Commit Graph

208 Commits

Author SHA1 Message Date
AmazingAmpharos d2612342d8
A new mirror connection
This is a simple tweak adding a mirror connection between the main Light World and the Hyrule Castle Courtyard. This will very rarely come into play; it only matters in circumstances where the uncle tunnel does not instantly connect to the courtyard (some madness/insanity situations and when Ganon's tunnel is there in full and below), when the player does not have access to the upper levels of Hyrule Castle or to the pyramid, but the player does have the Mirror. This correctly acknowledges that entering the castle main gate is fully and permanently softlock proof in this situation.
2017-12-12 08:20:42 -06:00
Kevin Cathcart 9d4d3b8456 Whitespace fixes
Removing trailing whitepace.
2017-11-18 20:43:37 -05:00
AmazingAmpharos 10d96bfa6c
Refactor bottle randomization
Bottle randomization refactored to be done on generation of itempool, not with the ItemFactory function. This allows difficulty settings to use different bottle pools more easily as well as allows the pedestal, credits, and spoiler logs to report bottle contents. Expert and insane difficulties deliberately set the same bottle content to all four bottles since the bottle limit is one in those modes so this only guarantees that all racers regardless of play sequence will get the same one free bottle content.
2017-11-11 20:22:44 -06:00
AmazingAmpharos ad047e6c9c
The last of the renaming
Courtesy of KevinCathcart
2017-11-11 18:03:42 -06:00
AmazingAmpharos 1b5ec76c8d
A few softlock preventions
-KevinCathcart's PoD small key fix for the back
-Per KevinCathcart, swordless mode now inherits open mode specific restrictions (per me, fixes a rare Hyrule Castle softlock scenario)
2017-11-10 04:10:30 -06:00
AmazingAmpharos 90f9046bda
Fix keysanity and older algorithms
-Fixes a wrong function call that made keysanity fail.
-Restores some logic in "key for key" situations that older algorithms relied upon, should slightly improve neutrality of key distribution even in v26 algorithm.
2017-11-09 04:34:29 -06:00
Kevin Cathcart 7de6948ceb Prevent Hyrule Castle key-lock in key-sanity 2017-11-08 22:45:43 -05:00
Kevin Cathcart 4817a85bcb Key-lock fixes
Update with key-lock fixes for GT. and Keysanity keyokick fixes for PoD,
GT, and TR.
2017-11-08 22:13:36 -05:00
Kevin Cathcart 24b0c4a132 Rename forgotten location 2017-11-08 19:23:21 -05:00
Kevin Cathcart 5b3d4449c1 Whitespace fixes 2017-11-04 23:54:35 -04:00
Kevin Cathcart cdf04b8a45 The Great Renaming
This is the Great renaming. Renaming to match V27. I've renamed pretty
much all Item locations to match, with a small number kept deliberatly
deferent for clarity.

There is probably more renaming that should be done at the Enterance and
Region levels, but that can be done later.
2017-11-04 23:54:35 -04:00
Kevin Cathcart 623e6637ff Update logic for Skull Woods and Agahnim's Tower to support key-sanity
Skull Wood's various chests have been split into real locations that
reflect key requirements.
2017-11-04 23:52:56 -04:00
Kevin Cathcart 8a981b5140 Fix Aga Lamp in swordless mode
Apply mode related rule changes before the no-glitches add-on rules.
2017-11-04 23:52:56 -04:00
Kevin Cathcart 9c6d649996 Updating logic and features to better match VT26
Updates include:

* Allow acticating tablets with hammer
* Remove 1/4 magic from the normal mode pool
* Incorporate OHKO compatible cape/cane-of-byrna requirements
* Upgrade Mirror Shield, Progressive Shield, and Bug Catching Net to
qualify as advancement items
* Allow Mirror shield as alternative to cape/byrna for Laser Bridge
* Prevent Waterfall Fairy from upgrading Boomerang or Shield
* Change PoD key logic to match VT26.
* Add restrictions on small key placement (to match VT26). I think these
restrictions may be redundant, but I'm adding them just in case any of
them are not.
2017-11-04 23:52:56 -04:00
LLCoolDave 52835bba5c Fix up some key rules. 2017-08-05 17:50:47 +02:00
LLCoolDave 6eff675ae7 Fix issue where logic assumed you could pass through hyrule castle sewers without lamp if there is no free light cone. 2017-08-04 20:17:33 +02:00
LLCoolDave 4a3e7ce851 Add missing fire rod requirement to gtower compass room. 2017-08-04 08:50:47 +02:00
LLCoolDave abff299f25 Remove starhunt, replaced by triforce hunt. Change to match VT normal settings (collect 20 out of 30 pieces). Rename restrictive algorithm to vt25. Add crystals goal, which removes aga2 requirement for hurting ganon. No noticeable difference without --shuffleganon enabled. 2017-08-01 19:07:44 +02:00
LLCoolDave 4758ea6402 Promote Cane of Byrna to progression item. Add cane as weapon that can damage Blind. Add Byrna || Cape requirements to Spike Cave, Eye Bridge Chests and Spike Room Chest in Misery Mire. 2017-08-01 17:28:13 +02:00
LLCoolDave 1fae8d4a1b Add Moon Pearl requirements to Pyramid Entrances. 2017-08-01 17:25:42 +02:00
LLCoolDave b6c4bf6bd6 Refactor spoiler generation for VT integration. 2017-07-18 12:44:13 +02:00
LLCoolDave 3b7b65cf56 Add crystal and aga 2 requirement to beating Ganon. 2017-07-18 00:10:00 +02:00
LLCoolDave 0514ade3b3 Store Trock Back Entrance state so it can properly be copied between worlds for the playthrough. 2017-07-17 23:13:39 +02:00
LLCoolDave 8c624e62a4 Fix up rules for Ganon shuffle modes. 2017-07-17 22:20:03 +02:00
LLCoolDave de37916379 Add Ganons Tower and Pyramid to the shuffle pool in non-ganon goal modes. 2017-07-14 16:28:14 +02:00
LLCoolDave 6464b516f8 For now, ganon's invincibility prevents the ganon drop transition form being used outside of ganon seeds. 2017-07-14 16:11:44 +02:00
LLCoolDave dcef154609 Move exit points of PoD, SW and TR down so you cannot get stuck in them when exiting through them before opening them. 2017-06-24 19:11:00 +02:00
LLCoolDave 54b63355b3 Correct mistake in Misery Mire key logic. 2017-06-24 18:49:50 +02:00
LLCoolDave 7bef9f6aaa Add support for swordless mode. 2017-06-24 18:48:03 +02:00
LLCoolDave 350c688d93 vt23 updates 2017-06-23 21:33:04 +02:00
LLCoolDave 4ec20fa997 Fix up TRock key rules. Should be good enough, may still prevent some valid fire rod/cane of somaria placements with shuffled entrances, but not a big deal I hope. 2017-06-23 21:32:31 +02:00
LLCoolDave 197b341940 Some fixups to restrictive algo 2017-06-23 19:07:34 +02:00
LLCoolDave a73dba985f Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly. 2017-06-17 14:40:37 +02:00
LLCoolDave 2d81e87e7f Fix up some misery mire rules. 2017-06-17 13:15:37 +02:00
LLCoolDave e3ddd8dcdc Add missing Bow requirement for upstairs in GTower. 2017-06-05 13:09:28 +02:00
LLCoolDave dd049e5a52 As blacksmith now sticks with you post S&Q, we need to reduce the available pool of delivery locations, as having him as a follower may prevent you from collecting the item required to reach some cave entrances. 2017-06-04 21:10:09 +02:00
LLCoolDave a7bc3cc1a3 Remove mirror requirement for purple chest: Can S&Q with it. 2017-06-03 21:35:53 +02:00
LLCoolDave 2ef977b386 Update to v22 rom and logic. 2017-06-03 21:27:34 +02:00
LLCoolDave 761479e414 Prevent gloves from being in link's house in standard so you can't slip out in rain state before talking to your uncle. 2017-06-03 17:09:26 +02:00
LLCoolDave e2b4d259d9 Add addresses and regions for pyramid and ganons tower. Not currently shuffled, but may be of interest to Plandomizers. 2017-06-03 17:09:03 +02:00
LLCoolDave d817f5972c Improve light cone handling. 2017-06-03 15:46:05 +02:00
LLCoolDave d0196cbe41 Renamed some locations for clarity. Updated location hints. Still uncertain what to do with silver arrows hint. 2017-06-03 14:19:49 +02:00
LLCoolDave e47c72d1b0 Add proper Big Bomb Rules (thanks to Amazing Ampharos for this) 2017-06-02 21:56:39 +02:00
LLCoolDave e2e9ecc234 Rocks on Death Mountain are heavy. 2017-06-01 20:51:42 +02:00
LLCoolDave e3a9d73ca1 Fix up bunny requirements on east dark world, split up lake hylia central island properly into regions. 2017-05-27 10:02:54 +02:00
LLCoolDave 31eb98a2b8 Allow access to Kholdstare with 1 less key if the player has cane of somaria. 2017-05-26 09:51:48 +02:00
LLCoolDave 2f9b91d7fc Fix Misery Mire entrance not requiring a weapon to kill wizzrobes (they are immune to bombs) 2017-05-25 12:50:23 +02:00
LLCoolDave 32538c41d2 Fix issue where wrong chest in hookshot cave is marked reachable with boots. 2017-05-25 12:20:38 +02:00
LLCoolDave 1630215a24 Add Prize Pack shuffling and standard/open mode rom switches. Can now work off one base rom. 2017-05-25 12:09:50 +02:00
LLCoolDave 7a9cff60ee Ensure that entering PoD or reaching east dark world through PoD exit is not required without paying off kiki first as you get stuck in the door. 2017-05-22 19:51:06 +02:00
LLCoolDave 32591ea4dc Fix issue with lamp not considered as required in open seeds. 2017-05-22 19:50:21 +02:00
LLCoolDave 0a23b5c1de Fix Typo in Agahnim's Name. 2017-05-21 16:32:34 +02:00
LLCoolDave 329cdeebdb Add rules to prevent reverse traversal of the TRock and SW Skulls to be required when you would get stuck in them. 2017-05-21 16:03:43 +02:00
LLCoolDave 0b0f43f5bf Minor bug fixes, added text to all NPCs. 2017-05-20 20:03:13 +02:00
LLCoolDave d6050eb0e1 Fix lightcone rules for standard, where cones depend on where a region IS, not where it WOULD BE in vanilla. 2017-05-20 15:47:28 +02:00
LLCoolDave 40baeef6a9 Rules: Fix up some issues, add new rules for reverse exits for full shuffle. Big Bomb Rule needs to be overhauled. Bunny exploration not added yet. 2017-05-20 14:04:02 +02:00
LLCoolDave f374c637c3 Fixed remaining key logic, correctly implemented sewers. Added support for other game modes, create playthrough. 2017-05-16 21:23:47 +02:00
LLCoolDave abcacd36eb First Iteration (can handle no glitches open/standard logic), WIP 2017-05-15 20:28:04 +02:00