Commit Graph

245 Commits

Author SHA1 Message Date
Fabian Dill 8e569a1d1f AutoWorld: split remote_start_inventory out from remote_items 2021-09-23 03:48:37 +02:00
Fabian Dill b780257098 MultiServer: fix IgnoreGame missing 'not' 2021-09-17 04:35:38 +02:00
Fabian Dill b82e3f2a8a MultiServer: Split InvalidSlot out into InvalidGame and document all error codes. 2021-09-17 04:32:09 +02:00
Fabian Dill 071b0eeb77 MultiServer: add datapackage legacy warning 2021-09-11 22:37:24 +02:00
Fabian Dill 411d4434a3 MultiServer: update to websockets 10 and implement new websockets.broadcast 2021-09-09 18:56:52 +02:00
Fabian Dill 01f1545b3e AutoWorld: add forced_auto_forfeit and set it for StS 2021-08-31 16:04:54 +02:00
Fabian Dill f4f043ac87 MultiServer: categorize methods 2021-08-26 16:19:37 +02:00
Fabian Dill bb15d0636e Network: implement Bounce and Bounced 2021-08-02 01:35:24 +02:00
Fabian Dill 2cc7d8395b MultiServer: fix loading old savegames 2021-08-01 22:47:56 +02:00
Fabian Dill 2f2e039356 MultiServer: Limit !hint to a single new result if costs are on. 2021-08-01 17:09:10 +02:00
Fabian Dill 0cd388ca66 MultiServer: seeded !hint selected 2021-08-01 17:02:38 +02:00
Fabian Dill 7ef1fe81f6 MultiServer: move !hint point counting to end of message 2021-08-01 16:48:25 +02:00
Fabian Dill 4dde466364 MultiServer: print which game is being played. 2021-07-29 16:21:11 +02:00
black-sliver eb0e5b7438 MultiServer: don't extract .zip 2021-07-27 16:01:55 +00:00
Fabian Dill d2c420a1fd fix MultiServer file dailog ending targeting 2021-07-25 03:17:22 +02:00
Fabian Dill fc7d37def4 MultiServer.py: when loading a .zip, create the .archipelago next to it to consistently load the same savegame. 2021-07-23 02:27:45 +02:00
Fabian Dill f6b3dfe5ba MultiServer: allow loading a .zip containing a .archipelago directly. 2021-07-23 02:19:41 +02:00
Fabian Dill 2fc4006dfa RIP: MultiMystery and Mystery, now there's just Generate
Other changes:
host.yaml Multi Mystery options were moved and changed
generate_output now has an output_directory argument
MultiWorld.get_game_players(<game>) now replaces <game>_player_ids
Python venv should now work properly
2021-07-21 18:08:15 +02:00
Fabian Dill bceb8540a1 assorted fixes 2021-07-20 21:19:53 +02:00
Fabian Dill 54b3a57f46 fix GetDataPackage exclusions 2021-07-14 10:35:00 +02:00
Fabian Dill 4f998a6880 Documentation: now in repository. Programming documentation should be in /docs, player/user documentation should be in /WebHostLib/static/assets/tutorial.
Network: implement InvalidPacket, remove InvalidArguments and InvalidCmd
Datapackage: implement per-game versions and per-game package retrieval
2021-07-14 10:02:39 +02:00
Fabian Dill f456dba993 newstyle DataPackage. Both versions in merged format for compatibility for now. 2021-07-12 18:05:46 +02:00
Fabian Dill 50a21fbd74 MultiServer: remove message that could never trigger in current protocol 2021-07-12 15:40:31 +02:00
Fabian Dill 768ae584d3 AutoWorld: add hint_blacklist, automatically generated all_names
MultiServer: revamp hint commands with AutoWorld
2021-07-12 15:33:20 +02:00
Fabian Dill 9821e05386 Fix: When sending items via send or getitem, only consider items that belong to that world
Fix: Allow cheat-sending items into unconnected slots
2021-07-12 14:35:44 +02:00
Fabian Dill 60972e026b send packed NetworkItem in PrintJSON 2021-06-30 20:57:00 +02:00
Fabian Dill 4d4af9d74e WebHost: Guard each Room via file-lock 2021-06-29 03:11:48 +02:00
Fabian Dill f870bb3fad MultiServer:
implement a hint recheck that triggers on get_save()
Still torn if I want a single hint list per team and filter on demand, or have filtered lists and re_check on demand.
2021-06-25 21:04:37 +02:00
Fabian Dill f4a2f344a7 format MultiServer.py 2021-06-19 03:03:06 +02:00
Fabian Dill a08d7bb1b2 Settings: add requires 2021-06-18 22:15:54 +02:00
Fabian Dill 3e1941a561 allow Factorio Client to recognize if it's trying to connect to the wrong multiworld. 2021-05-16 00:21:00 +02:00
Fabian Dill b2f3fd56f4 bunch of fixes after testing round 2021-05-14 01:25:41 +02:00
Fabian Dill c4ea879651 "precollect" visible Factorio tech tree as hints, so points are never spent on what was visible. 2021-05-13 02:10:37 +02:00
Fabian Dill 8cdf9d2ddc faster .apsave loading and saving 2021-05-13 01:58:53 +02:00
Fabian Dill d5cdff5ec9 filter hints to whom they concern 2021-05-13 01:37:50 +02:00
Kono Tyran f24a81fdaf fix !remaining command to look beyond ALTTP 2021-05-11 21:38:44 +00:00
Fabian Dill a231850911 Make hint costs relative 2021-05-11 23:08:50 +02:00
Fabian Dill f06d160615 don't check the AP tag anymore 2021-05-10 01:18:57 +02:00
Fabian Dill 909172cbad Factorio, Minecraft & Hollow Knight: add startinventory support 2021-05-09 21:22:21 +02:00
Fabian Dill 60f64cc46b rename get_location_name_from_address to get_location_name_from_id 2021-04-28 15:48:11 +02:00
KonoTyran 5087b78c28
fixed !missing to point to location table not item. (#2) 2021-04-28 15:46:54 +02:00
Fabian Dill 2dd6dcab20 remote now unneccessary line 2021-04-17 22:01:34 +02:00
Fabian Dill 4494207717 generalize LocationScout and make LttP remote items break entirely 2021-04-17 22:00:45 +02:00
Fabian Dill 501c55cc26 add per-slot data and embed HK options in it 2021-04-17 21:03:57 +02:00
Fabian Dill 2df7e4e537 add seed_name to multidata and RoomInfo 2021-04-12 09:36:45 +02:00
Fabian Dill 3858a12f26 MultiServer: check for correct game 2021-04-10 21:08:01 +02:00
Fabian Dill f0a6b5a8e4 Factorio:
add visibility option
fix tech_cost using the wrong variable name
fix yaml defaults not init'ing the Option class
LttP:
fix potential pathing confusion in maseya palette shuffler
Server:
Minimum version per team made no sense, removed
2021-04-08 19:53:24 +02:00
Fabian Dill 443fc03700 Send actual NetworkPlayer on Connected too 2021-04-07 02:49:36 +02:00
Fabian Dill 6567f14415 add log_network Server argument 2021-04-07 02:37:21 +02:00
Fabian Dill 32560eac92 send actual NetworkPlayers 2021-04-07 02:20:03 +02:00