Commit Graph

7281 Commits

Author SHA1 Message Date
Mysteryem 90f80ce1c1
AHiT: Various logic fixes (#4492)
* Fix Director boss photo logic

The rules were being added to for the "Director" boss in
`set_enemy_rules()`, which didn't exist because the boss created was
called "Conductor" instead.

The name of the boss has been changed to "Director", to match, because
it is more accurate due to DJ Grooves possibly being the boss instead of
The Conductor.

The missing logic was the `Hookshot Badge` requirement, however, the
boss events are only used as part of the `Camera Tourist - All Clear`
location, which requires every boss event to be reachable, and the
Toxic Flower boss also has a `Hookshot Badge` requirement, so the
missing `Hookshot Badge` for the Director boss had no effect on logic.

The boss event locations are hidden from spoiler output, so to get a
spoiler showing the Director boss event accessed before having
`Hookshot Badge`, spoiler output had to be modified to also show the
hidden locations. Example sphere from playthrough that should not be
possible because it gets the `Hookshot Badge` and the `Conductor` event
(now renamed to `Director`) in the same sphere:

```
5: {
  Act Completion (Time Rift - Dead Bird Studio): Relic (Crayon Box)
  Conductor - Dead Bird Studio Basement: Conductor
  Dead Bird Studio (Rift) - Page: Behind Cardboard Planet: Time Piece
  Dead Bird Studio (Rift) - Page: Near Time Rift Gate: Hookshot Badge
  Picture Perfect - Hats Buy Building: Metro Ticket - Blue
  Snatcher - Your Contract has Expired: Snatcher
}
```

* Add missing Hookshot + Painting logic for Toilet boss picture

Includes the Hard logic of crossing the gap with a cherry bridge instead
of hookshot and the expert logic of being able to skip the boss firewall
with a cherry hover.

* Fix Alpine Skyline - Goat Outpost Horn region

`Alpine Skyline - Goat Outpost Horn` is accessible from The Illness has
Spread, but was being added to the region that is only accessible from
Alpine Free Roam. `Alpine Skyline - Goat Outpost Horn` has been moved to
the region that is accessible from both The Illness has Spread and
Alpine Free Roam.

* Add missing HitType.umbrella logic for Top of HQ Coin in Beat the Heat

Like Heating up Mafia Town, the cannon to the Mafia HQ area only opens
once all the faucets have been turned off by hitting them. This requires
the Umbrella when umbrella logic is enabled, but the Snatcher Coin on
top of Mafia HQ was missing this requirement when accessed from Beat the
Heat.

* Add missing Main Objective requirement for auto-completed Bonus Stamps

When a Main Objective is not excluded, but the bonuses are excluded, the
bonuses auto-complete once the Main Objective is completed. The
requirement to complete the Main Objective was missing, so the logic was
incorrectly awarding bonus stamps as soon as a Contract was unlocked,
even when it was not possible to complete the Main Objective of that
Contract.

* Add missing Hookshot requirement for The Arctic Cruise - Toilet from Bon Voyage!

`The Arctic Cruise - Toilet` is accessed from the `Cruise Ship` region,
but it is only present in the Ship Shape and Bon Voyage! acts.

Ship Shape and Rock the Boat can access `Cruise Ship` without any items,
but Bon Voyage! requires the Hookshot Badge to reach `Cruise Ship`.

With how the logic was set up, it was incorrectly giving access to
`The Arctic Cruise - Toilet` if the player had access to Bon Voyage!
but only had access to `Cruise Ship` through Rock the Boat.

* Fix Expert logic Rush Hour-only ticket skips

The code was checking `if not world.options.NoTicketSkips:`, but that
would only be `True` for `False`. For "rush_hour" (for Rush Hour-only
ticket skips), it would be `False`, causing Rush Hour-only ticket skips
to act as if ticket skips were disabled.

* Remove Mystifying Time Mesa: Zipline gaining Hookshot requirement in moderate logic

Alpine Skyline - Mystifying Time Mesa: Zipline does not normally
require Hookshot Badge because it is an implied requirement due to only
being accessible from Alpine Free Roam which does require Hookshot
Badge. In normal logic difficulty, the location does not have an
explicit Hookshot Badge requirement, but moderate logic was adding a
Hookshot Badge requirement. This extraneous Hookshot Badge requirement
has been removed.

* Fix Act Completion (Queen Vanessa's Manor) not being accessible with Dweller Mask/Brewing Hat

It was logically requiring the Umbrella hit type only, whereas all the
other locations in Queen Vanessa's Manor require the Dweller Bell hit
type which additionally allows Dweller Mask or Brewing Hat.

* Remove Dweller Mask requirement for Subcon Forest - Tall Tree Hookshot Swing

The Dweller Mask is not used in the intended vanilla route to get this
item, so this requirement seems to have been a mistake.

* Remove unused SDJ option for Subcon Forest - Long Tree Climb Chest

Hard logic can already reach this location with nothing (other than
paintings), so the "or" logic of being able to perform an SDJ was
unused.

* Require any non-HUMT Mafia Town act for Hot Air Balloon with nothing

Two buckets/beach balls are required to bucket/ball hover, but there is
only a single beach ball accessible in Heating Up Mafia Town, and
no accessible buckets.

There is an alternative strategy for Top of Lighthouse that only
requires a single beach ball, so that location can still be reached with
nothing from Heating Up Mafia Town.

* Use `get_difficulty()` helper in `set_enemy_rules`

Co-authored-by: Exempt-Medic <60412657+exempt-medic@users.noreply.github.com>

---------

Co-authored-by: Exempt-Medic <60412657+exempt-medic@users.noreply.github.com>
2025-01-17 03:10:41 +01:00
black-sliver 78904151b0
Test: fix typo in pytest.ini (#4502)
The typo disabled a bunch of tests :S
2025-01-17 02:10:48 +01:00
black-sliver 9d4bd6eebd
pytest: only check tests/ and worlds/ (#4500)
This allows having failing tests in CI in worlds_disabled
and allows moving worlds there to disable tests.
2025-01-17 01:53:50 +01:00
black-sliver 5c56dc0357
SoE: fix logic for drain cave with OoB (#4496)
Also adds py3.13 compat and missing hash for sdist
2025-01-17 01:27:36 +01:00
NewSoupVi c7810823e8
Core: Fix crash when trying to log an exception (#4313)
* Fix crash when trying to log an exception

In https://github.com/ArchipelagoMW/Archipelago/pull/3028, we added a new logging filter which checked `record.msg`. 

However, you can pass whatever you want into a logging call. In this case, what we missed was ecc3094c70/MultiServer.py (L530C1-L530C37), where we pass an Exception object as the message. This currently causes a crash with the new filter.

The logging module supports this. It has no typing and can handle passing objects as messages just fine.

What you're supposed to use, as far as I understand it, is `record.getMessage()` instead of `record.msg`.

* Update Utils.py

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

---------

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
2025-01-16 18:35:07 +01:00
threeandthreee 902d03d447
LADX: Stabilize Item Pool Option (#3935)
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2025-01-15 21:42:19 -05:00
Scipio Wright b7621a0923
TLoZ: Fix typo in setup guide (#4486) 2025-01-16 00:52:12 +01:00
Silent b7baaed391
TUNIC: Grass Randomizer (#3913)
* Fix certain items not being added to slot data

* Change where items get added to slot data

* Add initial grass randomizer stuff

* Fix rules

* Update grass.py

Improve location names

* Remove wand and gun from logic

* Update __init__.py

* Fix logic for two pieces of grass in atoll

* Make early bushes only contain grass

* Backport changes to grass rando (#20)

* Backport changes to grass rando

* add_rule instead of set_rule for the special cases, add special cases for back of swamp laurels area cause I should've made a new region for the swamp upper entrance

* Remove item name group for grass

* Update grass rando option descriptions

- Also ignore grass fill for single player games

* Ignore grass fill option for solo rando

* Update er_rules.py

* Fix pre fill issue

* Remove duplicate option

* Add excluded grass locations back

* Hide grass fill option from simple ui options page

* Check for start with sword before setting grass rules

* Update worlds/tunic/options.py

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Exclude grass from get_filler_item_name

- non-grass rando games were accidentally seeing grass items get shuffled in as filler, which is funny but probably shouldn't happen

* Update worlds/tunic/__init__.py

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Apply suggestions from code review

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* change the rest of grass_fill to local_fill

* Filter out grass from filler_items

* remove -> discard

* Update worlds/tunic/__init__.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* change has_stick to has_melee

* Update grass list with combat logic regions

* More fixes from combat logic merge

* Fix some dumb stuff (#21)

* Reorganize pre fill for grass

* Update option value passthrough

* Update __init__.py

* Fix region name

* Make separate pools for the grass and non-grass fills (#22)

* Make separate pools for the grass and non-grass fills

* Update worlds/tunic/__init__.py

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Fix those things in the PR (#23)

* Use excludable property

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

---------

Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2025-01-16 00:17:07 +01:00
Fabian Dill 9dac7d9cc3
MultiServer: update InvalidPacket text for location scouts (#4485) 2025-01-15 21:50:20 +01:00
Star Rauchenberger 1eefe23f11
Lingo: Add speed boost mode (#3989)
* Add speed boost mode

* Update generated.dat

* Modify the actual trap weights option when speed boost mode is on

* EOF newline

* Update generated.dat
2025-01-15 21:13:29 +01:00
Exempt-Medic 207a76d1b5
OoT: Two Bugfixes (#4389) 2025-01-14 16:39:13 -05:00
Fabian Dill 01df35f215
Factorio: fix Evolution Trap crashing bound server (#4366) 2025-01-14 22:24:46 +01:00
NewSoupVi bedf746f1d
MultiServer: Revert hints being created for already found locations #4367 2025-01-14 21:37:10 +01:00
Exempt-Medic b91a7ac6fb
LADX: Move Locality Changes Earlier (#4478) 2025-01-14 13:52:58 -05:00
agilbert1412 79e6beeec3
Stardew Valley: Update Mod Content (#4416) 2025-01-14 12:47:12 -05:00
Exempt-Medic dae9d4c575
LTTP: Fix Itemlinks (#4479) 2025-01-14 12:34:40 -05:00
Nicholas Saylor 04928bd83d
DKC3: Remove unused variables and imports #4302 2025-01-14 10:49:30 +01:00
Scipio Wright 0f3818e711
Utils: Visualize Regions showing the reachable regions in color (#4436)
* Utils with coloring

* Update example use

* Update Utils.py

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

---------

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
2025-01-14 10:45:59 +01:00
threeandthreee 0f1dc6e19c
Codeowners: @threeandthreee as LADX maintainer #4216 2025-01-14 01:35:29 +01:00
Exempt-Medic ffd0c8b341
Blasphemous: Move Locality Changes Earlier (#4422) 2025-01-13 19:34:56 -05:00
Exempt-Medic 6220963195
Tests: No Creating Items/Locations/Regions in __init__ (#4474) 2025-01-13 18:35:44 -05:00
Exempt-Medic 20119e3162
Faxanadu: Fix generations with itemlinks (#4395) 2025-01-13 18:35:01 -05:00
Louis M 4cb8fa3cdd
Aquaria: Fixing itemlink not working (#4473) 2025-01-13 20:09:39 +01:00
qwint 93e8613da7
HK: Abstract and default grub counts (#4336) 2025-01-13 11:08:46 -05:00
Aaron Wagener f9cc19e150
Fill: Crash if there are remaining unfilled locations (#2830) 2025-01-13 10:52:10 -05:00
Sam Merritt 0f1c119c76
Factorio: improve error message for config validation (#4421) 2025-01-13 09:52:21 +01:00
Alchav 4c734b467f
LTTP: Shop and Arrow fixes (#4067)
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2025-01-13 08:32:59 +01:00
Silvris 1f966ee705
BizhawkClient: set metadata from patch file (#4346) 2025-01-12 19:01:16 +01:00
Nicholas Saylor 172ad4e57d
Adventure: Optimize imports (#4300) 2025-01-12 19:00:20 +01:00
Justus Lind 3f935aac13
Muse Dash: Change Data storage from a .txt file to a .py file and Filter Webhost Song Lists correctly (#4234) 2025-01-12 18:59:16 +01:00
qwint 9928639ce2
Docs: Fix Typo in Rich Text Options Flag Documentation (#4462) 2025-01-12 11:01:42 -05:00
Jouramie 0fc722cb28
Stardew Valley: Remove seasonal farming event, use regions instead (#4379) 2025-01-12 11:01:02 -05:00
Bryce Wilson 4edca0ce54
BizHawkClient: Add command to get size of memory domain (#4439)
* Mega Man 2: Remove mm2 commands from client if rom size too small
2025-01-12 08:03:31 +01:00
Bryce Wilson 70942eda8c
BizHawkClient: Fix version warning not falling through to regular execution (#4463) 2025-01-12 07:54:48 +01:00
NewSoupVi adcb2f59ca
MultiServer: Correct tying of Context.groups (#4460) 2025-01-11 22:16:01 +01:00
Alchav 29b34ca9fd
Pokémon R/B: Fix Route 11-E to Route-12-W logic (#4435) 2025-01-11 01:31:29 +01:00
Fabian Dill d97ee5d209
Core: update certifi (#4453) 2025-01-10 23:28:57 +01:00
Fabian Dill c2bd9df0f7
Subnautica: fix typo and remove no longer used logger (#4456) 2025-01-10 23:28:38 +01:00
Scipio Wright 112bfe0933
TUNIC: Logic for Beneath the Vault Bridge Switch #4432 2025-01-10 22:48:15 +01:00
Alchav 96b500679d
LTTP: Add missing GT Pre-Moldorm Bomb Wall Logic (#4440) 2025-01-10 22:40:50 +01:00
Scipio Wright 258ea10c52
TUNIC: Modify UT support to make a better pattern (#3860)
* Modify UT support to make a better pattern

* Handle keyerror for logic_rules option

* Missed self.passthrough value setting

* Less laziness for passthrough

* Remove extra newline

* Fix missing using_ut = True, also remove now unnecessary try except since 0.5.1 is out

* New UT thing, it goes in this PR because it's been open for 5 months for a very very tiny change
2025-01-10 21:49:13 +01:00
lordlou 043ba418ec
SM generate without rom (#3460)
* - SM now displays message when getting an item outside for someone else (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project

* First working MultiWorld SM

* some missing things:

- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM

* replaced CollectionState inheritance from SMBoolManager with a composition of an array of it (required to generation more than one SM world, which is still fails but is better)

* - reenabled balancing

* post rebase fixes

* updated SmClient.py

* + added VariaRandomizer LICENSE

* + added sm_randomizer_rom project (which builds sm.ips)

* Moved VariaRandomizer and sm_randomizer_rom projects inside worlds/sm and done some cleaning

* properly revert change made to CollectionState and more cleaning

* Fixed multiworld support patch not working with VariaRandomizer's

* missing file commit

* Fixed syntax error in unused code to satisfy Linter

* Revert "Fixed multiworld support patch not working with VariaRandomizer's"

This reverts commit fb3ca18528bb331995e3d3051648c8f84d04c08b.

* many fixes and improovement

- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players

* first working (most of the time) progression generation for SM using VariaRandomizer's rules, items, locations and accessPoint (as regions)

* first working single-world randomized SM rom patches

* - SM now displays message when getting an item outside for someone else (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project

* First working MultiWorld SM

* some missing things:

- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM

* replaced CollectionState inheritance from SMBoolManager with a composition of an array of it (required to generation more than one SM world, which is still fails but is better)

* - reenabled balancing

* post rebase fixes

* updated SmClient.py

* + added VariaRandomizer LICENSE

* + added sm_randomizer_rom project (which builds sm.ips)

* Moved VariaRandomizer and sm_randomizer_rom projects inside worlds/sm and done some cleaning

* properly revert change made to CollectionState and more cleaning

* Fixed multiworld support patch not working with VariaRandomizer's

* missing file commit

* Fixed syntax error in unused code to satisfy Linter

* Revert "Fixed multiworld support patch not working with VariaRandomizer's"

This reverts commit fb3ca18528bb331995e3d3051648c8f84d04c08b.

* many fixes and improovement

- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players

* Fixed multiworld support patch not working with VariaRandomizer's

Added stage_fill_hook to set morph first in progitempool
Added back VariaRandomizer's standard patches

* + added missing files from variaRandomizer project

* + added missing variaRandomizer files (custom sprites)

+ started integrating VariaRandomizer options (WIP)

* Some fixes for player and server name display

- fixed player name of 16 characters reading too far in SM client
- fixed 12 bytes SM player name limit (now 16)
- fixed server name not being displayed in SM when using server cheat ( now displays RECEIVED FROM ARCHIPELAGO)
- request: temporarly changed default seed names displayed in SM main menu to OWTCH

* Fixed Goal completion not triggering in smClient

* integrated VariaRandomizer's options into AP (WIP)

- startAP is working
- door rando is working
- skillset is working

* - fixed itemsounds.ips crash by always including nofanfare.ips into multiworld.ips (itemsounds is now always applied and "itemsounds" preset must always be "off")

* skillset are now instanced per player instead of being a singleton class

* RomPatches are now instanced per player instead of being a singleton class

* DoorManager is now instanced per player instead of being a singleton class

* - fixed the last bugs that prevented generation of >1 SM world

* fixed crash when no skillset preset is specified in randoPreset (default to "casual")

* maxDifficulty support and itemsounds removal

- added support for maxDifficulty
- removed itemsounds patch as its always applied from multiworld patch for now

* Fixed bad merge

* Post merge adaptation

* fixed player name length fix that got lost with the merge

* fixed generation with other game type than SM

* added default randoPreset json for SM in playerSettings.yaml

* fixed broken SM client following merge

* beautified json skillset presets

* Fixed ArchipelagoSmClient not building

* Fixed conflict between mutliworld patch and beam_doors_plms patch

- doorsColorsRando now working

* SM generation now outputs APBP

- Fixed paths for patches and presets when frozen

* added missing file and fixed multithreading issue

* temporarily set data_version = 0

* more work

- added support for AP starting items
- fixed client crash with gamemode being None
- patch.py "compatible_version" is now 3

* commited missing asm files

fixed start item reserve breaking game (was using bad write offset when patching)

* Nothing item are now handled game-side. the game will now skip displaying a message box for received Nothing item (but the client will still receive it).

fixed crash in SMClient when loosing connection to SNI

* fixed No Energy Item missing its ID

fixed Plando

* merge post fixes

* fixed start item Grapple, XRay and Reserve HUD, as well as graphic beams (except ice palette color)

* fixed freeze in blue brinstar caused by Varia's custom PLM not being filled with proper Multiworld PLM address (altLocsAddresses)

* fixed start item x-ray HUD display

* Fixed start items being sent by the server (is all handled in ROM)

Start items are now not removed from itempool anymore
Nothing Item is now local_items so no player will ever pickup Nothing. Doing so reduces contribution of this world to the Multiworld the more Nothing there is though.
Fixed crash (and possibly passing but broken) at generation where the static list of IPSPatches used by all SM worlds was being modified

* fixed settings that could be applied to any SM players

* fixed auth to server only using player name (now does as ALTTP to authenticate)

* - fixed End Credits broken text

* added non SM item name display

* added all supported SM options in playerSettings.yaml

* fixed locations needing a list of parent regions (now generate a region for each location with one-way exits to each (previously) parent region

did some cleaning (mainly reverts on unnecessary core classes

* minor setting fixes and tweaks

- merged Area and lightArea settings
- made missileQty, superQty and powerBombQty use value from 10 to 90 and divide value by float(10) when generating
- fixed inverted layoutPatch setting

* added option start_inventory_removes_from_pool

fixed option names formatting
fixed lint errors
small code and repo cleanup

* Hopefully fixed ROR2 that could not send any items

* - fixed missing required change to ROR2

* fixed 0 hp when respawning without having ever saved (start items were not updating the save checksum)

* fixed typo with doors_colors_rando

* fixed checksum

* added custom sprites for off-world items (progression or not)

the original AP sprite was made with PierRoulette's SM Item Sprite Utility by ijwu

* - added missing change following upstream merge

- changed patch filename extension from apbp to apm3 so patch can be used with the new client

* added morph placement options: early means local and sphere 1

* fixed failing unit tests

* - fixed broken custom_preset options

* - big cleanup to remove unnecessary or unsupported features

* - more cleanup

* - moved sm_randomizer_rom and all always applied patches into an external project that outputs basepatch.ips

- small cleanup

* - added comment to refer to project for generating basepatch.ips (https://github.com/lordlou/SMBasepatch)

* fixed g4_skip patch that can be not applied if hud is enabled

* - fixed off world sprite that can have broken graphics (restricted to use only first 2 palette)

* - updated basepatch to reflect g4_skip removal

- moved more asm files to SMBasepatch project

* - tourian grey doors at baby metroid are now always flashing (allowing to go back if needed)

* fixed wrong path if using built as exe

* - cleaned exposed maxDifficulty options

- removed always enabled Knows

* Merged LttPClient and SMClient into SNIClient

* added varia_custom Preset Option that fetch a preset (read from a new varia_custom_preset Option) from varia's web service

* small doc precision

* - added death_link support

- fixed broken Goal Completion
- post merge fix

* - removed now useless presets

* - fixed bad internal mapping with maxDiff

- increases maxDiff if only Bosses is preventing beating the game

* - added support for lowercase custom preset sections (knows, settings and controller)

- fixed controller settings not applying to ROM

* - fixed death loop when dying with Door rando, bomb or speed booster as starting items

- varia's backup save should now be usable (automatically enabled when doing door rando)

* -added docstring for generated yaml

* fixed bad merge

* fixed broken infinity max difficulty

* commented debug prints

* adjusted credits to mark progression speed and difficulty as Non Available

* added support for more than 255 players (will print Archipelago for higher player number)

* fixed missing cleanup

* added support for 65535 different player names in ROM

* fixed generations failing when only bosses are unreachable

* - replaced setting maxDiff to infinity with a bool only affecting boss logics if only bosses are left to finish

* fixed failling generations when using 'fun' settings

Accessibility checks are forced to 'items' if restricted locations are used by VARIA following usage of 'fun' settings

* fixed debug logger

* removed unsupported "suits_restriction" option

* fixed generations failing when only bosses are unreachable (using a less intrusive approach for AP)

* - fixed deathlink emptying reserves

- added death_link_survive option that lets player survive when receiving a deathlink if the have non-empty reserves

* - merged death_link and death_link_survive options

* fixed death_link

* added a fallback default starting location instead of failing generation if an invalid one was chosen

* added Nothing and NoEnergy as hint blacklist

added missing NoEnergy as local items and removed it from progression

* SM Varia can now generate without ROM

* removed stage_assert_generate
2025-01-10 21:46:17 +01:00
Fabian Dill 894a8571ee
kvui: add autocompleting new hint text input (#3535)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
2025-01-10 20:21:02 +01:00
ruby0b 874197d940
Linux: move the user home Archipelago dir to $XDG_DATA_HOME (#4347)
This affects builds with non-writable installation directories.
Instead of saving data in ~/Archipelago we now use $XDG_DATA_HOME/Archipelago
(defaulting to ~/.local/share/Archipelago).
If ~/Archipelago still exists we move it to the new location and link ~/Archipelago to it.

Motivation: This follows the [XDG Base Directory Specification](https://specifications.freedesktop.org/basedir-spec/latest/)
to at least some degree and doesn't clutter the user's home directory.
2025-01-10 01:27:49 +01:00
agilbert1412 d3ed40cd4d
Stardew Valley: Hide the Mods from the simple options page (#4446) 2025-01-08 08:13:32 +01:00
Aaron Wagener a29ba4a6c4
The Messenger: reduce strictness of output path check (#4442) 2025-01-07 23:11:26 +01:00
Fabian Dill fe06fe075e
Factorio: add fluid mining technology to logic requirements (#4385) 2025-01-07 23:06:48 +01:00
qwint de58cb03da
Core: Pickle hints by value (#4441) 2025-01-07 22:24:19 +01:00
TheLX5 3204680662
SNIClient: Let clients based on SNIClient monitor packages via on_package method (#3093) 2025-01-07 00:10:23 +01:00
shananas 07e896508c
KH2: Doc Updates (#4434) 2025-01-06 14:02:04 -05:00