fixes for PoD,
GT, and TR.
2017-11-08 22:13:36 -05:00
Kevin Cathcart
24b0c4a132
Rename forgotten location
2017-11-08 19:23:21 -05:00
Kevin Cathcart
5b3d4449c1
Whitespace fixes
2017-11-04 23:54:35 -04:00
Kevin Cathcart
cdf04b8a45
The Great Renaming
...
This is the Great renaming. Renaming to match V27. I've renamed pretty
much all Item locations to match, with a small number kept deliberatly
deferent for clarity.
There is probably more renaming that should be done at the Enterance and
Region levels, but that can be done later.
2017-11-04 23:54:35 -04:00
Kevin Cathcart
623e6637ff
Update logic for Skull Woods and Agahnim's Tower to support key-sanity
...
Skull Wood's various chests have been split into real locations that
reflect key requirements.
2017-11-04 23:52:56 -04:00
Kevin Cathcart
8a981b5140
Fix Aga Lamp in swordless mode
...
Apply mode related rule changes before the no-glitches add-on rules.
2017-11-04 23:52:56 -04:00
Kevin Cathcart
9c6d649996
Updating logic and features to better match VT26
...
Updates include:
* Allow acticating tablets with hammer
* Remove 1/4 magic from the normal mode pool
* Incorporate OHKO compatible cape/cane-of-byrna requirements
* Upgrade Mirror Shield, Progressive Shield, and Bug Catching Net to
qualify as advancement items
* Allow Mirror shield as alternative to cape/byrna for Laser Bridge
* Prevent Waterfall Fairy from upgrading Boomerang or Shield
* Change PoD key logic to match VT26.
* Add restrictions on small key placement (to match VT26). I think these
restrictions may be redundant, but I'm adding them just in case any of
them are not.
2017-11-04 23:52:56 -04:00
LLCoolDave
52835bba5c
Fix up some key rules.
2017-08-05 17:50:47 +02:00
LLCoolDave
6eff675ae7
Fix issue where logic assumed you could pass through hyrule castle sewers without lamp if there is no free light cone.
2017-08-04 20:17:33 +02:00
LLCoolDave
4a3e7ce851
Add missing fire rod requirement to gtower compass room.
2017-08-04 08:50:47 +02:00
LLCoolDave
abff299f25
Remove starhunt, replaced by triforce hunt. Change to match VT normal settings (collect 20 out of 30 pieces). Rename restrictive algorithm to vt25. Add crystals goal, which removes aga2 requirement for hurting ganon. No noticeable difference without --shuffleganon enabled.
2017-08-01 19:07:44 +02:00
LLCoolDave
4758ea6402
Promote Cane of Byrna to progression item. Add cane as weapon that can damage Blind. Add Byrna || Cape requirements to Spike Cave, Eye Bridge Chests and Spike Room Chest in Misery Mire.
2017-08-01 17:28:13 +02:00
LLCoolDave
1fae8d4a1b
Add Moon Pearl requirements to Pyramid Entrances.
2017-08-01 17:25:42 +02:00
LLCoolDave
b6c4bf6bd6
Refactor spoiler generation for VT integration.
2017-07-18 12:44:13 +02:00
LLCoolDave
3b7b65cf56
Add crystal and aga 2 requirement to beating Ganon.
2017-07-18 00:10:00 +02:00
LLCoolDave
0514ade3b3
Store Trock Back Entrance state so it can properly be copied between worlds for the playthrough.
2017-07-17 23:13:39 +02:00
LLCoolDave
8c624e62a4
Fix up rules for Ganon shuffle modes.
2017-07-17 22:20:03 +02:00
LLCoolDave
de37916379
Add Ganons Tower and Pyramid to the shuffle pool in non-ganon goal modes.
2017-07-14 16:28:14 +02:00
LLCoolDave
6464b516f8
For now, ganon's invincibility prevents the ganon drop transition form being used outside of ganon seeds.
2017-07-14 16:11:44 +02:00
LLCoolDave
dcef154609
Move exit points of PoD, SW and TR down so you cannot get stuck in them when exiting through them before opening them.
2017-06-24 19:11:00 +02:00
LLCoolDave
54b63355b3
Correct mistake in Misery Mire key logic.
2017-06-24 18:49:50 +02:00
LLCoolDave
7bef9f6aaa
Add support for swordless mode.
2017-06-24 18:48:03 +02:00
LLCoolDave
350c688d93
vt23 updates
2017-06-23 21:33:04 +02:00
LLCoolDave
4ec20fa997
Fix up TRock key rules. Should be good enough, may still prevent some valid fire rod/cane of somaria placements with shuffled entrances, but not a big deal I hope.
2017-06-23 21:32:31 +02:00
LLCoolDave
197b341940
Some fixups to restrictive algo
2017-06-23 19:07:34 +02:00
LLCoolDave
a73dba985f
Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly.
2017-06-17 14:40:37 +02:00
LLCoolDave
2d81e87e7f
Fix up some misery mire rules.
2017-06-17 13:15:37 +02:00
LLCoolDave
e3ddd8dcdc
Add missing Bow requirement for upstairs in GTower.
2017-06-05 13:09:28 +02:00
LLCoolDave
dd049e5a52
As blacksmith now sticks with you post S&Q, we need to reduce the available pool of delivery locations, as having him as a follower may prevent you from collecting the item required to reach some cave entrances.
2017-06-04 21:10:09 +02:00
LLCoolDave
a7bc3cc1a3
Remove mirror requirement for purple chest: Can S&Q with it.
2017-06-03 21:35:53 +02:00
LLCoolDave
2ef977b386
Update to v22 rom and logic.
2017-06-03 21:27:34 +02:00
LLCoolDave
761479e414
Prevent gloves from being in link's house in standard so you can't slip out in rain state before talking to your uncle.
2017-06-03 17:09:26 +02:00
LLCoolDave
e2b4d259d9
Add addresses and regions for pyramid and ganons tower. Not currently shuffled, but may be of interest to Plandomizers.
2017-06-03 17:09:03 +02:00
LLCoolDave
d817f5972c
Improve light cone handling.
2017-06-03 15:46:05 +02:00
LLCoolDave
d0196cbe41
Renamed some locations for clarity. Updated location hints. Still uncertain what to do with silver arrows hint.
2017-06-03 14:19:49 +02:00
LLCoolDave
e47c72d1b0
Add proper Big Bomb Rules (thanks to Amazing Ampharos for this)
2017-06-02 21:56:39 +02:00
LLCoolDave
e2e9ecc234
Rocks on Death Mountain are heavy.
2017-06-01 20:51:42 +02:00
LLCoolDave
e3a9d73ca1
Fix up bunny requirements on east dark world, split up lake hylia central island properly into regions.
2017-05-27 10:02:54 +02:00
LLCoolDave
31eb98a2b8
Allow access to Kholdstare with 1 less key if the player has cane of somaria.
2017-05-26 09:51:48 +02:00
LLCoolDave
2f9b91d7fc
Fix Misery Mire entrance not requiring a weapon to kill wizzrobes (they are immune to bombs)
2017-05-25 12:50:23 +02:00
LLCoolDave
32538c41d2
Fix issue where wrong chest in hookshot cave is marked reachable with boots.
2017-05-25 12:20:38 +02:00
LLCoolDave
1630215a24
Add Prize Pack shuffling and standard/open mode rom switches. Can now work off one base rom.
2017-05-25 12:09:50 +02:00
LLCoolDave
7a9cff60ee
Ensure that entering PoD or reaching east dark world through PoD exit is not required without paying off kiki first as you get stuck in the door.
2017-05-22 19:51:06 +02:00
LLCoolDave
32591ea4dc
Fix issue with lamp not considered as required in open seeds.
2017-05-22 19:50:21 +02:00
LLCoolDave
0a23b5c1de
Fix Typo in Agahnim's Name.
2017-05-21 16:32:34 +02:00
LLCoolDave
329cdeebdb
Add rules to prevent reverse traversal of the TRock and SW Skulls to be required when you would get stuck in them.
2017-05-21 16:03:43 +02:00
LLCoolDave
0b0f43f5bf
Minor bug fixes, added text to all NPCs.
2017-05-20 20:03:13 +02:00
LLCoolDave
d6050eb0e1
Fix lightcone rules for standard, where cones depend on where a region IS, not where it WOULD BE in vanilla.
2017-05-20 15:47:28 +02:00
LLCoolDave
40baeef6a9
Rules: Fix up some issues, add new rules for reverse exits for full shuffle. Big Bomb Rule needs to be overhauled. Bunny exploration not added yet.
2017-05-20 14:04:02 +02:00
LLCoolDave
f374c637c3
Fixed remaining key logic, correctly implemented sewers. Added support for other game modes, create playthrough.
2017-05-16 21:23:47 +02:00
LLCoolDave
abcacd36eb
First Iteration (can handle no glitches open/standard logic), WIP
2017-05-15 20:28:04 +02:00