Fabian Dill
8af5855af6
Factorio: cleanup and optimize some requirement graph functions
2021-11-26 02:37:15 +01:00
CaitSith2
744b12345a
hard-code only steam. Water already appears at logistic-science pack, and crude-oil at chemical.
2021-11-25 10:17:23 -08:00
CaitSith2
31b93dc2f4
Clarify not being able hand craft automation science if it has fluids.
2021-11-25 09:59:07 -08:00
CaitSith2
722af0a3ca
Now possible for randomized science packs/silo/satellite recipe to use fluids.
2021-11-25 09:44:01 -08:00
CaitSith2
1b4659276c
Add randomized recipe for Satellite.
2021-11-20 21:44:16 -08:00
CaitSith2
affd707717
Add satellite recipe to needed_recipes if required.
2021-11-20 21:44:16 -08:00
Fabian Dill
80c3b8bbca
Factorio: always build dynamic advancement flag
2021-11-20 04:47:19 +01:00
CaitSith2
cd3f0eabfb
Actually require military science pack for rocket silo on military or higher.
2021-11-12 08:31:46 -08:00
CaitSith2
ed40043448
Pick recipe with lowest energy cost for ingredient.
2021-11-06 11:49:03 -07:00
CaitSith2
17ed957c6b
Include military science pack in all techs military or higher.
...
This does mean you have to get military science online to research your silo.
2021-10-14 10:20:56 -07:00
Fabian Dill
87add88436
Factorio: add stone as red science option
2021-09-13 23:50:43 +02:00
Fabian Dill
7643609e09
Factorio: add iron ore, copper ore and coal to red science pool
2021-09-13 23:26:45 +02:00
Fabian Dill
eda8c6f263
add the forgotten progressive persoanl roboport equipment
2021-08-06 08:14:16 +02:00
Fabian Dill
9408557f03
Factorio: add Traps
2021-08-04 05:40:51 +02:00
Fabian Dill
361bd4e5f6
Factorio: fix progressive flamethrower ordering
2021-08-03 01:14:20 +02:00
Fabian Dill
8cc245ac11
Technologies.py: add some missing types
2021-08-02 19:27:43 +02:00
Fabian Dill
2d8a6e84c1
Factorio: generalize merging of progressive technologies
...
use it for:
train network + braking force
flamethrower + refined flammables
inserters + inserter capacity
2021-08-02 19:12:42 +02:00
Fabian Dill
774610de7b
Factorio: add progressive turret
2021-08-01 06:15:50 +02:00
Fabian Dill
f6c85e17d5
roll braking force into progressive train network
2021-08-01 02:51:20 +02:00
black-sliver
db0604f585
Factorio: add silo 'spawn' option
2021-07-31 16:27:53 +00:00
black-sliver
08beb5fbe6
Factorio: option to randomize silo recipe
2021-07-31 16:27:53 +00:00
Fabian Dill
abf4e82737
Move Factorio data from /data/factorio to /worlds/factorio/data, to contain it in its world folder
2021-07-31 15:13:55 +02:00
Fabian Dill
f456dba993
newstyle DataPackage. Both versions in merged format for compatibility for now.
2021-07-12 18:05:46 +02:00
Fabian Dill
4c7ef593be
Some optimizations
2021-07-09 17:44:24 +02:00
Fabian Dill
2600e9a805
Factorio: add coal liquefaction and kovarex process to progressive processing
2021-07-09 04:49:19 +02:00
Fabian Dill
ffc00b7800
Factorio: fix progressive science pack order
2021-07-08 05:09:34 +02:00
Fabian Dill
9db506ef42
Factorio: recipe randomization (rocket-part and science-packs only for now)
2021-07-07 10:14:58 +02:00
Fabian Dill
773602169d
Factorio: fix some form mistakes that didn't break anything (yet)
2021-07-06 13:06:45 +02:00
Fabian Dill
b650d3d9e6
Factorio: include recipe amounts in Recipe data
2021-07-06 12:35:27 +02:00
Fabian Dill
9b2171088e
Factorio: mark all potential rocket recipe ingredients as advancements
2021-07-06 12:33:33 +02:00
Fabian Dill
e58ae58e24
Factorio: add Progressive Option
2021-07-04 22:21:53 +02:00
Fabian Dill
7f8bb10fc5
Move Factorio, Hollow Knight and Minecraft Options into AutoWorld
2021-06-25 23:32:13 +02:00
Fabian Dill
91655a855d
Factorio: exclude science packs and rocket-part from free samples
2021-06-25 01:31:48 +02:00
Fabian Dill
a5bf3a8407
Factorio: remove option to turn off random_tech_ingredients
2021-06-16 23:41:43 +02:00
Fabian Dill
d9824d26d2
make Factorio rocket silo a static (and therefore local) node
2021-06-15 15:32:40 +02:00
Fabian Dill
403ddd603f
Factorio: implement random recipe times
2021-06-06 21:11:58 +02:00
Fabian Dill
c36ac5baba
consider the ability to craft a rocket-silo for factorio completion
2021-05-22 21:13:53 +02:00
Fabian Dill
80b7e2e188
Factorio: Build logic for rocket launch, allow beatable only to work correctly
...
Convert Science requirements to Event of "automate <pack>"
2021-05-22 10:06:21 +02:00
Fabian Dill
e1b4975a11
Add Crafting Machine awareness to Factorio logic
...
(should have no effect on vanilla, mostly for modded gameplay)
2021-05-19 06:52:53 +02:00
Fabian Dill
e50db61030
constrict Factorio logic to require all paths to a product, not any.
...
Should narrow this down in a careful manner later.
2021-05-10 02:33:54 +02:00
Fabian Dill
77d3bf9172
Factorio: Allow assembling machine 1 to use fluids
...
Should improve the flow of the game a bit, no longer having to wait for automation-2 to get started with rocket fuel, processing units and others.
2021-05-03 18:06:21 +02:00
Fabian Dill
569e0e3004
Factorio: add option: random tech ingredients
2021-04-24 01:16:49 +02:00
Fabian Dill
6d15aef88a
Factorio: align tech tree sections in growing ingredient requirements
2021-04-10 18:45:11 +02:00
Fabian Dill
0586b24579
Factorio: add small_diamonds tech tree layout
2021-04-10 03:03:46 +02:00
Fabian Dill
e11016b0a2
fix _done having ingredient letters instead of starting name
2021-04-10 00:21:56 +02:00
Fabian Dill
74a368458e
dynamically mark advancement technologies
2021-04-10 00:17:55 +02:00
Fabian Dill
1b70d485c0
shortcut logic for requirement-less technologies
2021-04-10 00:08:59 +02:00
Fabian Dill
2355f9c8d3
Only apply logic for allowed science pack
2021-04-09 22:16:55 +02:00
Fabian Dill
ceea55e3c6
traverse recipe tree for Factorio logic
2021-04-09 22:10:04 +02:00
Fabian Dill
f0a6b5a8e4
Factorio:
...
add visibility option
fix tech_cost using the wrong variable name
fix yaml defaults not init'ing the Option class
LttP:
fix potential pathing confusion in maseya palette shuffler
Server:
Minimum version per team made no sense, removed
2021-04-08 19:53:24 +02:00