CaitSith2
8c020db07d
Add an identifier for triggers, to know which branch the seed is rolled on.
2021-02-19 23:21:18 -08:00
Fabian Dill
c55cf28229
allow ER coop
2021-02-20 02:30:55 +01:00
Fabian Dill
a7cbb440d1
speed up connecting single-doors
2021-02-20 01:48:24 +01:00
Chris Wilson
5e8b4ac3ce
Weighted Settings v4.0.1 rev1 - Fix a bug (it was a typo) causing the "puke" palettes to never be updated on weighted settings files generated from the website.
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- Also added the "reduceflashing" option to weighted settings
2021-02-19 17:50:49 -05:00
Fabian Dill
cb02977c1c
update ingame text to match license file
2021-02-19 19:44:25 +01:00
Fabian Dill
596552037c
mention where a rom is patched to
2021-02-19 19:10:01 +01:00
Fabian Dill
12222d5a4c
Split adjuster into own program
2021-02-19 19:08:11 +01:00
pepperpow
fca64f1177
Removes Flashing instances in game ( #168 )
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* Added reduced flashing, triforce hud and cutscene options
* Corrected parameters and replacement order
* Mixed up rom byte
* Removed triforce hud, smoothed cutscene speed and reset tables
* Removed triforcehud line and added bird cutscene speedup
* Added options to yaml
* Added check for race rom generation (is not internal asm)
* Added options to GUI (check sprite adjust crash)
* Fixed inconsistency in setting weight
* A "slow" setting for the cutscenespeed (#1 )
* Slow wall setting
* Slow wall setting
* Slow wall setting
* Slow wall setting
* Slow wall setting
* Slow wall setting
* Update playerSettings.yaml
* Remove instances of cutscene speed modification
* Changed command to remove to mitigate frame advantage
* Antiepilepsy enabled for default/race roms, param change, RTL byte
* Found a frame independent antiflashing patch for real
* Further ASM patching style
* Reduce these changes to just two bytes
* Added patches for Dark Mountain and Ether Flashing palette reveal
Co-authored-by: StructuralMike <66819228+StructuralMike@users.noreply.github.com>
2021-02-19 17:45:54 +01:00
Fabian Dill
68c639d798
empty text comes before text; right.
2021-02-19 15:23:18 +01:00
Fabian Dill
9b6a695551
default sort hints table so that it pushes found hints to the bottom
2021-02-19 15:18:26 +01:00
Fabian Dill
129d2ec037
remove unnecessary ternaries in multiclient
2021-02-19 13:50:41 +01:00
CaitSith2
b1cf1a80e6
Fix non-activated flute.
2021-02-15 14:46:31 -08:00
Fabian Dill
930a0135d2
remove now outdated comment
2021-02-15 22:52:06 +01:00
Fabian Dill
d8366fbac7
Add Activated Flute as a proper item
2021-02-15 22:33:44 +01:00
Fabian Dill
1bad02e029
warn about missing logic on door-rando branch
2021-02-14 19:08:31 +01:00
Fabian Dill
e4d7e08963
when sweeping for events, only filter them once
2021-02-14 17:52:01 +01:00
Fabian Dill
e4d8823662
fix missing {choice} from default bottle_vendor_choice
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was never found as it gets removed as part of "unwanted text"
2021-02-14 05:53:11 +01:00
CaitSith2
acefb47a00
Warn if trigger option name doesn't match something in the yaml.
2021-02-13 13:57:52 -08:00
CaitSith2
44f4f7f20c
Allow for rom options in linked/triggered options without needing to...
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...overwrite the entire rom tree.
2021-02-13 10:26:02 -08:00
Fabian Dill
5e619dec60
add mystery triggers
2021-02-13 14:03:23 +01:00
Fabian Dill
d0c4df7408
Merge remote-tracking branch 'origin/main'
2021-02-13 06:53:35 +01:00
Fabian Dill
2fd0c96369
update hint writing a bit
2021-02-13 06:53:27 +01:00
Fabian Dill
259bcdd7ff
Merge pull request #174 from TWest3D/main
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Update playerSettings.yaml
2021-02-13 06:48:18 +01:00
TWest3D
a90cb86da5
Update playerSettings.yaml
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Change "price" to "prize" in description for prize shuffle description.
2021-02-12 20:46:46 -09:00
Fabian Dill
71dd1da24d
Merge pull request #173 from StructuralMike/patch-1
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Correctly parse Turtle Rock Medallion settings
2021-02-12 22:54:23 +01:00
StructuralMike
14b20e2c0d
Correctly parse Turtle Rock Medallion settings
2021-02-12 22:11:48 +01:00
CaitSith2
26d69032e9
Base rom changes
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* Stop resuing the memory region that was used formerly for compass stats.
* Add flags for dungeon prize collected. 7EF46B-7EF46C, same bit ordering as maps/compass/big key. Something useful for auto-tracking, so that it can know that you actually collected the Swamp Palace prize, even if duped out of another dungeon.
2021-02-10 09:31:53 -08:00
Fabian Dill
0af77421fc
remove fairy and big magic from bonk prizes in hard/expert
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remove arrow prizes in retro when "g" is not toggled
rename "difficulty_adjustments" to "item_functionality"
2021-02-10 07:01:03 +01:00
Fabian Dill
6bc1ed5584
remove no longer needed code
2021-02-09 00:40:52 +01:00
Fabian Dill
35eb2067f2
add Botte Merchant hint
2021-02-09 00:34:25 +01:00
Chris Wilson
1eaab4e843
Implement a versioning system for the weighted-settings page
2021-02-07 13:58:24 -05:00
CaitSith2
4684c2349c
Fix Ice rod hunt beemizer level 4 still having 'Nothing' Items.
2021-02-07 06:34:42 -08:00
Fabian Dill
28e2c62884
add Zora hint
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(probably add and condition for shop_slot_shuffle, testing things)
2021-02-07 10:42:20 +01:00
Fabian Dill
54ca6bb26f
significantly reduce price of maps and compasses
2021-02-07 10:05:25 +01:00
Fabian Dill
191834200f
introduce 100 rupee piles for retro and universal keys to be swapped into pool for shop slots
2021-02-07 09:45:30 +01:00
Fabian Dill
47837f4dae
Update modules
2021-02-07 04:41:51 +01:00
pepperpow
d0d5ad4fe0
Remove debug statement
2021-02-06 17:35:44 -06:00
pepperpow
1d1abb7d22
Removed remnants of team stuff, make hide_goal default
2021-02-05 20:37:27 -06:00
Chris Wilson
87be751e45
Adjust the weighted settings json config file to properly reflect the key values for the shop_shuffle_slots option
2021-02-05 19:01:38 -05:00
Chris Wilson
5d84df4fa0
Fix a bug in the weighted settings causing the sprite list to not update when a preset is changed
2021-02-05 18:55:53 -05:00
Fabian Dill
96d544ac84
Speed up Progression Balancing, mostly by using generators and pre-sorts where the opportunity exists
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In some cases multi-thousand element lists were created in-memory with near identical contents, per player, then discarded and reassembled.
Was testing against a case with 3 GB of additional memory use (50 players) which appeared to get stuck, but really was just very slow. This example case is fixed with these changes.
Additionally, progression balancing is now run after ShopSlotFill, so it is now "aware" of the changed progression shops can produce.
As well, special handling for keys was removed, as not all games will have the notion of keys.
2021-02-05 08:07:12 +01:00
Chris Wilson
239b365264
Remove outdated warning about QUsb2Snes version
2021-02-03 23:15:09 -05:00
CaitSith2
100ac7634e
Merge branch 'inverted_flut' into main
2021-02-03 06:43:41 -08:00
Fabian Dill
88980fb3b6
Make playthrough text deterministic, by sorting alphabetically
2021-02-03 14:26:00 +01:00
Fabian Dill
e4d4ff667c
Some Shop fixes:
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Make sure that dark lake hylia shop in inverted retains the blue potion, while allowing shop slots on top (potion will always be the leftmost slot, ignoring "i"/"f"/"g")
Cull Shop swap Candidates before generating weights, then keep track of updated sphere sizes during swaps. This significantly reduces the chance to run out of candidates, as large clumps of false candidates do not get included in the weight
Shop fill is slower with this, as all candidates need to be swept once, instead of on-demand; but this seemed the best way to address the remaining issues.
2021-02-03 14:24:29 +01:00
Fabian Dill
5503547663
use less memory to assemble playthrough
2021-02-03 07:14:53 +01:00
Fabian Dill
60e1b52c55
Merge remote-tracking branch 'origin/main'
2021-02-03 06:55:14 +01:00
Fabian Dill
07866bbd3c
Speed up Playthrough creation
2021-02-03 06:55:08 +01:00
Chris Wilson
fe0f41c884
Merge branch 'main' of https://github.com/berserker66/MultiWorld-Utilities into main
2021-02-02 22:58:31 -05:00
Chris Wilson
db6642f290
Update WebUI to show unique items as a different color, and with a drop-shadow
2021-02-02 22:58:22 -05:00