Commit Graph

53 Commits

Author SHA1 Message Date
Fabian Dill 8af5855af6 Factorio: cleanup and optimize some requirement graph functions 2021-11-26 02:37:15 +01:00
CaitSith2 744b12345a hard-code only steam. Water already appears at logistic-science pack, and crude-oil at chemical. 2021-11-25 10:17:23 -08:00
CaitSith2 31b93dc2f4 Clarify not being able hand craft automation science if it has fluids. 2021-11-25 09:59:07 -08:00
CaitSith2 722af0a3ca Now possible for randomized science packs/silo/satellite recipe to use fluids. 2021-11-25 09:44:01 -08:00
CaitSith2 1b4659276c Add randomized recipe for Satellite. 2021-11-20 21:44:16 -08:00
CaitSith2 affd707717 Add satellite recipe to needed_recipes if required. 2021-11-20 21:44:16 -08:00
Fabian Dill 80c3b8bbca Factorio: always build dynamic advancement flag 2021-11-20 04:47:19 +01:00
CaitSith2 cd3f0eabfb Actually require military science pack for rocket silo on military or higher. 2021-11-12 08:31:46 -08:00
CaitSith2 ed40043448 Pick recipe with lowest energy cost for ingredient. 2021-11-06 11:49:03 -07:00
CaitSith2 17ed957c6b Include military science pack in all techs military or higher.
This does mean you have to get military science online to research your silo.
2021-10-14 10:20:56 -07:00
Fabian Dill 87add88436 Factorio: add stone as red science option 2021-09-13 23:50:43 +02:00
Fabian Dill 7643609e09 Factorio: add iron ore, copper ore and coal to red science pool 2021-09-13 23:26:45 +02:00
Fabian Dill eda8c6f263 add the forgotten progressive persoanl roboport equipment 2021-08-06 08:14:16 +02:00
Fabian Dill 9408557f03 Factorio: add Traps 2021-08-04 05:40:51 +02:00
Fabian Dill 361bd4e5f6 Factorio: fix progressive flamethrower ordering 2021-08-03 01:14:20 +02:00
Fabian Dill 8cc245ac11 Technologies.py: add some missing types 2021-08-02 19:27:43 +02:00
Fabian Dill 2d8a6e84c1 Factorio: generalize merging of progressive technologies
use it for:
train network + braking force
flamethrower + refined flammables
inserters + inserter capacity
2021-08-02 19:12:42 +02:00
Fabian Dill 774610de7b Factorio: add progressive turret 2021-08-01 06:15:50 +02:00
Fabian Dill f6c85e17d5 roll braking force into progressive train network 2021-08-01 02:51:20 +02:00
black-sliver db0604f585 Factorio: add silo 'spawn' option 2021-07-31 16:27:53 +00:00
black-sliver 08beb5fbe6 Factorio: option to randomize silo recipe 2021-07-31 16:27:53 +00:00
Fabian Dill abf4e82737 Move Factorio data from /data/factorio to /worlds/factorio/data, to contain it in its world folder 2021-07-31 15:13:55 +02:00
Fabian Dill f456dba993 newstyle DataPackage. Both versions in merged format for compatibility for now. 2021-07-12 18:05:46 +02:00
Fabian Dill 4c7ef593be Some optimizations 2021-07-09 17:44:24 +02:00
Fabian Dill 2600e9a805 Factorio: add coal liquefaction and kovarex process to progressive processing 2021-07-09 04:49:19 +02:00
Fabian Dill ffc00b7800 Factorio: fix progressive science pack order 2021-07-08 05:09:34 +02:00
Fabian Dill 9db506ef42 Factorio: recipe randomization (rocket-part and science-packs only for now) 2021-07-07 10:14:58 +02:00
Fabian Dill 773602169d Factorio: fix some form mistakes that didn't break anything (yet) 2021-07-06 13:06:45 +02:00
Fabian Dill b650d3d9e6 Factorio: include recipe amounts in Recipe data 2021-07-06 12:35:27 +02:00
Fabian Dill 9b2171088e Factorio: mark all potential rocket recipe ingredients as advancements 2021-07-06 12:33:33 +02:00
Fabian Dill e58ae58e24 Factorio: add Progressive Option 2021-07-04 22:21:53 +02:00
Fabian Dill 7f8bb10fc5 Move Factorio, Hollow Knight and Minecraft Options into AutoWorld 2021-06-25 23:32:13 +02:00
Fabian Dill 91655a855d Factorio: exclude science packs and rocket-part from free samples 2021-06-25 01:31:48 +02:00
Fabian Dill a5bf3a8407 Factorio: remove option to turn off random_tech_ingredients 2021-06-16 23:41:43 +02:00
Fabian Dill d9824d26d2 make Factorio rocket silo a static (and therefore local) node 2021-06-15 15:32:40 +02:00
Fabian Dill 403ddd603f Factorio: implement random recipe times 2021-06-06 21:11:58 +02:00
Fabian Dill c36ac5baba consider the ability to craft a rocket-silo for factorio completion 2021-05-22 21:13:53 +02:00
Fabian Dill 80b7e2e188 Factorio: Build logic for rocket launch, allow beatable only to work correctly
Convert Science requirements to Event of "automate <pack>"
2021-05-22 10:06:21 +02:00
Fabian Dill e1b4975a11 Add Crafting Machine awareness to Factorio logic
(should have no effect on vanilla, mostly for modded gameplay)
2021-05-19 06:52:53 +02:00
Fabian Dill e50db61030 constrict Factorio logic to require all paths to a product, not any.
Should narrow this down in a careful manner later.
2021-05-10 02:33:54 +02:00
Fabian Dill 77d3bf9172 Factorio: Allow assembling machine 1 to use fluids
Should improve the flow of the game a bit, no longer having to wait for automation-2 to get started with rocket fuel, processing units and others.
2021-05-03 18:06:21 +02:00
Fabian Dill 569e0e3004 Factorio: add option: random tech ingredients 2021-04-24 01:16:49 +02:00
Fabian Dill 6d15aef88a Factorio: align tech tree sections in growing ingredient requirements 2021-04-10 18:45:11 +02:00
Fabian Dill 0586b24579 Factorio: add small_diamonds tech tree layout 2021-04-10 03:03:46 +02:00
Fabian Dill e11016b0a2 fix _done having ingredient letters instead of starting name 2021-04-10 00:21:56 +02:00
Fabian Dill 74a368458e dynamically mark advancement technologies 2021-04-10 00:17:55 +02:00
Fabian Dill 1b70d485c0 shortcut logic for requirement-less technologies 2021-04-10 00:08:59 +02:00
Fabian Dill 2355f9c8d3 Only apply logic for allowed science pack 2021-04-09 22:16:55 +02:00
Fabian Dill ceea55e3c6 traverse recipe tree for Factorio logic 2021-04-09 22:10:04 +02:00
Fabian Dill f0a6b5a8e4 Factorio:
add visibility option
fix tech_cost using the wrong variable name
fix yaml defaults not init'ing the Option class
LttP:
fix potential pathing confusion in maseya palette shuffler
Server:
Minimum version per team made no sense, removed
2021-04-08 19:53:24 +02:00