Commit Graph

28 Commits

Author SHA1 Message Date
Fabian Dill 97f45f5d96 FactorioClient:
fix reconnect
add auto-world-gen

todo:
move remaining script output bridge to rcon
2021-07-02 01:58:03 +02:00
Fabian Dill 0a64caf4c5 add Factorio world gen settings 2021-07-02 01:29:49 +02:00
Fabian Dill 8b5d7028f7 decrement Factorio Client version
(for now, as nobody has that client yet)
2021-06-27 05:18:44 +02:00
Fabian Dill 739b563bc2 Move required Client Version to AutoWorld 2021-06-27 00:23:42 +02:00
Fabian Dill a3a68de341 Factorio: only create events for required technologies 2021-06-26 06:05:38 +02:00
Fabian Dill 7f8bb10fc5 Move Factorio, Hollow Knight and Minecraft Options into AutoWorld 2021-06-25 23:32:13 +02:00
Fabian Dill d9824d26d2 make Factorio rocket silo a static (and therefore local) node 2021-06-15 15:32:40 +02:00
Fabian Dill 2c4c899179 move more Factorio stuff around 2021-06-11 18:02:48 +02:00
Fabian Dill 568a71cdbe Start implementing object oriented scaffold for world types
(There's still a lot of work ahead, such as:
registering locations and items to the World, as well as methods to create_item_from_name()
many more method names for various stages
embedding Options into the world type
and many more...)
2021-06-11 14:22:44 +02:00
Fabian Dill 753a5f7cb2 Merge branch 'split' into Archipelago_Main
# Conflicts:
#	Main.py
2021-06-11 13:27:28 +02:00
Fabian Dill c71387ad00 Factorio: fix single-player static node placement 2021-06-06 16:08:17 +02:00
Fabian Dill 80b7e2e188 Factorio: Build logic for rocket launch, allow beatable only to work correctly
Convert Science requirements to Event of "automate <pack>"
2021-05-22 10:06:21 +02:00
Fabian Dill 71bb5b850e set correct player ID for Factorio Victory 2021-05-22 07:06:09 +02:00
Fabian Dill e1b4975a11 Add Crafting Machine awareness to Factorio logic
(should have no effect on vanilla, mostly for modded gameplay)
2021-05-19 06:52:53 +02:00
Fabian Dill f8a5e8bfc7 add Factorio Victory Event 2021-05-19 05:33:44 +02:00
Fabian Dill 109eb5b9dc start of split 2021-05-13 01:34:59 +02:00
Fabian Dill 569e0e3004 Factorio: add option: random tech ingredients 2021-04-24 01:16:49 +02:00
Fabian Dill 4292cdddd5 Factorio: add Funnel tech shape 2021-04-11 18:19:47 +02:00
Fabian Dill 1943586221 Factorio: add medium_diamonds and pyramid tech tree layouts 2021-04-10 19:34:30 +02:00
Fabian Dill 6d15aef88a Factorio: align tech tree sections in growing ingredient requirements 2021-04-10 18:45:11 +02:00
Fabian Dill 0586b24579 Factorio: add small_diamonds tech tree layout 2021-04-10 03:03:46 +02:00
Fabian Dill 74a368458e dynamically mark advancement technologies 2021-04-10 00:17:55 +02:00
Fabian Dill 2355f9c8d3 Only apply logic for allowed science pack 2021-04-09 22:16:55 +02:00
Fabian Dill ceea55e3c6 traverse recipe tree for Factorio logic 2021-04-09 22:10:04 +02:00
Fabian Dill f0a6b5a8e4 Factorio:
add visibility option
fix tech_cost using the wrong variable name
fix yaml defaults not init'ing the Option class
LttP:
fix potential pathing confusion in maseya palette shuffler
Server:
Minimum version per team made no sense, removed
2021-04-08 19:53:24 +02:00
Fabian Dill 635897574f clean up technology handling a bit 2021-04-05 15:37:15 +02:00
Fabian Dill 91bcd59940 implement Factorio options max_science_pack and tech_cost
also give warnings about deprecated LttP options
also fix FactorioClient.py getting stuck if send an unknown item id
also fix !missing having an extra newline after each entry
also default to no webui
2021-04-03 14:47:49 +02:00
Fabian Dill dc73fa0f33 Factorio integration 2021-04-01 11:40:58 +02:00